Despite a few issues with pacing, Hand of Fate 2 crafts an atmosphere based on its predecessor, but also full of surprises. You will want to spend hours playing games within games within this game, even as the Dealer taunts you for your missteps.
Hand of Fate 2 is a clearly superior version of the first game, including remarkable improvements in some aspects (roguelike elements, deck building) and small to some others (combat), but it's a totally well-made game that can keep you busy for hours.
Great game. It improves everything from the previous installment. The only drawback is lack optimalisation. I can't run it in 4k ultra even with a very strong pc. Works fine on 1440p so cant really complain.
Hand of Fate 2 doesn’t change much of the concept that made the first game so appealing, but everything here – whether it's challenges, smarter deck building, companion characters, and better combat – marks a major improvement over what we saw in 2015. Repetitiveness can still be a problem, but it takes much longer for it to show up. This time around, this is definitely a hand worth playing.
Hand of Fate 2 captures some old-school RPG charm, but deals a few too many bad cards in the process. The game’s appealing premise is marred by unsatisfying progression, punishing randomness, and clunky combat. Nostalgic RPG fans will find things to appreciate here, but given the popularity and diversity of actual tabletop gaming these days, it’s hard to fully recommend the half-stacked Hand of Fate 2.
Great game, big improvement on the 1st one. More games of chance added and the combat has been (slightly) improved, though it feels a bit more.. jankey and still isn't that great.
Bad optimization keeps it from being a 10/10
if you hate RNG, stay far far away from this game. But you already knew that if you played the 1st one.
Hand of Fate 2 is very engaging and easy to pick up. The amount of stories is just enough to not bore you, and they are all very much different from each other. The deck building mechanism is fun and lets you experiment. Card progression trough the token system is intuitive and gives room to try out cards throughout many runs to uncover all the mysteries and bonuses behind them.
Unfortunately not everything is so perfect. The combat system is very clunky and non-responsive at times, especially with larger groups of enemies. The difficulty of the campaign is all over the place, with stories that you can pass with random cards and others where it's hard to get by even with carefully selected and planned out deck.
But those flaws don't make the game unplayable by any means. It's a perfect game to pick up on calm Sunday evening, with a glass of wine, or a cup of tea and just sink into the atmospheric world of Hand of Fate.
I enjoyed the cardboard games aspects. Great flavour and atmosphere in that part and has some fun mechanics. Where it gets dragged down for me is the combat. After a little while it feels repetitive and clunky. Still worth playing.
It says right click to defend, I right click and they don't hold up the shield. A little later there is some token on the card and it says i should find it (even though it is right there in the open) so I click on it to see what happens, and it skips through the text before i read it, and there is no back button. Also can't see extra items in inventory without clicking every single slot to see what alternate items there are. This much **** in the first 2 mintes and I am just done with it.
SummaryHand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living board game where every stage of the adventure is drawn from a deck of legendary encounters chosen by you.