The game is very well done.
It's a top-down squad management game where you manage a group of survivors of a zombie appocalypse who areThe game is very well done.
It's a top-down squad management game where you manage a group of survivors of a zombie appocalypse who are trying to take back their town.
The interface features basically a series of "nodes" which represent areas of your town. These nodes are randomly generated, so no two games are ever truly alike.
Clicking on a node allows you to decide who you will take with you on your hunt. Once you arrive, you have to scout out the area, investigate buildings, and kill off the zombies that are there. However, the big mechanic of the game is the fog of war. You are limited in what you can see by the flashlight you carry. Anything not in the beam if it's not making noise is invisible. Many times, you will enter buildings or turn corners and find yourself face-to-face with trouble.
You can pick up scrap as you wonder the level. There's a crafting system whereby you use the scraps to build weapons, motion detectors, and other such fare.
In terms of pros, the graphics are simple, the game is well coded, I found no bugs, the idea was sound, and the atmosphere is very engaging. I found myself very interested in the future of this motley band of de facto zombie hunters. The game does a good job of limiting what you find so you're never quite at 100% health. This game really focused on replayability.
In terms of cons, every time you click on the level to send your guys someplace, they spout out various randomly assigned audio cues like, "yep" or "on the way". Every time. This can be very annoying, so this game is best played with the audio off.
Without question, this is definitely something you should check out. It's a zombie game with as little "zombie" tropes as possible. The first time you burst through a door to find a nest of zombies waiting on the other side, you'll be hooked.
Video review available on YouTube.… Expand