Metascore
61

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 39
  2. Negative: 3 out of 39
  1. Oct 25, 2015
    72
    If you don't expect the promised but mostly missing D&D rules, this can be a very entertaining RPG. Otherwise you will be disappointed. The editor is useless (for now).
  2. Jun 7, 2016
    70
    Sword Coast Legend is a game that combines great story-telling with character development. The gameplay provides a good experience by customization but does not manage to keep the experience entirely fluid with consistent bugs and glitches which riddle the game.
  3. Dec 9, 2015
    70
    Will be remembered for its potential, if at all. [Issue#168, p.98]
  4. Nov 18, 2015
    70
    Considering its wallet-friendly $40 price point, Sword Coast Legends’s core campaign is easily good enough to warrant a recommendation — provided you’re content with a rather leisurely, low-stress stroll through the Forgotten Realms.
  5. Oct 29, 2015
    70
    This is a great entry point if you’re looking to jump on the D&D bandwagon as it does a good job of easing the player into this deep and dense universe.
  6. 70
    Sword Coast Legends offers up a solid version of Dungeons & Dragons, with a campaign and setting that were immediately appealing to me and plenty of user content already filling the community. This sort of content will be enormously valuable in giving Sword Coast Legends life beyond its campaign. However, limited tools hold this title back from greatness on the editing front, while its clear Diablo and Dragon Age influences may rub D&D purists the wrong way.
  7. Oct 27, 2015
    70
    With a proper DM, Sword Coast Legends feels every bit like the pen and paper game come to life. On the other hand, running modules or playing through the 40-hour single player game makes it feel like more of a standard fare dungeon crawler than a Dungeons & Dragons game.
  8. Oct 26, 2015
    70
    Sword Coast Legends is a comfortable return to the D&D rules and universe, but oversimplified combat and a repetitive feel to dungeons and quests keep this game from being great.
  9. Oct 26, 2015
    70
    It's full of bright ideas, and had some amazing potential, but the unripe Dungeon Master Mode will need the community and some continued support from the developers to truly shine. What remains is a solid adventure, that could have been better, but it's still satisfying for rpg fans.
  10. Nov 3, 2015
    68
    There’s so much missed potential here that it’s a bit frustrating. Game updates are coming so maybe one day...but not today.
  11. Nov 2, 2015
    68
    Sword Coast Legends has some great ideas and a wonderful world to draw upon, but struggles to live up to its potential.
  12. Nov 1, 2015
    68
    What could have been one of the greatest features to this game turns out to be one of its biggest weaknesses, the DM Mode.
  13. Game World Navigator Magazine
    Dec 9, 2015
    67
    Jack of all trades, master of none. In terms of characters and story, it’s not Baldur’s Gate. It’s not a proper construction set for DMs to make their own modules either. It doesn’t even adapt D&D rules properly. And if you simply want to kill monsters and collect loot with friends, any MMORPG will do just as well. [Issue#204, p.76]
  14. Nov 13, 2015
    67
    Sword Coast Legends aimed very high and missed its mark by a long shot. While it might be a fun action-RPG set in Faerûn, it pales in comparison to any recent top-notch, kickstartered RPG releases. Hopefully, we'll see some improvements in the near future, but overall the game feels like a hastily done, half-finished experience.
  15. CD-Action
    Jan 12, 2016
    65
    The game seemingly had everything that was needed to bring back the glory of Forgotten Realms, but failed due to a shallow story, unimaginative quests and lack of identity. [13/2015, p.58]
  16. Oct 26, 2015
    65
    In some sense, though Sword Coast Legends is no Baldur’s Gate or NWN or Icewind Dale, I appreciate what they’ve tried to do here, even if the outcome could use some help. To their credit, they say in interviews they’re going to stick with it and try and fix issues as they hear about them.
  17. Nov 30, 2015
    60
    Indifference. You will feel absolutely nothing when playing Sword Coast Legends. There are a lot of elements that make a good RPG, but they do not meld into a coherent whole.
  18. Nov 13, 2015
    60
    The core of Sword Coast Legends has potential. The single player story is fine, but not remarkable, and the capacity for multiplayer is welcome but ultimately disappointing.
  19. Nov 5, 2015
    60
    Considering how much processing oomph it seems to need, Sword Coast Legends looks muddy and unremarkable. The world is easily forgotten. Sewers, woods, tumbledown buildings, castles and keeps--perhaps the game’s beauty is limited by the necessity to stick to reusable tilesets, or perhaps the lack of clarity is down to that 3D style.
  20. Oct 31, 2015
    60
    I experienced a great deal of bugs in my time with Sword Coast Legends. Items would fail to be clickable, enemies would be invisible (and no, it wasn't a failed perception roll), it crashed to desktop a few times, and there's a widespread need for polish. A few more months on the anvil were clearly needed to hammer out the unfinished edges.
  21. Oct 26, 2015
    60
    Sword Coast: Legends is a slight disappointment. Its combat system is too simple, and its story too typical. It's fun when you play with other players, but it's not sufficient.
  22. Oct 23, 2015
    60
    Its overall graphics and presentation are rough around the corners, but it's an enjoyable experience if you can convince friends to join your party. But if you're a lifelong Dungeons & Dragons fan and expect Sword Coast Legends to be the classical D&D experience it claims to be, you'll need to look elsewhere.
  23. Jan 22, 2016
    58
    In the noble attempt to resuscitate the original Dungeons and Dragons brand in a videogame, the developers really messed things up, as the gameplay is a mixed bag, and not all mechanics work as they should.
  24. Nov 9, 2015
    55
    “They told me I would get a steak and I got a tuna sandwich. No matter how much I love eating tuna sandwich I want my damned steak.”
  25. Nov 6, 2015
    55
    Dungeons & Dragons comeback is really disappointing: shallowness and excessive action don't do justice to the brand. Another wasted opportunity.
  26. Nov 3, 2015
    55
    With boring combat and a limited custom campaign toolset, Sword Coast Legends fails to capture the spirit of a true pen and paper role-playing experience.
  27. Oct 28, 2015
    55
    The great tragedy of Sword Coast Legends is that the last couple of years have all but paved the way for it to emerge as the best of the cRPG renaissance, but its dull cooldown-based combat, linear quests, and cookie-cutter user-made content ensure that it's likely to be among the first to be forgotten.
  28. Oct 26, 2015
    55
    Sword Coast Legends is a disappointment. After a long wait for a decent cRPG in the Forgotten Realms universe we got a weak campaign and a mediocre technical side that wouldn't stand a chance when compared do Dragon Age: Origins. Interaction with the game world in poor and quickly the game becomes reliant on combat (which - after a few hours - is tiring). Sword Coast Legends can be recommended only to hardcore Forgotten Realms fans.
  29. Oct 23, 2015
    55
    A straightforward cliché that feels out of place in the new wave of cRPGs.
  30. PC PowerPlay
    Dec 3, 2015
    50
    Everything in Sword Coast Legends works as intended, but that only serves to highlight that the games that inspired it are still better. [Dec 2015, p.56]
  31. Nov 11, 2015
    50
    Instead of being inspired by the groundbreaking work of modern classics like Pillars of Eternity and Divinity: OS, Sword Coast Legends fumbles by trusting its gameplay mechanics to dumbed down hack & slash gameplay inspired by old MMOs.
  32. Nov 4, 2015
    50
    Instead of the promised successor to the classic RPG with the editor we have tedious Diablo-clone with nice visuals and music, but also with disastrous voice-acting, an average story, dull fights and miserable AI. Although the editor is available, it is so limited it’s almost unusable.
  33. Nov 2, 2015
    50
    Once there was a time when the sword coast was an El Dorado for roleplayers: Baldur’s Gate, Neverwinter Nights, Icewind Dale. As Sword Coast Legends sadly proves, these times are gone.
  34. Oct 27, 2015
    50
    The campaign provided with the package, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.
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  1. It’s absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren’t enough reasons to put much in.
  2. Dec 8, 2015
    The story mode is actually the best part of Sword Coast Legends, which also allows players to create their own dungeons for others to explore.
User Score
5.6

Mixed or average reviews- based on 244 Ratings

User score distribution:
  1. Negative: 97 out of 244
  1. Oct 20, 2015
    4
    I can't understand why they did this? Why mess with a system that works well as it stands. There was no need to have scaled Npc's, that aloneI can't understand why they did this? Why mess with a system that works well as it stands. There was no need to have scaled Npc's, that alone has near ruined this game for me. The other thing that near ruined it completely for me is having no penalty for death. Where is the challenge in a game which holds your hands and walks you through it? With that in mind - it's a Diablo loot grabbing, hack and slash fest.

    Limited classes, No skill checks, Bad AI,, no crafting and I could go on and on.

    It's so unfortunate it's so far removed from DnD and is catered for a gamer that does not like to be challenged in a game. Thankfully some DEVS are still bringing out games which do. Divinity Original Sin, Pillars of eternity for example are vastly better games.

    True this game has the ability to have a DM. But it's so limited that I'd really prefer to not have it at all.

    Overall I'd suggest going elsewhere for a solid cRPG or, play this with an open mind and a very limited feeling of achievement when you finish it.

    Shame.
    Full Review »
  2. Oct 20, 2015
    10
    Excellent campaign with great voice atcing and fun gameplay.
    The multiplayer has less features as expected but it is still fun to play as a
    Excellent campaign with great voice atcing and fun gameplay.
    The multiplayer has less features as expected but it is still fun to play as a DM.
    For 27$ I payed in GMG.com, it is worth the price!
    I do hope the multiplayer community will stay active despite all the negative reviews this game gets.
    Full Review »
  3. Oct 20, 2015
    5
    Story mode is ok but if you are epecting 5e D&D you will disappointed. There are skill trees for example. You want fireball? You can haveStory mode is ok but if you are epecting 5e D&D you will disappointed. There are skill trees for example. You want fireball? You can have it but you have to spend skill points to upgrade it to fireball II and III.

    N-space also sold this game on the DM tools and tried to rid the coat tails of the NWN editor. If you are expecting anything close to NWN you will very disappointed. N-spaces bar for the DM tools is that they wanted to make it so easy an 8 year old could use it. Having done that they have limited it so much there is no way to make an EPIC adventure as stated in one of their selling points.

    The game as it stands right now would be ok if you can catch it on sale for less than $30. Maybe after a year of updates it will be something special.
    Full Review »