- Publisher: Deep Silver
- Release Date: Jun 24, 2013
- Also On: PlayStation 3, Xbox 360
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- Critic score
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- By date
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Jul 4, 2013Ride to Hell: Retribution just manages to offer more than ten hours of virtual breakdown.
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Jul 3, 2013Quotation forthcoming.
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CD-ActionAug 2, 2013What a prophetic title. Since the first announcement 5 years ago Ride to Hell has come a long way just to reach the hell of deserved mockery and low scores. Stay clear of this game as if it was a puddle of oil on the highway. [CD-Action 09/2013, p.54]
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Jul 30, 2013The attempt to stick together some assets and calling the result a videogame is inexcusable. One of the worst titles of this entire gen.
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Jul 12, 2013You can try out Ride to Hell for some masochistic fun. Low-budget games are built by throwing some concepts together without much thought - Ride to Hell is exactly that, but much more expensive. Interesting story, cool characters, freedom, original missions, great fighting system, exciting chases and heavy guitar riffs - none of that is here. Ride to Hell: Retribution is damaged in such a way, that you start thinking: what were the developers drinking/smoking?
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Jul 1, 2013So, is it trashy enough to gather a cult following, however tiny? Partly. The funnily deformed characters, gallons of bad pixel blood, choppy dialogue and the surreal scenes of arbitrary love-making do exude a certain broken brand of charm. But even these traces of unintentional hilariousness don't change the fact that actually playing Ride to Hell never is anything even remotely resembling fun.
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Jul 9, 2013This game is a shame for all bikers in the world. The plot is dumb, the graphics and sounds are poor, the gameplay is stupid. It’s just a wild mixture of shooting-sequences, beat-em-up and boring bike-driving that is just a simple test of your reflexes. There’s no cool atmosphere, no exciting storytelling, it’s just a complete waste of money and time.
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Jul 11, 2013Ride to Hell is painfully insubstantial. Its mechanics are mostly broken and have no depth, there's no sense of progression, and there are no skills that can be learned and then applied to create a feeling of accomplishment or a better understanding of the game.
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Jul 10, 2013The most imaginative thing that happened to me in my time playing this game is that a noiseless combine harvester came towards me and I had to run away from it.
Awards & Rankings
User score distribution:
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Positive: 67 out of 610
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Mixed: 9 out of 610
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Negative: 534 out of 610
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Aug 24, 2013
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Jun 25, 2013
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Jun 26, 2013