Metascore
64

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 18
  2. Negative: 3 out of 18
  1. LEVEL (Czech Republic)
    Sep 14, 2016
    40
    Interesting concept unfortunately runs out of fuel within the first hour or two, and then you are left with a repetitive, often painfully sadistic gameplay. [Issue#266]
  2. Aug 25, 2015
    40
    Party Hard falls flat in execution and bores in some cases. It’s a dour middle ground between a playground for murder and a puzzle: too restrictive in weapon / trap choice and infuriating to enjoy completely, and too simple and redundant to boggle the mind.
  3. Sep 29, 2015
    20
    Party Hard is not a game that rewards players who take chances or attempt to learn the layout of levels, since the developers randomize the stages after each failure. Trap elements, items, and victim gathering points change every time. There's no value in practicing techniques when there's no guarantee players will have a chance to use them.
User Score
7.4

Mixed or average reviews- based on 95 Ratings

User score distribution:
  1. Positive: 53 out of 95
  2. Negative: 8 out of 95
  1. Aug 26, 2015
    10
    I think it's very awesome! Fun! Fun! And Fun! I like it. I have not seen most graceful and crazy dance club ever. This game made me veryI think it's very awesome! Fun! Fun! And Fun! I like it. I have not seen most graceful and crazy dance club ever. This game made me very happy indeed :). Full Review »
  2. Aug 27, 2015
    5
    The game hardly matches its own description and promises.

    What you actually get is: The game starts out with some cutscenes about some
    The game hardly matches its own description and promises.

    What you actually get is:
    The game starts out with some cutscenes about some murderer that goes from Party to Party.
    Afterwards you get dropped at one, and must kill all people.

    The first stage is merely a tutorial.

    The second stage, and the following stages aren't any different it's basically like this:
    Activate some stage explosions to get rid of a lot of people.
    Then wait for people to get separated, stab them - bug out though because you don't want to be seen with a fresh corpse, that's how you get busted.
    Rinse and repeat, and trust me - this will take quite some time to get all people dead.

    Now, the issue with this is:
    The NPC behavior is randomized, just like what is available in certain stages. For instance, sometimes you get a bomb, sometimes you get spare clothes. Sometimes there's some speaker that blows up, sometimes not.

    So, all you do really is waiting for random AI movement to have them separated so you can kill them.

    And this gets boring really fast.
    Whenever I play it I felt like I'd rather play Hitman: Blood Money, and just try to kill all people at the party level without getting caught.

    I don't have anything against party people though :D - just saying this is what the game could have been like, and instead we got some half-assed assassin game where even Hotline Miami was more about stealth.
    Full Review »
  3. Aug 25, 2015
    9
    Very fun game. Great mix of stealth, fun and pixelart. The game is full of tiny little details that make you smile. Also, I was surprised toVery fun game. Great mix of stealth, fun and pixelart. The game is full of tiny little details that make you smile. Also, I was surprised to find a full storyline and a world map here.

    And, of course, the music is GREAT. Very groovy. I'm almost dancing when hear it :)

    PS: Played on a gamepad and it works great.

    Totally recommend. Interesting idea, great music, fun realization. Quite fresh gameplay.
    Full Review »