Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 34
  2. Negative: 5 out of 34
  1. Jul 12, 2016
    While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat. Developers Harebrained Schemes have crafted a stellar entry into the genre, one that’s still tough as nails and yet has you coming back to it again and again. It’s a superb hack-and-slash game that’s fun all around and comes highly recommended.
  2. Jul 28, 2016
    It’s a really solid game which will only benefit from improvements in AI, aesthetic polish and more ambiguous loot. Necropolis rewards those who put the effort into decoding the weirdness, and while some may not appreciate that, for those who do, it’s a game worth investing in.
  3. Aug 2, 2016
    Necropolis is worth playing mostly because of its commitment to a fun tone, but falls short when you actually have to play.
  4. CD-Action
    Oct 14, 2016
    Necropolis’ highlight is its Souls-like combat based on locking on targets, managing the stamina bar, blocking and dodging. The game’s general minimalism serves it well and permadeath encourages to try harder. [10/2016, p.56]
  5. Aug 2, 2016
    Necropolis is a pretty standard dungeon crawler, but it does give things an interesting twist. The fighting system is steady, while the surprising potions and curses allow the game to be a unique roguelike. Could have used more variety though.
  6. Jul 24, 2016
    The game does do a good job of making you want to try just one more run and tip-toe just a little bit further than before.
  7. Jul 21, 2016
    Necropolis is more than just another game trying to take advantage of the Dark Souls phenomenon but the hack 'n' slash/roguelite formula has some noticeable flaws. In co-op it's an intriguing experience but, especially in solo, you'll have to struggle with a rough IA, some repetitive locations and the total lack of narration.
  8. Jul 21, 2016
    Necropolis is made of a bunch of good ideas but not quite well mixed.
  9. Jul 20, 2016
    The premise of a procedurally generated rogue-like experience sounds fun, and it certainly starts off that way – but once things start to get repetitive and the game slows down to a familiar grind, the brittle bones of Necropolis are exposed.
  10. Jul 19, 2016
    Necropolis puts its bases on very solid foundations, losing too quickly because of design choices are not always the best, entrusted to increased difficulties and never too stimulating.
  11. Jul 12, 2016
    Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.
  12. Jul 21, 2016
    Necropolis is a mix of action-oriented dungeon crawler and souls-like's combat. The game is intriguing as we thought, but the variety and depth of settings and enemies paradoxically remain confined to a small range of creativity.
  13. Jul 12, 2016
    Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.
  14. Aug 5, 2016
    With its permadeath concept Necropolis is able to generate tension, while each fight could be your last. But progress is limited, regardless if you’re playing alone or cooperatively, so after a few hours it slowly becomes hard work.
  15. Jul 22, 2016
    Necropolis is saved by a strong sense of challenge, and by the resource management system, the only mechanism that meets happily with procedural design of the production.
  16. Jul 14, 2016
    Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.
  17. Jul 26, 2016
    Necropolis feels like a missed opportunity. Even though the game offers intense combat and an appealingly bizarre setting, there are just too many problems and limitations for it to hold your interest for very long.
  18. Jul 21, 2016
    Some decisions, like the randomly generated levels or the permadeath, made the game feels worse than it should. It's enjoyable, and the multiplayer mode and its artistic design are quite strong, but it still feels like a missed opportunity to do something really unique.
  19. Jul 20, 2016
    A game that tries too hard to be what it's not. A roguelike game trying to be a soulslike. Losing its identity, the result is simply a missed shot, nor good or bad enough to be worth remembering.
  20. Jul 19, 2016
    It's tough to go back to solo play after a couple of successful adventures with friends. Even then, modest choice of weapons, lack of addition classes and boss fights makes Necropolis interesting only for few hours, before the repetitiveness kicks in.
  21. Jul 15, 2016
    Necropolis is made by a 50% of roguelike and by a 50% of Soulslike, but the mix doesn't work very well and fails in some core crucial areas, like the combat system and the AI.
  22. 60
    The stylish visuals and streamlined combat that define Necropolis slowly succumb to repetition, laying waste to this roguelike’s longevity. If you have three friends, multiplayer is the way to go.
  23. Sep 11, 2016
    A roguelike with skin-deep gameplay mechanics that tries to mimic Dark Souls and ultimately fails.
  24. Jul 16, 2016
    A blend between Dark Souls and Wind Waker, Necropolis is a game with excellent intentions but glaring faults: lack of variety, slow combat and too little content. A nice attempt to capitalize on gaming latest trends, but ultimately a disappointment.
  25. Game World Navigator Magazine
    Sep 21, 2016
    Necropolis tries to incorporate roguelike-elements, but it suffers from lack of content: there’s not enough variety in monsters, weapons, artifacts and other procedural generation elements to make new dungeons feel like fresh experiences. Plus, there’s a considerable problem with setting: some environments end up looking quite spooky, but that tone is smeared by humorous narration and item descriptions. [Issue#212, p.54]
  26. Jul 12, 2016
    Necropolis goes through all the motions, but it's missing the heart, and the smarts, of the hyper-difficult games it's trying to imitate.
  27. Jul 27, 2016
    Necropolis is an interesting dungeon crawler that sadly fails to live up to its full potential due to a severe lack of content and sense of progression. The game isn't exactly bad, as there are some interesting ideas, but it features so little incentive to play again that most will end up abandoning it after a few runs.
  28. Aug 9, 2016
    The more you play Necropolis, the more evident will its flaws become. With too similar rooms, corridors and monsters, it doesn't create a feeling of mystery, but a feeling of running in circles.
  29. Jul 15, 2016
    An interesting attempt to cross Dark Souls with a roguelike, but it’s not a very well mixed cocktail and the ingredients really needed to be chosen with more care.
  30. PC PowerPlay
    Aug 27, 2016
    Takes two great ideas and merges them into a half-baked mess of poor controls and monotony. [Issue#254, p.59]
  31. Sep 1, 2016
    After a few runs I’d heard all the jokes, fought all the enemies, and seen all of the mild shifts in aesthetics. I wanted to rush through the content I’d already seen and finally, hopefully, get a glimpse of something new, but this Souls­-inspired combat prides itself on punishing the impatient, and hasty Necropolis players get a full reset. This was my internal struggle—I wanted to get the game over with, but I didn’t want to be even more bored with it by repeatedly dying and restarting in the process.
  32. Aug 8, 2016
    In the annals of dungeoneering, Necropolis stands out for its lack of imagination.
  33. Aug 4, 2016
    Perhaps Necropolis’s worst sin is that it doesn’t motivate you to keep going. Sloppy mechanics can often be forgiven if the game has something compelling going for it; just ask Deadly Premonition. Here, however, players have no incentive to continue. The unfunny humor exists solely to mock the player. Every twist and turn, you’re greeted with another joke that undermines your quest and the importance of it. Your quest never feels purposeful or epic. Instead, it just feels like an insignificant afterthought.
  34. Jul 17, 2016
    It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.
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  1. Jul 13, 2016
    Necropolis at launch has just enough going for it for those who want a Dark Souls-styled experience that can be easily dropped into and out of. Instead of having to memorize incredibly tough passages like in the Souls games, players can boot Necropolis, tear through some randomly difficult sequences with satisfying weapons, and log off, having gotten a solid action fix. But the game would benefit from serious tuning and more variety in its random level generation. While some of the generated levels feel expansive, huge, and impressive, many of them feel a little sleepy and same-samey. (Also, Harebrained needs to turn on public matchmaking for co-op post-haste.)
  2. It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.
  3. Jul 21, 2016
    For all of the lack of variety in Necropolis, or the woes of its combat system, perhaps that is the most severe of all its flaws. Despite our collective hopes for reconciling two admired approaches to game design, it’s a title that embodies an intrinsic conflict between the sustained long-term engagement and clockwork precision of Dark Souls and the rapid-fire bursts of calculated chaos in contemporary roguelikes. Harebrained Schemes’ ambitious, but ultimately miscalculated, attempt inevitably collapses under the weight of its own insurmountable tensions.
User Score

Generally unfavorable reviews- based on 51 Ratings

User score distribution:
  1. Positive: 16 out of 51
  2. Negative: 22 out of 51
  1. Jul 13, 2016
    Let me start by saying I was very excited for this. I love the graphics. Unfortunately, there is not nearly enough content and the difficultyLet me start by saying I was very excited for this. I love the graphics. Unfortunately, there is not nearly enough content and the difficulty is ridiculous, but not organically so like dark souls.

    Dark souls requires you to actually learn enemy attack patterns and really work around the difficult of the game. This game just throws 10-20 mobs at you and has them spawn in behind you and all around you. Cleared a room? Nope, 10 more enemies spawn in.

    Now, this wouldn't really be an issue except for the fact that it is so tedious. A very small amount of enemies, all handled the same way. A small selection of weapons which seem, in my mind, to all do the same thing.

    Don't buy it, at least right now. If they actually put more effort in and add (a lot) of additional content, it will be worth your time and money. Right now, it is just monotone drone.
    Full Review »
  2. Jul 12, 2016
    For those hardcore video gamer's who enjoy coop fun times with elements of the Soul's series, this is must play.

    Pros: +Reasonably Priced
    For those hardcore video gamer's who enjoy coop fun times with elements of the Soul's series, this is must play.

    +Reasonably Priced
    +Great graphics for a shell shaded indie game
    +Atmosphere is fantastic
    +Combat very similar to souls
    +Multiplayer is loads of fun

    +Quite Repetitive
    +AI is unintelligent/buggy
    +Minor Plot
    +Multiplayer/Coop is essential
    Full Review »
  3. Jul 13, 2016
    Ugly, flat graphics, primitive, repetitive combat system, bland, procedurally-generated environments, artificially elevated difficulty levelUgly, flat graphics, primitive, repetitive combat system, bland, procedurally-generated environments, artificially elevated difficulty level to be more like Dark Souls, you never learn any new moves, combos and attacks, which together with everything I've mentioned makes it one of the most dull games out there - it's just a series of bots spawning in empty rooms. Perma death sure doesn't help drag it out of the depths of utter sub-mediocrity. 1/10. Full Review »