Forgive me for this really, really strained metaphor: My Friend Pedro is like eating a banana that's starting to rot as you're eating it. It's still a really good banana when you start, and the general core of the banana is still there but it starts to taste not as good. TLDR; I still recommend it, but it's not as good in the second half which focuses more on platforming than shooting andForgive me for this really, really strained metaphor: My Friend Pedro is like eating a banana that's starting to rot as you're eating it. It's still a really good banana when you start, and the general core of the banana is still there but it starts to taste not as good. TLDR; I still recommend it, but it's not as good in the second half which focuses more on platforming than shooting and has a suddenly turn towards making jokes about gaming and the internet.
The game's opening hour and a half (out of around three) are incredible. First, the game shows it understands how to introduce mechanics and then really play around with them. But unlike a game like Mario, where it's simply an obstacle to get around, it is instead another way to either kill your opponents or prevent them from killing you, expanding your arsenal against mobsters, hitmen, gamers and "Internet Service Protectors" (I'll get to that). Once you make your way through the first section of the game, you're then dropped into what is essentially a series of gauntlets that ask you to really go all out in pulling off some amazing feats.
This is helped by the controls. They're simple, and while finicky at times, let you really move around the stage. Jumping through the air, pirouetting in order to avoid enemy fire, before firing at two enemies at the same time sounds like it should be complex, but it's quite the opposite. Kicking things, while tough to line up, is also easy to do. You have to really learn how to use everything to your advantage, but the rewards for doing so are wonderful.
Then the game decides to start turning its hand towards platforming. Now, for maybe one area this would be fine (and the justification for the more gamey style platforming challenges is a fair one), but the developer seemed to forget that the reason I was playing this game was to kill enemies. It'd be fine if it was woven into the shooting, but it does not feel like it is. So levels from the middle section onwards have chunks where you're spending more time solving small disconnected platforming puzzles than actually fighting mooks.
Speaking of mooks, while the game does have a silly streak (Pedro being the main source of it), the halfway point suddenly marks a drastic change in tone. You go from a world that seems like a stylised version of our reality to an outright absurd one where hardcore gamers are living in the sewers and The Internet is a physical place that appears to have control over the world. You go from fighting mobsters in tracksuits and hitmen attending their annual Christmas party to fighting gamers dressed as knights and what basically amount to internet police. It goes from a gleeful but still somewhat grounded action romp to a story that seems to have stopped taking itself seriously and was dangerously erring on the side of meta. I was obviously not expecting anything groundbreaking from the story, but what I got was very underwhelming even for the standards of this kind of game. (Of note is the ending which left a lot to be desired, although the boss fights before it are actually pretty good.)
It still has its incredible highs though. And because of said highs I recommend playing it. But be wary that it'll start to lose steam once you reach the halfway point.… Expand