It's a shame we don't see games like From Dust more often. It doesn't get repetitive, it's entertaining and shows like no other how a great power comes with a great responsability.
A brilliant game! Truly original and very accessible. The overall design of the game is gorgeous and there is some impressive technology at work to make the behaviour of fluids believable. I played it through to the end and wanted more. My only **** is that a little more camera flexibility would have been welcome.
I've bought today this amazing game and I'm completely satisfied. It's really intuitive and before buying it I was not convinced if it was a good idea to buy a god game for console.. because I thought it was the kind of game for pc. Now after playing it for about 2 hours I can say that moving with joystick is easy and surely it's not such hard as I thought. Fantastic game.
From Dust is an outstanding approach to the long-forgotten God Genre, but with a few new elements that, combined, give this title a fresh look from what we're used to seeing on the digital market.
It's a fine god game, for sure. But From Dust does not reach its full potential. A fantastic physics engine and some clever ideas do not entirely compensate for its lack of missions and storytelling.
From Dust needs a mouse, at the very least. It's hard enough to draw with a mouse - but most people can manage it to some extent. Painting mountains on the world with an Xbox Controller is utterly horrible. Worse still, the game suffers from the same sort of problems many RTS games do - scrolling around the game world isn't as intuitive as it should be.
Graphically, From Dust is absolutely mind blowing. The realism of the physics when interacting with water, sand, and lava really add to the immersive experience. Gameplay-wise, it plays well for the most part. The controls are simple, easy to get acquainted with, and very unique. The game increases in difficulty quickly, but once you complete a stage, you can go back to it and play with the level like a sandbox. There are a million ways to solve each stage, so no two playthroughs are alike. Being both a tense battle with nature, and a relaxing god-game, I felt From Dust to be worth much more than I paid for it. I recommend this game to anyone who enjoys physics-based games, or sandbox god-games. Not for someone who want's an action-packed thrill ride.
This was a game I had kept my eye on ever since it was first announced, as it seemed to be the very environmental-based sandbox game I had acquired the desire to play within recent times. Now, the important thing to consider is that From Dust is somewhat misleading in this aspect, because it isn't much of a sand-box game at all. Though I was disappointed at this realisation initially, I was still impressed at what the game turned out to be. Perhaps my misunderstanding was due to a lack of research pre-purchase, but From Dust offers a more strategic and linear experience. You start with a small tribe of men and women, and you control 'The Breath', which is essentially a glorified cursor integrated into the game's loose plot. 'The Breath' AKA you, the player, are able to manipulate the land and the sea by taking it and depositing it elsewhere. You use this power to manipulate the environment in order to provide a safe haven for your villagers. For example, your homeless villagers are on an island, and the totem they require to create a village is across a small portion of sea. Using 'The Breath', you extract masses of sand from a nearby beach, and deposit it over the water, creating a bridge for the villagers to cross the ocean and reach the totem on the other side.
Obviously this is the game at it's most simplistic. As you progress, the complexity increases, and you're introduced a number of things. There's other powers granted by creating villages, such as the ability to temporarily 'Jellify' water, which makes water behave like land, other elements such as lava, manipulation of plant life and natural disasters such as volcanoes and tsunami's that can destroy your efforts in one fell swoop. The primary objective remains to keep your people and villages safe by protecting them from the elements at all costs. There's also a secondary objective of spreading vegetation throughout the land, a process which happens automatically, but will cleverly still require to you to have some input in some shape or form to avoid hazards such as forest fires. The campaign is a lot of fun. However, the main thing about the game though that really, really impresses me is the dynamic nature of the environment. Ubisoft have gone through great lengths to ensure each world almost acts like it's alive. When playing other games, you see land, you see ocean, you may see volcanoes and lava, but they're just for show. You never really stop and think about it. It's this mindset gained from playing other games that will make you almost wonderfully stumble into naive error. Taking land and putting it in water to make a bridge means that the water that was there originally needs to go somewhere else. Blocking a stream in order to cross it means the stream continues to move, but elsewhere. Before you know it, you've made a nice bridge of land, but your water-level village has been destroyed by flooding because that water had to go somewhere! That stream has now relocated to block the path of the levels exit! And don't get me started on the nasty things that lava can do! You've always got to be on the ball and that's what really gives From Dust it's wow factor. From Dust is not without disappointments though. I found the difficulty curve on the campaign to be far too steep for my taste, going from tutorial-level easy to intermediate within a single level or two. While I do enjoy a challenge, I felt the challenge came too soon. I was still learning the controls and basic features while playing a level that should have really been further on in the campaign. I think this steep curve has an explanation in that the campaign itself is very short, another disappointment. I got the impression that Ubisoft rather added in the harder levels sooner, than put the time in to make a more consistent and longer campaign mode. Granted, the game boasts 50 challenge mode levels, but ironically only 3 or 4 provided any significant challenge. While I've praised the dynamic nature of the game, it's also one of it's downfalls in a way that almost can't be helped. Let's be honest, there's nothing more frustrating than all your hard work and progress being wiped away by renegade lava or water flows you took your eye off for a minute or two whilst dealing with another problem. I found some of the harder levels were only able to be completed by following a self-made structure from trial and error as a consequence of the dynamic hazards. I'd restart for the fourth time and know to put this much land here, redirect this flow here etc. It's disappointing as it removes part of the spontaneity the game endeavours. With the exception of a steep difficulty curve, relatively short length and the occasional infuriating hazards, From Dust is a wonderful little game. It looks beautiful, it feels fresh, and the environment mechanics are out of this world. Definitely worth a go.
This games concept is where it really shines, beyond that it gets repetitive pretty quick. I would've liked to see a little more done with the concept. Would've got an 8 if it wasn't for being a UBIsoft product that forces you to register an email address and make a Uplay account in order to play, and also for being a port to pc without any real upgrades (no options aside from resolution and refresh rate for graphics). Worth the money.
Certainly interesting, however the fact that the songs that were supposed to hold off the lava and water were prone to failure is a significant issue in my quest to find a game where I can simulate Atlantis. In general though, the game's levels are interesting, the gameplay complex and the backstory is at least poetic. Do note it is best to have some experience herding cats to fully be able to guide the humans, as they are are prone to walking back and forth and going the wrong way at times.
I really neat idea, that suffers from imprecise control, horrible pathfinding and a difficulty curve that rolls in on itself to create a hangman's noose. For a brief moment you feel like this might be a fun little world-altering game, and then the game chokes your controller in half with endless lava flows and eruptions. As a result, the only option left is to delete this terrible game in frustration and disgust.