User Score
Mixed or average reviews- based on 149 Ratings
User score distribution:
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Positive: 65 out of 149
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Mixed: 48 out of 149
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Negative: 36 out of 149
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Apr 23, 2012
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Jul 23, 2012Oh good, a post-apocalyptic adventure-shooter with an amoral, raspy-throated protagonist. We
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Jun 4, 2012The game sounds great on paper, but the game just feels very unpolished. Combat is interesting, but the controls are poor, the visuals are sub-par and it just doesn't have anything good to offer.
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Apr 9, 2012
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Apr 17, 2012Is very bad very bad draw
Graphics is very clear!!!
Game from a big company and is perfect!!! Announcement of a year ago!!! What is this game!!! Please delete it from your computer quickly! -
Jun 29, 2013
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Aug 19, 2014This game sucked so much. Constantly playing the same things over and over because you have a limit to retries. It could have been a fun time-waster if they had done more and given you more storyline. This game was nothing but a waste of money and time. 0/10
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May 4, 2016
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May 13, 2016I Am Alive is a survival video game developed by Ubisoft Shanghai and published by Ubisoft. The game takes place in a post-apocalyptic setting and focuses on facing the permanent insecurity of a dystopian, decaying and hazardous world, and humanity's darkest inclinations towards brutality and materialism.
+ Survival Elements
+ Plataforms
- Combat
- Ugly Graphics, Colors and Textures
Awards & Rankings
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Playstation: The Official Magazine (US)May 7, 2012I Am Alive is a near-perfect, gritty struggle to survive. [June 2012, p.78]
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Apr 22, 2012I AM LIVE is an enthralling game that will draw you in from the very first few minutes that you start playing. Given the realism of the game, it can be quite frustrating, however this is the charm of the game as it opens up the title for quite a psychological ride that definitely challenges this genre, especially with how you interact with others from combat to conversations.
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Apr 21, 2012Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive's platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can't seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you're not wrestling with systems here – you're wrestling with their integrity.