May 14, 2015VoidExpanse isn't a two-dimensional version of Elite: Dangerous or Star Citizen, not by a long shot. If you want an immersive space opera adventure that you can lose yourself in, you won't find that experience here...Instead, it offers a much simpler and lighthearted journey through space, focused on action, with some narrative fluff to act as padding, and with a couple of more fleshed-out quest lines to follow when you feel like progressing to the next stage.
Apr 13, 2015It’s that infectious enthusiasm that makes VoidExpanse such an effective experience. The game may have flaws, with stability a problem that still needs to be addressed, but AtomicTorch has nonetheless created a highly addictive and fun title, with the potential to grow into a sleeper indie hit.
Jul 13, 2015VoidExpanse manages to be both satisfying and disappointing at the same time. At its core the game is a competent sci-fi action-RPG with some interesting elements and a solid 3D engine to boot, but it is lacking in compelling content in order to keep the player engaged for longer than a single playthrough. It's not a bad purchase if you've already played the heavy hitters in the genre but its gameplay gets repetitive and 'grindy' relatively fast.
Mixed or average reviews- based on 24 Ratings
Apr 18, 2015This game delivers on a solid experience. It's plays like a cross between Privateer and Sentinel worlds. Its a sandbox world that allows youThis game delivers on a solid experience. It's plays like a cross between Privateer and Sentinel worlds. Its a sandbox world that allows you to make a living in many different ways. You can mine ore, trade goods, bounty hunt pirates or hunt aliens (or all 3). there are standard random quests in every system and there is a SP quest storyline you can complete (when you do so, you can generate another Galaxy and keep playing with them).
Each Galaxy is generated from a seed at start and can range from small to large (large is huge).
And when you're done with all that you can hop onto one of the many servers being hosted. Some offer PvP some offer Coop play.
The game is also extremely easy to mod. Anything from new ships to entirely new quests.
The one downside is that the individual systems can seem a little lifeless and uninteresting. This is helped by hidden pirate bases and well protected crates of alien tech.
This game is well worth the money (A steal at around 14 dollars).… Full Review »
Apr 18, 2015There are a lot of things to like and a few things to dislike about this game. Given that it's still pretty early days I think that's a greatThere are a lot of things to like and a few things to dislike about this game. Given that it's still pretty early days I think that's a great start. The core gameplay works well and stability has improved dramatically. The game hangs occasionally at load time but in-game is now solid. So flying around is pretty cool, combat is difficult (aiming is hard) but quite satisfying, tractoring in spoils of war, jumping from system to system, mining, hunting pirates. In general it's all pretty fun. The basics are pretty much there. The downsides, a lot of the quests are over formulaic, the universe doesn't feel very "alive" or responsive to your actions, there's not enough variation or development. My hope is that all of these things will be fixed as the game heads towards "finished". I'm hopeful because the developers seem very committed (new releases coming every few days at the moment), responsive, and interested. And modding is very much baked in so its possible for the community to create interesting new content. All in all I think VoidExpanse is a good game now and has the promise of being a great game in the future.… Full Review »
Apr 10, 2015VoidExpanse is a pure sandbox, 2D top-down, space shooter. It combines elements of Trading, Fighting, Mining, Exploration and Character/ShipVoidExpanse is a pure sandbox, 2D top-down, space shooter. It combines elements of Trading, Fighting, Mining, Exploration and Character/Ship Progression with an amazing aesthetic that oozes charm. The map is randomly generated and various difficulty levels means the game can be as punishing or not as you want. It contains a single player campaign that after completing you can restart the game on the same character and has no character level cap. It also has decent Multiplayer options that allows you to both fight with and against other players depending on the server settings. You an also set up your own private or public servers.
It's strongest point is in it's developer interaction with it's user base. Suggestions and ideas are listened to and if you do find a glaring issue like a big imbalance in the mining mechanic they are very quick fix it and work with the community to find solutions. They are not so attached to their own idea of the game that they are not willing to listen and implement user suggestions that will improve the game.
Currently their weakest point is not so much lack of content, as there are a lot of skills, weapons, ships and equipment but that there isn't a stronger single player experience. However due to how solid their base sandbox experience is this can become an amazing player driven experience. You have to go into the game knowing that this is a sandbox game, not an on rials shooter. The fact that all the mechanics are relatively fleshed out most importantly fully functional and fully viable, adding the feel of a living breathing environment should be relatively easy. Hopefully this will also increase the exploration aspect of the game.
An interesting thing to note is that, especially with the recent (if minor) player driven improvements to an already innovating twist on the old 'shooting at space rocks' mechanic, mining is rewarding and a fully viable way to both make money and gain experience to equal the Fighting or Trading aspects of the game.
The fighting too is very well done and very fluid and responsive. Skill as a player can have as big or even bigger influence on fights as how many skill points you have in your in game character.
As with most modern releases, modding is strongly supported with the ability to add entirely new models, changes or add to existing ones and a host of other changes.
An honorable mention goes to the Skill tree that is actually quite intricate and big, containing 4 separate tabs with dozens of skills to affect the way your ship flies, how effective trading and questing is, how each separate weapons system works, improving mining and consumables and the defensive properties of your ships. At lv 65, about 20h of gameplay, I have only put a few points into the weapon systems, just enough to unlock Tier 2 weapons and I still haven't maxed out all of the economic or piloting skills.
This game has a LOT of potential, on top of what is already there so if you enjoy sandbox games at all, then this is a no-brainer.… Full Review »