• Publisher: SCEA
  • Release Date: May 15, 2012

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 1 out of 18
  1. Games Master UK
    Jun 25, 2012
    It may not be for music-making purists, but the matching visuals add to a unique experience, the fruits of which can be broadcast live across PSN. [Aug 2012, p.79]
  2. Jun 4, 2012
    PixelJunk 4am isn't a game, it's more like a social network experiment. That's a gift and a curse at the same time: All depends on the music you're playing or listening to. If you like it, everything's great, but if you can't stand the beats, you'll go offline in a jiffy. It's so creative and there sure are a lot of options, however, your mileage may vary so much that it isn't possible to predict if players will actually love the game.
  3. Playstation Official Magazine UK
    Jul 17, 2012
    4am's unique interaction style and possibilities deserve that extra bit of polish to match their innovation. [Aug 2012, p.105]
  4. Official PlayStation Magazine Benelux
    Jul 3, 2012
    Q-Games proves it still likes to experiment. Pixeljunk 4AM is not a game, but a music generator controlled by the PlayStation Move. It will definitely cheer up any fan of electronic music, but we doubt if it will keep you up until four in the morning. [July 2012, p.92]
  5. Playstation: The Official Magazine (US)
    Jun 29, 2012
    Unquestionably a niche title, 4am's a cool experiment that those who crave something different can easily get lost in. [Aug 2012, p.83]
  6. Jun 12, 2012
    Q-Games latest release, PixelJunk 4am, is a masterfully crafted visual music painting tool. At best, it's an interesting experiment, meant for chilling out on the sofa. At worst, it's just a tech demo. Baiyons music is good and well suited for the activities, but buyer beware – it's nowhere near a game.
  7. Jun 11, 2012
    This lets you invent and create with a variety of intriguing tunes, and the Move compatibility makes it feel that much more involving and dynamic. It just lacks some punch as there is no real competition, and the production feels less robust than past entries in this well-received and popular series.
  8. May 25, 2012
    PixelJunk 4am is a wonderfully stimulating experiment, but it's not for everyone.
  9. May 24, 2012
    PixelJunk 4am is a really ambitious package that provides some of the best implementation of the PlayStation Move controller to date. Those with a passing interest in music production will get a lot of entertainment, but it's important to note that the unrestricted design makes it more of a tool than a game. Some control niggles limit what is feasibly possible, and the quality of the samples isn't always great, but the ability to perform live over the PlayStation Network is one of the most exhilarating and innovative ideas to grace the platform in years.
  10. 70
    The game offers stress-free, relaxing gameplay that allows its users to be as creative as they'd like to be. Although PixelJunk 4am may have a lack of traditional game elements, that same lack of traditional game elements is what makes it great and one of the most fascinating and intuitive experiences available for PlayStation Move.
  11. May 20, 2012
    A quasi-interesting experiment that Move owners with an interest in electronic music might want to invest in.
  12. Jun 15, 2012
    4am is too obfuscated for serious music producers who will grow frustrated at the limited number of samples and the lack of visual feedback over which tracks and effects are active at any one time. And the experience is also too inscrutable for beginners, who will find themselves lost in the matrix of noise, unsure of how it may be truly directed or tamed. A fascinating toy, then, but a toy nonetheless.
  13. Jun 4, 2012
    A novelty toy that will hold your interest about as long as most novelty toys do.
  14. Jun 9, 2012
    PixelJunk 4AM should be seen as an instrument instead of a game. Unfortunately the Move-controller does not have too many options and that's why this is an instrument that will not be fun for too long. It's too bad you need other people to give you kudos and gamers will probably miss the traditional game elements, which seems to be making PixelJunk 4AM simply not interesting enough.
  15. Hyper Magazine
    Jul 19, 2012
    The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]
  16. Playstation Official Magazine Australia
    Jul 16, 2012
    Superb concept, poor execution. Needed more balancing. [August 2012, p81]
  17. Jun 15, 2012
    An obscure music/ rhythm game that works with the Move controller, but will not keep you interested for more than a couple of hours.
  18. May 24, 2012
    It's a brief distraction and sometimes interesting, if you get to watch some kid in Moscow making the most beautiful sounds you've ever heard, but that doesn't exactly happen all the time.
User Score

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 6 out of 10
  2. Negative: 3 out of 10
  1. May 23, 2012
    Pixel junk 4am, a virtual sound canvas, music visualiser and viewer. The viewer or 4am listening channel is free on psn with the option tooPixel junk 4am, a virtual sound canvas, music visualiser and viewer. The viewer or 4am listening channel is free on psn with the option too upgrade too the playable version if you like what you see and hear. This is one of the few times the move has been used to try something experimental with the 1.1 ratio 3d control capabilities of the move. And suceeds in providing a new interactive music media. Tumble used the moves 3d controls quite well but 4am raises the bar on what can be achieved with the move if you put your mind too it. Overall 4am does what it promises and delivers on its sound canvas premise were you can alter pitch and reverb by either a left or right swipe of the move. push the move towards the screen alters reverb, grab a sound from the four corners top centre and so on and drop them into the mix add a grabbed beat and loop it too repeat at will. And you begin too get the idea for the price the content of 6songs with different sets is enough for now hope too see some extra trx as dlc.
    The original songs Baiyou has made are multi-layered so become almost anything you want slow deep sounds or fast and high pitched its youre choice although some samples can be difficult too mix at first. A better tutorial or online manual would also be an improvement. Overall very good as they say weve give you the tools now show us what you can do. pixel junks best so far.
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  2. May 29, 2012
    Over the years Iâ
  3. May 25, 2012
    PixelJunk 4am isn't a game. It is an instrument; a music tool; your own personal night club in your living room where you are the DJ. ForPixelJunk 4am isn't a game. It is an instrument; a music tool; your own personal night club in your living room where you are the DJ. For those who actually have a deeper appreciation than most for music, this is for you. If you're like me, and you walk around all day tapping your fingers on things, humming your own made up little beats and tunes, 4am gives you a creative outlet the likes of which you've never seen (or heard) before. It's simple enough (with a great tutorial) to easily get into, but complex enough that you may be amazed at what some people are already doing with it. It really is amazing how I'll think to myself, "It's midnight. I think I'll play 4am for 30 minutes or so," and the next thing I know, I'm actually playing PixelJunk 4am at...4am. Full Review »