User Score
Mixed or average reviews- based on 149 Ratings
User score distribution:
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Positive: 65 out of 149
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Mixed: 48 out of 149
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Negative: 36 out of 149
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Jun 27, 2014
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Apr 10, 2012
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Jun 24, 2012
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Apr 6, 2012
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May 1, 2012This game is just plain fun. Its strategy mixed with a little bit of uncertaintity as to whats around the next corner. I Am Alive is a very solid title out of Ubisoftt Shanghi well worth the $15 price tag. If youve yet to play, I recommend picking it up ASAP!
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Apr 29, 2012
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Mar 6, 2014This is such a climatic game it's a great shame it's so short. I mean really, the atmosphere in this game is its main attribute. Everything else lays in its shadow. There aren't many aspects I'd change and I wish there will be second game in the future. I guess you either love it or hate it. I loved it.
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Jun 3, 2012best game ever i found it so cool i thought it be like jumping on building crawling etc bout find out u can help people threaten people kill em slash em etc wish it was not downloadable game but disc alone
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Dec 21, 2012grande jogo sobre o fim do mundo, belos graficos, belo precinho camarada, recomendo para qualquer um que que queira pagar pouco e se divertir muito neste game da renomada Ubisoft
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Nov 7, 2014
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Apr 28, 2015This is a must buy game for survival fans the story line is short but unforgettable and the ending is very unexpected, you will have to play more than once in order to complete side objectives
Awards & Rankings
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Playstation: The Official Magazine (US)May 7, 2012I Am Alive is a near-perfect, gritty struggle to survive. [June 2012, p.78]
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Apr 22, 2012I AM LIVE is an enthralling game that will draw you in from the very first few minutes that you start playing. Given the realism of the game, it can be quite frustrating, however this is the charm of the game as it opens up the title for quite a psychological ride that definitely challenges this genre, especially with how you interact with others from combat to conversations.
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Apr 21, 2012Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive's platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can't seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you're not wrestling with systems here – you're wrestling with their integrity.