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At $30, the game is absolutely worth checking out. Not just for its look or its addictive qualities, but for the sheer, simple joy of getting to play with entirely new toys.
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A fantastically unique and innovative game which is very fun to play, especially with friends.
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It might seem slight, if not slightly ridiculous, but there's something utterly joyous about Let's Tap – from its deliriously captivating aesthetic (frankly worth the asking price alone) and stripped down arcade fundamentals to its immediately accessible, and surprisingly robust, control scheme.
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Let's Tap isn't merely innovative, it's an original concept applied over five distinct types of game that works extremely well. [Mar 2009, p.90]
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Of Let's Tap's five offerings, one is essential, two more are excellent, and all are inspired examples of minimalist and creative game design. [JPN Import]
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Games Master UKWho's that tapping on the floor? Why, it's fun. Why not let him in? [July 2009, p.71]
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Still, the control scheme is interesting and unique enough that I think some Wii owners will dig it.
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Let's Tap is a compendium of pure mini-game joy.
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Let's Tap is an innovative game that works and sounds extremely well.
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Prope proves a simple concept can go a very long way, and while the experience won't last forever its a game you'll remember.
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The versatile and responsive controls are the star of the show, giving these simplistic minigames much-needed longevity.
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As far as social Wii games go, Let's Tap is a great addition to the immense stable already available for the console and more than worth a punt. Bold, colourful and smile-inducing, it's a work of unique tapping genius, which is definitely something you don't hear everyday.
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There's not a thing out there like it, the spread of genres it employs complement each other well, and it's the sort of game that could be played anywhere from a children's party to a post-pub gathering.
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Let's Tap is distinguished by adding a set of different and most highly inventive mini-games, operating with a final sprinkling of expression for people who play hardcore in a accessible and simple way.
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Let's Tap is an innovative title with five different game modes. Some of these game modes are really funny, but some are extremely useless. The control system is easy and intuitive. Overall I can recommend the game for multiplayer gaming sessions, because it's an absolute party game.
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A real curio, this is a smart, original title that isn't quite as enjoyable as it wants to be. [July 2009, p.84]
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Although the game is not so juicy after having played all the games for some time, and it doesn't include online multiplayer, the game offers a gameplay concepts which is different to anything seen before.
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Prope risked big by using the Wii remote in a different way, and it seems to have paid off quite well. The tap controls, in most cases, seem more reliable than the waggle-fests that often pop up on the system, and the games themselves are extremely addictive. Seriously, check it out.
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There's nothing groundbreaking or original here -- just something fun and different. I was looking for something a bit more crazy and off-the-wall in Let's Tap, though. Here's hoping they take the control scheme and do something a bit more edgy with it in the future.
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Let's Tap is a package of demos using the Wii Remote in an interesting way. Although it doesn't work perfectly some times, it's good for the ones who like to gather the most number of people around their Wii - and make all of the enjoy it.
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Nintendo GamerImmensely charming for what it is. [Mar 2009, p.61]
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At the very least, the game's main theme is one of the most catchy heard in years, that has to be worth a few plaudits. [JPN Import]
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Nintendo PowerIt works shockingly well. [July 2009, p.85]
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This party game is a bit light on content, but its bizarre controls and unusual selection of games make it fun to play with friends.
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It's a surprisingly competent package.
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Let's Tap is fresh, innovative and entertaining, but it offers four minigames only: one is funny and looks good, the other three fail to deliver the same quality. If you're looking for something "different", give it a try but don't expect too much.
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In general, the visual style of each game is trippy and enthralling, and while the extremely awesome title song doesn't pop up that often, the music is still great.
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A fun multiplayer-game that's easy to get control of, but the fun only lasts for a short time.
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Although Let's Tap has some really great ideas, my main problem with this title is that there just isn't enough to it. Unfortunately, with just four games and a visualizer, the game feels more like a tech or gameplay demo rather than a full-fledged game.
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All in all, Let's Tap is surprisingly fun and is as unique as can be on one of the most unique consoles out there.
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Let's Tap is one of those games that had the potential for greatness but ultimately couldn't achieve anything above a Wii remote feature we didn't know existed.
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The control system works well, it's funny and original, but 5 minigames are a poor offer.
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games(TM)We'd happily take this over anything Sonic Team has produced in the last eight years, but we can't help wishing that Let's Tap had a little more longevity. [Mar 2009, p.111]
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Yuji Naka's latest work is a very strange one, probably one of the most original productions that we've seen on the Nintendo Wii platform. It's a funny proposal but still it's not as convincing as we'd like it to be. The box system is not the best choice in order to make players have a good time, but it's inevitable to understand that the style of this game's original as it can.
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If you're after a quirky multiplayer game that won't break the bank, then it's probably worth a shot, but if you generally play alone or want more substance from your games you'll likely feel a bit short changed.
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Five fun, but paper thin, premises connected by perhaps the world's only no-button control system.
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Let's Tap doesn't offer a deep experience, but is still fun to play. It's an original and functional little game to play with your friends every now and then.
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Its five minigames are designed to be played in short and spontaneous times, with family and friends. This is a great alternative to the typical board games on a Sunday evening.
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Seemingly because of the simple interface, however, none of the individual minigames held my attention for more than 30 minutes.
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Originality doesn't always have to be good. Let's Tap is a cool concept that is unfortunately only used in a bunch of sub par minigames of which there are way too little. The originality and the slick presentation en the very catchy theme song pull this game just above mediocrity.
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Let's Tap is pretty entertaining. It will go into rotation at get-togethers, just not set to Visualizer. It'll sit, unused on the shelf in the meantime, however, because a little game I like to call Let's Dust is more fun than Let's Tap if one has to play alone.
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Let's Tap brings you a new control method. Unfortunately the controls don't always work great, which is mostly caused by the enthusiasm of the user. The music stays pretty much the same throughout the whole game and the graphics are pretty boring. If you're looking for a game to keep your little brother or sister happy, then maybe Let's Tap is the right choice for you.
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Let's TAP is an interesting experiment that doesn't quite hold up in the long run. It's worth trying out for novelty's sake, but the short list of games and unreliable controls leave it feeling like an overly expensive tech demo.
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I simply can't imagine anyone trying this [game] for more than five minutes unless they were on illicit drugs. [July 2009, p.86]
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A kooky idea on paper with diminishing returns in reality.
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It might be fun with friends, but Let's Tap doesn't have enough meat on its bones to justify its price.
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Let's Tap!, with its bright, accessible aesthetic and peppy, J-pop soundtrack, has a lot of potential. Unfortunately, I can only evaluate the game as it exists, and Let's Tap! has a few shortcomings too many to wholeheartedly recommend.
Awards & Rankings
76
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98
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#98 Most Discussed Wii Game of 2009
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User score distribution:
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Positive: 5 out of 15
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Mixed: 8 out of 15
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Negative: 2 out of 15
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Jun 19, 2020This thing was my childhood. I remember 100 percenting this game when I was 9, friggin rad.
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Aug 1, 2022
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Nov 23, 2020