Jagged Alliance: Crossfire is a solid tactical game, which has some renewals like the sector inventory or the optional Line of Sight. The Stop&Go mode works fine and creates nice, tactical fights. The economy part, the global map, has far too little options and is not sufficient for a real Jagged Alliance. Nonetheless Crossfire is a solid game and a reasonable option for every strategy fan especially due to the low price.
Jagged Alliance: Crossfire is an add-on that have only new maps and few new mercenaries. The gameplay is the same: who didn't like the previous episode won't like this one neither.
You wanted more of the same? Then Crossfire has got you covered. It's an add-on that doesn't bring much new to the table and does little to enhance the core strategic gameplay. That notwithstanding, it still is perfectly solidly playable and quite challenging.
Despite a handful of flaws, Crossfire isn't a bad or unnecessary expansion. After finishing Back to Action I felt that there should be a new territory to conquer. I didn't think that the developer will fix a lot of mistakes and make some new ones on the way. This add-on is imbalanced, has an economy that is unfitted to the new territory, and a lot of "gaming mines" that are easy to step on. All in all, Crossfire is a game worse than Back to Action was on the day of its debut.
Crossfire shoots blanks. You don't need the original JA and the tactical part of the game isn't that bad but what good is it when the rest sucks big time. [Oct 2012]
SummaryJagged Alliance: Crossfire is a stand-alone expansion to the hit tactical RPG Jagged Alliance: Back in Action that adds new mercenaries, new environments, and new weapons.