Rockfish’s take on the space shooter is certainly different, and it’s a refreshing change for the genre. It’s not about exploring the vastness of space in an open world (though jumping into the unknown is certainly still a factor), it’s quite simply an arcade shooter. It’s also a great looking game with an easy to grasp flight model and a mystery waiting to be uncovered. If you enjoy action space sims or rogue-like games such as FTL then you’ll enjoy this. Even if you don’t, there’s a high chance you’ll still enjoy this. Everspace is a cracking game.
Объективно - 7/10, ибо рогалик. Однако стоит отметить великолепную динамику и проработку концепта, так что не жалко поставить высший балл непопулярной дабл эй игре
From my perspective roguelike is a rather frustrating genre. I find it annoying to lose my progress all the time and don’t get much from the randomness of the procedural generated worlds in most of these games. However, because of my fondness for space shooters, I gave Everspace a chance – and to my surprise, it convinced me.
Everspace is a massive space shooter with roguelike mechanics and permadeath. It perfectly balances fighting, exploration and crafting, giving an extremely fun and satisfying experience. Every run is different from the previous one and you can discover something new every time, weird ways to die included.
Everspace is a refreshing take on the roguelike genre from the creators of Galaxy On Fire. Set up in outer space, players will have to scavenge for resources and fight their way through procedurally-generated scenarios.
Once you get the upgrades rolling and start getting farther with each new attempt, boredom gradually sets it as you realize: story-centric spacesims are better. They have a clear endgoal and missions that give a sense of accomplishment. Sure, Everspace does have a (barebones) story, sometimes you even get a sidemission, but its main motivation – get to the last sector just because – does not motivate enough.
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Beauty only is not enough. Everspace delivers a beautiful universe to explore, along with a well written story, but almost everything else in the game is empty and repetitive.
Amazing Game!!! A new breed of space game, I was sure since the first time when I met this game but after around 40 hours spent playing my jaw is broken. Revolutionary gameplay is so useful, enjoyable and what is mostly astonishing, how they arranged movement and fight in this 3D space environment. I know... there are no sounds in vacuum and spacecraft should be subjected to a force of inertia... but this what gives us an unforgettable experience is reasonable compromise between the laws of physics and usable model of flying and fighting. Graphics - I have no words to tell about graphics you just have to see this, feel this... For praise deserves balanced level of difficulty and also we have a vast influence on our performance. There are various opponents which require many particular tactics and weapons - sometimes you can have the heaviest weapon but for example it's weak for shields, therefore if you have no resources to produce "anti-shield missile" you are in trouble. You can always find the other way - one time I didn't have a proper gun to hit small and quick-moving drones which were loading a shield of "Okkarian Corvette", I will not forget my joy when I found solution - I produced the "dron takeover module" then they started to load my own shield. From that moment it was far less hard, to change hostile ship into **** :) I loved this game from first moment but I can't wait for continuation and development - there is a short story line and only three available spacecrafts. At greater length of time spent in enjoying the space adventure would do well more content, I mean: more type of ships both for player and for opponents and more different "things in space" because they may become repetitive. I hope for a massive DLC with new ships, guns, missiles, modules, appliances, sectors, opponents, amazing landscapes, cooperating in group of ships and of course development of storyline, or maybe something like EVERSPACE 2? :D At the end I want to congratulate to the authors from ROCKFISH GAMES, thank you for this divine game - it's the best which I ever played, good luck and see you in space!
I liked EVERSPACE, it has good graphics despite, not so fast on my PC.
I liked the exploration at any stage, flight coud be tho sometimes and combat mechanics didn't feel perfect or smooth but fun afterall , the devices and weapons are just great... but there are couple of things in it which I really don't like.
1. The permanent upgrades you get after each death.
I would MUCH prefer a system which would allow me to upgrade my ship as I go along, during a single run so that I have to improve to face the final boss over time, rather than one which makes the game progressively easier every time I play it, so that, in the end I more or less make it by default.
Yes, I could up the difficulty, but that's not the same, because it's not about making the game harder, it's about the sense of accomplishment which the current system removes. I'd like to start off being bad at the game at one difficulty level and then master it, feel I have improved and then, possibly, up the difficulty level and try to master that.
Rather than being a reward, I feel that every upgrade I apply robs me of more and more of that sense of achievement I might have had when finally winning the game.
2. The inventory [and now I discover weapon selection shortcuts] pause the game.
I can't count the number of times this has saved my life, I get to consider the situation, manufacture and use consumables, all in my own time, no pressure, no stress, easy! But I still don't like it. It breaks immersion, lessens the impact of the action and generally slows things down.
I'd much prefer a set of effective keyboard shortcuts which allowed me to use ships systems, devices, weapons etc more effectively in real time than anything that paused the game. I could always retreat to a safe space to manufacture components if required.
afterall is a good game and worth the shot at least a try before to buy it.
Cons:* I don't like the way the game is setup - I think the biggest thing I learned from checking this game out is that RogueLike style games are not for me. Feels like there's almost no narrative.* Controls are terrible. I tried with both an Xbox 360 controller and a KB+Mouse and neither really had very good controls.* Way too easy to die, and at no point was I prompted to select a difficulty when starting the game, etc. as I would have happily selected easy on my first playthrough to get used to things but it must have been put it on normal, or there just may not be an option to change it. Either way, frustrating for sure.Pros:* Game is very pretty - they did a really nice job with the graphics.Game Length: Unknown - I don't find the game fun to play at all so I will not be continuing. I requested a refund but was denied so just leaving an appropriately negative review on my experience with the game.Final Rating: 2/10. Great graphics, but everything else honestly was terrible. RogueLike games are not for me and since the ship combat / controls were so awful I couldn't even enjoy the flying / exploring / combat aspect of the game. As noted above, I requested a refund for the game since I only played for around 30 mins but since the request was rejected, all I can do is leave a negative review for the game as a result. Also removing EverSpace 2 from my wishlist as I am no longer interested in the series.
Fly die fly. No story or cutscenes or iniative but it has a super high critic rating. Its not right and the game doesnt deserve the praise or over looks it gets
SummaryEVERSPACE combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.