This is still Patapon at its best, but it doesn't measure up to the first two. Regardless, don't expect me to play much else besides this game for quite some time.
The concept of Patapon still stands like a house. The gameplay is more of the same with important but little improvements to make it fun to play for the third time. The gameplay is very deep, the graphics are nice and the audio can be really annoying, but sounds good at the same time. The third Patapon game is just like the two previous ones - a fine game.
no hagan caso a la review de "sebastianall" de abajo, es cierto que le sibueron la dificultad al juego, la dificultad de patapon 2 era un chiste, pero para nada es un juego difícil, difícil TBOI, Enter de Gungeon o Dark Souls. el ritmo es el más sencillo de clavar de los 3 juegos, TIENE HISTORIA de Patapon 1 y 2 en todo el juego pero DEBES ESTAR ATENTO pues no te dicen directamente la historia, plata Hoshipon sí revela varias cosas interesantes de la historia.
Soundtrack INCREÍBLE, maravilloso, sensacional.
Es cierto que si no juegas online te pierdes la mitad del juego, pero yo acabé la historia solo y jamás me aburrí, el juego tiene niveles difíciles, lo cual hace que tengas que decidir entre jugar con un amigo o ingeniartelas (difícil pero no exagerado en esos niveles)
Hay muchísimos estilos que elegir para el heroe, y PUEDES PELEAR CONTRA AMIGOS, eso es lo mejor del online, hay 7 niveles muy difíciles que NO forman parte de la historia y están hechos para pasarlos con amigos.
eso sí, no hay minijuegos :/
A pretty and very entertaining 2D RTS slash bemani game. There's nothing quite like it, unless you count earlier Patapons. A bit repetitive, though. [May 2011]
There's nothing wrong with Patapon 3: exciting gameplay, deep story, rhythm and real time strategy, combine each other in a fancy role play game. But, except for a good multiplayer mode, the differences between this third chapter and its ancestors stop here. Though this is not necessarily a bad thing, after 3 chapters without innovation, the same mechanics risk becoming boring.
Best PSP game ever. Most epic game on PSP. The only multiplayer game on PSP that is still active so hard, that you might believe that it was released two days ago.
Awesome music, controls. Much better than the already successful Patapon Diology.
I was excited to play this since I loved the first two, but it ended up being a total let down. The primary problem is how involved multiplayer is. Patapon 2 snuck it in and that was okay, it didn't take away anything from the single player, but then with 3 they just went too far with it, so far that anyone who just wants to play it by themselves are SOL. I couldn't even finish the game I got so bored of grinding. You grind and grind and grind, all the while the game keeps teasing you with levels you can't play and bosses you can't beat because they want you to join multiplayer. It's stupid, frustrating, and pointless. If a patapon 4 is made and they say one word about multiplayer, I'm steering clear.
This game ruined the previous games feel, the grinding is a joke, the mission "suggested level" is a joke, the multiplayer concept isn't vital, it is only to ease up the grinding. Lots of bugs. Getting stuck behind trapdoor. If you dont have any close combat attackers, dealing with close obstacles or enemies with just arrows is awful. Miracles gone. The watchtower pon spots an extra boss, and what a coincidence it is the spider thing that needs rain so it can be hit. Rain is now summoned by presence of a certain class in the battle. If you don't have that class yet, you are effed, the battle's lost. Good job. Stupid clownish patapon dialogs. Perfect drum hits are now nearly automatical, even if you are clearly off beat. Meden turned into a stone represents pretty much what's left of the previous two games.
As a rhythm game, it simply fails: Remember the trailer for Patapon 1? (****/-hMN80eCWtI) That game was about "druming to the rhythm". That's all changed. It is now very easy to get a perfect 4 beat, because even then you will still lose, a lot. Winning is all about gearing up and grinding for levels. not rhythm. The enemies no longer give you enough time (one measure) to react, and your Hatapon, who cannot be leveled up or wear armor, will die in one hit, failing your entire mission, dropping the precious loot that lets you actually get through the game. Djinn (aka Miracles) mode is button mashing craziness instead of joyous chanting. Also gone is the groovy quick-time rhythm happiness of multi-player egg stages ending fun. I'm not a fan of the new epileptic art style, the juvenile dialogue, the generic rock music, the cramped menus, the convoluted stats, or the new items that all reek of "trying too hard". The desolate landscape, the lack of celebrations, the stone-cold Meden, and ugly looking enemies are the most apparent "new features". But to each their own, afterall.
My reason for the score is that Patapon should be about music and rhythm. Having failed at delivering a musical game, they have failed completely.
SummaryThe greatest portable adventure of rhythm and war is back with robust online support. Devastate your opponents with attacks as Superhero Patapon in the third iteration of the critically acclaimed rhythm-based action/ adventure. Play campaign with friends, go head-to-head or take on a clan of other Patapon gamers with network play allowin...