User Score
8.0

Generally favorable reviews- based on 106 Ratings

User score distribution:
  1. Positive: 77 out of 106
  2. Negative: 12 out of 106

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  1. Apr 22, 2020
    6
    Iconoclasts is a 2D Metroidvania platformer about Robin, an outcast mechanic who, by choosing her own job rather than doing what the church assigns her to do, has become a wanted outlaw. But greater things are afoot, and the world itself seems to be shaking beneath your feet…

    This game’s story is odd. The premise of the story seems strange, but the game quickly pulls you into the
    Iconoclasts is a 2D Metroidvania platformer about Robin, an outcast mechanic who, by choosing her own job rather than doing what the church assigns her to do, has become a wanted outlaw. But greater things are afoot, and the world itself seems to be shaking beneath your feet…

    This game’s story is odd. The premise of the story seems strange, but the game quickly pulls you into the strange world. The One Concern is a military-religious-scientific organization that basically serves as the world government. Led by Mother and her agents, people with seemingly magical powers and supernatural resilience, these people praise Him. This seems like a fairly standard “evil church organization” plot, but in truth, it’s anything but; the One Concern is much more than some sort of bizarre cult, and many of its most important members clearly don’t believe in the benevolence of their god, and have other tasks on their mind.

    The characters are armed with guns and explosives of various sorts, and there’s a great deal of advanced technology all over the place. And yet, simultaneously, many of the people seem to live very simple lives. This dichotomy becomes increasingly apparent the further you get into the game, and it becomes increasingly clear that things are complicated. While at first it seems like a fairly simple “One Concern bad, hippy commune folk good” sort of plot, the further you get into the game, the more you come to understand what drives the One Concern, and also how much further they see than their sort of happyish opposition.

    The game has a certain sense of humor to it that reminds me of the sillier bits of Final Fantasy 6, and yet it also has a lot of very serious bits to it. This creates quite the dichotomy; the game early on seems fairly lighthearted, but it starts getting darker and darker, and many, many people start dying or being very gruesomely injured. The further you get, the bleaker the story becomes, as everything goes wrong, more and more people start dying, the hope for humanity seems to become increasingly distant, and the end of the world seems nigh.

    And then, after all that buildup, the game’s final area is fairly anticlimactic, and the final boss appears with a visual gag introducing them. What exactly was going on is not explained, and the player is left wondering what the point of it all was, as a major subversion of the player’s expectations is thrown out at the last minute, raising even more questions about why the One Concern was worshipping Him in the first place, at which point the game ends.

    Thus, it’s hard to say whether or not the story actually delivered; it definitely has some high moments, and I felt bad for several characters, including a few of the villains. Ironically, two of the least sympathetic characters you end up seeing are two of your teammates, who treat other people like garbage and aren’t a lot of fun to be around. All of this is good, and I wanted to see the characters succeed.

    But at the end, it feels like the story deflates, and ends rather abruptly and unceremoniously after some quite solid buildup.

    Gameplay wise, the game is fine. The overall motion of Robin is quite fluid, and she’s fun to control on the whole. You run, you jump, you swing around on your wrench, you have three different guns (each with their own charge shot), and you can “tweak” yourself to get different bonuses. The game has over two dozen bosses, and they’re quite varied overall – there are a lot of different types of boss fights, from the straightforward to the puzzle boss to the sort of boss where your goal is to survive while doing some other task, and the variety in terms of bosses is very good.

    Unfortunately, while the bosses were pretty good, the levels were more of a mixed bag. There were definitely some good areas in the game, but other areas felt kind of tedious to go through; they weren’t difficult, they just required you to go back and forth a bunch of times, and that wasn’t particularly fun to do. The tower sequence in the middle of the game is particularly egregious in this regard. The biggest problem, however, was simply the fact that the enemies didn’t really feel all that interesting to fight most of the time; they were interesting at first, and figuring out some of them was fun, but in the middle part of the game, it felt like the game stopped really introducing interesting new enemies for a while, only to start doing so again at the end.

    Overall, Iconoclasts is a decent game. There were a few bits that were quite good, but there were other bits that were disappointing – including the very end of the 14 hour long game, which left a bit of a sour taste in my mouth.

    If you like Metroidvania games, this is a fine game, but there are better ones.
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  2. Aug 28, 2018
    5
    Action feels tight, but the game is very mediocre as a whole. I think this has to be one of the most uninspired metrovania games out there. At times, it is border-line annoying. Bosses are so often, that it is almost like a boss-frenzy game. The story consist of long non-nonsensical and boring dialog. It seems fine at the beginning but quickly becomes a mess you don't want to deal with.Action feels tight, but the game is very mediocre as a whole. I think this has to be one of the most uninspired metrovania games out there. At times, it is border-line annoying. Bosses are so often, that it is almost like a boss-frenzy game. The story consist of long non-nonsensical and boring dialog. It seems fine at the beginning but quickly becomes a mess you don't want to deal with. Whoever likes this game, they probably haven't played super metroid and don't have proper basis for comparison. I good metrovania game consist of: good atmosphere, epic environments, fun action mechanics, the sense of discovery, tight story. Non of that here. Expand
  3. Feb 13, 2018
    7
    This title has me conflicted. I really wanted to love it, especially after all the glowing praise it's received. It has beautifully rendered graphics, cool character designs, tight controls (for the most part) as well as some genuinely fun moments. It also has a lot of issues that prevent it from greatness. The boss fights, puzzles and level designs throughout the game vary fromThis title has me conflicted. I really wanted to love it, especially after all the glowing praise it's received. It has beautifully rendered graphics, cool character designs, tight controls (for the most part) as well as some genuinely fun moments. It also has a lot of issues that prevent it from greatness. The boss fights, puzzles and level designs throughout the game vary from extremely satisfying to gimmicky tedium. The game also has a hard time intuitively communicating what it wants you to be doing throughout it's duration. This leads to a lot of aimless running around and trial and error. The dialogue and storytelling also came across as trite and clunky, making conversations a chore to get through. One character specifically, feels like a philosophy major's self insert who is more interested in waxing poetic than advancing the plot. The music is average to good but serviceable I guess. I hate to be harsh and I can definitely applaud the developer's ambition, it just doesn't hit all of the marks. I do still believe it is worth a play considering the low cost and time investment (around 10-16 hrs), your mileage may vary, however. Expand
  4. Feb 4, 2018
    7
    The game has some things that are great. The character and npc designs, the animations, the sense of humor, the tight controls... But others just feel lackluster, like the map design, the puzzles, the low difficulty, the music and sound effects. The game felto also somehow short, and it left me the feeling that the side characters have not been used good enough.
    But more than
    The game has some things that are great. The character and npc designs, the animations, the sense of humor, the tight controls... But others just feel lackluster, like the map design, the puzzles, the low difficulty, the music and sound effects. The game felto also somehow short, and it left me the feeling that the side characters have not been used good enough.
    But more than anything else, I think it was the aweful level design what really let me down...
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  5. Jun 12, 2019
    6
    Tiene puntos buenos y puntos malo, lamentablemente el mayor peso recae en los malos ya que hicieron mi experiencia mucho menos disfrutable. La banda sonora y Pixel Art son sus puntos mas fuertes, por otro lado el gameplay y la historia dejan bastante que desear, esta ultima es confusa innecesariamente. Al final me encontré jugando un falso metroidvania lineal que se centra mayormente en puzzles.
  6. May 21, 2020
    7
    The game is really nice, the boss fights are amazing the puzzles are diverse and well-designed, if you like platforms and puzzles just go for it, you will like IconoclAst.

    However, there are some flaws that made me give it a mixed review, the story left some confusing points behind that I think could be a little more explored and the "tweaks", improvements you build along the journey,
    The game is really nice, the boss fights are amazing the puzzles are diverse and well-designed, if you like platforms and puzzles just go for it, you will like IconoclAst.

    However, there are some flaws that made me give it a mixed review, the story left some confusing points behind that I think could be a little more explored and the "tweaks", improvements you build along the journey, feel very underwhelming which make the exploration for materials a little disappointing.
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  7. Dec 31, 2020
    7
    As an action adventure games it success, as a platformer puzzler too and a narrative game too.
    Despite of that, it has some flaws which can't just be overlooked because they're way too obvious.
    -The exposition: In a game like this is not whise to leave important parts of the story or lore on notes where the average player tend to pass by, considering the huge amount of text it has on
    As an action adventure games it success, as a platformer puzzler too and a narrative game too.
    Despite of that, it has some flaws which can't just be overlooked because they're way too obvious.
    -The exposition: In a game like this is not whise to leave important parts of the story or lore on notes where the average player tend to pass by, considering the huge amount of text it has on cutcenes.
    -The hell is ivori?: it is not told, you have to asume it's this game's oil (fuel)
    -Character swap: The very first time you change the character to play is in a damn boss fight... who does that!?
    -Speak!: There are moments where is obvious that Robin has something to say and gets ruined by the "Silent protagonists syndrome", she has expressions and even poses according the moments, the avatar thing is not OK here.

    Overall i can recommend as a evening game. A little too long for it's own good, a little too confusing if you casually play it.
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Metascore
87

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 21
  2. Mixed: 0 out of 21
  3. Negative: 0 out of 21
  1. PC PowerPlay
    Apr 5, 2018
    90
    A retro game that delivers more wonderful gameplay than nostalgia. [Issue#270, p.58]
  2. Mar 29, 2018
    90
    Don't let first impressions fool you. Beneath the bright colours and initially sunny disposition of Iconoclasts lies a game that is going to challenge you in a variety of ways. It will force the best from your quick-twitch-skills, with fast-paced and frenetic combat. This is an experience that cannot be missed by fans of both 2D action platformers, or by those seeking a greater level of mental and ideological engagement.
  3. Feb 26, 2018
    84
    Multi-faceted 2D pixel platformer that balances its confusing narrative with great level design, tricky puzzles & neat action.