Generally favorable reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 46
  2. Negative: 1 out of 46
  1. 90
    Despite its short length, Grow Home stands out as one of the most refreshing and original titles to have come out of Ubisoft in recent years.
  2. Feb 5, 2015
    Grow Home is utterly lovely. It’s welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin’s Crys.
  3. 90
    Grow Home isn't awfully deep, nor does it provide any real story to hook you, but this game taps into the pleasure centers of seeing something and going there... however you may choose to do so.
  4. Feb 7, 2015
    Hopping through the floaty gravity and feel-good physics of Grow Home is as pleasant a gaming experience as they come.
  5. Games Master UK
    Apr 9, 2015
    Clever, pretty and endearing. [April 2015, p.63]
  6. Feb 25, 2015
    It's delightful to look at and even more delightful to explore. If Ubisoft wants to restore some goodwill with core audiences again, releasing lovely little titles like this is a step in the right direction.
  7. Feb 10, 2015
    Grow Home is a great "indie" game, even though it has a big publisher behind it. The thing is it does deliver things we only expect from indie games, like new mechanic, fresh experiences and light-hearted fun.
  8. Feb 10, 2015
    Ubisoft Reflections does highlight, staying small, with a concept that is short, but always enjoyable. The first surprise of the year conquers our hearts.
  9. Feb 8, 2015
    Grow Home is an interesting surprise from a publisher who got used to mismanaging its own IPs. This platformer-like-no-other has everything going for it and for a very low price tag. You can easily give it a try.
  10. Feb 5, 2015
    It's relatively short, but it oozes charm and personality.
  11. Feb 15, 2015
    As great as Grow Home can be, there is a bit of a tedious process in climbing a 2000m beanstalk and not falling.
  12. CD-Action
    Apr 1, 2015
    Beautiful, cute and wonderful. Unfortunately also very short. [04/2015, p.67]
  13. Mar 11, 2015
    If you allow it, Grow Home will wrap you around its finger. An unusual platformer from the Ubisoft studio can charm with visuals, entertain and -thanks to its precisely set length- it can’t start boring you. The purity of design and old-school approach makes it an ideal candidate for the one or two night’s company.
  14. Mar 9, 2015
    Perhaps one of the biggest surprises is that Grow Home only costs eight dollars, which is a bargain for such an intriguing and inventive little game. Whether you’re spending your time scrambling to out-of-reach grottos, enjoying the view from your glider, or harassing the sheep, Grow Home is well worth the climb.
  15. Feb 19, 2015
    No matter how prone to cynicism you may be, you shouldn’t let this surprising gem go unnoticed.
  16. Feb 18, 2015
    Despite not doing anything big or particularly new, Grow Home is an enjoyable, compact experience that knows what it is and offers it in a neat little package.
  17. Feb 16, 2015
    Grow Home is a welcome new addition to the platforming genre thanks to the new ways it asks of players to control the character and think about the way they should traverse the world.
  18. Feb 15, 2015
    Grow Home ticks all the right boxes for fun and escapism on the PC in this enjoyable arcade sandbox title.
  19. Feb 12, 2015
    It is great to see this experiment by Reflections make it as a game. We love experimenting in Grow Home, which means exploring the environment, figuring out what plants need and checking out heights only an assassin could dream of.
  20. 80
    You should be left feeling bubbly after playing Grow Home. It's not perfect in execution, but given it was never meant to be a commercial product, it's easy to see why Ubisoft couldn't resist turning it into one - it's a bright, charming and original little game that has an irresistible sense of happiness to it.
  21. Feb 11, 2015
    There are no deep story and complex gameplay mechanisms in Grow Home, but playing the game is just a lot of fun.
  22. Feb 10, 2015
    Phallic imagery and sore wrists don’t stop this from being uniquely charming. Definitely worth a few quid and a few hours of your time.
  23. Feb 9, 2015
    While its intoxicated physics can lead to occasional despair, the overwhelming joy of the whole experience is a strong tonic, over the handful of hours it takes to get through, I couldn’t help maintaining a smile.
  24. 80
    If indie gaming is just a state of mind then Ubisoft is getting increasingly good at encouraging it in their developers, especially in this novel plant-based platformer.
  25. Feb 6, 2015
    Grow Home takes your breath away... but just for a few hours. As long as it keeps growing, it's a nice, little and smart game. Then it suddenly stops.
  26. Feb 11, 2015
    Either you like that kind of game with creative gameplay or you thin it's a pure waste of time. It's hard to judge by the usual criteria.
  27. Feb 9, 2015
    Ubisoft surprises but doesn't convince with this experimental new project from the creators of Driver San Francisco. It falls too short despite its good ideas.
  28. Feb 10, 2015
    Grow Home is a new little gem by Ubisoft studios. This robot is endearing, and the giant plant that arrives at its home grows with style. You will love this short experience (2-3 hours).
  29. Feb 6, 2015
    Grow Home is like a raw diamond, and as such it must be treated. It's original, fun, and intriguing, but it needs a little more polishing.
  30. Feb 20, 2015
    This is a rather short trip into a strange alien mountain range – but an entertaining one nonetheless.
  31. Feb 19, 2015
    Ubisoft knows how to surprise when decides to experiment, and Grow Home makes no difference. Is clearly not a solid project as Valiant Hearts and Child of Light, but its simplicity, combined with a colourful look and interesting ideas made us appreciate it a lot.
  32. Feb 16, 2015
    Grow Home introduces an innovative mechanic and fun gameplay to go with it. The game is too short and does not offer a lot of replay value. It does not stay fascinating.
  33. Feb 27, 2015
    Unlike a lot of other Ubisoft games Grow Home never overwhelms you with needless side-quests that go nowhere or watered down game mechanics. It's just you, a giant beanstalk, some floating islands and a little robot that can scamper up basically anything. It's a simple and fun little experience that definitely deserves to be played.
  34. Feb 20, 2015
    Grow Home is fun and innovative experience that, unfortunately, gets weighed down by bugs with the climbing system, the iffy camera, and the repetitive audio effects. It's still a blast to play but it could've been much more.
  35. Feb 9, 2015
    Grow a plant, try to climb it, and enjoy the view... Grow Home is all about the pleasure of discovery. Take your time and enjoy the road, up to the top, where M.O.M. awaits you.
  36. Feb 9, 2015
    More an experiment than a fully accomplished videogame, it can still entertain with its ethereal gameplay. The only drawback is the entry price, way to high for what the title has to offer.
  37. Feb 11, 2015
    Grow Home's got a huge potential, but at the same time it's limited and lacks polish.
  38. Feb 9, 2015
    Grow Home is a better experiment than a game.
  39. Apr 11, 2015
    Grow Home isn't the masterpiece you'll hang on the wall, it's the vase of tulips on the coffee table - appreciated at the time, but forgotten once they wither. [Issue#159, p.90]
  40. Mar 9, 2015
    Its appearance is intriguing, I’ll give it that, but appearance doesn’t make it any less tedious or frustrating. I noticed on Metacritic that several people have loved it, but for me, it was absolute torture.
  41. Feb 19, 2015
    The use of procedural animation and rag doll physics for a protagonist may pay off some day down the road once the idea has been refined. In this game, however, it usually just gets in the way of what is otherwise a charming and colorful platformer.
  42. Feb 18, 2015
    Grow Home gets high points for creativity and providing a relaxing, almost meditative, experience. Except, the game is designed around a mechanic that's often more tedious than fun, and uses a robot that's prone to random spasms and collapses. Still, it's a nice distraction from action games.
  43. Feb 18, 2015
    There’s a lot to love about Grow Home, and if controlling Bud was one of them then this would have been a truly fantastic adventure instead of the flawed platformer.
  44. Feb 13, 2015
    Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.
  45. Feb 10, 2015
    Ultimately, Grow Home ends up feeling like a product you really want to love, but is unable to produce the content required to hook your attention.
  46. Mar 19, 2015
    If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
User Score

Generally favorable reviews- based on 159 Ratings

User score distribution:
  1. Negative: 21 out of 159
  1. Feb 5, 2015
    The game is full of creativity,аll very high quality painted,аmazing visual style. Good jokes. Very pleased.Another great game fromThe game is full of creativity,аll very high quality painted,аmazing visual style. Good jokes. Very pleased.Another great game from Ubisoft,would recommend. Full Review »
  2. Jul 14, 2015
    Grow Home is a 3D platforming game which centers around being a small robot who slowly climbs up a vine, guiding its growth into crystals toGrow Home is a 3D platforming game which centers around being a small robot who slowly climbs up a vine, guiding its growth into crystals to allow it to grow yet higher, so he can get back to his space ship and go home. With extremely loose controls, a dodgy camera, tedious mechanics, and no depth, this is a game to avoid, feeling more like a school project than a finished game.


    There is very little story to the game; there are a few bits of flavor text here and there, and MOM – either an AI of some sort, or a fellow being who is elsewhere in the universe – occasionally gives you hints or makes “wry” (non-voice acted) remarks on your progress.


    The game centers about climbing around the game world, slowly growing your vine upwards. To grow the vine, you must crawl up the vine to various red flowers, which you can then command to grow outwards. Each of these will sprout bouncy leaves, to help you ascend a bit faster, and additional red flowers, to allow you to grow additional vines. There are 100 small crystals hidden around the various floating islands in the game, and collecting those power up your robot’s jetpack; there are also large crystal islands, which you must direct the growth of the vines into in order to grow the main vine higher and burst through various barriers and reach the top of the map. There are also a number of things you can drag into your various telepods – locations you can teleport back to when you die – which unlock entries in a data bank.
    That is literally 100% of the gameplay, and it is very dull. The controls for your robot are terrible, and carrying things around is extremely tedious, as you can easily drop them while doing other tasks. Climbing is an arduous process of alternating clicks of the shoulder buttons, and is made all the worse when the surface is uneven. Jumping and using your jetpack feels a little better, but is still very awkward, and it is easy to miss jumps and fall to your doom. A few pick-upable items – a flower which slows your descent, and a glide leaf which lets you glide around like on a hangglider – do little to spruce up the gameplay.
    All in all, the game is a very tedious process of ascending the vine and growing it outwards, then upwards, then outwards again; less than half an hour into the game, you have seen everything it has to offer. If you don’t bother to collect the collectables, you could easily beat the entire game in an hour, and you’d still think it was too long. Collecting the collectables is tedious – most of environmental items you collect for the databank aren’t too bad, but a few have to be lugged large distances while suffering from the dodgy controls.
    The small crystals, on the other hand, are extremely tedious to find; the only hint to their presence is an audio cue when the camera is close to them, which means that at the end of the game, if you’re missing any crystals, finding the rest of them is a matter of pure chance. Many are hidden in places which aren’t readily visible while gliding around, making this primarily a job for consulting a FAQ – if you were bothered to do it, which you really shouldn’t bother to do.


    The game has graphics which would have been an embarrassment in the Playstation 1 era; they’re ugly and unappealing, and the creatures in the game look terrible. The only thing which looks at all passable is the world from great elevation; it slowly becomes increasingly spherical around the horizon, and from a great distance, the vines and islands look somewhat visually appealing. Unfortunately, you will spend very little of the game admiring this, and most of the game looking at low-resolution textures and extremely blocky polygonal vines.

    Final Summary

    There is absolutely no reason whatsoever to spend your time, let alone your money, on this game. If it was a school project, I might be impressed, but as an actual commercial release, it is just not up to snuff. It is boring, tedious, repetitive, and yet manages to annoy you even though the entire game is likely to take no more than a few hours to complete.
    Save your money and your time and do other things.
    Full Review »
  3. Jul 21, 2015
    could be a decent game, but the lack of keyboard binding options makes it absolutely unplayable. the lack of rebinding options is absolutelycould be a decent game, but the lack of keyboard binding options makes it absolutely unplayable. the lack of rebinding options is absolutely lazy and something that is not to be tolerated in this time and age. Full Review »