• Publisher: Ubisoft
  • Release Date: Sep 29, 2015
Metascore
67

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 39
  2. Negative: 3 out of 39
Buy On
  1. Oct 22, 2015
    70
    The seventh episode is dragged down by all sorts of bugs and flawed 3D visuals, but problems can not overshadow the very successful campaigns - both the story and the gameplay. Heroes VII might be the best game since HoMaM III – but still the king sits firmly on his throne.
  2. Oct 15, 2015
    70
    More a service to existing fans than a new game in the series, Heroes VII is a huge game that entertains but fails to overwhelm.
  3. Oct 14, 2015
    70
    Once more the third chapter of the long-standing series remained unsurpassed, despite its promising outset. It doesn’t take long for the campaign to reveal its weak structure and for the player to realize that the game exhibits a tedious army development system which slows the action to a crawl.
  4. Oct 9, 2015
    70
    Might & Magic Heroes VII is an okay game overall, but seems like it’s more for existing fans of the series and doesn’t cater to new comers at all.
  5. Oct 9, 2015
    70
    A game that's a better homage than a new iteration on a franchise that has been around for 20 years. Unpolished but still fun, only the most hardcore fans of the series could fully enjoy the proposal.
  6. Oct 5, 2015
    70
    If you’re a die-hard Might & Magic Heroes fan, this addition to your collection is probably justified for the skirmishing alone, but it does little to tread new ground. If you’ve always wondered about breaking into the series, one of the classics would be a better choice.
  7. Oct 1, 2015
    70
    Might & Magic Heroes VII offers well told story and a potentially solid turn based experience but is still unfinished.
  8. Sep 30, 2015
    70
    Heroes 7 has a number of problems that completely ruin the experience.
  9. Not the best in the series but not the worst either. If you can look past its flaws, it's a great game for Heroes fans. But fair warning: It is not short of flaws.
  10. Oct 29, 2015
    69
    While Heroes 7 shows promise and some good ideas, there is so much mess on the technical side of things that you should wait a few months before opening up your wallet. Although, after what happened with Heroes 6, there is no guarantee that Ubisoft will iron out the bugs.
  11. Oct 12, 2015
    69
    Albeit faithful to the original spirit of the series, this seventh chapter seems devoid of a true soul. A couple of good ideas can't save it from the abyss of mediocrity.
  12. Nov 12, 2015
    68
    If you’re a fan of the franchise, and if you really want to play Heroes VII, then I’d recommend waiting for another month or two, until some more patches have come out and maybe the price has dropped down. If you don’t know anything about the franchise, then Heroes VII definitely isn’t the right version for you to use as your introduction. For you I’d recommend trying out just about any other version of the game, since most of them can be purchased for very little money these days.
  13. CD-Action
    Dec 16, 2015
    65
    I liked many new features and I think going back to the roots of the series was a the right decision. Unfortunately it seems the game was published half a year too soon, as it’s underdeveloped, full of bugs (some of which are very serious) and has performance issues. To put it simply – Heroes VII was botched. [12/2015, p.34]
  14. Oct 2, 2015
    65
    A Heroes of Might & Magic game can hardly be a bad game. But this seventh entry struggles to prove it can be more than something average, because of an obvious lack of money and time for development.
  15. So there’s definitely no shortage of stuff to do. The campaigns alone will fill at minimum a few weeks of nightly play...The question is whether it’s any fun.
  16. Oct 1, 2015
    64
    It manages to scratch a very old PC gaming itch, at least between the awful cutscenes and performance problems.
  17. 60
    Thankfully, the game is largely bug-free, and it runs on a wide variety of computers with little problem.
  18. Oct 21, 2015
    60
    For those players who are in love with the series, and there are many out there, Might & Magic Heroes VII is a perfectly decent addition to the family. It doesn’t really offer anything new, but follows a tried and true formula that’s clearly popular enough to have gained legions of fans worldwide.
  19. 60
    Technical issues and a lack of training to ease in newer players conspire to hold the title back from being as good of a game as it should be.
  20. 60
    Might & Magic Heroes VII has some very pleasing moments, but its visual issues and strange reluctance to welcome new players could lead it to an unfortunate downfall.
  21. Game World Navigator Magazine
    Oct 13, 2015
    52
    Limbic’s creation doesn’t deserve being called “a new Heroes game”; at best, it’s a remake of Heroes of Might & Magic V. [Nov 2015, p.72]
  22. Nov 25, 2015
    50
    Might & Magic Heroes VII tries to appeal to the passionate audience of the series, but fails due to issues with the AI, several bugs and a general lack of elegance. We can only hope in a future patch that fixes the many technical problems, still unsolved after 1.2 version.
  23. Oct 3, 2015
    50
    Limbic Entertainment created a title devoid of ambition, plunging the legendary series into ever bigger depths. Although new Might & Magic Heroes has some interesting solutions, none of them are significant enough to erase the impression of general mediocrity.
  24. Oct 1, 2015
    50
    Deeply flawed, Might & Magic Heroes VII rests on solid foundations but ultimately ruins them with horrible performance, game-breaking bugs and poor presentation.
User Score
4.9

Generally unfavorable reviews- based on 435 Ratings

User score distribution:
  1. Sep 30, 2015
    1
    Played 2 more hours of the game after my initial review and tried to give the game another chance, the final verdict is "Save your money andPlayed 2 more hours of the game after my initial review and tried to give the game another chance, the final verdict is "Save your money and stay away from this game!":

    Graphics: a huge step down from 6, lacking animation, effects, sluggish
    Sound: no sound effects for half of combat actions. reused sound tracks everywhere.
    Bugs: amateur and silly bugs that if a team of developers took time to do QA testing at all, they would have caught these bugs.

    Without reiterating all the -ve about this game, I must say that as a long term fan, my heart has been crushed by how poor of a release this game has had. It is clear that no one put any heart into developing this game. All they're looking for is a quick cash grab. After this 7th try, I will never purchase another heroes game, though I highly doubt they will get a chance to make another one after this sorry development.

    Anyone who says this is the best in the serious ever are either employees/paid ads or they're saints who tolerates a studio releasing a game in its alpha version stage.
    Full Review »
  2. Sep 29, 2015
    4
    To put it shortly, if you've played previous parts of the series you got no real reason to play H7. The game shines in absolutely nothing. TheTo put it shortly, if you've played previous parts of the series you got no real reason to play H7. The game shines in absolutely nothing. The game-play feels very mechanical and tiring. Already in my first map I started to use quick battles because I found myself bored and hating the battles which I used to love in past games. The AI is horrendous in this game, offering no challenge at all even on heroic(hardest difficulty). The battles in general will get harder, but only because they got more enemies which means more EXP so you level faster and after the start it actually becomes easier than easy games.

    H7 skill-system is heavily based on H6 and I personally hate the optimization it brings. Every game you end up building your hero the exact same way(which you know since start of the match). Because how some classes are much superior compared to others it doesn't help to diversify game either as you will want to pick the good classes and heroes which are clear minority in the game. I loved in pre h6-games how you were forced to analyze and evaluate what skills you should pick for the situation. H7 has none of that because it's just general build, the game lacks situational abilities completely. The system also doesn't require you to think what to get because there are no requirements for abilities nor is there limit how many you can take per skill.

    Magic system is yet another h6 feature. You are back to more classic approach on getting spells from magic guilds. Problem is that all schools have little bit of everything and at basic level most spells are just copies of each other. To make them any different you have to specialize in them via abilities. And to get more power to spells you have to learn other spell-schools which you have to do anyway because you can't master your school because of the new arcane system(learning high level spells requires 8 points and mastering single school only gets you 6). Even in general it doesn't feel like schools specialize in anything particular which is just sad, not to mention many iconic spells are also dearly missed.

    Hero specializations are currently worst in the series. They are generic boring start bonuses that make you feel like you're playing nobody/anybody instead of being the mighty Kragh or whatever. The same bonuses are also copy-pasted all over and some copied from other places like buildings. They just simply leave you disappointed..

    Unit abilities don't really do much better either. There is so much copy-paste mentality there it's not even funny. That doesn't get helped by the fact that units have pretty much 1-3 abilities so there being same abilities over and over makes units feel too similar. Which is even further hurting the game because units stats are kept with too small margin. All units cross the battle-field for example at turn two, the unit powers are roughly the same given their growth. Even in h6 units felt more distinctive and that by the way is not a compliment. This is partly because h7 decided to use the hated 3-tier system from h6(core/elite/champion). They did edit it adding powerful version to core and elite, but it's still a far cry from old 7-tier system which had a lot of variety.

    The battle-system they copied from h6 which wasn't that good. They also lost many of the good parts like map objects and creature-placing to tower. They added flanking mechanic from Heroes Online to system which was a bad decision. In essence it means you get extra boost to damage when attacking from back/side. The result is that player either plays turtle so you can back-stab them(at least till you get near and then he does that to you first) OR it makes units waltz around each other going for back-stabs which looks absolutely idiotic. The flanking system would have been great addition as ability for some units like assasin, but when every unit just runs past enemy to go for their back it really breaks immersion.

    The graphics of the game are also not top quality. H6 has better graphics, not to mention it had colors that made the game feel like it was placed in fantasy world. H7 uses completely grey washed out colors that make concrete wall look just about interesting. The games styles don't really mesh together either. There is the general graphics which is rather minimal, then unit designs which are completely over the top with all the extra spikes and decorations that shouldn't be there. And then there are the 2d town screens which are more like cartoony paintings. The graphics are just a real mish-mash of things(and a lot of the models are copied from h6 btw).

    Overall the game just doesn't excel in anything. Having played h6 this doesn't really feel even new game with so much cannibalized from h6. It's really more like stand alone expansion to h6 kinda like colonization was to Civilization 4. It feels extremely simplified much like h6 and offers very little replayability. Frankly speaking the game just feels cheap and lacking for 2015 game.
    Full Review »
  3. Sep 29, 2015
    10
    The best of Heroes III and Heroes V combined to a thrilling turn-based strategy-rpg highlight, Heroes VII brings back the great feeling ofThe best of Heroes III and Heroes V combined to a thrilling turn-based strategy-rpg highlight, Heroes VII brings back the great feeling of just one more turn!
    Nice long and motivating campaign containing all 6 factions (haven, sylvaner, dugeon, stronghold, necropilis, academy), offering up to 125 creatures, 100 spells, 60 hero abilities to master and really beautiful 3D graphics (unreal 3 engine). With the return of townviews (in calssic 2D) and again 7 resource types as well as interactive maps and a lot of multiplayer options (online, LAN, hot seat and skirmish) plus an editor there´s so much time to sink in thsi great strategy fgame that I wish I had a few weeks of holiday left....
    A must buy!
    Full Review »