User Score
6.6

Mixed or average reviews- based on 38 Ratings

User score distribution:
  1. Positive: 24 out of 38
  2. Negative: 13 out of 38
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  1. Jan 23, 2021
    7
    A charming strategy RPG that wins you over with its style, charm and characters but has some weaknesses. It resembles Final Fantasy Tactics gameplay wise and is set in the mythological realm of Japan. You will play, meet and fight a lot of characters from myth and legends while also encountering themes of Shintoism and Spiritualism. It s start when princess Kaguya who is kept as prisonerA charming strategy RPG that wins you over with its style, charm and characters but has some weaknesses. It resembles Final Fantasy Tactics gameplay wise and is set in the mythological realm of Japan. You will play, meet and fight a lot of characters from myth and legends while also encountering themes of Shintoism and Spiritualism. It s start when princess Kaguya who is kept as prisoner in a golden cage is rescued by her childhood friend Kintaro. She was destined as sacrifice if the spirit of a volcano becomes angry again and threatens to destroy all lands around. Her sister suffered this fate before. They start a journey to find out the truth behind this as by rumors other spirits also recently became hostile. The story starts well and kept me engaged. Sadly the later parts drag on a bit too much and weaken the overall experience. Clarification: After some points it is often: No we cant do this and need this item first (or person, help). It feels a bit stretched because of this. The characters are likable and kept me engaged. It was sometimes hard to pick my favorite party for battles. The art-style is however truly amazing and there are fine anime like sequences. I wish for an artbook. Gameplay wise it has a job / character class system. Each character has access to 3 classes at any time where 2 can be changed as everyone has a fixed class or better said profession. You gain experience points for the characters and job points for the classes. As you progress in the jobs you unlock new ones (Example: A high level Warrior unlocks the Archer and Monk class). Later jobs require multiple unlock conditions. There are some that are gender restricted. Most jobs have their benefits but there are also some overpowered and underpowered ones. There are a few interesting mechanics: Status effects come in two grades. You can increase the effects (Example: Poison becomes Venom which takes twice as much HP away per turn). There is a limit break like meter filled by the whole party. You can use devastating skills with it if you unlock them. Also having a second class often helps (Fighter / Healer for an easy example). Unique is that you do not start with full magic points. You regain a set amount at the beginning of each round. This can be speed up with abilities or usage of items. Also you can equip 3 passive abilities like stats boost, buffs or the ability to use weapons that are class restricted otherwise. I think I give a few tips: Switch each character as soon as possible to priest as these have a useful passive ability that increases the gain of job points (Never removed it during the whole game). You can boost the gain of magic points with skills and Mages have a passive ability for it as has a unique character class for a certain character (forgot her name but she was the blond western looking woman if I remember correctly). Bosses are truly difficult and I read the solid advice “If you do not truly outclass normal enemies you are underpowered for the bosses”. Bows work very well in combination with the right classes (Even amazingly well for other classes) as do staffs with attack magic users. Finally there are Shrines with requests. If you fulfill all you get a hidden one with a unique item that is stronger / better than anything else you can get at this time. Back to the review: The game has of cause a few weaknesses: The new characters that join you are always not job leveled well. Later on I struggled to included them because it would be an increasingly burden to get them into shape and no one had the job point increasing priest ability if I remember correctly. There are many abilities I never used or would even consider using in many job classes. It also never reaches the heights of the better strategy games like Final Fantasy tactics or the Disgaea series. Lastly like already mentioned it drags a bit on in later parts and boredom became a problem. Overall this was a good experience but nothing to include in my top RPG list. I like its art style, characters and battle system but the weaknesses prevent me from a recommendation. Expand
Metascore
74

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 16
  2. Negative: 0 out of 16
  1. Oct 12, 2017
    80
    In a year full of JRPGs, God Wars still manages to be a standout. Following Kaguya's story through ancient Japan, dealing with warring factions and angry gods was a fun journey. I found it impressive that for such a lengthy game, the story pacing was well done and I never lost interest in what was happening. In fact, I found myself interested enough as the game progressed that I was researching the people, events, and gods depicted. The gameplay especially shined, with an incredible amount of customization and strategy that has been streamlined out of many console strategy RPGs. The Impurity system was a great addition and helped keep the strategy in this smaller scale game. It's certainly not without flaws, the soundtrack could have used more variety and the limited map size guaranteed that many allies went unused, but the strategy was top notch. Players looking for a mechanically deep strategy RPG with a unique backdrop will not be disappointed.
  2. Jul 28, 2017
    60
    God Wars: Future Past offers a decent strategy RPG that keeps things straightforward by throwing away complex mechanics in favour of a well-built job system that calls back to the classic strategy RPGs, like Final Fantasy Tactics. If you enjoy the genre, I can see God Wars: Future Past being an entertaining title, but it’s harder to recommend for the casual fans, even with its less demanding strategy mechanics, because the story isn’t great, the battles can be similar due to some mundane and flat level design, and for people who adore great graphics, the dated visuals won’t do anything for them. Get past those problems and there is a solid strategy game at its heart.
  3. Jul 5, 2017
    88
    Overall, God Wars: Future Past is a well-crafted strategy RPG that manages to be both fun for veterans of the genre and newcomers. Its robust job system allows you to experiment freely with different character types and makes what would otherwise be trial and error into a fun task. It’s a solid-looking game overall, but definitely has some visual shortcoming when it comes to the character models. The sound design as a whole is strong though, and the game itself is perfect for anyone looking to get into SRPGs, or for lapsed fans of the genre.