- Publisher: Seven45 Studios
- Release Date: Oct 19, 2010
- Also On: Xbox 360
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Dec 17, 2010If you're looking at this as a music game, stick with either Rock Band or Guitar Hero. They might not feature real guitars that you can plug into an amp, but at least you'll get a better gaming experience and more players with whom to share the experience.
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Dec 21, 2010Everything about playing Power Gig: Rise of the SixString is either disappointing or irksome in some way.
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Feb 19, 2011Wasted potential is all I see here, but the lack of quality in Power Gig doesn't make it any easier to see anything more. It simply isn't worth it for the guitar, nor the game: buy a cheap Six String if you want to learn the strings, leave this title alone.
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Dec 21, 2010Power Gig is another prime example of why you need to leave this genre to the professionals.
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Dec 17, 2010While the concept of playing such a game with a real guitar is enticing, Power Gig seems content to leave it at that, without ever pushing the envelope or advancing the genre in any way other than the arguably gimmicky hardware.
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Oct 28, 2010Had this actually been a game that was comparable to Rock Band 3's Pro mode, but with a real six string guitar, then I would be thrilled. But instead it's an overpriced, low budget music game with tacked on power chords.
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Dec 21, 2010There are songs to play you can't get anywhere else, but you should really ask yourself if you to play them on a "real-fake" guitar.
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Dec 21, 2010We have a game that tries its best but still feels a half-decade behind, we have a guitar that isn't, and we have a drum kit so flawed it's almost offensive. Add it all together and take the average, and it comes out to a nice, even 3.
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Dec 21, 2010But beyond the novelty factor and that one Clapton song, there's not much to Power Gig: Rise of the Six String.
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Dec 17, 2010However, nothing could make me recommend Power Gig to the masses. The system is simply broken and can't live up to anyone's expectations.