Metascore
81

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 39 out of 46
  2. Negative: 1 out of 46
Buy On
  1. 100
    Lumines II comes out of the gate strong and never lets up in creating a perfect puzzle game, and it comes with our highest recommendation.
  2. Rather than try to improve on the gameplay, the designers simply give us more of the same – a lot more – while adding in a few additional game modes and enhancing the original stuff.
  3. PSM3 Magazine UK
    92
    Games like this are what your PSP was made for. Hypnotic puzzle action that you'll play for ages. Just great. [Christmas 2006, p.94]
  4. I can only think of two kinds of gamers who should steer clear of Lumines II: those who categorically dislike puzzlers, and those who tried the first Lumines and weren’t impressed. Otherwise, everyone should see how the best block-dropper since Tetris is building on its foundation and moving forward.
  5. 90
    A deeper challenge mode, tons of new skins and loads of puzzles and missions are just the tip of the iceberg. Throw in the sequencer and Skin Edit mode, plus the ability to trade playlists with friends, and you have an almost perfect puzzler.
  6. On the road, or at home in bed, Lumines II is the top of the PSP's puzzler pops. If you're looking for a game to keep you busy on a long plane ride, this is it.
  7. With more content and a few extras here and there, Lumines II is unquestionably a more complete experience. The tiered difficulty alone warrants an upgrade.
  8. Scintillatingly brilliant puzzling. Again.
  9. As one of the few distinct differences from the original, Lumines 2 features full, non-animated music videos as backgrounds on certain levels. The videos are pretty cool on their own, and yet actually add another degree of difficulty by being yet another visual distraction- something that should please veteran players of the first game.
  10. Probably the top puzzle game available for the PSP.
  11. Games Master UK
    90
    The sequel is even better, although it doesn't really add much. But it's a classic that needs to be played. [Christmas 2006, p.100]
  12. The original Lumines did everything right and Lumines II follows suit with an upgrade to the visuals with music videos interlaced with the game. Lumines II might not have the same impact as before, but Q Entertainment is still on the pulse.
  13. While the game isn’t quite as novel considering that this technically the third game in the series, it’s still one of the best puzzle games available.
  14. PSP gamers gets a royal treatment as the sequel to the highly acclaimed puzzler is improves in every aspect by this hugely enjoyable sequel.
  15. Official Playstation 2 Magazine UK
    90
    Original, ultra-playable and extremely cool - there's simply no alternative if you're seeking a top-notch PSP puzzler. [Christmas 2006, p.98]
  16. Lumines II may not reinvent the wheel, but it takes that vaguely attractive wheel, gives it a facelift, and turns it into a beauty queen. The new visual style and the addition of streaming video make Lumines II an even more immersive game than its predecessor.
  17. A great game and a great value that's marred – but by no means ruined – by some poor development choices such as licensed music and certain skin designs. It is the biggest Lumines game to date, and the gameplay from the original is still in place, plus the game doesn't end at 999999 points.
  18. Lumines II improves on its predecessor by offering up the same great core gameplay and a ton of new modes and features that are sure to keep you busy.
  19. Overall the game is a blast, but the difference between the sequel and the original is purely cosmetic.
  20. Play UK
    86
    The best puzzle game on PSP by far, but owners of the original might be more disappointed that it doesn't take more abmitious steps to stretch its formula further and see what happens. [Issue #147, p.76]
  21. PSM Magazine
    85
    Yes, the core game of Lumines II is so addictive that you can barely focus on all the cool animation in the background, but that's hardly a bad thing. [Holiday 2006, p.78]
  22. One of the PSP's best titles finally gets a sequel. But can a Top 40 musical injection make the game better, or does it hurt it?
  23. Lumines II is a game that feels fresh for the first few hours, but once the newness of the music wears off, it's pretty much the same as Lumines. It's still one of the best puzzle games of the year, but it's hard not to wish that the game played at least somewhat differently.
  24. Like any good portable title, it’s meant to be played in short bursts, and that’s where you’ll get the most enjoyment out of this one. On the visual side, Lumines II contains every bit of style and appeal that the first title did.
  25. If you already own the first one and you’re not enticed by a little more MTV in your PSP; if you’re only in it for the falling blocks – just hold the glitz and enjoy the game you’ve got.
  26. 80
    Ultimately, the game amounts to a very extensive map pack with one new game mode, but because the great gameplay of the original is left intact, Lumines II is still a very enjoyable experience.
  27. 80
    It really is a sad day when the general masses are the reason for such a terrible playlist. It really does take one out of the game, and for that I will always prefer the first installment to the sequel.
  28. 80
    Despite a few questionable music choices, Lumines II has everything that you liked about the first game and more. It's still a great game.
  29. A simple but effective upgrade.
  30. 80
    The Sequencer mode is a welcome addition to the series, although it still feels like it isn't fully realized. Ultimately, however, if you love Lumines, it's a safe bet that this new edition should be a new addition to your PSP library.
  31. games(TM)
    80
    Lumines II is a package no fan should be without. The sublime synthesis of music, light, sound and block manipulation is as fresh as ever. [Christmas 2006, p.123]
  32. Familiarity aside, however, Mizuguchi’s latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he’s conducted, even if it’s not necessarily the final word on the subject.
  33. 80
    If the next installment once again offers only incremental improvements, we're knocking somebody's lights out.
  34. When a game is as much to play as the first Lumines then it’s hard to accept limited imitations packaged as new editions.
  35. If you haven’t played Lumines before, Lumines II is a great place to jump in, especially because of that extremely attractive $20 price point for a very entertaining puzzle game.
  36. Electronic Gaming Monthly
    75
    Still, the core single-player experience is as addictive and elegant as ever. [Dec. 2006, p.158]
  37. 75
    Puzzle mode feels overly familiar, and the new Mission mode isn't actually that different than the Puzzle mode. Still, the core single-player experience is as addictive and elegant as ever, and this UMD will stay locked in your PSP for weeks to come.
  38. It doesn't possess any flaws, but it's missing key upgrades to the original game. New skins and a couple of novel modes are welcome, but they don't overshadow the feeling that this is a slightly updated version of the original. No online component also holds the game back.
  39. It simply is missing key upgrades to the original game. No online component holds the game back. New skins and a couple of novel modes are welcome, but don’t overshadow the feeling that Lumines II is a slightly updated version of the original.
  40. If you wore out your copy of the bewitching original you may need to question whether new songs are enough to get you playing the same game again.
  41. 70
    Lumines II shows that the game has lost none of its appeal since its initial release, and the music videos really do feel like the next-step and part of a natural progression.
  42. Beside the impotent addition of music videos, it's the lack of new puzzles, online scoreboards, or just plain online play that really frustrates me about Lumines II.
  43. Official U.S. Playstation Magazine
    60
    The basic gameplay and multiplayer are exactly the same as they were before. [Dec. 2006, p.136]
  44. Edge Magazine
    60
    Memories of Mizuguchi's original may hold more value than anything offered here, making for an unusual proposition. Highly enjoyable as it is, Lumines II is tough to recommend. [Christmas 2006, p.89]
  45. The problem with moving a lot of the skins over to songs familiar to a Western audience, though, is that it's harder to maintain that illusion of interaction when the player already knows the song intimately.
  46. The old songs mixed with the new, the unchanged gameplay, the redundant difficulty modes, the atrocious inclusion of really really bad music videos.

Awards & Rankings

13
83
#83 Most Discussed PSP Game of 2006
59
#59 Most Shared PSP Game of 2006
User Score
7.6

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 10 out of 17
  2. Negative: 1 out of 17
  1. GarrickS.
    Dec 13, 2007
    10
    They took a great game and made it even better.
  2. Assimov
    May 18, 2007
    6
    Entertaining puzzle game, but not the best. Addictive but like any other puzzle. Great Disappointment: Game Sharing transfer a One Player Entertaining puzzle game, but not the best. Addictive but like any other puzzle. Great Disappointment: Game Sharing transfer a One Player Demo to the ot¡her PSP That's not game sharing for me. Records don't have the name of a user if system is comparted, so competitivity is reduced. Music and videos in the game are no great (for my taste). Full Review »