Metascore
80

Generally favorable reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. 100
    One Step From Eden takes my memories of the Battle Network games and turns them into a fully-fledged and incredibly stylish roguelike. It is quite simply the best thing I’ve played all year. It might even be one of the best roguelikes around at the moment, and there’s definitely a lot of competition there. I can’t say enough good things about this nigh-perfect game, but I can say that you should stop whatever you’re doing and go and buy it. You’ll not be disappointed.
  2. Mar 25, 2020
    90
    The game succeeds despite its fierce challenge because each system is incredibly well-designed and compliments the mechanical learning curve quite readily, even if that curve’s breadth can feel demoralizing in its darkest hours.
  3. Mar 25, 2020
    80
    One Step From Eden could be my go-to wind down roguelike at the end of the night. The progression isn't quite as rewarding as I would like, but experimenting with spells and trying out new things isn't going to get old anytime soon. Even if you aren't a Battle Network fan, give One Step From Eden a try. You've got nothing to lose except dozens of hours of your life.
  4. Mar 25, 2020
    80
    It feels as though Thomas Moon Kang had a clear vision of what One Step From Eden should be. Each system works well together to provide an experience that only this game can provide, even if another series influenced the core idea. It’s brutal difficulty surely won’t be for everyone, but roguelike fans will find a satisfying game loop of fast-paced action for many hours.
  5. Mar 25, 2020
    70
    One Step From Eden provides a unique, fast-paced experience. The combat and deck-building are fun, but it does a poor job explaining game mechanics, and given the depth of the game's card system that makes it a little bit too difficult.
  6. Mar 30, 2020
    60
    With how disappointed I am in the final product, it’s still hard to call One Step From Eden a bad game. The boss fights are memorable, it has an appropriately fast-paced soundtrack, and for brief moments it can feel like a complete, cohesive experience. However, the roguelite elements are just not implemented well enough to make each run feel fresh, and actively work against the decent core battle system.
User Score
tbd

No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Apr 2, 2020
    4
    Firstly me and my brother loved playing megaman battle network growing up. This game was marketed as slay the spire and battle network. IFirstly me and my brother loved playing megaman battle network growing up. This game was marketed as slay the spire and battle network. I haven't played slay the spire but I loved deck building games. I thought I would love this game because of these things but it couldn't have been more wrong. The tutorial is lacking greatly. The main gameplay is way too chaotic in battle network as soon as the main meter filled up the player had an opportunity to think about what to do next, this game expects you to know what a particular icon is going to do while not getting hit and assessing what cards you have upcoming. If you liked megaman battle network I would definitely advise you to stay away from this game as it has an uncanny valley effect, it feels like it should play like battle network but is lacking in the things that made battle network easy to pick up but hard to master. Full Review »
  2. Apr 1, 2020
    9
    One Step From Eden is a stylish, action card-battling rogue-lite with a playstyle resembling a mix between Slay the Spire and Megaman BattleOne Step From Eden is a stylish, action card-battling rogue-lite with a playstyle resembling a mix between Slay the Spire and Megaman Battle Network.

    Like most rogue-lites, it doesn't offer much in the sense of storytelling, focusing almost exclusively in creating a challenging, highly satisfying and repetitive yet addicting gameplay experience that shines through its combat. The combat is brutal, and while it may cause some initial struggles, it only becomes more and more satisfying with time and as you learn all the enemies' attack patterns. Its an experience that doesn't leave you frustrated, you don't feel like the game is against you, but that you simply haven't yet learned enough, didn't play well enough, didn't build your deck well enough. Additionally, the unusual combat-style creates an experience that feels very fresh and unlike any other roguelite.

    Like any game, One Step from Eden doesn't come without its flaws, in this game they are mostly shown in the lack of actual rogue-lite elements, while you do get new things with each failed run, it is usually not sufficient to make each run feel fresh on its own, requiring you to think of what you want to do next, what character or build you want to try next. Additionally, while I respect the developers' intentional decision to not overly explain things through tutorials and let players figure things out on their own, I don't think that excuses the lack of mention anywhere in the game of some gameplay elements that can be hard to find out about on your own, which may alienate a good portion of players and makes certain aspects of the game unnecessarily troubling to learn.

    The sound and art, even if not astounding, are consistently high quality, leaving no reason for complaints.

    In the end, One step from Eden is a fresh, highly entertaining rogue-lite experience carried by its combat and its brutal but well-executed level of difficulty.
    Full Review »