Metascore
84

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 15
  2. Negative: 0 out of 15
  1. Jul 17, 2017
    95
    Edmund McMillen and Tyler Glaiel have done it again. The End Is Nigh is a new masterpiece, a statement of how to create videogame. It hooks the player and makes you an addict of this wicked platform game.
  2. CD-Action
    Oct 30, 2017
    90
    A frustratingly difficult game that I couldn’t get enough of. [10/2017, p.59]
  3. Jul 26, 2017
    90
    The End is Nigh is a complete success. Not only does it bring back memories of Super Meat Boy but it also speaks a new language. Outrageous replay value, precise controls and impressive level design deliver a new platforming masterpiece from McMillen and Glaiel.
  4. Jul 25, 2017
    90
    The End is Nigh is a platforming experience at least as amazing as Super Meat Boy was in 2010. Flawless level design, difficult jumping and addictive gameplay for one of the best indie games we have seen in 2017.
  5. Jul 20, 2017
    90
    A great platformer, challenging, with a lot of content and a perfect control. One of the biggest surprises of the year.
  6. Jul 19, 2017
    90
    If you've loved the versatility of McMillen's first two works, you can not miss this title.
  7. Jul 30, 2017
    87
    Brutally difficult and thrilling 2D platformer with Metroidvania innuendos, a crazy scenario and motivating learning curve.
  8. Aug 23, 2017
    85
    This game will not become the new Super Meat Boy, but it is an excellent hardcore platformer you will love through hate.
  9. Aug 4, 2017
    85
    The End is Nigh ultra precise platform challenges will make you throw you controller at the wall with frustration. Still, you will return to its charismatic, intelligent and well designed world in a masochistic loop that reminds us of its elder brother: Super Meat Boy.
  10. Jul 31, 2017
    85
    If you couldn’t get enough of Super Meat Boy and have spent the past seven years fiending for more punishing platformers, than The End of Nigh is something you should immediately inject into your veins. If you are usually iffy on super-challenging platformers, but curious if this is the one that will turn you around, keep on walking.
  11. Jul 21, 2017
    83
    Despite making players run the same levels multiple times, The End Is Nigh is a worthy successor to Super Meat Boy. It offers the same ludicrously hard and satisfying approach to level design and spices it up with some substantial changes. Its interlocked world introduces some fun exploration, even if it can be a pain to backtrack through brutal gauntlets time and again. But if you’ve found the platform genre a little too lenient in recent years, The End is Nigh will give the fix you’ve been looking for.
  12. Feb 5, 2018
    80
    Anyone who enjoyed Super Meat Boy is likely to have a good time with The End is Nigh. Both games are very similar, with the latter being a somewhat more mature and thought-provoking platformer. Ed McMillen knows how to make his games hard and addictive and that has not changed here. Sometimes the unrelenting challenge can lead to fatigue, yet at the same time that sensation of being worn out and battered is extremely fitting considering the portentous atmosphere in the later sections. There really is no other talent like McMillen working in the industry. The man crafts simple and easy to pick up games that are extremely difficult, yet at the same time combine sardonic wit, dark humour, and a foreboding solemness.
  13. Aug 14, 2017
    80
    The End is Nigh is as brilliant in exploration as Super Meat Boy was as a plateformer. More and more challenging through the entire game, it offers a great feeling of accomplishment once finished properly.
  14. Jul 28, 2017
    75
    There's a lot to like in The End Is Nigh, and seeing the Super Meat Boy formula tinkered with and experimented on is really interesting. The game suffers somewhat as a result, but damn, it's still a lot of fun to play.
  15. Edge Magazine
    Aug 17, 2017
    70
    It is, as a whole, smart stuff, and a refreshing new direction for McMillen's brand of twitch platforming. [Issue#310, p.118]
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  1. Jul 19, 2017
    A worthwhile, if familiar, successor to Super Meat Boy. [Recommended]
  2. I can’t talk about The End Is Nigh without comparing it to Super Meat Boy because in so many ways it feels like a conscious alternative to some of the defining properties of that rapid, colourful, classic game. But measured on its own qualities, The End Is Nigh is a good game, but not a memorable one.
User Score
7.4

Mixed or average reviews- based on 70 Ratings

User score distribution:
  1. Positive: 45 out of 70
  2. Negative: 11 out of 70
  1. Jul 12, 2017
    10
    This game is amazing, well worth the money. This game introduces the mechanics in a way that are easy to grasp and then brutally tests yourThis game is amazing, well worth the money. This game introduces the mechanics in a way that are easy to grasp and then brutally tests your abilities to execute them. The graphics are gorgeous and the lighting especially in the Hollows is awe inspiring. This game is so good I actually created a metacritic login just to make sure I gave this game the justice it deserves. Full Review »
  2. Jul 15, 2017
    10
    Not sure what I expected from the meat boy follow up but when I first launched it I was extremely skeptical about the quality of the gameNot sure what I expected from the meat boy follow up but when I first launched it I was extremely skeptical about the quality of the game after the first minutes of the game has the main character almost burst an eardrum by screaming f****** at the top of his lungs and then the main character seemingly having fewer abilities than meat boy. Don't be fooled by those first moments. The game uses a Metroid style layout with hidden paths and collectibles. the game is brutally hard yet very technically sound. Love you Ed. Full Review »
  3. Oct 5, 2019
    0
    Une fois n'est pas coutume, je commencerai par une note positive : l'intro de cet ersatz de "jeu" (toujours entre guillemets les jeux qui n'enUne fois n'est pas coutume, je commencerai par une note positive : l'intro de cet ersatz de "jeu" (toujours entre guillemets les jeux qui n'en sont pas, c'est la règle) est assez drolatique bien qu'en anglais comme tout le reste... mais on comprend aisément de quoi il retourne, notamment ce cri du coeur !

    Pour le reste, non les restes, car cet indé foireux de crevard n'est qu'un assemblage de déchets récupérés à la déchèterie (car ce genre de daube n'est même pas recyclable) pour les restes donc, il s'agit d'un étron indé archi-classique : plate-forme 2D en... 2 couleurs, noir, blanc... et même trois avec le gris, mélange des deux premières ! donc techniquement, 2 couleurs seulement ! quel... euh... "talent".

    On saute donc avec son espèce de blob informe et on s'aperçoit que l'espèce de "jeu" est extrêmement punitif : c'est ainsi que les indés merdeux tentent de se racheter une légitimité, à savoir la difficulté ! comme si on allait perdre son temps avec "ça". Mais cela peut avoir son attrait pour les jeunes joueurs autistes ou les jeunes adultes désoeuvrés en manque de repères.

    Quoi qu'il en soit, la fin est proche pour toi, petit indé misérable ! les jeux-cloportes de ton genre n'ont qu'une seule fin possible : dans le broyeur !
    Full Review »