Those who appreciate indie games, particularly ones that push boundaries of what is acceptable for games, should pursue this. Uriel’s Chasm is an uncomfortable, avant-garde title that has hooked me. Chances are more unsuspecting players will continue to fall under its strange spell.
Uriel's Chasm isn't a game so much as it is an experience. Unfortunately, if you're not of the age group to recognize that, or if you don't know this before you press "play," you'll give it five minutes, declare it the most horrible game ever made, and move on.
I'm going to flirt with madness here and tell you it's [expletive deleted] BRILLIANT. From the lack of a pause key or an options menu, to the midi-based music, to the absolutely brutal gameplay, to the lack of pyrotechnics, to the anticlimactic area "wins," to the interlaced, grainy FMV (that's "full motion video" for those of you who weren't around before its **** I can say is ****. For those who didn't experience computer gaming back in the early 1990s (just as CD-ROM drives were hitting the market), Uriel's Chasm very accurately replicates the exact experience of that era. Games were frequently nonsensical; they often changed screens abruptly, they didn't hold your hand, they didn't provide tutorials, and they most certainly didn't have giant arrows or yellow question marks to point you in the right direction.
As an actual game, once you get into it, Uriel's Chasm is challenging, unsettling and even a bit disturbing. Part of the purpose of this game (other than to take you back in time in a very real way) is to discover each new section and how to play on your own, so I won't spoil those moments for you here. What I will say, is that it very accurately represents what were three out of the four main styles of gameplay back in those days (the fourth being faux-3D shooters such as Catacombs 3D, Wolfenstein 3D, Doom, et al), but skewed through Uriel's Chasm's own twisted lens.
Game play is brutal and unforgiving, but that's kind of the point. The controls are extremely responsive, if not initially intuitive. It runs smoothly even on my three year-old big box computer, and there is a solid logic or pattern to each area (even the seemingly unbeatable final level).
I came to Uriel's Chasm as an active Presbyterian Elder, curious about the Biblical aspects of the game, but that quickly became a non-event, as the experience took over. Nevertheless, there is some usage of Christian iconography that may be disturbing to some players (such as spinning crucifixes that fire bullets). Play time is pretty short but, as this is more about the experience than the actual game, that doesn't bother me. With all sincerity, and without any sarcasm, I tell you this : Uriel's Chasm is art. Most people won't agree with me. Most people won't get it. Most people won't like it. I do. I do, and I absolutely recommend it to anyone who remembers what gaming was like back then and wants to relive the experience, those who are into hardcore gaming, or to those who are curious about it. All others should, as evidenced by the multitudes of negative reviews, pass it by.
A bad game.
Un-skip-able cut-scenes, bad voice acting, weird and incoherent story, uber religious, and no tutorial. The first level is unplayable. I have to shoot asteroids and read bible verses to increase my faith, but don't let the spinning fleshy mouth thing touch me, or I die?
A bad game.
Its a funny game, if you are looking for a not serious game.
There is no gameplay, audio are terrible and you will not understand what to do most of the time.
Me cuesta recordar un juego tan jodidamente malo como este. Cualquier mierda realizada en GM, tras una **** de cogorza supera a esto.
Menos mal que lo conseguí gratis. Que cueste 5 euros es un atraco total.
This is the worst game i ever played! And i have played lots of games!
When you start the game, you can't skip the scenes, you can't even minimize the game.
The soundtrack is really bad, everything on this game is really bad.
I got this game for free, was great to farm the trading cards and un-install