If you’ve got a creative streak and a taste for vengeance, Meet Your Maker will have you cackling, plotting and cursing well into the night. You’ll shun daylight, surrounded by an ever-growing field of 3D printed skulls, each representing in in-game kill. And at the end of the day, isn’t that what gaming’s all about?
Meet Your Maker is an innovative and creative game that captures the essence of Fallout 4's construction and defense of your outpost. It is addictive and engaging, with a simple yet complex gameplay that allows for human creativity and intelligence in the creation of outposts. As a player, I have enjoyed the game immensely and have spent over 89 hours playing it.
Meet Your Maker is a game that has a lot of potential, and I believe that future updates could improve certain aspects such as the behavior and intelligence of traps, their activation range, the functionality of blocks and weapons. However, despite these minor improvements, the game executes its premise extremely well and is a must-play for anyone looking for an immersive and engaging gaming experience.
Meet Your Maker reminds me of other successful games like No Man's Sky and Cyberpunk, and I can confidently say that it has a bright future ahead of it. The game is not too difficult, but it is not too easy either, and the gameplay ultimately depends on your playstyle.
Overall, I give Meet Your Maker a perfect score of 10/10. It is a game that executes its premise flawlessly, and I would highly recommend it to anyone looking for a new and exciting gaming experience
I can see how this game can be divisive but personally I think it’s great, the idea is killer and for someone who likes a challenge in games it’s really addictive. Plus making **** bases for my friends to die miserably in is just too much fun. I can see this becoming something pretty amazing. But give it a go and see if it clicks for yourself
Meet Your Maker is an amazing post-apocalyptic game that mixes first-person action and scenario building. In addition to a simple and fine-tuned gameplay, the feedback between its parts makes it addictive and a lot of fun, especially when shared with someone else online.
Meet Your Maker is a highly addictive first-person shooter/base-building hybrid. Its satisfying gameplay loop is cemented by various progression systems, filling that itch of watching bars and numbers go up at a consistent rate. The tools and systems are in place to allow for creative death traps filled with tons of hair-raising moments and satisfying encounters, further enhanced when playing with a friend. In fact, the community has already made expert use of existing content. Unfortunately, creativity can only take that content so far. Before long, deja vu will become this game’s crutch. Meet Your Maker needs significantly more content across the board to become a sustainable community experience.
Meet Your Maker is a first-person outpost raider where you get to make your own levels and unleash them on whatever sorry bastards try to take them on. It's a great concept and the execution is pretty solid at launch. It'll only be improved by the promised future content too.
It seems absurd to complain about a lack of content in a game that has an endless amount of player-created levels. But for Meet Your Maker, it fits very well. This could be an amazing game, but the limited set of tools available at launch restricts the amount of fun that can be had by both raiders and builders. I'm sure it will be awesome in a year from now, however. With more content and tools, only then will Meet Your Maker truly shine.
Meet Your Maker is a killer concept, but it feels empty despite building up a miserable world I so desperately want to know more about. For as boundless as the content may be, shallow progression makes it all feel disposable and vapid. It might be great in a year’s time, but right now it’s little more than a cool idea.
I’ve been addicted for days since getting the game and I can’t wait to get back to it. It has a brilliant concept and it’s executed extremely well. The base-building is amazing, and prepping your outpost with traps, guards, hazards, etc, is just a ton of fun. I love that I can watch the replays of people who attempt to raid me. Great atmosphere and aesthetics. This game deserves a way higher metacritic score so I’m giving it a 10. Don’t miss out on Meet Your Maker. Give it a try and you’ll love it once you get by the tutorials.
Great concept, but with a truckload of flaws.
Apart from the painfully slow loading times, the bugs with replays (freezing, crashing), the server issues (can’t log in, stuck at 95% loading) - the game design itself is deeply flawed.
Meet Your Maker only rewards maps that cause maximum player death. This has lead to cookie cutter level design by users that are 90% killing floors. Users don’t have to ensure their maps are not impossible to complete, or (mostly) unique, so they are actually incentivised to create boring, repetitive, close to impossible levels. The most popular comment thread in a Reddit AMA with the developers spoke to this exact flaw, and there wasn’t one response from the developers around it. There are other issues around lack of diversity in traps and design capabilities that also lead to boring repetitive levels, an OP grapple, the fact that you can basically run through any level that isn’t a “killing floor”, but they pale in comparison to the “killing floor” issue, so not even worth going into detail.
I love the concept, and was obsessed with it for the first day or two, but after a week of playing I’m done. Without a big fix to core level design incentives this game has no player longevity.
SummaryYou are the Custodian of the Chimera, a living experiment created as a last resort to save life on Earth. Enter a tactical battle for the planet's most coveted resource and the key to your Chimera's evolution: pure Genetic Material. Construct and fortify brutal Outposts to extract and guard your Genmat. Infiltrate and outsmart other play...