- Publisher: tinyBuild
- Release Date: May 9, 2019
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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May 10, 2019Overall, Swag and Sorcery is a great game. There are a few kinks along the way, but it doesn’t take itself too seriously and offers some truly fun gameplay. It’s definitely worth your time and money.
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May 24, 2019Swag and Sorcery flirts with both micro managing and idle mechanics without excelling at either. While it’s initially engaging, its main gameplay becomes stale quickly leading to a grindfest where the reward is more grinding. You'll eventually encounter overwhelming enemies and bosses that require more grinding, but little to do while you wait for your heroes to return from their journey.
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Jun 21, 2019A resource management game that’s easy to pick up and doesn’t take a lot of thought to play, but unfortunately lacks depth and becomes stale after a minimal amount of time spent with it.
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May 18, 2019Swag and Sorcery tries to take the Punch Club formula to the extreme, but without succeding.
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May 31, 2019For Swag and Sorcery barely qualifies as a game. I don’t know what it is, an elaborate practical joke, shovelware cash grab, or experiment gone wrong. I urge gamers to stay away from it, don’t go down the same dark hole I did. And I implore its developers, all developers really, to learn from these mistakes. This is the exact lack of interaction that makes games bad. This is the recipe for failure, and in the future, it should be used as a road map of precisely what not to do in game design.
User score distribution:
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Positive: 2 out of 6
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Mixed: 0 out of 6
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Negative: 4 out of 6
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May 16, 2019
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May 26, 2019This game is absolute trash and requires only the IQ of a shoe to be able to play. Fashion shows? The endless grind? I'd rather watch paint dry.