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63

Mixed or average reviews - based on 5 Critics What's this?

User Score
8.1

Generally favorable reviews- based on 20 Ratings

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  • Summary: Spellweaver is a fast-paced fantasy-themed online digital trading card game (TCG), created by a self-funded indie team of seasoned game developers with a passion for card games. The game focuses on strategic depth and variety, while still being easy to learn. It is a game true to theSpellweaver is a fast-paced fantasy-themed online digital trading card game (TCG), created by a self-funded indie team of seasoned game developers with a passion for card games. The game focuses on strategic depth and variety, while still being easy to learn. It is a game true to the classics of the genre, while adding in unique features to make the game quick to learn, yet challenging for veteran fans of TCGs. Expand

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Spellweaver Developer Diary
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Score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. Jun 27, 2016
    70
    Overall this was a very good modern take on classic games and something that I thoroughly enjoyed having played the physical card games as a youngster.
  2. Feb 26, 2016
    65
    A perfectly functioning card game. Add two points to the score if you appreciate the majesty of the genre.
  3. Jan 31, 2016
    60
    Its biggest strength is also its main weakness. It is a very good version of a familiar game. The card art is beautiful, the user interface is crisp and clean, the booster packs are frustratingly realistic, the deck builds are flavorful and diverse, and it all feels a great deal like card games most genre fans have played before. It's an excellent take on the trading card game, digital or otherwise, but given that it's competing in a very well established place, it might not do enough to develop a huge audience.
  4. Mar 28, 2016
    60
    At the end of the day, though, it doesn’t know its audience — and games that don’t understand who they’re for typically fail to capture anyone.
  5. Feb 12, 2016
    60
    Surprisingly, the game’s greatest strength may be its free-to-play model.
Score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. Apr 2, 2016
    10
    I have played many card games already and Spellweaver is really growing up on me. This game has much more potential than any other CCG. It isI have played many card games already and Spellweaver is really growing up on me. This game has much more potential than any other CCG. It is no HS-killer of course, but it is wonderful game. Expand
  2. Feb 26, 2016
    10
    it's the little things that makes this game good, i played most of digital TCG, most of them, i get bored after a couple of plays, i reallyit's the little things that makes this game good, i played most of digital TCG, most of them, i get bored after a couple of plays, i really love the creatures "speed" idea, the fact you can have multiple hero power on a cooldown, you can do your quest agaisnt AI if you want, of course you got to get use to the subtility of certain mechanic and strategy as they are not easy to catch at first and not teach on the tutorial, they're is more depth than it looks Expand
  3. Jul 4, 2016
    10
    With the MtG DotP computer games going down the pan progressively since 2013, it's a relief that along came a game that is everything youWith the MtG DotP computer games going down the pan progressively since 2013, it's a relief that along came a game that is everything you wished MtG had become.
    One could easily assume that being F2P (Free to Play) would also mean it's P2W (Pay to Win), but one would be so wrong in that assumption. Sure spending real cash would speed up the process of acquiring cards, but honestly it's not needed, as you get cards from playing and from spending the gold you make along the way to buy booster packs. All in all I can afford to buy 1-2 packs a day with very casual play.

    The game play is solid with only occasional eyebrow raising card balance issues. Nonetheless it seems the Dev's care about their game. Totally recommended!
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  4. Feb 10, 2016
    10
    I have never been big fan of any kind of card games. As first I saw this it felt like just copy of hearthstone. But I was surprised about howI have never been big fan of any kind of card games. As first I saw this it felt like just copy of hearthstone. But I was surprised about how good this game actualöly is. Its simple and easy to learn and I like playing it. Expand
  5. Feb 18, 2016
    10
    I have been searching long and hard for a game to replace Magic the Gathering in my life. I have tired paper MTG, MTGO, and all the otherI have been searching long and hard for a game to replace Magic the Gathering in my life. I have tired paper MTG, MTGO, and all the other games released, but none could really provide the experience I wanted without requiring large sums of money. Spellweaver does well in giving me the required experience, without requiring my wallet. It makes itself unique from other card games currently on the market mostly with its inclusion of a speed stat for creature cards. It was very recently released on Steam, and I am excited for it to be gaining traction and growing and developing. Hopefully will be seeing it as a standalone competitor to other similar card games, as it promises a lot. Expand
  6. Mar 22, 2016
    9
    Great Magic-like game. It's very generous with in game rewards and you can buy packs with them. didn't feel the need to spend money at all.Great Magic-like game. It's very generous with in game rewards and you can buy packs with them. didn't feel the need to spend money at all. Not enough cards yet but it's not a big deal, it's a relatively new game. Some cards have slight questionable balance but nothing absurd. and the devs seem to care about the game. Expand
  7. Feb 19, 2016
    0
    - Hero's are completely locked out and you're first to unlock them 1 by 1 which seems it'd take over 50-100 games to unlock the next so- Hero's are completely locked out and you're first to unlock them 1 by 1 which seems it'd take over 50-100 games to unlock the next so better- Hero's are completely locked out and you're first to unlock them 1 by 1 which seems it'd take over 50-100 games to unlock the next so better not pick the wrong one to unlock.
    - Boring gameplay, worse then the typical Heathstone/Duelyst standard
    - Heavily RNG based which you're more likely to see a loss coming from your first hand if your against your counter hero
    - Average of 20-35 minutes per game... you might as well go play MTG at that point, it'd even be faster I bet
    - Zero mechanics in place to speed up the games speed, its just slow the entire match for no good reason
    - Nothing unique added to stand it out of the crowd rather then a generic clone
    - Interface looks like it was made in MS Paint
    - Even more expensive then Hearthstone/MTG
    - Pay To Win, no CCG can escape from this model. If you need a rare card to complete that combo, you just to suck it up. Pay and buy that booster. Sure you can do quests to grind gold, but cold hard currency will always triumph.
    - Themes so generic. Undead vampire nobles, elves of the forest, barbarian wastelands, the theme is a copy of any other Tolkienesque/Warcraft themed game. You basically see elves, gnomes, dwarves, angels, vampires, etc. The same creatures in Might and Magic Duel of Champions.
    - The server crashes constantly. I have approx 40 hours playing time i think....Probably 38 of those hours have been spent looking at a 'Lost connection to server' msg.

    I've had around 10 disconnects IN THE MIDDLE OF A MATCH, Balance is all over the place and you'll probably never have a close match. The game is currently riddled with too many basic problems for you to care
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