An amazing game that has some core issues that prevent it from realizing its full potential:
1. The levelup system is a waste of time. When played on the default difficulty (which is what I encourage, otherwise the game is so easy its boring or so difficult it's unrewarding), you gain XP from monsters until you're on par with their level, at which point killing them becomes completelyAn amazing game that has some core issues that prevent it from realizing its full potential:
1. The levelup system is a waste of time. When played on the default difficulty (which is what I encourage, otherwise the game is so easy its boring or so difficult it's unrewarding), you gain XP from monsters until you're on par with their level, at which point killing them becomes completely pointless. This means that you have to grind each zone just to make your character be able to survive that stage, because of this I feel pacing would've been better if you could just play from start to finish with *no* leveling system because in its current state, it does nothing but pad out game length.
2. The backtracking is annoying. I enjoy the Metroid aspect when it's done well, but in this case, most of the things you backtrack for aren't even optional unlockables for boosts, they're story-related items that you need to find in order to progress. It just feels like another way to pad game length, by making you redo areas you've already seen in order to get to the next one.
3. Bosses battles are really well designed, but insanely punishing. Whether this is an issue or not is really up to taste. You don't get to use any recovery items, when you're on-par with the level of the boss (which is only whatever's possible on the default difficulty, since "grinding" only gets you to "par"), it only takes a few hits to die. Some boss fights can go on for upwards of 5 minutes, even if you know what you're doing, and if you get hit a few times, you die, and have to start the fight from the beginning. Some of the fights are really interesting from start-to-finish, others start repeating mechanics really quickly, which makes them get boring very fast, as they become battles of tedious endurance as opposed to interesting battles.
4. There's almost too much dialogue in a game that seems to be focused on being an ARPG, and really, I didn't find myself liking any of the characters.
However, the soundtrack is absolutely stellar, is is most of the stage design. It's really just some of the old-school mechanics being too old-school for their own good, but considering this is a remake of a game that came out in the 80s (Ys 3 - 1989), that kind of explains itself, and as far as remakes go, this is one of the best that's ever been done (not as good as Resident Evil 1 on the Gamecube, however) - it took the game from 2D to pseudo-3D with much better boss encounters and stage design.
It still plays like an old PC game though, and I wouldn't recommend checking this out unless you have the time on your hands to dig through some RPG history. If nothing else, you should check out the soundtrack. This has some of the best tracks you'll find in any RPG.… Expand