• Publisher: SCEA
  • Release Date: Oct 18, 2011

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 28
  2. Negative: 5 out of 28
  1. Nov 7, 2011
    Yes, it's a kids game at the core. So what? We could all stand to relax more, and Okabu provides a classy and gorgeous way to do just that. There is no better game to play with a young child than this one.
  2. Feb 9, 2012
    Okabu is fresh, fun, immediate, "colorful" in many ways as its very nice cel shaded graphics. The environmental puzzles become more complex as you progress through the levels, but the game is never really challenging. However, the overall experience is worth it.
  3. Playstation: The Official Magazine (US)
    Nov 26, 2011
    Saving the world may be old news to gamers, but Okabu focuses more on preserving and protecting it. [Holiday 2011, p.75]
  4. Oct 18, 2011
    For parents who are looking for a wholesome game to play with their children, Okabu is a no-brainer. Even without a kid for a sidekick, Okabu's light-hearted romp is worth a look for gamers wanting a break from more serious and demanding titles.
  5. Oct 18, 2011
    Charles Schulz probably never illustrated any happy Cloud Whales, but if he did they would probably look like Okabu's chief protagonists. With bright colors and a merry atmosphere flooding positivity and joy through every channel, it's hard to look away. This wouldn't matter much if Okabu's gameplay wasn't up to spec, but the subtle complexity behind the puzzles and variety of objectives serves the theme well - and makes Okabu's handful of technical gaffs all the more disappointing.
  6. Oct 22, 2011
    Even with a few problems and annoyances, a generous, no-failure design makes it fun to just screw around or work together with another player. Super-serious cloud-whale pilots, if such a thing exists, may want to go for high scores and best times on the leaderboards.
  7. Nov 9, 2011
    This isn't a game for me, nor is it a game for most kids I think, but it isn't hard to see what Sony saw in Okabu. As a game, it's not much fun, and as an aesthetic piece of entertainment, it's neither here nor there. However, it continues a proud, understated tradition for the PSN: make non-violent games that champion color, intelligence, and goodwill amidst the sea of edgy-ness that our beloved medium is wont to overproduce. Now if only the game design had matched the script, we'd have another Flower on our hands.
  8. Oct 18, 2011
    Okabu is a colorful and fun puzzle adventure, though it suffers from a few technical issues.
  9. Nov 2, 2011
    Okabu will certainly hold some appeal to those of you who have young children; it would be a great way to spend a Sunday afternoon with them. However, for everyone else, the game just doesn't do enough to keep you hooked, and even a pretty smile and a lovely tune cannot avert your attention away from that fact.
  10. Official PlayStation Magazine Benelux
    Jan 2, 2012
    This feels like an educational game because the main theme is all about saving nature. You play as two clouds that have to clean up the polluted Okabu-world. The art design is quite attractive, but the puzzles that you need to solve are too simple to be interesting. [December 2011, p.101]
  11. Playstation Official Magazine UK
    Dec 3, 2011
    The delightful mood means you could never hate this pretty little slice of whimsy. [Christmas 2011, p.104]
  12. 60
    Its charming world and creatures will keep most kids entertained, and playing with them as you explore the world can be rewarding. With most puzzles able to be solved in a few minutes' time, Okabu can be repetitive and slightly dull, but if you can get past the slow start there is an enjoyable game to be found here.
  13. Oct 19, 2011
    It's innovative and fun, yet never feels preachy despite the underlying message it's attempting to convey. Gameplay defects do spoil the party somewhat, especially when playing on your own, but parents seeking a good wholesome game on the PlayStation Network for their children can't go far wrong with this.
  14. Oct 18, 2011
    There's a good foundation here and some simple fun to be had if you're willing to put up with the bugs and methodical pace.
  15. Oct 18, 2011
    The fact that Okabu is the work of just five people is remarkable: this is an ambitious undertaking for such a small team, but there's no denying that on occasion here it feels that Hand Circus has bitten off more than it can chew.
  16. Oct 26, 2011
    Okabu would be a much better game if it only had the confidence to display itself proudly to the player. Until it gains some courage, we are left with a hampered game that never quite play as good as it looks.
  17. Oct 18, 2011
    When it's not being repetitive, it's full of fun and you could potentially carry the team if your co-op player doesn't have the digitary dexterity needed to complete some of the more hectic tasks.
  18. Oct 18, 2011
    Okabu's beautiful art and amazing music can't save it from mediocrity. If the level design were more creative, the puzzles or tasks a bit less obvious, and the co-op different from the campaign it might have been something truly special. Sadly, though, Okabu is beautiful but totally superficial.
  19. Nov 28, 2011
    If you really feel like inflicting some permanent damage on an unsuspecting 5 year old then by all means pick this title up. Otherwise, just put in LittleBigPlanet and be considered the cool adult in the room.
  20. Nov 17, 2011
    Good graphics, evocative art direction and a funny soundtrack aren't enough: Okabu mechanics are weak, very repetitive and most of all too easy. If you are looking for a challenging puzzle-game, you should definitely look into another direction.
  21. Oct 21, 2011
    A game with a message doesn't have to be boring, but this one doesn't work very hard to break free from the stereotype. Okabu is just a little too generic to be worth your time, which is a shame, considering I would have liked to play a fun game about saving the planet.
  22. Oct 19, 2011
    It's too easy and basic for adults and likely too mellow for children drawn in by its bubbly aesthetic. It's a shame, because Okabu's is a quietly charismatic world, one destined to be overlooked thanks to its grind of an opener and failure to match its visual vigour with mechanics that haven't been used better elsewhere.
  23. Oct 18, 2011
    I can't really recommend Okabu to anyone who plays a lot of games or who fancies a real brain-teaser, but those wanting to introduce a younger non-gamer to your favourite pastime may have a way of doing so.
  24. Nov 7, 2011
    Okabu slaps kid gloves on each level, rarely empowering the player to explore or deduce. The concept is admirable; the execution disappoints.
  25. Oct 25, 2011
    The theme, the design and the gameplay of Okabu make a good first impression for a game targeted at younger audiences, sadly, it quickly collapses because of an excessive repetitiveness, perfectible ergonomics, and some bugs and lack of challenge. Too bad!
  26. Oct 19, 2011
    Okabu's first impression is dazzling because it gets the audio and visual design absolutely right, but it has neither the depth nor imagination to sustain this. And when the simple act of playing isn't fun, you're just going through the motions.
  27. Oct 18, 2011
    Overall, Okabu just doesn't feel like a finished game.
  28. Oct 27, 2011
    At no point should game feel like a chore, and unfortunately, that's exactly what Okabu is. I don't think I have ever played a game that was so utterly unenjoyable from start to finish. If the tedious gameplay doesn't get to you then the glitches and performance issues will. And while there is a lot of content to be found in Okabu, it doesn't really matter when the game itself just isn't any fun.
User Score

Generally unfavorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 1 out of 9
  2. Negative: 6 out of 9
  1. Sep 14, 2013
    Smooth controls and cute fun game play. Simple but fun for someone not as skilled at gaming. Co-op is the only way to play this game. NotSmooth controls and cute fun game play. Simple but fun for someone not as skilled at gaming. Co-op is the only way to play this game. Not really made for gamers, it targets more of the casual crowd. I however had fun playing it with my non gaming wife. Full Review »
  2. Nov 20, 2011
    While the design and presentation have their charm, the game itself cannot live up to it.

    This is basically a puzzle or riddle game. There is
    While the design and presentation have their charm, the game itself cannot live up to it.

    This is basically a puzzle or riddle game. There is a little demand for dexterity in the levels, but it's mostly about "solving" them, knowing what to do, not skillfully executing it. The problem: the game tells you the solutions. Every time. The whole game through. Each step is explained and spelled out to the player even if he has been doing the same action in several levels before. Big, colourful arrows show you exactly where to go. Unskippable cutscenes tell you how everything works and will stick unbearably long on important spots or goals. In every level, even if you've done all of it before. Combine this with there not being many options to do anything else than what is expected and you will start to wonder why this wasn't made into a cartoon movie instead.

    Even if the game wouldn't be so pushy and blatant, you'd get bored rather soon because of the limited variety. You have four characters to play as and each has one ability which can be used in a few ways, but it gets very repetitive very soon. Okabu doesn't even demand you to pick the correct characters as, save for the very final level, the two you may play are selected by the game. Not a single time do you have to combine their abilities in some way, you just go from task to task and switch to the character that can do it.

    The controls work fine but also feel very bothersome. For instance, the two cloud whales, Nimbe and Kumolo cannot take in water or oil when ridden by one of the characters, so you have to be flying to and fro over the map to put them down, pick them up again and so on, unnecessarily making the levels feel even longer than they already are and adding to the tediousness.

    There is combat of sorts against the Doza and their bots and it can get very annoying. Especially the homing missiles will drive you crazy as they keep following you for much too long. You must also consider a lot of the abilities are of a passive nature, so while using them, you won't be steering Nimbe and Kumolo directly which makes it even more of a pain to dodge the attacks, homing or not. Yes, it can be done, it's no bullet hell game or anything even close, but as everything in this game, it feels more bothersome than it should.

    However, you cannot die. When you get hit, you fall to the ground and lose the character you've been carrying or any items or liquids you had with you. This will require you to fly around and gather your stuff anew, resulting in a lot of eye rolling. On the final boss level, this borders on absurdness. You must use the abilities to defeat the boss and its minions, but while you do it, you cannot control the characters which does, however, not stop them from attacking and of course, as you can hardly dodge, hitting you, forcing you to fly away and pick up the characters again, starting the action again and so forth and so on.

    So, frankly, the gameplay mostly sucks. The story is very simple, if not simplified: the evil Doza and their machines are polluting the land and the poor natives must stop them. On the way, the garbage problem is being solved by simply throwing garbage (poisonous, no less) onto the dumpster.

    Now one might look at the game and forgive its simplicity by arguing it's obviously a kids' game, but I find it a bit hard to imagine children of the age the game might looks like it was made for will find the patience to play this game and I still don't think that even for the children, it had to be made this simple to figure out (aka read orders), The levels are rather long, too.

    So that's all the bad stuff, what's on the plus side? Well, it has a coop mode for two players, every level can be played with it. The presentation is kind of cute with mostly very catchy music and nice art design.

    Overall, Okabu is a game that feels more like a chore than fun. When games tell you every little step to take, they become work, a job to do and this is pretty much what this game feels like.
    Full Review »
  3. Oct 25, 2011
    I only played through the first level of the demo., but I really did not feel this game was worth playing further. The art style is sharp andI only played through the first level of the demo., but I really did not feel this game was worth playing further. The art style is sharp and looks nice. The character designs are different and interesting, but the gameplay mechanics felt like this was designed for mobile touch gaming or potentially Move. If this was designed for Move, then I suggest you play it that way because it felt really lackluster with the standard controller. As for the action, the puzzles were boring, the controls for the fights were pretty lose... All in all, there seems to be plenty better PSN games to spend your time/money on. Full Review »