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6.7

Mixed or average reviews- based on 645 Ratings

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  1. Jan 27, 2011
    8
    There have been so many mixed reviews of this game by critics fans and new players of this series that I had no idea what I would think of this game and now that I've played it I know my place and maybe can help others predict theirs based off of it. Enjoyment of this game depends on a couple of factors. For one YES, the story is garbage and the naration terrible, now here's the importantThere have been so many mixed reviews of this game by critics fans and new players of this series that I had no idea what I would think of this game and now that I've played it I know my place and maybe can help others predict theirs based off of it. Enjoyment of this game depends on a couple of factors. For one YES, the story is garbage and the naration terrible, now here's the important factor, this series hardly had a story to begin with, so as a fan are you able to ignor it? Iwas and if you take out the story factors such as samus being "authorized to power up" it's really no different than finding the powerups as you go along just like any other metroid game, in fact in some instances being unable to hit an enemy that you are locked in a room with and then suddenly being given a new beam mid fight that demolishes it with little to no effort is quite gratifying, that is why I look at it as a fan. If you are a fan of the classic metroid games on NES-GBA than you will probably like this game if you can get over the story. Otherwise you may fall in the other crowd if you're looking for a solid follow up to the more recent Prime series. Expand
  2. Sep 6, 2010
    3
    Unwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was everUnwanted cutscenes, linearity, infantile dialogue, and finishing moves: just what the hallowed, (heretofore) unique, and highly successful Metroid franchise needed. If Team Ninja is hired on for another installment, I'm sure they'll also find a way to include an annoying pixie that follows you around and interrupts you every 2 or 3 minutes. Thankfully I can just forget this thing was ever made and replay the other games of the series, which are all better than this by a longshot. Expand
  3. Aug 31, 2010
    10
    I'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got the hang of them I thought that they really made sense. The game itself runs great the graphics are good for the wii and when I say that I mean really good! I was blown away at how good the game looked. I've been a fan ever sense super metroid and feel thisI'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got the hang of them I thought that they really made sense. The game itself runs great the graphics are good for the wii and when I say that I mean really good! I was blown away at how good the game looked. I've been a fan ever sense super metroid and feel this was a great sequel to it with great new up to date features like 3rd person and first person with similar features from super metroid like all of the awesome beams n suits and new features that make it much better like dodging attacks and combat moves. I would recommend this game to all metroid and adventure fans. 10/10 by far Expand
  4. Sep 2, 2010
    10
    I wanted to start off saying, just as many others have said, to ignore many of the low scores. I've read most of the publication reviews and have to say that most of the negative ones get hung up on minor issues that for some reason they can't get over.

    Simply put, this game is what next generation platformers should be. The controls are great and the mix between third-person and
    I wanted to start off saying, just as many others have said, to ignore many of the low scores. I've read most of the publication reviews and have to say that most of the negative ones get hung up on minor issues that for some reason they can't get over.

    Simply put, this game is what next generation platformers should be. The controls are great and the mix between third-person and first-person views makes for very dynamic battles. If your Wii Remote is setup properly with the sensor bar then you will have little issue switching between the two views in the middle of battle. Also, several others who gave the game negative reviews griped about how you can't dodge while in first-person view and that simply isn't true. You can dodge using the sensemove in first-person view and it tells how in the manual.

    The gameplay is fantastic. It is such a fresh and original game style that is so much fun to play. Boss battles are epic and very cinematic. I am not a big fan of CG cinematic sequences as they tend to breakup gameplay and kill immersion. I am usually more in favor of ingame scripted movies (ala, Dragon Age/Mass Effect style). But the way that they blended the CG sequences with the in game graphics is beautiful and very well done and sometimes it happens so smoothly that you don't even take notice of it.

    The graphics are top notch and goes to show you that with good visual and artistic design, you can overcome hardware limitations and produce a visually stunning game.
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  5. Sep 1, 2010
    9
    Ok lets get a few things straight: Is Other M perfect? No. Is it a great game well worth your money? resounding yes!!!! This is by far one of my favorite games this year along with Bayonetta. Its a fantastic action game with a pretty descent story that I found myself intrigued by. All the people that are hating on this game are probably the same people who hated on Ninja Gaiden for beingOk lets get a few things straight: Is Other M perfect? No. Is it a great game well worth your money? resounding yes!!!! This is by far one of my favorite games this year along with Bayonetta. Its a fantastic action game with a pretty descent story that I found myself intrigued by. All the people that are hating on this game are probably the same people who hated on Ninja Gaiden for being to hard. Im actually sick by some of the reviews of this game. "I hate the first person missiles" boo hoo. You know why you hate it because you suck at video games! I never once fought or fussed with the controls in this game. They responded superbly. Also, and before I say this let me say something first, the prime games have there place, but lets think about something. Did Prime, although a fun and very good game, did it ever actually feel like your were playing a metroid game? Here is why I say this. Think back to the 2D metroid games. Super Metroid for instance. Samus is quick and very agile. Now think back to prime its completely fist person she never flips, wall jumps, never really runs for that matter, she kind of controlled like a tank. Im not saying the controls were bad, but just think about what im saying for a minute. Other M on the other hand samus is in a 3D world and is fast, nimble and has all of her tricks and moves ready to go. So think about what im saying for a minute before you go and judge so harshly on Other M by saying oh this isnt metroid this isnt Samus, this isnt anything like Prime boo hoo. Well exactly this isnt Prime. This is Metroid, this is Samus, this is awesome!!!!!! Expand
  6. Sep 1, 2010
    10
    As both a Metroid fan and a long time gamer I cannot begin to express how excellent this game is. Gorgeous graphics, compelling and well told story full of twists, Excellent exploration of Samus as a woman and a character and most importantly, fantastic Metroid gameplay with an ultra slick new presentation. An absolute must buy. It has to be seen to be believed.
  7. Sep 1, 2010
    6
    What is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to be confusing, especially since Retro Studios made some of the best titles on the entire Gamecube. I was sure not to get worked up over Other M and I can safely say that it's a good thing I stayed pessimistic.

    Team Ninja thought that for some reason,
    What is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to be confusing, especially since Retro Studios made some of the best titles on the entire Gamecube. I was sure not to get worked up over Other M and I can safely say that it's a good thing I stayed pessimistic.

    Team Ninja thought that for some reason, Other M should include a heavy story in it. Past Metroid games had very little story, just enough for you to know why you're there, and what story was there was delivered through a "Fallout 3" type of examination of logs and stuff. Now it's just spoon-fed to the audience in massive and frequent cutscenes that make it feel like a crappy anime (again, this is Team Ninja).

    As for the gameplay, it feels awkward to hold the controller sideways like I'm playing a Mario game again. Num chuck worked for Prime, and it sounded pretty applicable here. As for the actual game, you go around shooting stuff that tries to kill you. Unfortunately there's an auto-targeting system here that tends to suck in every game. It thinks I want to shoot a tiny mouse over the purple tentacle monster that just knocked off 1/4 of my health. There's still the ability to look around in first-person mode for precision shooting, but I guess that deactivates the bottom half of the power suit because you can't move when looking through this.

    Still, after all the crap I had to say, it's still at the very least playable, and that's not something a whole lot of games can do. Yeah, the story sucks and gameplay could've been better, but I still had some sort of urge to find out what I get to shoot next. In the end, Other M is okay, but it could've been brilliant. Can you hear me, Nintendo? Bring back Retro Studios and let Team Ninja go back to their cruddy Japanese games.
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  8. Sep 2, 2010
    4
    I like the third person element of the game and it works pretty well for the series, but the game has some fatal flaws. These flaws easily make this the worst of the Metroid series... but to be fair I've really enjoyed all of the games. Your hand is held for most of the game, except during the times when it's needed. The typical boss fight requires that you fail until you figure out theI like the third person element of the game and it works pretty well for the series, but the game has some fatal flaws. These flaws easily make this the worst of the Metroid series... but to be fair I've really enjoyed all of the games. Your hand is held for most of the game, except during the times when it's needed. The typical boss fight requires that you fail until you figure out the proper approach, and then it's just a tedious fight. Probably the most annoying feature is the first person element. Frequently you switch to first person to shoot something, or worse, you go to first person so you can scan an area for some little clue. Since you don't have any choice they might as well do it for you. Same goes for the parts of the game where you are forced to walk: Why not just automate things?

    Well, now for some of the good parts... I actually find the story to be decent and I don't mind having to wait for equipment to be "authorized" for use. I mean, it makes more sense than some of the other games where you lose your powers because of some event. Sometimes though, this aspect can be annoying, but it's primarily a flaw in level design rather than the overall game design. Frequently you follow the arrow to your destination to find that you don't have what you need, so you backtrack and then you get the authorization... and of course your make your way back to that same spot to use your new tools.
    On the topic of story... Samus is given personality and it's different from the whole "lone wolf" that we've been led to believe. They've attempted to give Samus this sort of "motherly" personality. Which isn't so bad I guess, but it feels so different.

    TLDR: The mechanics are all there, but the game just has some design flaws. I hope that Team Ninja continues to do Metroid games, but I hope they rethink some things.
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  9. Fix
    Sep 1, 2010
    2
    First, let me start off by saying that Metroid is my favorite video game franchise of all time. I own every one of them except for "M.P. Hunters" and "M.P. Pinball" on the DS and I have high standards when new ones come out. I took 3 days of military leave when the first "Metroid Prime" was released on Gamecube. I own a Wii strictly for Metroid, Mario, and Zelda. I am also a big fan ofFirst, let me start off by saying that Metroid is my favorite video game franchise of all time. I own every one of them except for "M.P. Hunters" and "M.P. Pinball" on the DS and I have high standards when new ones come out. I took 3 days of military leave when the first "Metroid Prime" was released on Gamecube. I own a Wii strictly for Metroid, Mario, and Zelda. I am also a big fan of Team Ninja's "Dead or Alive" franchise (minus DOAX.) I had minor issues with the difficulty of the most recent Ninja Gaiden games, which I consider to be some of the hardest newer games out there; so hard that it was almost comical at times. Overall they were still decent games.
    I'm just going to admit right now. My main problem with "Other M" is something that Team Ninja has nothing to do with. It's the Nintendo Wii controls. I could go on and on about how I despise the whole idea of the Wii controller, but that's not what this review is about. I still continue to deal with it in games like Metroid Prime 3, Twilight Princess, and Mario Galaxy, but this time it's just too much. To keep it short, I absolutely hate everything about Nintendo's motion, kinetic, aim-at-the-screen concept. If you do too, don't even bother buying this. Every time you need to go into FPS mode by aiming the controller at the screen (which you will during every boss fight), you're stuck. You can't move, you can't dodge anything, and you have to figure out where exactly your cursor is on the screen. It's usually off the screen so that's even more time you're stuck aiming and not moving. Then you have to hold the cursor over a target circle for a second or two until you lock-on in order to even use your missiles. If you don't lock on, it just shoots your normal beam instead of a missile. This appears to be the biggest challenge of the game; aiming and getting a missile off before you get hit with the next attack. For something so gimmicky and clumsy to be the ultimate objective in every boss fight is just unacceptable.
    I'm sure you've already read this in other reviews, but it's so ridiculous it needs to be mentioned. You possess all of your abilites throughout the entire game, but you can't use them until some guy authorizes it. It's no longer a physical item that you are searching for. It's really just a bunch of invisbile checkpoints. Just a couple examples... 1. You're trapped in a room full of enemies with sealed doors. You've died maybe 2 or 3 times in this room trying to figure out how you're supposed to defeat these enemies because your weapon takes literally 15-20 fully charged beams to kill them. After a while you just get swarmed because more and more keep spawning. Then at some random point in time, you get a call on your radio saying "Samus, your beam isn't powerful enough to kill these. You're now authorized to use your Ice Beam." 2. You are running through room after room taking heat damage. If you've played Metroid in the past, this usually means you're somewhere you shouldn't be yet. I decided to just go with it because this whole game seems fairly linear. I just dealt with it off and on for a good half hour, maybe longer. The only reason I kept going is because the enemies were fairly easy to kill which is a good sign you're not in an area beyond your capabilities. Finally at some random point this guy authorizes you to use your Varia Suit. The difficulty of this game seems a little over the top. It can get very frustrating at times. Itâ
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  10. Aug 2, 2017
    7
    ¿Recuerdan que no hace poco publique un post que no podĂ­a continuar con el Metroid Other M? Pues lo solucione, y ya termine el juego hasta las 3 de la mañana.

    Other M no es para nada un mal juego, solo es el Metroid que se queda mĂ¡s corto con respecto a los demĂ¡s juegos de la franquicia ( no incluyo a los de Gameboy y 3Ds) y con las expectativas que tenia la gente fanĂ¡tica de la saga,
    ¿Recuerdan que no hace poco publique un post que no podĂ­a continuar con el Metroid Other M? Pues lo solucione, y ya termine el juego hasta las 3 de la mañana.

    Other M no es para nada un mal juego, solo es el Metroid que se queda mĂ¡s corto con respecto a los demĂ¡s juegos de la franquicia ( no incluyo a los de Gameboy y 3Ds) y con las expectativas que tenia la gente fanĂ¡tica de la saga, incluyĂ©ndome ( no me di cuenta que la Internet se quejo bastante de esta entrega en su tiempo, dandome cuenta de eso esta semana).

    Lo que mĂ¡s peca Other M esta sencillamente en la historia y narrativa del juego, con una Samus que se comporta como una persona que indaga mucho en sus pensamientos y preocupaciones de adolescente con problemas paternales, cosa que ha muchos fans no les gusto esa actitud que le pusieron a la protagonista, ya que estaban acostumbrados a la Samus callada y badass de los juegos clĂ¡sicos y los de Primera Persona, pero esta Samus no inquieta del todo, ya que el juego solo quiere darte una faceta del personaje, contando su pasado con saber de donde viene ella y mostrar algo humano con el escuadrĂ³n de la FederaciĂ³n Intergalactica, y eso no esta mal, pero cae en que el juego te meta forzadamente en la narrativa con vĂ­deos de exposiciĂ³n y conversaciones muy largas, y momentos en que el juego te obliga a buscar y destruir cosas en primera persona ( tardandome muchas veces en estos modos que te brinda el juego, ya que hay que ser muy preciso en lo que el juego quiere que encuentres).

    Y todos estos errores se pudieron solucionar con solamente diĂ¡logos de los personajes durante la partida sin necesidad de videos ( que va, que incluso Team Ninja tiene en la Galeria de Videos un segmento de la pelĂ­cula completa de todo el juego, recopilando todos los videos del juego en uno solo de 2 horas, cosa que es un descaro). Es mĂ¡s, el juego te deja un hueco argumental grandisimo que se suponĂ­a que era el giro argumental mĂ¡s grande del capitulo, pero nunca te lo mostraron, ya que recuerden que habĂ­a un traidor en el equipo de rescate de la FederaciĂ³n.

    Lo que me quedo motivado de seguir jugandolo fue por su exploraciĂ³n y un poco por su jugabilidad, ya que tenia tiempo sin jugar a un Metroid, aunque no puedas utilizar las habilidades de Samus desde el principio, por una simple excusa que te mete el juego que Adam, el jefe de la misiĂ³n, te diga cuando puedas utilizar tus habilidades cuando el quiera ( como siempre en un Metroid, aunque mĂ¡s adelante, Samus se rebelara y le aparecera otra habilidad mas necesaria que otra, resultando mĂ¡s tonto, por que recuerden, narrativa). Tambien me encantaron el ambiente y grĂ¡ficos que te trae las texturas del juego, causando incluso que tenia que actualizar mi Wii para continuar con el juego, ya que recuerden que habĂ­a una parte que el juego no me dejaba seguir por que se paraba en un video por lo muy avanzado que era para mi consola del 2006. Y claro, la acciĂ³n que algunos momentos del juego, como los dos niveles de contrarreloj, para que no te fueras dentro de la nave que situa la misiĂ³n principal y morir en el intento de la persecusiĂ³n de Samus. Es mĂ¡s, tiene unos puntos extras por ser el Ăºnico Metroid que puedes controlar a Samus sin su traje.

    Metroid Other M es claramente un conflicto de empresas de videojuegos que tenĂ­an muy excelentes ideas, resultando ganador mayormente las partes en 2D de los niveles, pero que en aspectos de historia y narrativa, se ven que fueron escritores y diseñadores de niveles muy novatos, queriendo brindar una historia que atrape al igual que la interacciĂ³n de Biashock o Portal, pero que cae brutalmente.

    Me gusto el juego, pero si se planea un estilo parecido a este en el prĂ³ximo Metroid 4 ( cosa que no creo que hagan), lo hagan mejor y que el juego no exija tanto al jugador en tener todo al 100 %.

    PD: Anthony es mejor personaje de la saga, punto.
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  11. Nov 17, 2020
    8
    Other M is quite the controversial title, and it's very easy to see why. In an attempt to bridge the gap between the classic 2D games and the 3D Prime games, this was Nintendo's result. The game brings a very fresh take on how to control and interact in a third-person, locked-camera setup. You trek through the very detailed and diverse ship the game takes place in, and use first-person toOther M is quite the controversial title, and it's very easy to see why. In an attempt to bridge the gap between the classic 2D games and the 3D Prime games, this was Nintendo's result. The game brings a very fresh take on how to control and interact in a third-person, locked-camera setup. You trek through the very detailed and diverse ship the game takes place in, and use first-person to get new perspectives, and target specific enemies, all which is achieved by a single WiiMote. You tilt the remote sideways for the main third-person action, and then point the remote to take on a first-person view, much like the Primes. It would be difficult for any other company to make this transition responsive and snappy, but Nintendo have once again hit it out of the park. The transition is near instantaneous, and there is never a time when you unintentionally switch views. Very impressive.

    However, as one could imagine, it's quite tricky controlling Samus in a 3D environment with a d-pad. During my play sessions, I'd often have flashbacks of playing the Crash Bandicoot games. It feels similar to that, however having a true d-pad instead of four segmented directional buttons does help. The game leans heavily into the linear side in order to accommodate its more focused narrative. While some might suspect it detracts from the experience, I suggest that it was necessary in order for them to tell the story they were wanting to tell.

    Samus is the most versatile and flexible she has ever been, with top-notch animation that really sells the impact of her heavy-duty Chozo armor. The spectacle comes to a head when fighting bosses, of which this game absolutely excells at. Each boss makes great use of changing perspectives, Samus new and handy dodge mechanic, and the combination of all of her weapons and gadgets. There is not a single boss fight in this game that feels wasted.

    Music, while most just providing atmosphere, is very effective. It establishes this sense of dread and eeriness, and it sends chills down my spine when in combination with the visuals.

    The story gives an in-depth look at Samus Aran's psyche. What makes such an awesome, powerful, galaxy-saving bounty hunter tick? Throughout the game's narrative, we get glimpses of Samus' past. What she was like even before she was a freelance bounty hunter. I was continually invested in learning more about Samus, in part due to Jessica Erin Martin's performance. She had a tough task voicing Samus' more reserved thoughts while also driving the emotion behind certain scenes. Samus harldy ever speaks to other characters, but when she does, Jessica's range truly shines.

    The story takes some very big risks at the tail-end of the narrative. While I cannot say I thought the risks paid off, I was invested in Samus' character enough to still enjoy it.

    While I do not think absolutely everyone will enjoy this outing in the Metroid series, I can say with confidence that it absolutely exudes that Nintendo polish throughout the entire playtime. If you don't mind venturing down this more experimental path in the Metroid series, you might find yourself pleasantly surprised, as I was.
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  12. Oct 26, 2020
    8
    The game it's flaws, most of them relating to the story, but the gameplay itself; the controls, the graphics, the combat, is a lot of fun and feels really good.
  13. May 22, 2020
    8
    People have thrown a lot of garbage into the game for not being the "Same".

    Points: + Good gameplay -Bad control + a pretty good story but with serious clear problems in the focus of the protagonist -Some scenes that do not match the personality -Many scenes out of date with respect to the protagonist + The protagonist is not stupid. + Pretty good music + Quite interesting
    People have thrown a lot of garbage into the game for not being the "Same".

    Points:
    + Good gameplay
    -Bad control
    + a pretty good story but with serious clear problems in the focus of the protagonist
    -Some scenes that do not match the personality
    -Many scenes out of date with respect to the protagonist
    + The protagonist is not stupid.
    + Pretty good music
    + Quite interesting collectibles
    + a huge map that you could explore as long as you do it at the right time.
    - + The video game is linear, this can be a negative point and a good point for some although an emphasis on history.
    + Certain interesting plot twists
    + Fanservice, although it is branded too bad a game, the game tries to fill all kinds of fanservice for the biggest fans of the franchise, from fighting with bosses that you would not expect to certain small references only captivable for those who more have entered this franchise.

    In conclusion, a good and enjoyable game, it has notable errors but it complies.
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  14. Dec 17, 2022
    4
    The story and especially the voice acting is so bad, that at times it can be funny. Everyone sounds like they were reading the script at 3 am for the first time while trying to not wake up anyone. The plot sounds interesting, but the way it's told is atrocious. The game doesn't understand "show, don't tell". Instead, the game feels the need to overexplain things through Samus' innerThe story and especially the voice acting is so bad, that at times it can be funny. Everyone sounds like they were reading the script at 3 am for the first time while trying to not wake up anyone. The plot sounds interesting, but the way it's told is atrocious. The game doesn't understand "show, don't tell". Instead, the game feels the need to overexplain things through Samus' inner monologue. Furthermore, the character of Samus in this game does not match at all with her character from the other games. This character could have maybe worked better as an origin story, but this game is supposed to take place close to the end of the timeline.

    On the other hand, the gameplay is at least not that bad. The game is incredibly linear, even when compared to more linear Metroid games, the camera is locked, and the controls are extremely clunky and were probably made by the same people who made the n64 controller. Despite that, there were moments when I thought the game was entertaining, particularly with some boss fights, although I would rather have the gameplay of any other mainline Metroid/Metroid prime game. Furthermore, the game didn't have any major bugs, and the visuals of the prerendered cutscenes looked good.
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  15. Dec 18, 2012
    6
    Short review: Metroid Other M is good for a rental or if you can score it for under 10$. It's short, linear, but can be quite fun if you could only skip the cutscenes.

    Longer review Story: I keep wanting video game stories to really engross me, but usually I have low standards. If I'm interested enough to find out what happens next, we're good. Bonus points for good characters and
    Short review: Metroid Other M is good for a rental or if you can score it for under 10$. It's short, linear, but can be quite fun if you could only skip the cutscenes.

    Longer review

    Story: I keep wanting video game stories to really engross me, but usually I have low standards. If I'm interested enough to find out what happens next, we're good. Bonus points for good characters and a fun arc. Other M is offensively stupid in this aspect. I honestly feel a twinge of envy reading any review that praises the story or characters in this game. Clearly these people have an entire unexplored world of fantastic stories that to experience. What is "meh" level to the average person will be fantastic to them...they are strangely fortunate. It would not be so bad, if only the cutscenes are skippable...and they aren't...I've tried every button on the wiimote. I have difficulty putting into words why it's so terrible, however. I guess it must be that you have a story here that shoehorns in themes under the mistaken impression that, so long as a thematic element is present, it is well executed. There are themes of motherhood, female vulnerability, etc. that are indeed present, but the thick dialog and awful execution makes Samus end up looking like a wuss as well as a colossal moron.

    Gameplay: The game is easy...and very very short. You'll most likely be fighting the controls with more furor than the enemies. Pointing at the screen will freeze you into place for an fps mode, and so the response lag will make for mouth frothing frustration as you point at the screen to aim your missiles without the ability to dodge. Otherwise, the gameplay is pretty okay...and I would be willing to forgive the abortion of a story (not to mention the clearly skewed view of women Team Ninja seems to have) if I could skip the cutscenes. Gameplay is 7 hours to finish...longer to get all the stuff. I did end up with 70% of the pickups with only 7 hours played, though, and the game is easy besides. The lack of buttons makes the game straightforward and simple, which I guess is okay.

    The question of Samus: The words "Strong female protagonist" tend to annoy a lot of people. I guess it must be the lack of female developpers in the gaming industry. Could also be that any such character usually comes out trying so hard in a medium plagued with bad writing that it can be a bit off-putting. Samus had managed to avoid this problem in the most egalitarian (if not exactly eloquent) of ways: I'm a woman...that's about it. There was nothing strictly "female" or "male". Her sex was completely irrelevant, and she had no real personality to speak of anyway. That being said, we don't live in a 100% egalitarian society, and so there is a need for actual female characters with depth to fill the complete lack thereof in the entertainment industry in general. All this being said, Other M's Samus is not a good character for the feminist cause, anyway. Stupid, childish (not to mention freezing with fear in front of a monster who she kills on a regular basis), unsure, and constantly waiting on a the permission of a man for action (unintentional on the part of the developers I'm sure, but one can't help but notice...). Throw in the very, very bad writing, and you get a mess.
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  16. Feb 9, 2013
    6
    By far the worst metroid game a a huge mis-step by Nintendo. The game has way too much focus on it's boring and ridiculous story, the characters including Samus are boring as all hell and I couldn't care less about any of them. The gameplay is decent for the most part, but the controls ruin the experience and make enemy encounters a chore. D-pad controls just don't work for this game. TheBy far the worst metroid game a a huge mis-step by Nintendo. The game has way too much focus on it's boring and ridiculous story, the characters including Samus are boring as all hell and I couldn't care less about any of them. The gameplay is decent for the most part, but the controls ruin the experience and make enemy encounters a chore. D-pad controls just don't work for this game. The game looks pretty good for a Wii title and the animation on Samus is better than ever but the boss battles and enemies aren't memorable when compared to previous games in the series. There are also infuriating 'scanning' segments and the plot has so many dumb moments it's ridiculous. I enjoyed some of other m through the frustration but I felt like I was playing a rip-off metroid rather than a real one the entire time. Expand
  17. Jun 24, 2013
    7
    Forget the story. Forget the voice acting, the drama, and the weakness of Samus. Forget it all, and what's left is a great game full of tight action and crazy boss battles.

    However, the issue here is that it isn't easy to ignore the game's numerous short comings. For one thing, the voice acting is just bad. I know that Samus looks like a robot, but she shouldn't have to sound like a
    Forget the story. Forget the voice acting, the drama, and the weakness of Samus. Forget it all, and what's left is a great game full of tight action and crazy boss battles.

    However, the issue here is that it isn't easy to ignore the game's numerous short comings. For one thing, the voice acting is just bad. I know that Samus looks like a robot, but she shouldn't have to sound like a robot too. Samus is so monotone that it makes her constant inner monologue even worse to listen to.

    The biggest issue I have with this game is that it is in no way a Metroid game. Other than the characters, it bears no resemblance. The whole point of Metroid games were to abandon a player on an Alien world, having to figure things out and piece the story together yourself. In Metroid Prime, you accomplished this by scanning your environment for story based clues such as lore. In Metroid: Other M, this aspect is nonexistent. The game doesn't let you figure things out yourself. Rather, it has Samus tell you exactly what's happening at every moment in her monotone voice.
    The game is full of other issues, such as the fact that there is literally no music except for during boss battles. That just plain sucks. I love Metroid music, and this game had close to none of it.

    The gameplay, however, is excellent. It's a mix of fast paced actions with a 3D twist, building upon the great foundation of Super Metroid's gameplay. The graphics, too, are great.

    If you can look passed the game's cruel departure from Metroid norms, what's left is a great action game. However, as far as Metroid games come, it disappoints.
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  18. Apr 29, 2013
    5
    This is definitely an example of Nintendo and Team Ninja pooping on a classic and well-loved franchise. I don't really feel like completely rehashing what the professionals and amateurs have already complained about: yes, they turned our beloved Samus, the first "strong" female lead character in a video game, into a whiny. weak-willed princess. Yes, the gameplay was left something to beThis is definitely an example of Nintendo and Team Ninja pooping on a classic and well-loved franchise. I don't really feel like completely rehashing what the professionals and amateurs have already complained about: yes, they turned our beloved Samus, the first "strong" female lead character in a video game, into a whiny. weak-willed princess. Yes, the gameplay was left something to be desired. But at its core, the components of a Metroid game were there. It wasn't the worst game I ever played, and let's be honest there's not a whole lot of truly A-list titles on the Wii.

    Is it worth playing? Absolutely. Will you be disappointed? If you're a real Metroid fan, probably. Should you pay retail for it? No way.
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  19. May 31, 2013
    6
    Don't get me wrong, the gameplay is different from the Prime series so they aren't just rehashing the series and the gameplay is really fun, but my biggest problem with this is how they ruined Samus. I've always viewed Samus as a silent protagonist who never speaks, but it shows how committed to the job she is and her character was revealed through her movements and the way she reacts toDon't get me wrong, the gameplay is different from the Prime series so they aren't just rehashing the series and the gameplay is really fun, but my biggest problem with this is how they ruined Samus. I've always viewed Samus as a silent protagonist who never speaks, but it shows how committed to the job she is and her character was revealed through her movements and the way she reacts to certain things. With this voice actor, she sounds like a damning cheer leader in Samus's armor. It drives me crazy to hear her talk and how she's emotionally scarred from seeing Ridley come back from the dead more often than Krillin is just stupid. This is not a bad game by any means, but how they handled the characters just pisses me off. If you can ignore it and enjoy it for its gameplay, then this is for you. Otherwise, don't bother with it. Expand
  20. Aug 24, 2014
    8
    Metroid: Other M is a flawed game that delivers in many ways but falters in other aspects.
    The controls and the switching to first and third perspective will take a few seconds to get used to because of how jarring it can be in the beginning but once the player gets a feel for it as understands how the combat flows the experience becomes very fluid. Dodging works well and is quite
    Metroid: Other M is a flawed game that delivers in many ways but falters in other aspects.
    The controls and the switching to first and third perspective will take a few seconds to get used to because of how jarring it can be in the beginning but once the player gets a feel for it as understands how the combat flows the experience becomes very fluid. Dodging works well and is quite forgiving to allow for some leeway if the player is charged during first person mood to compensate for the loss in motion. The auto-targeting allows for third person to be painless and a cinematic with flashy finishers.

    Story wise the game attempts to create a bridge in the Metroid timeline and also tries to create a definitive character for Samus Aran. The writer's success depends on how willing the player is in accepting certain changes presented as fact within Metroid: Other M. For some long-time fans, it might seem jarring and undesirable change. But to some fans and newcomers to the series, Metroid: Other M's motion towards creating a specific characterization for Samus allows for new ideas to be brought into the series and acts as a nice jumping point.

    Other M has plenty of rough edges but on its own merits, this game is fun and an interesting look on a normally blank protagonist.
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  21. Jan 4, 2014
    3
    I was as excited as any other Metroid fan for Other M. The reveal was exciting and I preordered the game as soon as it became available.

    Then... I played it. Long story short, play it for the gameplay. Do NOT play it for the story. That part is awful. More details below. STORY Let me start by saying I had no issue with the idea of Samus speaking. I also was extremely excited to
    I was as excited as any other Metroid fan for Other M. The reveal was exciting and I preordered the game as soon as it became available.

    Then... I played it.

    Long story short, play it for the gameplay. Do NOT play it for the story. That part is awful. More details below.

    STORY
    Let me start by saying I had no issue with the idea of Samus speaking. I also was extremely excited to get to know the woman behind the visor and see a bit more of her emotional side.
    That out of the way, the story is the main reason why I don't like Other M. To avoid spoilers I won't go into details about the exact parts of the story are so bad, but if you want to read, what is in my opinion, the greatest review of Other M's story on the net, then visit:
    http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100&i_id=13373815860I43921400&p=1
    The article explains why the story is written poorly by giving examples of the tropes and story no-nos used and explains how the infamous Ridley scene is damaging to Samus' character in ways you may not have thought of.
    From what I've seen, most people who are fans of the series and enjoy this game's story are defending it because they believe an attack on this game is an attack on the franchise. If this is you, please read the link I posted above.

    GAMEPLAY
    As far as gameplay goes, the third person isn't terrible. The dodge jump move was visually powerful and a nice change to just running around, but it definitely took challenge away from the adventure once you mastered it. The first person sequences were bad. Having to flip between 3rd and 1st person was disorienting and left me scrambling to fire a missile where it needed to go. The search-and-find sequences were particularly awful. They were unnecessary and had you looking for some obscure object in the environment.

    LEVEL DESIGN
    A bit linear compared to the other games in the series, but it's something I was able to take as is.

    MUSIC
    Awful. Uninteresting, unmemorable... Not what I expect out of a Metroid game given that every other title in the series has fan favorites that they enjoy listening to and possibly remixing. There will be no fan remixes of this game.

    GRAPHICS
    Very good. The cutscenes were gorgeous and the in-game engine was visually pretty.
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  22. Nov 25, 2010
    7
    Other M is a fine action game. Unfortunately, gamers expect more from this revered series. The game's biggest flaws lie in its poor characterization of Samus and the inexplicable lack of an option to use the Wii's nunchuk attachment.
  23. Feb 23, 2014
    8
    Why Other M is secretly a good game.

    I fell in love with Metroid and Samus with the original Metroid for the NES and have remained a faithful fan since. I was skeptical when Metroid went FPS with Prime, but when I played it, I thought the perspective was better than the side scroller! Since then, I LOVED FPS Metroid, and played all the Primes religiously, only going back to the
    Why Other M is secretly a good game.

    I fell in love with Metroid and Samus with the original Metroid for the NES and have remained a faithful fan since. I was skeptical when Metroid went FPS with Prime, but when I played it, I thought the perspective was better than the side scroller! Since then, I LOVED FPS Metroid, and played all the Primes religiously, only going back to the sidescrollers for nostalgic reasons. Also, with the exception of Hunters and Corruption, Samus has been pretty much alone. So when Other M reverted back to sidescrolling with FPS elements, also including narration and cutscenes, I was skeptical. This was the moment where Samus will finally reveal her personality, to see what kind of person Samus really was. The results were, to say, disappointing...

    ...to everyone but me, it seems. For one, I LOVED Samus' personality. It showed that while she was strong and confident, she was still a woman. She was powerful, yet feminine, and I liked it. I also feel like the only one who truly understood the relationship between Adam and Samus. Everyone seemed to think she was seeking approval from an authoritative man. Being a military guy myself, I saw it as, while he WAS a father-figure to her, raising her as a child after the Chozo, he was also her commanding officer. When you have an officer who actually cares for their soldiers, you tend to have great respect for them. A truly great leader earns the respect and confidence of their soldiers, so much so that they would do anything for that officer, including taking a bullet. This is how Samus saw Adam; a great leader whom she would do anything for. The defiant act of disagreeing with everything he said was at first an act of defiance when she was young. However, that act because a symbol of their bond as the years went on. To Samus, Adam was a father, a leader, and a friend. So when Adam requested she not use certain aspects of her suit during missions, she begrudgingly agreed. Now, this could have been executed better, and for that, I'm docking points, but it was meant to show their relationship and Samus' immense respect for the man.

    The voice acting was decent. It wasn't fantastic, but it wasn't horrible. The gameplay was also pretty good, though it was a bit stiff. Other than that, it felt like a classic Metroid game.

    While Other M was not Game-of-the-Year worthy, it is still a solid game with a great story and fun gameplay. Definitely worth picking up.
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  24. Jul 7, 2014
    0
    This game falls flat on its face in every aspect: The gameplay is shallow, boring and repetitive. The story completely degrades Samus as a character, contradicts previous games, just DROPS certain plotlines before they're even finished, and for the most part, it's just a rehash of Metroid fusion. The art style is weird and shiny, and does not fit the eerie atmosphere of Metroid. The sameThis game falls flat on its face in every aspect: The gameplay is shallow, boring and repetitive. The story completely degrades Samus as a character, contradicts previous games, just DROPS certain plotlines before they're even finished, and for the most part, it's just a rehash of Metroid fusion. The art style is weird and shiny, and does not fit the eerie atmosphere of Metroid. The same goes for the music, which just consists of cheesy action movie scores and some remixes. ALL the bosses and enemies are recycled, which may wet the pants of some fanboys, but I really couldn't appreciate the lack of creativity. Luckily, according to Nintendo, the next 3D Metroid will be Prime style, so that's a huge bloody relief. I REALLY don't get how ANYONE can like this game, ESPECIALLY not the fans of Super Metroid, since this game takes away any and all exploration in favour of cheesy finishers and constant flashes of Samus' bum. This is not just a bad Metroid game, it's a bad game overall, and I would recommend this game to absolutely nobody. Also, check out TheGamingBrit's review of this game, because he does a way better job at dissecting this pile of feces than I do. Expand
  25. Jul 14, 2013
    3
    First off let me tell you that I am a HUGE HUGE Metroid fan. The metroid franchise means so much to in every way and I have never even come close to love another franchise more. With that said this is possibly the worst metroid game ever created. For all of you who are avid metroid fans this is a mockery of all the games you have previously had the pleasure of playing. With theFirst off let me tell you that I am a HUGE HUGE Metroid fan. The metroid franchise means so much to in every way and I have never even come close to love another franchise more. With that said this is possibly the worst metroid game ever created. For all of you who are avid metroid fans this is a mockery of all the games you have previously had the pleasure of playing. With the introduction of the first person 3D adventure style introduced in metroid prime a lot of fans were enthralled and amazed by the progression of the series from side scrolling to first person. Many after ,metroid prime 3 was finished, wanted a new metroid that goes back to the old formula which, after super metroid and metroid fusion, was a formula that was both perfect and timeless. When I saw this game i was a bit let down because it took what i had become familiar with in prime and what i loved about super metroid and changed the formula. A year after release i got this game and i did not finish it till today. Whats my opinion? THIS IS ON E OF THE WORST GAMES I HAVE EVER PLAYED. The story is so cliche and filled with influences of Japanese mediums. It's gameplay is clunky and wholly inaccurate and insufferable. The animation, while not exactly bad, wasn't the hardcore realistic or menacing style of super metroid, fusion, or prime (half the time I laughed at the stupid faces these creatures made) The games story however was the worst part. Yoshio Sakamoto has been with metroid from the beginning seeing as he is the creator of the game. Sakamoto knows what we liked and what we loved of the previous entries in the world of metroid and instead of giving us a mysterious, strong willed samus, with a badass ethos he gave us a butchery of Italian horror films, with Japanese anime emotion, and a horrific gameplay experience. This review i am writing is so horribly put together but bare with me because i just finished this game and want to cry. It is the worst game ever, it isn't even bad to somebody who isn't a huge fan, but to me a fan who once a month beats his metroid games over and over because he loves them that much, this was just horrible. I hope this man knows what he has done. I hope he knows that he butchered a franchise that never got a score lower then 80 for there games and created a game that deserved a 30. I hope when retro works on the next iteration that he is nowhere to be found except in the credits for a thank you A thank you for staying the away from the game. Expand
  26. Jan 30, 2011
    8
    The third person controls are well done, it lets you just go out guns blazing without worrying too much about aiming, it feels natural. Some of the controls however, (such as the observation view) are not all too responsive, and when you sometimes have to use it during combat, issues may occur. The story feels regurgitated, consumed, then regurgitated yet again. If I hear the wordThe third person controls are well done, it lets you just go out guns blazing without worrying too much about aiming, it feels natural. Some of the controls however, (such as the observation view) are not all too responsive, and when you sometimes have to use it during combat, issues may occur. The story feels regurgitated, consumed, then regurgitated yet again. If I hear the word "baby" one more time in this game, I swear I will chuck my remote out the window. The quality of the graphics are excellent, especially the cutscenes, and thanks to the Wii, won't get to see quality better than 480p. Other M is really a good game, its worth your attention if you are a fan of Metroid or not, despite its flaws. I think I'll go back to playing the game the second I find my Wiimote in the snow. Expand
  27. Nov 21, 2013
    3
    This game is abysmal. Literally the worst story of any video game I've ever played, almost no music, and absolutely horrid gameplay all combine to make a giant turd of a game. Avoid avoid avoid. Horrible.
  28. Feb 3, 2014
    0
    The worst Nintendo game I have ever purchased. This is an absolute stain on the Metroid franchise. In fact, I'd rather Nintendo just retire Samus than try again if THIS abomination is their idea of a Metroid game.

    There is no sense of exploration, no sense of being alone versus the environment, no satisfaction of finding upgrades. All that remains is bad cutscenes that make Samus out to
    The worst Nintendo game I have ever purchased. This is an absolute stain on the Metroid franchise. In fact, I'd rather Nintendo just retire Samus than try again if THIS abomination is their idea of a Metroid game.

    There is no sense of exploration, no sense of being alone versus the environment, no satisfaction of finding upgrades. All that remains is bad cutscenes that make Samus out to be an emotional teenager.
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  29. Feb 10, 2015
    0
    Turning the main character from a bounty hunter badass to whatever that was deserves a 0/10 worst metroid game so far.

    Seems I have to make this 500 characters long...... sure thing. Don't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this
    Turning the main character from a bounty hunter badass to whatever that was deserves a 0/10 worst metroid game so far.

    Seems I have to make this 500 characters long...... sure thing.

    Don't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this gameDon't Support this game
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  30. Jul 17, 2013
    4
    This review contains spoilers, click expand to view. Before I get into the enormous can of worms that is this game's issues, let me talk about the positive aspects. The graphics generally look nice, a lot better than most Wii titles, and the action is suitably bombastic when intended. The finisher moves you get are satisfying as well as very cool and flashy.

    Unfortunately, that's all I can say in this game's favor. While it is true that when the action is happening it's generally fun to watch, it's not very fun to play thanks to a frightening lack of variety in terms of both enemies and what Samus herself is able to do, and the fact that you have a dodge-roll technique called the "Sensemove" which utterly breaks the combat. It gives you a ludicrous amount of invincibility frames, nothing works against it, and if you're charging your beam while you do it it completely fills the charge. Beyond that, lulls in the action, rather than serving pacing like they would in a game such as Devil May Cry or Half-Life, instead just feel boring. Often they simply have you running from place to place, and when they don't feel that's putting you to sleep enough they go to an over-the-shoulder view and make you walk slowly with incredibly unintuitive controls. Even less intuitive than the rest of the game, which is pretty unintuitive, as the rest of the game asks you to navigate three dimensional environments at high speeds with a d-pad, relying on finnicky auto-aim to in order to hit enemies. The over-the-shoulder segments aren't even the worst flow-killer though. At times the game forces you into first-person mode and makes you look for a piece of scenery to scan in order to advance the plot. This was a good idea when Arkham Asylum did it because Batman is after all the world's greatest detective, and because that game handled it well, making it clear what you're looking for and still allowing you to move around the area. In Other M you are forced to remain still, searching for what is often a small innocuous-looking piece of scenery at best. Worse examples include scanning for the exit in the chamber where you fight Ridley, which is such a dark area when you're scanning it that you can barely see the exit, and finding Madeline standing in a window, so far away and with so much glare coming off said window that I, an avid gamer with 20/20 vision, was simply not able to see her. I went back and played the segment again, knowing where she was, and still couldn't to see her. Coming back to Ridley, this is kind of a sticking point: Samus should not have freaked out when she saw Ridley. I'm not saying they've tainted her badass persona or anything, and had it been handled differently I would have loved it. But there's no excuse for her to panic upon seeing the enemy that she has been established to have defeated around six times by this point according to series canon (yes, the adjusted canon that came with dropping the Prime games.) Beyond that, the way they brought Ridley in just didn't help the story at all. Apparently the Federation cloned him, as well as most of the other monsters in the game, despite the fact that they've watched the Space Pirates royally screw themselves by doing that many times in the past. Of course, the reason for this is that Nintendo and Team Ninja wanted to cram as many references to older games in as possible, hence the inclusion of the Metroid Queen, Nightmare, Phantoom, et cetera. It feels very much like fan pandering, as if the game is afraid to have its own identity and instead wants to cash in on nostalgia, which makes its decision to completely kick Metroidvania-style exploration in the head even stranger, and that was already a baffling choice considering that the Metroid series contributed the first half of the genre's name. Of course, you do still gain abilities over time, you just don't explore and look for them. Instead you have most of them from the start, but you're not allowed to use them until Adam Malkovich allows you to, in the poorest excuse for ability loss this series has ever had, which is saying something considering that even some of the best games in the series have had pretty weak excuses. This leads to a downright painful situation in which you move through the lava world, which does continuous damage due to the hot atmosphere, without protection because Malkovich didn't authorize it. Speaking of Malkovich, his death was incredibly flimsy. He locks himself in a section of the ship and jettisons it, blowing it up, because apparently nobody thought maybe you should make the function accessible from another part of the ship. There's also a baffling moment when you need to use power bombs to kill the Metroid Queen, but the game never says or even implies that you can use them. The final boss, right afterward, is even worse, as you don't even get to fight it. Instead you just lock onto it, and a cutscene activates. Tres anticlimactic. Overall the game was lazy and sloppy, and not worth playing. It's a disgrace to the series.
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  31. Aug 1, 2013
    1
    Combat is shallow, "cinematic" scenes of just holding forward on the control stick kill the pacing, controls are awkward thanks to the exclusion of the nunchuck, level design is linear, the cutscenes are unskippable first playthrough, dialogue is painfully bad... I'm really not sure what there is to like about this game. I suppose you might like it if you don't enjoy Metroid games, becauseCombat is shallow, "cinematic" scenes of just holding forward on the control stick kill the pacing, controls are awkward thanks to the exclusion of the nunchuck, level design is linear, the cutscenes are unskippable first playthrough, dialogue is painfully bad... I'm really not sure what there is to like about this game. I suppose you might like it if you don't enjoy Metroid games, because it's a terrible Metroid game, and I supposed you might like it if you don't enjoy action games, because it's a terrible action game.

    I'm just disappointed a game like this came from the director who brought us Super Metroid. Super Metroid was fantastic because it didn't boss you around or hold your hand or shove fifteen minute long cutscenes in your face. You just had a big world and were free to explore it to find fun new powerups and boss fights. Where did that same sense of discovery go? There aren't any new interesting power-ups or bosses in Other M; it's just content to reuse series staples as if that gives it more nerd cred or something. It's not like there is much exploration either; level design is linear and many times doors will lock behind you to stop you from backtracking with new power-ups.

    Even without comparing it to other Metroid games, Other M still fails. Its combat is laughably shallow. In 3rd person view, you just charge and shoot. Aiming is automatic. Whenever you see an attack, you mash the D-pad so Samus can do her invincible dodge move. It doesn't matter which direction you dodge, you're invincible for the whole animation. Sometimes, the game will have you move to first-person to shoot powerful missiles, but the controls are clunky and you're unable to move, making first-person aiming a chore. Then there are the quick-time events. It seems like every awful action game these days has them, and Other M's are pretty bad. They're incredibly showy execution scenes, but they make the player feel inadequate. It's not the player doing these actions; all the player is doing is pressing the D-pad once. There is about as much connection between the player's controls and the actions on screen as there are watching a Transformers movie. About the only neat thing in combat is the overblast, an attack you can use on some enemies by jumping on them with a charged shot. It feels much more natural and I'd like to see it return in future Metroid games.

    So many games this past generation have lost their expansive worlds, forcing you down hallways from cinematic set piece to cut scene to cinematic set piece. They have lost their interesting and unique gameplay, becoming a homogenous mass of quick-time events and auto-aim. They feel more like amusement park rides than games; you're not there to play, you're there to watch. Other M is not some ambitious, misunderstood work of fiction; it's just another stupid modern game with all of the worst things about stupid modern games.

    If you want a fun action game, go play Devil May Cry 3 or the Xbox Ninja Gaiden or Bayonetta or virtually anything else. If you want a fun Metroid game, go play Metroid Prime or Super Metroid or Metroid Zero Mission. Just skip Other M. It doesn't deserve your time.
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  32. Aug 31, 2014
    0
    Making Metroid heavily story-based was the first mistake, using a D-pad instead of an analog stick for movement in a 3D environment was the second, and mistakes 3 through 75 involve turning one of gaming's toughest female icons into a shrieking mimsy in a submissive relationship with a dickbag in a fancy hat.
  33. Sep 5, 2010
    8
    Despite breaking away from tradition, and my original scepticism at Team Ninja handling development, I found Other M to be a surprisingly enjoyable game, and a refreshing reboot for the series. It's by no means perfect-the scanning sections are atrocious-but the level and enemy designs are superb, and the visuals are some of the best on the console. It was certainly a brave experiment toDespite breaking away from tradition, and my original scepticism at Team Ninja handling development, I found Other M to be a surprisingly enjoyable game, and a refreshing reboot for the series. It's by no means perfect-the scanning sections are atrocious-but the level and enemy designs are superb, and the visuals are some of the best on the console. It was certainly a brave experiment to break away from the traditions set by both the 2D titles and the Prime series, but I'm happy to say it has paid off, despite it's flaws. Expand
  34. Sep 12, 2010
    8
    Metroid Other M is definitely a nice fresh take on the franchise in the 3-D realm that could have been excellent with a great story, if it had better controls and a more stand out design in its combat and level design. If you enjoyed the classic metroid games then you should try it out, but the best recommendation is to rent it first. This is due to the fact that its mistakes are not forMetroid Other M is definitely a nice fresh take on the franchise in the 3-D realm that could have been excellent with a great story, if it had better controls and a more stand out design in its combat and level design. If you enjoyed the classic metroid games then you should try it out, but the best recommendation is to rent it first. This is due to the fact that its mistakes are not for everyone, and is a game that one must play first and find out if it truly is a worthy experience of your kind. The game tries too hard in making things unforgettable and exciting that it pays less attention to other smaller details that could have truly made it the ultimate metroid experience. Expand
  35. Jun 14, 2011
    4
    Can a game possibly have a story so terrible it gets its ass kicked from Canon? I think this one has achieved that feat. With destroying the core concepts of a strong, powerful female character, full on stealing its plot almost piece by piece from Fusion, and having Samus in general do retarded thing... OH did I forget plot lines that just get randomly dropped and random whining that seemsCan a game possibly have a story so terrible it gets its ass kicked from Canon? I think this one has achieved that feat. With destroying the core concepts of a strong, powerful female character, full on stealing its plot almost piece by piece from Fusion, and having Samus in general do retarded thing... OH did I forget plot lines that just get randomly dropped and random whining that seems out of place EVEN for this freaking game as well? Holy **** the story is terrible. Gameplay is... marginally better. The swapping back and forth leaves you pathetically pew pewing with your beam most of the game until you stun something or have to go all missile face; making gameplay boring... in addition to making the standard enemies feel like boss battles on themselves. WHEN I GET THE SCREW ATTACK **** DIES. END OF STORY. Not... you gotat Screw attack them, then serve them tea to expose their weak spot which you hit with a dash of beam and then a missile before getting eaten and using a power bomb. Which with how much build up they have around the power bomb, is a pretty lack luster attack outside of when you're supposed to use it. The clue searching was... stupid. Just... stupid. I like how they tried to revive the 2d style with a 3d world... but I think they could've done it a lot better with a NUN-CHUCK. Holy **** I move with the Nun-chuck and point the curser at the screen to aim. I'm a genius. A **** Genius greater than that at Team Ninja. I'm glad for rentals though. Let me play this ****ty ass game without super frustration. Expand
  36. Nov 20, 2011
    4
    This game butchered Samus Aran.

    It's too easy, has a riculous upgrade system, unlikable characters and spits on the otherwise amazing Metroid series.

    After Metroid Prime, it's inconcievable this could even be alowed to exist.

    If you have never played a Metroid game, you may find something enjoyable in the gameplay, but otherewise, stay well clear.
  37. Aug 12, 2012
    0
    Controls are bad,

    the story is awfull, completly butchers everything about the series so far. the gameplay doesn't work. it feels good untill you realise the entire combat system is just twiddling the dpad and pressing a because the auto aim is so strong. and don't get me started on the stupid first person bits, especially the ones where you're routed in place and need to look at
    Controls are bad,

    the story is awfull, completly butchers everything about the series so far.

    the gameplay doesn't work. it feels good untill you realise the entire combat system is just twiddling the dpad and pressing a because the auto aim is so strong.

    and don't get me started on the stupid first person bits, especially the ones where you're routed in place and need to look at a damn flower for 20 min to progress.
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  38. Sep 4, 2010
    9
    I bought the "Metroid Other m" yesterday and finished it this morning and let me tell you that the game is simply brilliant.

    Story (8): The story in this game is very important in the Metroid series. One such example is the computer Adam in Metroid Fusion, which after all is the former commander of Samus. The game is heavy on story but do not believe what they say. The game has a lot of
    I bought the "Metroid Other m" yesterday and finished it this morning and let me tell you that the game is simply brilliant.

    Story (8):
    The story in this game is very important in the Metroid series.
    One such example is the computer Adam in Metroid Fusion, which after all is the former commander of Samus.
    The game is heavy on story but do not believe what they say. The game has a lot of story for a metroid game but compared to a normal game the story is not so heavy.

    Graphics (9):
    Regardless a few slowdowns the graphics are very good taking into account the capabilities of the Wii.
    It's a little worse than Prime 3 but also has more things at once on screen.
    The outdoor areas are a little weak with poor textures and some slowdowns but in closed places (which is where it happens most of the action) the graphics are a wonder sometimes making me think that i was playing metroid on my xbox 360.
    The cut scenes are the best way to realize the reason Nintendo has chosen to double layer DVD's.

    Sound (7):
    Here is where I found that this time the metroid was weaker.
    Where is the classic Metroid music to accompany the action??
    Most of the time there is no music and when there is it has nothing to do with anything. At least the music of the load game is the classical from the other Metroids.
    In relation to the voices of the characters have no reason to complain, i do not understand why there are so many people complaining ... they wanted for the voice of Samus
    Angelina Jolie ...?

    Gameplay (10):
    Simply awesome! Only Nintendo could make a perfectly playable game in 3D with a d-pad and 3 / 4 buttons.
    Anyone used to playing Brawl with just the Wii Remote will feel at home, it's pretty easy to kill enemies with the auto lock-on, doing wrestling moves,
    wall tap, etc ... It's everything almost done automatic but is done in a way that after a while playing the game, you forget that. The move to first person is also well executed, although we did not manage to move the camera can rotate freely. First person action
    in the beginning is a bit strange but then it is a matter of habituation.
    The game's structure looks just like Super Metroid / Metroid Fusion but in 3D. However I found that is very similar to the Fusion with the areas being
    divided into sectors, into floors, the amount of save areas, etc ...
    The level of difficulty of the metroid is comparable to Super Metroid. The days of ease with Prime 3 finally are over, here is purely old school.


    Longevity (9):
    Nothing new here in metroid, to reach the end are about 10 hours after unlock Hard Mode, and also gives to unlock artwork.


    Final verdict:
    Nintendo took a big risk again with the Metroid franchise, and in my opinion achieved the feat again, like in 2003 (with the Primes).
    The game is very good technically and I do not understand why there are so many haters to give low scores to this game.
    Despite the game being good does not revolutionizes as much as the first Prime and that's why my final score is a solid 9.


    Greetings from Portugal.
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  39. Sep 9, 2010
    10
    This game is real value, I've read some bad review on the game and feel sorry for the people who didn't find the greatness in this game. Those who compare this game to any other game is pointless, especially the Prime series. to fully appreciate this game you have to view it as a game that is a stand-alone as well as admiring the parts that are similar to to the other metroid games, thatThis game is real value, I've read some bad review on the game and feel sorry for the people who didn't find the greatness in this game. Those who compare this game to any other game is pointless, especially the Prime series. to fully appreciate this game you have to view it as a game that is a stand-alone as well as admiring the parts that are similar to to the other metroid games, that way you feel the nostalgia and appreciate and value the work of art this game is. It is different and those who see ti as a bad thing should go and only play what they already like only; or try and see why this difference is actually a good thing. For example, I enjoyed the Grapple beam in Super Metroid how you could control the swing even to do a whole circle, in Other M there is no control for this, much better than Prime though, but it allows for improvement in new Metroid games and adding more challenge as well. Because if you added everything exactly from Super Metroid you'd just have a remake. and if you added new things the game would be too easy, unless you added limitations, so limitations aren't bad. Thanks to limitations every game is challenging and that's why we enjoy them. If Super Metroid weren't made or the Prime series this game would be groundbreaking, so do yourself a favour and notice that if it is missing some things from other Metroid games, there are others that are new and this creates challenge aswell as leaving room for improvement. I love the sense move, dying in this game isn't easy but I dare anyone to say they didn't once. I enjoyed the exploration in previous Metroid games and this one has it too, however it is easier, and I see this as a good thing cause I remember searching every crevice that looked suspicious even in the slightest, only to be going over and over and over the same area, to the point where it was soo frustrating that I'd give up or look shamefully at a guide.

    I find it amusing how some people criticize Samus as an emotional character, this is turning a robot into something more human, this is an advancement in the gaming world; and this is the story of Yoshio Sakamoto, if you don't like it write you own. But it's futile to critice it as it's not a story made so that everyone likes it (impossible anyways) but it's just how the story goes. After seeing the emotion in Samus when she saw Ridley, it added more emotion to the other games, seeing how she was actually feeling whenever he showed up adds to the whole story. In conclusion this game reminded of many things I loved about all the Metroid games, added features and emotions that actually improve all Metroid games; and the game actually continues after the game credits, this is a gamers dream! it definitely has replay value with Hard Mode and item searching. I hope that people see this and value games that have depth, beautiful design and innovative features so that more games like this can continue and evolve.
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  40. Oct 13, 2010
    4
    the actual Metroid bits of this game work very well, but combined with the horrible plot, flow-breaking first-person elements, and abandonment of the classic Metroid exploration experience leaves this a game a dirty stain on an otherwise relatively untarnished series. I blame Team Ninja, the biggest hacks to ever come out of Japan, who need to stop making games before they ruin anotherthe actual Metroid bits of this game work very well, but combined with the horrible plot, flow-breaking first-person elements, and abandonment of the classic Metroid exploration experience leaves this a game a dirty stain on an otherwise relatively untarnished series. I blame Team Ninja, the biggest hacks to ever come out of Japan, who need to stop making games before they ruin another franchise. Expand
  41. Feb 18, 2012
    2
    Not only the first bad Metroid game but worst game I can remember having played, with the worst name I've seen on a video-game. Team Ninja wanted to make Samus more human and failed magnificently. Did their ideas ever include giving her a discernible personality, or dialogue a human might speak? 'Mother... time to go!' A mythology about a lone bounty huntress perpetually wrapped in aNot only the first bad Metroid game but worst game I can remember having played, with the worst name I've seen on a video-game. Team Ninja wanted to make Samus more human and failed magnificently. Did their ideas ever include giving her a discernible personality, or dialogue a human might speak? 'Mother... time to go!' A mythology about a lone bounty huntress perpetually wrapped in a space-suit exploring the silent worlds of distant stellar systems millennia in the future and fighting bioforms who have no words to speak to her is not one of the more fertile grounds for melodrama. The characters in Metroid games work exquisitely as silhouettes. The people at Team Ninja took those and painted smiley faces on them.

    Example: A despicable opening scene presents a crater of a reenactment of the climax of 'Super Metroid', which most people seem to consider the best final boss encounter yet made, in one of the greatest games yet made. One of the things that made Mother Brain terrifying in the 1994 game was her empty, necrotic eye. She was a paragon of the soulless monstre archetype. In 'Other M', her enormous eye is brought to full, vibrant life. The ravening demoness of the tomb has now been reduced to a big, dumb ogress. The camera is maddening during the cut-scenes. It judders among Galactic Federation troops as they **** their guns in deference to the more wretched of the T.V. action shows, throwing any focus we might have off of the T.V. action show-like plot points currently being given, which in turn would distract us from the innate beauty of the game's atmosphere, if it had any.

    Game-play disgraces its predecessors. Nearly all areas are dark and grimy. There is no Earthly reason there should be a Metroid game this bad.
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  42. Nov 29, 2010
    8
    I think that some of the old Metroid fans need to unclench! A lot of the bad scores are from Prime fans that want the game to be exactly like it. Guess what people...it's years later. Of course this game will be different. But it's got everything a Metroid game should have, it just feels like itse a more recent game. I'm an old prime fan too, but I can see the need to change things up aI think that some of the old Metroid fans need to unclench! A lot of the bad scores are from Prime fans that want the game to be exactly like it. Guess what people...it's years later. Of course this game will be different. But it's got everything a Metroid game should have, it just feels like itse a more recent game. I'm an old prime fan too, but I can see the need to change things up a bit to keep a franchise fresh. They updated this just enough to be great, they didn't take away from what makes Metroid Metroid and they delivered a fun, solid title. Expand
  43. May 10, 2012
    1
    It may be a "fine" game for someone who doesn't care about previous Metroid games but for Metroid fans this is a disgrace. The main focus in this game is a linear story full in stereotypes and cliches. Everything else gets kicked off. Everything that made the franchise what it was is completely absent here. Metroid games are known for several qualities such as:
    -Non linear level design
    It may be a "fine" game for someone who doesn't care about previous Metroid games but for Metroid fans this is a disgrace. The main focus in this game is a linear story full in stereotypes and cliches. Everything else gets kicked off. Everything that made the franchise what it was is completely absent here. Metroid games are known for several qualities such as:
    -Non linear level design with freedom of movement.
    -Tons of exploration.
    -Creepy atmosphere with superb music and the feeling of isolation.
    -SUBTLETY.

    What we get in OtherM is:
    -Linear level design with tons of hand holding and directions. -No freedom of movement and almost no exploration at all.
    -You get your upgrades automatically, you don't even have to search for them.
    -A cliched story and obnoxious characters that lack subtlety. Tons of unskippable cutscenes.
    -Non existent soundtrack. So there you have it folks. If you are a Metroid fan and looking for a Metroid experience just look away and pretend this game does not exist. If you just want to play a simple, linear action game featuring anime tropes and trends, well, i guess OtherM should be a OK game for you.
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  44. Apr 19, 2012
    3
    I own all the previous games, and this game is a awful piece of trash compared to any and all of them. The writing is so bad an autistic child could do better, and the woman playing samus delivers her lines like its the most boring thing in the world, and she couldn't care less. The plot is as weak as humanly possible, samus has all her powers from the very beginning but wont use any ofI own all the previous games, and this game is a awful piece of trash compared to any and all of them. The writing is so bad an autistic child could do better, and the woman playing samus delivers her lines like its the most boring thing in the world, and she couldn't care less. The plot is as weak as humanly possible, samus has all her powers from the very beginning but wont use any of them until this guy who isn't her boss any more says she can. its to the point where samus is dieing of exposure to lava, but would rather that than activate the varia suit or even request to use it. Seriously WTF. The game randomly turns into the most hated of all genres, the pixel hunt. Randomly throughout the game the action stops, the view is locked into first person, and the game cannot continue until you randomly click the world around and guess the exact one thing the designer was thinking of. Finally, the gameplay is just awful. Almost all the shooting is done via auto-aim, the main weapon is almost useless except when used for finishers and charged shots. Expand
  45. Nov 11, 2011
    4
    This game was so bad! I don't understand how it has gotten such good reviews from Game review sites like IGN and Gamestop. I loved the design of the game and thought the gameplay was well crafted, with the exception of the first person mode in which you could not move. It was also nice to see a 3D metroid game return to its 2D roots. However, Team Ninja really dropped the ball on the storyThis game was so bad! I don't understand how it has gotten such good reviews from Game review sites like IGN and Gamestop. I loved the design of the game and thought the gameplay was well crafted, with the exception of the first person mode in which you could not move. It was also nice to see a 3D metroid game return to its 2D roots. However, Team Ninja really dropped the ball on the story and character development. Every character was an archetype and the relationships between the characters were boring and cliched. Perhaps is the writing had been better the "twist" at the end of the game would have been at least mildly shocking, and maybe even had the impact on the audience that I think Team Ninja was aiming for. Without spoiling anything, I must also warn that the final boss battle is a bit of a cop-out. The only good that can come from this game, is that hopefully Nintendo will be more careful, with whom it allows to develop its first party IPs. Expand
  46. Mar 8, 2012
    2
    The Other M is so far the worst in its series. They make Samus look like a sissy that needs assistance all the time. They have a stupid item gaining system. They have an mediocre story line that isn't that great. I think they should remove this game from the series and pretend it was a really bad nightmare that Samus had and she'll never think about it ever again.
  47. Nov 4, 2012
    1
    There is one thing game does right and that is gameplay. Aside from the out of place first person moments, this game gives off the same 2D platforming feel of the originals; however, everything else about this game is terrible. For those of you that haven't played this game, be warned, the story is TERRIBLE. Now, most Metroid games have never been known to have great stories, but thisThere is one thing game does right and that is gameplay. Aside from the out of place first person moments, this game gives off the same 2D platforming feel of the originals; however, everything else about this game is terrible. For those of you that haven't played this game, be warned, the story is TERRIBLE. Now, most Metroid games have never been known to have great stories, but this game made story its centerpiece and shoved every cheesy ounce of it down your throat. In addition to the terrible story, the game is short, linear, and never gives off that isolated feeling that fans have grown to love about the previous titles. For the entire game, Samus is accompanied by members of the galactic federation. Rather than discovering new powers, Samus has to receive permission to use them from Adam. All in all, Nintendo really needs to give the franchise back to Retro studios. If Retro can take the gameplay elements of other M and incorporate them into every thing else that makes the Metroid franchise so amazing, we would have the potential for a game better than the Primes. Expand
  48. Mar 7, 2013
    4
    Some looked beyond the newfound wetness of Samus Aran's bounty hunting femme fatale, others (like myself) believed Team Ninja had just gone and destroyed the most iconic female protagonist in video game history. What doesn't help is the actual game she's in is a visually flat, uninspiring and very bland corridor themed third person shooter adventure. The game's cutscenes are a visualSome looked beyond the newfound wetness of Samus Aran's bounty hunting femme fatale, others (like myself) believed Team Ninja had just gone and destroyed the most iconic female protagonist in video game history. What doesn't help is the actual game she's in is a visually flat, uninspiring and very bland corridor themed third person shooter adventure. The game's cutscenes are a visual highlight, if too overlong. Gameplay mechanics are unnecessarily cumbersome and limiting just for the sake of being innovative. The execution of the protagonist's character is very controversial and confusing. Samus behaviour and personality in cut-scenes don't reflect how she behaves in-game. From weeping over a cold, un-charasimatic and intensely dislikable Adam Malkovich to wringing an alien lizard's neck then shoving her arm cannon ruthlessly into it's mouth before blasting it's internals out, it is clear the character development was only half-baked. Boss fights bar one or two are dull. The game is very difficult, as expected from Team Ninja of Ninja Gaiden fame but the game only lasts roughly 10-12 hours on normal difficulty, hard mode a few more. Graphics: 6/10
    Gameplay: 5/10
    Features: 6/10

    Hard to recommend with the offensive portrayal of Samus Aran's character and dated attitude towards women...oh yeah did I mention she speaks now? I mean really talks? I mean never actually shuts up now?
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  49. Apr 6, 2014
    0
    Metroid: Other M

    This game is an absolute failure on all levels and a major insult to any fan who is able to look at this game without being blinded by nostalgia. This game fails on almost every level in terms of gameplay presentation and story. Gameplay Metroid Other M is a complete bastardization of the Metroid-vania sub-genre that the series previous to this game have
    Metroid: Other M

    This game is an absolute failure on all levels and a major insult to any fan who is able to look at this game without being blinded by nostalgia. This game fails on almost every level in terms of gameplay presentation and story.

    Gameplay

    Metroid Other M is a complete bastardization of the Metroid-vania sub-genre that the series previous to this game have established. The game is as linear as games come to the point of being nothing but a shooting gallery rather than an exploration game, in fact there is no exploration of any kind to be found here, no secrets, no backtracking, just a generic overly-simplified combat system strung along linear corridors with doors that lock behind you and a map constantly pointing to the objective as if it was actually possible to get lost. Combat has no depth to it, simply point and shoot until everything in the room is dead. The dodging and Regeneration mechanics also remove any challenge due to how easy they are to use. Pair this with the poorly implemented Wii-mote controls and you hardly have any worthwhile game play.

    Story

    The story is one of the worst in any game I have ever seen. The game's awfully generic and uninspired story constant contradicts established lore and all characters save for one have terrible motives and personalities. Nowhere is this more apparent than with the main character; Samus Aran who has such a stark and uncanny personality change in comparison to other games that to many including myself it comes of as insulting and to some even sexist. Samus in this game seems to have no common sense, an irrational fear of one particular enemy which makes no scene in the continuity, and an unnatural attachment to the another major character, her for,er commanding officer who she holds in high regard who dispute his cold indifference or even malice behavior toward her. This apparent and quite disturbing infatuation goes so far that it clouds Samus's judgment to the point that she needlessly risks her life to follow his orders. This is made all the more worse since the game is entirely form her point of view, and most of the story is delivered through her bland expository monologues in completely unskippable cut-scenes. The game's terrible writing ends in a terrible ending with no payoff and leaves the series as a whole with a huge number of irreparable plot-holes and a tarnished Main Protagonist. More care should have been taken portraying Samus Aran, who was, until one of the most respected female icons in gaming. To tarnish such an iconic character as Samus by making her a 2 dimensional submissive housewife with Stockholm syndrome without at least making something profound or at least likable out of it is outright shameful and possibly unforgivable for many fans and gamers.

    Presentation

    As for the rest of this game, the graphics for the most part are tolerable. The Writing and dialogue however are exceptionally bad, barely any care was taken into the localisation of this game. The voice acting was almost all bad, particularly from Samus's voice actor Jessica Martin who was instructed by the game's director Yoshio Sakamoto to talk in a bland monotone. The music and environments are also horribly generic and uninspired which is a shame when compared to every other Metroid game before it. In fact the setting is ripped right out of Metroid Fusion but with less environments. At points the environments actual make no scene, such as a real Active volcano inside of a space station that is supposed to be filled with synthetic environments. All of these things break immersion on a huge scale removing any player investment and any amount of fun which is unforgivable is a series that always put immersion and atmosphere at the forefront of the design.

    Conclusion

    In short this is not a game worth buying, especially if you are a Metroid Fan. Yoshio Sakamoto and Team Ninja's attempt to give Samus Aran personality has left the both Metroid series and it's protagonist in shambles that it may never recover from due to the low sales. This game is a disappointment to say the least and in my honest opinion, an insult and a crippling to a once great franchise. It makes no sense that this game has received such high scores from professional critics. It would seem that none of them actually gave this game a fair shake either blinded by nostalgia or they failed considered it's lack of merits vs it's stellar line of predecessors. In the years since this game's disastrous release Nintendo has all but ignored the Metroid IP all together, which would suggest that this game has killed the franchise, and to see such an Iconic series with an even more iconic Protagonist die in such as disappointing whimper is quite disheartening.
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  50. Aug 28, 2011
    7
    First of all, this is highly recommended for fans of meaty adventure games or generally top-down shooters, as the Wii seems to be lacking them. The only reason it got such a low-ish score from me was becuase that it wasn't going to be the classic we were all expecting. It's still a good game, but it's let down by a un-interesting plot and cut-scenes, fiddly D-pad controls and poor shooterFirst of all, this is highly recommended for fans of meaty adventure games or generally top-down shooters, as the Wii seems to be lacking them. The only reason it got such a low-ish score from me was becuase that it wasn't going to be the classic we were all expecting. It's still a good game, but it's let down by a un-interesting plot and cut-scenes, fiddly D-pad controls and poor shooter sections. Basically, treat it as a meaty adventure with Metroid side-bits and references and you won't be disappointed. Fans of previous Metroid games may be. Expand
  51. Apr 23, 2012
    5
    I was really excited when i saw the trailer of this game, but when i play it i said... WTF?! I've never seen a Samus like that: She's tormented for the death of the baby metroid, she waas scared by Ridley, when in the other she was absolutely fine. THe new prospective is good, but the first person isn't like the prime ones. You've all of your items, but you can't activate because of thatI was really excited when i saw the trailer of this game, but when i play it i said... WTF?! I've never seen a Samus like that: She's tormented for the death of the baby metroid, she waas scared by Ridley, when in the other she was absolutely fine. THe new prospective is good, but the first person isn't like the prime ones. You've all of your items, but you can't activate because of that **** Adam malkovich, or whatever, that is appared from nowhere. This sucks!!! But i still like the boss battle and cutscenes (not all of those). Expand
  52. Mar 4, 2015
    6
    IF YOU NEED TO PLAY METROID PLAY THE PRIME TRILOGY.
    I thought that the Prime Trilogy set the bar for level design and challenging gameplay so I was excited that there was a new metroid that actually had a story. I bought this game the day it came out, beat it in two days and immediatly took it back and got my money back. I am only writing this review now bc I am annoyed at the tens i am
    IF YOU NEED TO PLAY METROID PLAY THE PRIME TRILOGY.
    I thought that the Prime Trilogy set the bar for level design and challenging gameplay so I was excited that there was a new metroid that actually had a story. I bought this game the day it came out, beat it in two days and immediatly took it back and got my money back. I am only writing this review now bc I am annoyed at the tens i am seeing this **** get. Worst iteration of Metroid ever. The gameplay is not as challenging or as fun as the Prime trilogy and I absolutely hated the story and dialogue. As other reviews mention, Samus goes from interstellar badass to a weak and dull little girl. And yes i know its an origin story, it still sucks. I would give it a 4 but if i set aside some fanboy rage i can give it a 6.5 since i did enjoy (few) parts of it.
    Bottom line: As a standalone game its ok, but as a Metroid game I was very dissapointed
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  53. Mar 9, 2014
    2
    While the gameplay might not be too offensive (emphasis on 'too'), the story is so, so, SO INTENSELY AWFUL that it is literally impossible to ignore. Literally, it even messes with the gameplay to the point of being groan-worthy.
  54. Nov 12, 2013
    6
    This is not what Metroid is about... It's a shame that the series has gone downhill and a lot is due to the lack of demand with the Metroid franchise. There's no more exploration, even less than Metroid Fusion. This isn't a bad game, it just shouldn't have the Metroid logo slapped onto it. Mediocre story, poor controls, and lack of Metroid feel makes this a poor experience, especially forThis is not what Metroid is about... It's a shame that the series has gone downhill and a lot is due to the lack of demand with the Metroid franchise. There's no more exploration, even less than Metroid Fusion. This isn't a bad game, it just shouldn't have the Metroid logo slapped onto it. Mediocre story, poor controls, and lack of Metroid feel makes this a poor experience, especially for those fond of the series. Expand
  55. Mar 16, 2014
    1
    Whether being compared to other Metroid games, or on it's own merits, Metroid: Other M has an extensive amount of failures. The biggest of which is using only the Wii remote as it's main control scheme. This not only leads to clunky controls, but shallow action and unnecessary ways to use items as well. You hold the Wii remote sideways, meaning you must control Samus with the D-Pad, whichWhether being compared to other Metroid games, or on it's own merits, Metroid: Other M has an extensive amount of failures. The biggest of which is using only the Wii remote as it's main control scheme. This not only leads to clunky controls, but shallow action and unnecessary ways to use items as well. You hold the Wii remote sideways, meaning you must control Samus with the D-Pad, which makes the combat incredibly clunky to use. Firing missiles, super missiles, and the grapple beam are all done when in the first person perspective, which requires you to turn the Wii remote and point it at the screen, which will slow down the action considerably. Not only that, but the controls for these segments are terrible, and it really shows when you play a game that does wii-mote pointing right, such as Metroid Prime 3. The combat in the game, while fun at times, has almost no depth and is extremely repetitive. You are limited to only one beam at a time, and even when they do switch, they all handle the same, unlike in other games like the Metroid Prime series. This means you are simply shooting over and over until you get a chance to do a finisher. It feels like a watered down version of Ninja Gaiden that was meant for smartphones. I won't go in-depth with the story, as it won't matter that much since the game is about gameplay, but I will say that it seems like they ripped out the same kind of acting from awful films like The Last Airbender and Twilight and copy-pasted them into this game. This is an even bigger problem because the game constantly shoves unskippable cutscenes in your face that are filled with monotone dialogue from Samus, which completely shoves the immersion that made the other Metroid games so great out of the window. Expand
  56. May 15, 2014
    8
    It's no Prime, but it's a lot better than people give it credit for. Honestly though, the game deserves praise for being a huge risk. It plays like literally no other game ever made. So it's not going to be for everyone. It has some things that genuinely don't make any sense and simultaneously throw away years of Metroid tradition (you get upgrades because a commanding officer "authorizes"It's no Prime, but it's a lot better than people give it credit for. Honestly though, the game deserves praise for being a huge risk. It plays like literally no other game ever made. So it's not going to be for everyone. It has some things that genuinely don't make any sense and simultaneously throw away years of Metroid tradition (you get upgrades because a commanding officer "authorizes" them? That doesn't make any sense. And it's super lame) but ultimately the game is at least good. Sure the story is a little befuddling, and it's not as good as any of the main prime games (in fact it's probably the weakest metroid since hunters) but it still has it's merits. Expand
  57. Apr 28, 2015
    7
    Nowhere near terrible(only massive fanboys would give this less than a 4 IMO) but certainly not very good.

    Pluses: -Fun gameplay overall despite a few annoying flunks -Pretty impressive attempts at making big character building and backstories for Samus and some people around her -Lots of different little set pieces, lots of enemy and boss diversity, an overall really nice experience
    Nowhere near terrible(only massive fanboys would give this less than a 4 IMO) but certainly not very good.

    Pluses:
    -Fun gameplay overall despite a few annoying flunks
    -Pretty impressive attempts at making big character building and backstories for Samus and some people around her
    -Lots of different little set pieces, lots of enemy and boss diversity, an overall really nice experience in terms of playing it
    -Literally the best graphics I ever saw on the Wii, Samus especially looks wonderful in this game
    -Good voice acting(wait till the minuses for the details)
    -Different characters than 99% of what we see in videogames

    Minuses:
    -Extremely stupid writing decisions concerning how you get the powerups, how you must fight, how you must do anything, which leads to :
    -handholding, both through Samusian monologues fitting a horribly obnoxious Fi from Skyward Sword and through directions by Adam Malkovich and the map system
    -Re-portrayal of samus as a complete and utter cretin, especially with the Varia Suit deactivation when she goes through a fire area because Daddy Adam didn't specify to put it back on(not that it should ever have been off anyway)
    -Linear progression that is directed by Malkovich at all times, making the game as linear as poor Metroid Fusion

    -Along with the linearity, the level design is ridiculously non-Metroid. There is almost no exploration whatsoever and no choice in pathways, and although they made some neat set pieces and things that make you go astray, you never truly explore a brand new area
    -Terrible decision for a 3rd person game to make the missiles usable only in 1st person mode
    -An atmosphere that is thankfully better than Fusion, but not by that much, and nowhere near good metroid games like Super or the Primes or Zero Mission
    -While the voice actors for all characters sound great and Samus' voice is especially charming, the voice acting direction is TERRIBLE. Whoever thought that depressed people always speak in the most soul-sucking monotone voice needs to meet his first depression patient. And then needs to be fired. Samus has a great voice, and all they do with the actress is make her speak the slowest, dullest, simplest and most pointless, pseudo-emotional lines I've heard in years. It's a complete shame if this colours this fine actress' voice as bad for Samus, because it really isn't, it's the direction that is wholly to blame.

    -Lastly, the amount of ridicule the story can get to is pathetic(and thankfully very laughable).
    -Samus being emotional and breaking down because Ridley is around, Malkovich's suicide, the crappy emotional re-telling by Samus of events that just happened because of this game's handholding policy, the pseudo-drama around Mother Brain...it's all really, really ridiculous.

    In pure quality this game earns a 5, but if you can laugh at the terrible story and not take it seriously, the gameplay is overall quite good, the visuals are nice, and it's a fun time. I'm giving it a 7 also because I simply appreciate that Nintendo, a company known for its reticence at crossing bridges *cough*Zelda voice acting*cough* actually greenlighted a game that was filled with story, voice acting and all sorts of creative risks.
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  58. May 8, 2014
    2
    This game is a huge disappointment. It had bland characters, the script was thinner than paper, the characters are very unlikable, and worst of all the combat mechanics are incredibly unfair.
  59. Jul 10, 2014
    3
    An absolute spit in the face to what Metroid is.
    You can look anywhere on the internet to find out why the story is bad and how it fails on nearly every narrative level, but there are way too many apologists saying that "the gameplay is good though."
    Is it? For a generic action title yes, for a Metroid title? No. Aside from the d-pad & simplistic setup being bad for a 3D game, this game
    An absolute spit in the face to what Metroid is.
    You can look anywhere on the internet to find out why the story is bad and how it fails on nearly every narrative level, but there are way too many apologists saying that "the gameplay is good though."
    Is it? For a generic action title yes, for a Metroid title? No.
    Aside from the d-pad & simplistic setup being bad for a 3D game, this game is just not Metroid.
    Metroid is about exploration, isolation, discovery & puzzles.
    Most of the puzzles boil down to looking around for something in first person view, which isn't really a puzzle.
    Isolation? You're on a ship with other generic 1 dimensional characters, not to mention you're always in contact with Adam, who also doesn't get any meaningful character development despite his history with Samus.
    Exploration & discovery? Sorry none of that here. The map literally shows you where in the room items are, and always has a yellow marker showing you exactly where to go. Doors will lock all the time for the sake of the plot & to hand hold you to your next destination. Yup, this thing is 10x more linear than Fusion.

    Aside from the diffusion beam, nothing in this game is new. The setting is a smaller version of Fusion's BSL, and the plot is way too similar as well, except they added more characters & a filed attempt at an emotional narrative that's filled with plot holes. This game chugs along on nostalgia, drawing heavily on concepts from fusion & artwork & design from Super Metroid, just not the best of it.
    Fair enough if you like the game, but DO NOT say it's a good METROID game.
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  60. Aug 14, 2014
    8
    This review contains spoilers, click expand to view. Metroid: Other M in my opinion is an underrated game. It gets a lot of hate, and, a lot of it is admittedly justified, but a lot of criticisms I hear about it can be worked around.

    Gameplay:
    Pros: I find the game style is generally pretty enjoyable. I love the fast paced 3rd person shooting action gameplay. I find it fun and addicting. I found using the sideways WiiMote worked fairly well for the most part. Even though auto aim is not usually part of the Metroid series, I find it fits in this game. I love the added combat features such as jumping on an enemy's back and firing a powerful beam into them. Morph ball was good, but hasn't changed much from previous Metroid games. And even though a lot of people didn't like this particular feature due to it being overpowered, I love Samus's dodge move. It makes the game more exciting and adds a different dimension to the gameplay.

    Cons: When going into first person view, you can't move, you can only look around. Meaning when you're in the middle of a heated boss fight and you HAVE to use missiles, you CANNOT avoid their attacks which by the way, are extremely fast in a lot of instances. Grrrr. Also, they almost entirely took out the scan visor. You can only scan things that you need to destroy, and all it will do is tell you what weapon you need to destroy it. Also, you can scan other humans and it will tell you their name. You can't learn that much about your surroundings.

    Weapons:
    Pros: They're all awesome to use. Stacking the weapon upgrades makes it easier with the limited controls so that you don't have to constantly switch between beams to get your objective done.

    Cons: Adam Malcovich.

    Story:
    Pros: This game is very story driven. A large portion of the Metroid fanbase do not like this aspect, but I love it. It gives me motivation to continue playing because I want to see what happens next. Stories interest me, I just enjoy it. Scanning a bunch of lore in the Prime games to discover hidden stories was cool, but sometimes I get lazy and don't feel like having my scan visor on at all times, so having the story explain itself without having to scan 100% of the game is good, at least for gamers like me. I thought the scene with Samus suffering from PTSD when she meets Ridley wasn't all that bad though. Despite defeating Ridley several times, she was under a lot of emotional stress after the death of the baby, and she knew for a FACT that Ridley had previously been eradicated for good, so it's not surprising to me that she was stunned by him being back from the dead (even though he was cloned).

    Cons: Voice acting is not the worst, but at the same time not nearly as good as I think it could have been done. Samus's voice actor felt pretty dull in quite a few scenes. I love the idea of giving her a voice so that she's not this silent protagonist that has no personality while being robotic, but her voice actor didn't do the greatest job with bringing out her emotions. However, I don't think Samus was whiny like a lot of people say she was.

    Environment:
    Pros: I like the idea of a ship with artificial environments made to suit specific lifeforms. The eerie feel of a giant space station with computers running everywhere and signs of previous human life that's completely deserted just awesome.

    Cons: There's only 3 main elemental areas and a lot of the spaces in them look empty and bland, like the snowy areas.

    I found the graphics mostly looked really nice, especially for a Nintendo Wii game.

    All pros and cons said, I give this game an 8 out of 10. I really enjoyed playing and replaying this game, and playing the game re-sparked my love for the Metroid series and I am now working on collecting every game in the franchise.
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  61. Dec 9, 2014
    2
    I cannot understand how this game is getting such high ratings. It's exactly what people feared Prime would be, a generic action game. The only reason I think this game is getting high ratings is because it looks similar to Super Metroid, in fact, it borrows most aspects except for the item hunting, and Metroidvania exploration. There are so many restrictions in this game, that are not inI cannot understand how this game is getting such high ratings. It's exactly what people feared Prime would be, a generic action game. The only reason I think this game is getting high ratings is because it looks similar to Super Metroid, in fact, it borrows most aspects except for the item hunting, and Metroidvania exploration. There are so many restrictions in this game, that are not in any of the other Metroid games, not even the linear ones. Many doors lock permanently, and areas become inaccessible. I could go on with the problems with the story, and Samus' character, but I think you get the idea. However; if an action game is what you're looking for, you MIGHT want to consider this, because it's the only reason I still have a copy of the game. Expand
  62. Jan 9, 2015
    8
    This game is a good game that has a few flaws, mainly presentation of Samus's character and the voice acting in general feels choppy and poorly put together. The game play is the best part of the game if feels like a Metroid 2D game turned into a 3D game. The first person elements in the game are a bit odd to me but it does bring in the element of Metroid prime of looking around.
  63. Mar 4, 2016
    10
    Metroid Other M is better franchise game I've ever played, the visual design is amazing for a console like the Wii, is beautiful and play in the third person, it proved to be a big bet
  64. Mar 29, 2017
    10
    I don't really understand all the hate about this game. To be honest i had a lot of fun playing it and the cutscenes were really good ! I also love the Metroid Prime series and I agree to say it's totally different but still equally enjoyable.
  65. Jun 13, 2017
    10
    10/10, would Other M again!

    I never thought that Metroid could get any better , but this game certainly proves it, I will cherish it till the day I pass
  66. Apr 20, 2018
    7
    This game felt quite weird. It was a console game but still it was different from the mainstream prime games. It was a 3D game in design playing as a 2D game. Strange and felt a bit flat.

    There was still effort put into the storyline but did not create excitement enough to go more than a 7.
  67. Sep 2, 2010
    8
    To me, Other M is a step in the right direction. The Prime series was good until it hit the Wii. Then I had to deal with muscle fatigue from pulling space pirate shields away. Going from 3rd to 1st person is really neat because you don't have to hit any buttons, and not having to use the nunchuk presents a wonderful simplicity to the controls. If you played Metroid Fusion, you get a bitTo me, Other M is a step in the right direction. The Prime series was good until it hit the Wii. Then I had to deal with muscle fatigue from pulling space pirate shields away. Going from 3rd to 1st person is really neat because you don't have to hit any buttons, and not having to use the nunchuk presents a wonderful simplicity to the controls. If you played Metroid Fusion, you get a bit more out of the story too. Moving Samus around the game world gives you a really great feel of movement that I haven't felt in a Metroid game since it was 2D. Expand
  68. Sep 1, 2010
    8
    I'm addicted. i never got into the metroid prime games, i found them very confusing and id get lost to easily. The only real Metroid game i liked was fusion. That said, i really enjoy this game. It may be different from the other Metroid games but its nice having voice acting and its a very cinematic game. its a modern side-scrolling game and I'm enjoying it. I don't enjoy using a d-pad onI'm addicted. i never got into the metroid prime games, i found them very confusing and id get lost to easily. The only real Metroid game i liked was fusion. That said, i really enjoy this game. It may be different from the other Metroid games but its nice having voice acting and its a very cinematic game. its a modern side-scrolling game and I'm enjoying it. I don't enjoy using a d-pad on the wii-mote. much rather have a stick control, my thumb hurts a lot from holding that thing down.

    the writing is eh at times, as is the voice acting, sometimes the level design is infuriating and the controls can be troublesome. its not a classic its no standard of gaming, but its solid, fun, entertaining, visually stimulating, long, and a new direction for Nintendo that may be beneficial
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  69. Sep 2, 2010
    9
    I'm sure MOM's release is a long time coming for many Metroid fans, such as myself.

    The game starts off with an amazing recreation of the final encounter with Mother Brain at the climax of Super Metroid for the SNES. This scene right here really sets the stage for the quality of the game from here on out. In the beginning, there are a lot of cutscenes, which really slows down the
    I'm sure MOM's release is a long time coming for many Metroid fans, such as myself.

    The game starts off with an amazing recreation of the final encounter with Mother Brain at the climax of Super Metroid for the SNES. This scene right here really sets the stage for the quality of the game from here on out. In the beginning, there are a lot of cutscenes, which really slows down the beginning, but once you take in the story and head out into the Bottle Ship to explore, things start to move at a fantastic pace.

    The gameplay is really incredible, as soon as the controller is in your hands it really feels like classic Metroid, but with all new twists. For example, to aim at enemies with your missile's, you must quickly aim your Wiimote at the screen and lock onto your enemy and fire away. It takes a moment to learn, but once you get it down, it's a really simple procedure. It's also possible to charge your beam before aiming at the screen for when you unlock super missiles, you just simply use the 2 button instead of the A button, so that makes the process even more painless for later in the game. Aside from the aiming there is also the dodge technique Samus has called SenseMove. It works like a dream, a quick dodge and Samus auto-locks onto the closest enemy. This also auto-locks you in first person, so you can quickly dodge and dive into Samus' visor for a clean shot. On top of all this, there's also the Overblast technique's, where you jump on your enemy's head and fire a charged shot straight into there head, and the Lethal Attacks, which are pretty self explanatory, but if you need to know there pretty much flashy finishing moves that are always awesome to watch. The only things that are annoying are the three or four points in the game where they make you walk in an over the shoulder view for whatever reason, and the "Find a clue" first person parts where you can't progress until you find the clue. For me, these parts only took five minutes at most, but apparently there are a lot of people having problems with it. There is also the concentration system, which removes the annoying "go back and forth to respawning enemy's and kill them to recharge your health and ammo" with a simple but effective system where you hold the Wii mote up and Samus recharges her health (when it's really low) and missiles naturally.

    Exploring the Bottle Ship is a lot of fun, even though the game is linear, at the end of the day exploration is exploration, even if you know what direction you're going, everything you're seeing is still new to you (unless you're on a second playthrough of course). The areas are polished and easy on the eyes, and everything fits nicely. All in all, the gameplay is superb with tight controls and amazing attacks and power ups. Speaking of power ups, they finally decided to stop making Samus' suit bug out and lose all her power ups in the beginning (which really made her suit appear to have some faulty design, lets hope they stop with that for good), and instead replace it with an Authorization system. It makes a lot more sense to me, considering she's following the orders of someone else and not just doing her own thing, she figures out of respect instead of going buck-wild and blowing the entire place up with super missiles and power bombs, she would wait for proper confirmation, like a soldier should! Kudos for the brilliant work around that bothersome issue with these games.

    The graphics are equally as impressive, Other M is probably one of the best looking Wii games made to date, which is perfectly normal coming from the graphic obsessed developer's at Team Ninja. Samus looks awesome, the monsters are really sweet too, especially a lot of the awesome throwback monsters from Super Metroid and earlier games. It's great to see them all new in 3D. The cinematic cutscenes are also top notch, some of the best FMV work I've seen in a long time. For graphics, this game definitely goes above and beyond, and delivers the goods.

    The story is also very interesting, not quite the best I've ever seen in gaming, but definitely stands well on its own. Samus receives a distress signal from a Galactic Federation ship called the Bottle Ship. When she arrives she meets up with her former Commanding Officer, Adam Malkovich and his team. Samus decides to co-operate with Adam and his team due to their past history, so she follows orders from him and that's how the game progresses, similar to Metroid Fusion, just minus all that annoying text every time you hit a save room. Instead, you get a small gold dot on your map that shows you the next area to go to, kind of like in Zero Mission. Unlike earlier Metroid games and the Prime series, you won't be lost without a clue for hours on end, and thankfully can go through the game at your own pace and not get lost a lot.
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  70. Sep 2, 2010
    10
    I expected this game to be good. But it has honestly surpassed my expectations completely. I quite enjoyed the Prime series and didn't think Other M could "wow" me. Having played through about half of the game, it is absolutely a Metroid game in its own ballpark. Once you get a handle on the very unique control scheme, it's a hard game to put down. (Even more so than Prime was). It's aI expected this game to be good. But it has honestly surpassed my expectations completely. I quite enjoyed the Prime series and didn't think Other M could "wow" me. Having played through about half of the game, it is absolutely a Metroid game in its own ballpark. Once you get a handle on the very unique control scheme, it's a hard game to put down. (Even more so than Prime was). It's a must-buy in my opinion. Get it. Now. Expand
  71. Sep 2, 2010
    7
    Not a bad game, but I felt it didn't match up with Team Ninja's stuff, and just fell in line with the rest of the metroids. The mechanics of the game work well, besides it changing view suddenly because you shifted postion. I don't love the auto-aim, although I don't know how else they could have done it. It does feel a whole lot like a metroid, and I must compliment Nintendo for tryingNot a bad game, but I felt it didn't match up with Team Ninja's stuff, and just fell in line with the rest of the metroids. The mechanics of the game work well, besides it changing view suddenly because you shifted postion. I don't love the auto-aim, although I don't know how else they could have done it. It does feel a whole lot like a metroid, and I must compliment Nintendo for trying something kind of new after all these years. The exploration is fairly limited. I often found it more convenient, to run past enemies, being that there is nothing gained from fighting in most cases. If you love metroid, you will probably enjoy this game to some degree. If you haven't cared much for metroid in the past, than this will probably fall in with the rest. Expand
  72. Aug 31, 2010
    10
    Widely underrated, this new gem in my Wii collection lives up to it's hype. Controls are not an issue after a bit of practice. Graphics, music are great. A bit of stale voice acting... but nevertheless intriguing. Do not overlook this game. Give it a try, it is worth it!
  73. Sep 1, 2010
    10
    I have no idea why everyone is giving this game a bad rep. I absolutely love it! It feels like you're playing Super Metroid in 3D! I don't know how you can complain about that! I was so skeptical when I picked this game up. With all the bad reviews and people saying that it was the worst game of the year, I didn't know what to expect. Well, let me tell you, try this game out for yourselfI have no idea why everyone is giving this game a bad rep. I absolutely love it! It feels like you're playing Super Metroid in 3D! I don't know how you can complain about that! I was so skeptical when I picked this game up. With all the bad reviews and people saying that it was the worst game of the year, I didn't know what to expect. Well, let me tell you, try this game out for yourself before bashing it. Yeah, Samus has a voice. It's usually her talking to herself. BUT even with all the insecurities and "daddy issues", she still puts her most bad ass self as her exterior. I think that makes her even more of a bad ass in my book! The graphics are astounding for the Wii and if it was in HD, I would think that it could match some great 360 games for sure. The music is in mix with the old school and some new stuff. Can't complain about that. The controls are great. The 1rst person view has a bit of a learning curve to use properly, but once it hits, it's a blast! (Literally.) I just spent the last hour just moving Samus around, because her animation looks so good. (Yeah, I'm unemployed :( So sad.) The cut scenes could have been VERY annoying if the quality was poor, but c'mon! They really put their hearts in to this and that is what all great Nintendo games are about. You can tell that when Nintendo put things out, they put a lot of heart in their product. (Not the real organ.... that would be gross.) Team Ninja, I know the DOA games are a question mark when compare to some great fighting games, but I think they did the best they could. Give them another chance and the sequel might become the ultimate Metroid game. Buy it or rent it.. however you want to get access to the game. Coming from an unemployed fella like me, I don't see any other way I would want to spend my down time. Expand
  74. Sep 7, 2010
    9
    i am loving it.. im about an hour into the game, the controls are perfects, i was worried the D-pad was gonna be busted but it wasn't i am enjoying the story so far but i think there is to much narration, sometimes i wish samus would shut the hell up and talk out of her mouth lol
  75. Sep 7, 2010
    10
    Metroid: Other M is simply the most underrated game of the year by far. I have to wonder if the negative reviews come from people who actually completed the game or even played it for more than 2 hours. The game only gets extraordinary after the 2 hour mark in my opinion.

    The controls work perfectly, and any complaints about them are from people who just aren't good at gaming. Sorry but
    Metroid: Other M is simply the most underrated game of the year by far. I have to wonder if the negative reviews come from people who actually completed the game or even played it for more than 2 hours. The game only gets extraordinary after the 2 hour mark in my opinion.

    The controls work perfectly, and any complaints about them are from people who just aren't good at gaming. Sorry but it's the truth. Yes, a nunchuk would have been nice as an optional control scheme, but the developers have stated they wanted the game to be as accessible as possible and they have succeeded at that. The switch between first- and third-person is almost instant, and after 30 minutes or so you should be comfortable with everything. As a hardcore gamer who actually owned the NES and SNES, this control scheme is fun and nostalgic.

    Now, the gameplay; the most important thing in a game (WAY more important than story, the reason critics are rating this game poorly). It's classic Metroid fused with Metroid Prime and Ninja Gaiden. In other words, flashy and satisfying. The only problem I had with the gameplay is jumping on a creatures back sometimes - it's often hard to judge where exactly to jump on it. The pixel-hunting segments are a bit annoying too, but they last for 5 minutes at the most. And this is the age of the Internet where if you ever get stuck you can instantly get an answer and solve the "puzzle" in a minute. This is another case where people are over-exaggerating the game's flaws. Overall the gameplay is everything I hoped for from a Team Ninja Metroid game.

    The graphics and sound. Anyone complaining about the graphics needs to get their eyes checked. Metroid: Other M is easily the best-looking "realistic" game on the Wii, and it puts some Xbox 360 games to shame as well (minus the resolution of course). The art might not be as good as Metroid Prime, but the creatures look creative and colorful (albeit scary), and the locations are varied and convincing. The textures aren't the perfect resolution, but considering Other M uses the full dual-layer disc, it's understandable. The sound on the other hand is the weakest part of the game. The effects are fine, but the music is boring and totally not memorable. It reminds me of a movie soundtrack to be honest, and movie soundtracks are far inferior to game soundtracks and don't belong in a game. There are some nice tunes, but overall the music should have been better. It's mostly atmospheric noise and strings.

    And finally, the story. Before I begin let me just say WOW CAN YOU PEOPLE OVER EXAGGERATE. I went into this game expecting a Michael Bay-esque cringe-fest and what I got was a very interesting plot with twists and turns and emotional weight that was obviously written by a Japanese man. It's not as bad as anime, but not quite as good as a story-driven movie. Nonetheless, the claims of sexism are completely and utterly false and ridiculous. Not once is there anything sexist in the game, and you can thank G4 for starting that crap. I doubt any one would have even thought of sexism before that review. I won't spoil the story but let me just say I was moved when a certain character died and I was intrigued the whole way through. The voice acting is not that bad, in fact it's often quite good; again it's much better than anime. Don't let the haters sway you away from experiencing the story the way it should be experienced: by playing the game yourself. I could go on and on but if you only read one sentence out of this review, make it this: Metroid: Other M is far better than what you've heard. It's just as good as Metroid Prime 3 but for entirely different reasons. I personally enjoyed it more, and I can't believe the hate this game is receiving. I've never disagreed with "professional" reviewers more and I think there is definitely real bias.

    Buy the game. Play it for yourself. If you have an open mind and are willing to explore a very innovative and creative game I guarantee you won't be disappointed.
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  76. Sep 13, 2010
    10
    I don't understand either, the amount of mixed reviews for this awesome game. Simply, the most fun I've had this year after the superb Super Mario Galaxy 2. As a longtime fan of the Metroid series, I recommend any fan play this game. It may not be perfect to you, and that is cool. But what it does right has been pretty impressive. I would rate it a 9.6 (and rounded up).
  77. Dec 29, 2010
    9
    Team Ninja has taken the Metroid series into new territory in what is undoubtedly one of the greatest titles we've seen hit the Wii platform in 2010. Although unoriginal, the storyline is solid enough and told through brilliantly animated CGI cutscenes, ala God of War I & II. The in-game graphics are beautiful, and the combat is fast-paced insanity. It would have been nice to have beenTeam Ninja has taken the Metroid series into new territory in what is undoubtedly one of the greatest titles we've seen hit the Wii platform in 2010. Although unoriginal, the storyline is solid enough and told through brilliantly animated CGI cutscenes, ala God of War I & II. The in-game graphics are beautiful, and the combat is fast-paced insanity. It would have been nice to have been able to play this with the classic controller somehow, but the Wiimote alone works fantastically. You'll witness the human side of Samus as she struggles to deal with her past and present through around roughly twenty hours of gameplay. Old fans are probably only upset with this game because it changes up the formula, and purists don't deal too well with change. It was amazing fun from start to finish and shined brand new perspective upon Samus and the Metroid universe. Definitely worth a spot in your collection. Expand
  78. Aug 7, 2011
    2
    This review contains spoilers, click expand to view. Metroid is one of my most favorite series, so when this was announced I was excited, however this was an extreme disappointment. This game brought it into a 3rd person view with a method to pop into First Person view, however the controls for this are really bad. Pointing the Wii-Mote at the screen is an extremely clunky method of doing this and is one of the 3 problems with the controls. The other Problem with the controls I have are as follows.
    They are using a D-PAD for 3 dimensional movement.
    The other problem with the controls are that to use one of the abilities that you need to use most, the missiles you MUST go into first person to use them.
    The annoying thing about these problems are that they could all be fixed if Team Ninja used the Wii-Nunchuck. Other: M is a game that was meant to go deeper into Samus' backstory and history and to clear up some questions that were created in Metroid Fusion. However this being a story driven game, it is a Abysmal one, the writing is honestly some of the worst in all video games. There is a scene where Samus meets up with Ridley and she goes into a panic attack, this being the 5th time she has killed Ridley, this scene makes little to no sense.
    Samus also finds a specific liking to a Metroid she met on Zebes during Super Metroid, resulting in 50% of the Dialogue being "THE BABY", which drives on my nerves greatly. However the problems with the story don't just go there, they have terrible voice actors too. Samus' voiced by Jessica Martin, was really bad. She has no emotion and she sounds just overall always whiny for such a heroic character as Samus. The gameplay is incredibly simplistic, easy, and generally un-fun for such a fun series as Metroid. Team Ninja put little effort into making anything about the game Challenging, because In the game Samus learns the ability to dodge almost every attack just by pressing a button and mashing any direction on the D-Pad. This is what Kills it for me, this ability basically makes it so that you can no longer take a lick of damage and even if you do, you can Regenerate health whenever you want. Not only that but you can now fire of a Charged Shot after doing a Dodge roll which makes taking out enemies extremely easy. However, things look a little bit in the right direction when Team Ninja spent large amounts of time Making the Aesthetics of the game good, however good Aesthetics does In no way make up for the huge other flaws of this game. So the combat in the game is largely flawed due to, easily spammable abilities. So does this mean the overall flow of the game is bad. Well unlike almost all other Metroid Titles, accept for Fusion, this game is cripplingly linear. It is a straight narrow hallway, which completely kills any Ideas for cool types of runs like in Super Metroid. This is a incredibly bad game Musically too, Super Metroid had some of the best music for a 16 bit system , and this when on the Wii you would expect for a great soundtrack...well this game has only ONE song out of the whole soundtrack. That and there is an extreme lack of music in general with the majority of the game being blank and soundless. Boss battles are uncreative at best with the Final boss extremely flawed, and one boss might as well be a cutscene, because to end it you have to scan a place. Scanning in this game, unlike Metroid Prime which in that game was a fountain of knowledge, this game it is a clunky mechanic where in some scenes you have to scan a logo...or a pixel of...nothingness sometimes wasting hours of your life just questioning what are you supposed to do. Flawed with, bad controls, bad soundtrack bad gameplay, bad combat, and bad story. What did Team Ninja else do wrong. This, being a Metroid title, is supposed to have a large focus on gaining power-ups and items. However the power-up system is illogical, Samus, returning from Super Metroid has everything she had in Super Metroid, however she won't use them because they may harm the Galactic Federation team... according to Adam, which means that Even though Samus has the Varia suit which blocks heat damage, she will not use it because Adam has not allowed her. I would be less annoyed about this if it weren't for 2 times where It really annoys me. First, Samus enters the fire area of the game with out the Varia suit so you think that you will get it in like a minute however. Adam only authorizes the Varia suit at the end of the area during a boss fight. Second, there is a fight with the Queen Metroid where you enter the belly of the beast and are supposed to use a Power Bomb, however Adam has not Authorized it meaning that, you will spend at least 30 minutes until you realize that you can use them with out Authorization from Adam. So what reason could you have for this game, I would avoid this game unless you are either A: A collector or B:A person who only cares about Graphics. This game was a terrible flop for Team Ninja. My final score would be a 2/10.
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  79. Dec 22, 2010
    10
    When I first heard of Other M, I was excited that the next installment was coming out soon. But when my friend told me that the game only utilized the wiimote itself and not the nunchuck, the skeptical side of me took control and I began monitoring Other M's approach to release. When my friend got the game and once he finished (after unlocking Hard mode which is annoying as hell to unlock)When I first heard of Other M, I was excited that the next installment was coming out soon. But when my friend told me that the game only utilized the wiimote itself and not the nunchuck, the skeptical side of me took control and I began monitoring Other M's approach to release. When my friend got the game and once he finished (after unlocking Hard mode which is annoying as hell to unlock) he let me barrow it which I thought was pretty pro after letting me get a taste of the game. I watched all the cutscenes which allowed me to get an insight into the story behind Samus' past. The storytelling through cutscenes allowed me to get a feel of the relation between Samus and Adam that I found it very touching and heart-wrenching when Adam made his choice about Sector Zero. (go ahead and think of me as a wuss. I thought it was damn good.) My only gigantic complaints is against the forced first-person view to look for a specific objective which I'm glad to have memorized so I won't have to spend an hour looking for something microscopic or miniscule. The other complaint is being forced to look for everything to unlock Hard mode (which means finding 70 missile tanks, 16 energy parts, 6 accel charges, 5 energy tanks, and 3 E-recovery tanks.) and for some of the missile tanks were so confusing to obtain that I had to look up how to get them which shames me for doing that. I wanted to find everything with as little assistance as possible but that wasn't going to happen. This game, I believe, is the greatest Metroid game I've ever played and I hope that "Project M" will come together again and make more Metroid games because they did a very good job on making it. The combat was fluid, the cinematics unbelievably beautiful, and the graphics rival that of the Xbox 360! Project M, I tip my hat to all three parties involved in it and please make more games together! Expand
  80. Sep 18, 2010
    0
    Easily, the worst Metroid game ever created. I've only played for 2hrs and it's as painful as getting a root canel at the dentist. The gameplay is a zero. The levels are too dark to see some of the puzzles and be prepared for pure frustration at figuring out the puzzles of the game. Combat system is ok. This game feels like Devil May Cry minus the fun parts and has the elements ofEasily, the worst Metroid game ever created. I've only played for 2hrs and it's as painful as getting a root canel at the dentist. The gameplay is a zero. The levels are too dark to see some of the puzzles and be prepared for pure frustration at figuring out the puzzles of the game. Combat system is ok. This game feels like Devil May Cry minus the fun parts and has the elements of Metal Gear Solid 2 Sons of Liberty where you can you tell Team Ninja spent all their time developing the backstory on Samus instead of worrying about the game mechanics and gameplay.

    How could nintendo take such a great game franchise and nose-dive into the ground like this???

    This game is barely a rental and if you bought it, Laugh at you!!!
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  81. Sep 2, 2010
    10
    A Great game! a wii must have, love the music, the boss battles, and the atmosphere. The controls were a little akward at first, but is easy to get used to. I dont get why so many people is rating this game bad, haters perhaps?
  82. Sep 10, 2010
    8
    While Other M may have one or two glaring flaws, it is still a highly enjoyable game. I found that the 3rd person gameplay is a lot like Metal Gear Solid 2, especially with the 1st person perspective switch while being unable to move. I found this did not pose as a problem, as time slows down momentarily when you switch, meaning it can be used in the most heated of battles. Also, when youWhile Other M may have one or two glaring flaws, it is still a highly enjoyable game. I found that the 3rd person gameplay is a lot like Metal Gear Solid 2, especially with the 1st person perspective switch while being unable to move. I found this did not pose as a problem, as time slows down momentarily when you switch, meaning it can be used in the most heated of battles. Also, when you need to switch back to 3rd person to avoid an incoming attack, the dodge response is instantaneous, meaning 1st person viewing won't put you at more risk of attack. Team Ninja must have wanted the emphasis to be on 3rd person gaming, as Other M would have just become an over-simplified Prime game if they allowed 1st person movement. The game is a lot less predictable than the Prime games, with more unexpected boss battles and surprises in the middle of ordinary corridors. The niggles I found include the camera angle when running forward, into the screen. It is perfect for progressing but back-tracking in the other direction means you can barely see what's ahead. This is especially annoying when fighting fast-moving enemies, as it's very hard to keep track of them when on the far side of the room. The fact that upgrades need to be authorised makes sense but it just causes frustration. It's exactly the same concept as finding the upgrades yourself at a specific point in the game. But this time, some guy says when you can use it, conveniently, several times just after you needed it. The cutscenes are beautiful but the dialogue is a little amateur. Samus is portrayed well but her innocence and insecurity almost contradicts the style of character that we have seen in previous games. The sections where you are locked in 1st person view and must search for a clue are very annoying, considering that these objects are usually very small and inconspicuous. Since you can't progress until you find it, the game may as well just point out the clue for you automatically. It would have saved a lot of frustration. Overall, the game is extremely enjoyable, with a lot of action, some memorable boss fights and a great storyline. However, the flaws prevent it from being quite on par with either the Prime series or the 2D series. If you're a dedicated fan, you pretty much need it. If you're not much of a fan, it's worth a try. Expand
  83. Sep 22, 2010
    2
    Game was terrible, an attempt to make Samus more "Human" failed, and came off as cliche. With enough "anime-ish" crap within the games cutscenes and thus story it became one big facepalm of a game for me and anyone else who once took the series even remotely seriously. The gameplay itself was the equivalent of a spasm, with the controls handling awkward. Nothing about this game is positive.
  84. Nov 5, 2010
    7
    Wow, everyone is so wrong about this game. There is no way that anyone who is a true Metroid fan would consider this game a classic or better than Metroid Prime. It's obviously not as good. Regardless, the game is far from bad, and people hating it simply for the story need to think more before they write reviews. The story was decent, and better than expected, but it didn't really do muchWow, everyone is so wrong about this game. There is no way that anyone who is a true Metroid fan would consider this game a classic or better than Metroid Prime. It's obviously not as good. Regardless, the game is far from bad, and people hating it simply for the story need to think more before they write reviews. The story was decent, and better than expected, but it didn't really do much for me. The gameplay, once you get used to it, is quite good- very action-packed, with excellent boss fights. However, the game is very short, and the linearity makes it feel like less of a Metroid game. If my Metroid bias wasn't in the way, this would be more like a 6, but it has enough awesome moments to warrant higher. Overall, a fun, flawed, far- from-excellent but still good game. Expand
  85. Jun 23, 2011
    3
    This was a waste of money, and I only spent $20.00. Whatever good ideas this game contains are outdone by the awful story line and emphasis on cut scenes. They bog the game down, and are embarrassing to watch. If you want a 2D Metroid experience go back through each one from the NES, SNES, GB, and GBA. If you've already done that - save your money and put it towards a Metroid Prime statue.
  86. Sep 7, 2010
    10
    Haters will hate is all I have to say about a majority of reviews I have seen. I started playing the game last night and couldn't get enough--played for a good 5 hours straight. Finally we know something about Samus other than that she is a bounty hunter. This is probably one of the more intriguing titles I've picked up in a while. While its a bit more linear than some of the MetroidHaters will hate is all I have to say about a majority of reviews I have seen. I started playing the game last night and couldn't get enough--played for a good 5 hours straight. Finally we know something about Samus other than that she is a bounty hunter. This is probably one of the more intriguing titles I've picked up in a while. While its a bit more linear than some of the Metroid games, its a warm welcome--some times in prime I would step a way for a few days and come back and be completely lost and have no idea where I needed to go. As for the many complaints about the way the controls are--well its quite similar to the older metroid games--you got shoot, jump, directional--as well as some innovative first person shooting--sometimes not responsive(generally because you are not pointing at the sensor bar) but other than that fairly flawless. Others also mentioned that the loss/gaining of samus powers is ludacris. To tell the truth, this is the one where it actually makes sense. Every other metroid game, you land and then lose your powers--or they disappear--you imply that you need to gain your powers back---theres really no reason why you shouldnt have all the powers...this makes sense because they are in with a military group on a federation space ship and they are allowing clearances for certain weapons/armor for required moments--this is explained and it makes sense. The action is fast paced and it definitely does a great job at making a 2.5D shooter fun, challenging as well as accessible. The only reason the controls seem cluncky for a bit is because you have never played like this--and I find this to be a great feeling---its like starting over to rethink the way I use a controller--Team Ninja and Nintendo did a great job at making the controls intuitive yet new and refreshing--and its a classic nintendo set up---what else could we ask for.

    The levels are interesting--the graphics are incredible(for the Wii)--the transitions are fairly flawless---only a couple extremely short loading screens between major sections--the boss battles seem very reminiscent/nostolgic but also fresh with the implementation of 2.5D and 1st person shooting--(this game keeps your hands busy) As for those individuals that say the search/identifying is too much like pixel search--must be idiots--if you are looking for clues are you going to be looking for the ordinary...or the out of place items....i have no other comments--its really not that hard.

    The cut scenes are well done and they really add to the experience and story of samus--a welcome addition--and the length is just fine with me--most of the time I was wanting more. There are some times when items are a bit difficult to find--and morph ball entrances can be some what difficult to find--generally for upgrades---but come on--how much more do you want Ninja and Ninty to hold your hand--it always gets me with people--they are super hypocritical--they want hand holding in some spots but not others.

    Over all I give this game a 10 for a great new way/nostalgic way to play as Samus Aran---I would love to see another one like this--I would welcome it generously. Thank you Team Ninja and Nintendo for a great experience and you have created a new classic.
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  87. Sep 12, 2010
    10
    Metroid Other M stretches back to its roots and all in all it feels more like a Metroid game than Prime ever did. A look into Samus' past shows us that you don't need to be an emotionless robot to be fitted with a space suit, in fact it's refreshing to know the original space-suited lady actually has a lot of depth. Fans who haven't been paying attention, or the newer Prime/Halo fans whoMetroid Other M stretches back to its roots and all in all it feels more like a Metroid game than Prime ever did. A look into Samus' past shows us that you don't need to be an emotionless robot to be fitted with a space suit, in fact it's refreshing to know the original space-suited lady actually has a lot of depth. Fans who haven't been paying attention, or the newer Prime/Halo fans who simply can't bother with an actual backstory, might have missed this part of Samus' character in previous Metroid entries but for the true fans her characterization feels right at home. Even if the storytelling shoves it a bit too much in our faces because this is the first time we get her to talk.
    All in all, this game is more than fine, only hindered in the polls by people who cry "they changed it so it sucks!"
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  88. Sep 13, 2010
    8
    When I heard that Team Ninja was taking over the Metroid series for the next game I kinda thought It'd still be in the style of the fantasic Metroid Prime series. Then I saw some gameplay trailers and discovered it was a hybrid of 2D/3D and thought it would probably play out for the worse, but knowing it was a Metroid game I would buy it regardless.

    Just completed it yesterday and even
    When I heard that Team Ninja was taking over the Metroid series for the next game I kinda thought It'd still be in the style of the fantasic Metroid Prime series. Then I saw some gameplay trailers and discovered it was a hybrid of 2D/3D and thought it would probably play out for the worse, but knowing it was a Metroid game I would buy it regardless.

    Just completed it yesterday and even though it took a couple hours to get used to the new style of action compared to the slower adventuring of the Prime series I really enjoyed it.

    It's like a homage to Super Metroid from the Snes but with elements of Metroid Prime.

    The story and cutscenes are very well done and there's even a cool twist to the plot.

    Only real issues I have are that certain trademark Metroid sound effects and music doesn't get heard much thoughout the game. That said, the music is really good.

    Also the graphics on the cutscenes are superb for a Wii but the ingame graphics could be better... Bad jaggies and occasionally low res textures (some times could be confused with N64!)

    All in all, not as good as the Prime series but Team Ninja have gone for a different style that's definitely worth a play through!
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  89. Nov 17, 2010
    7
    Other M is a great game, but it's a shame the story gets in the way. The game is kinda a cross between shadow complex, and the earlier Meroid games. It's at it's best wandering the ship tracking things down. It's at it's worse when Samus talks. I don't have a problem with her new character because despite her constant inner monologues she technically stays silent for most of the time.Other M is a great game, but it's a shame the story gets in the way. The game is kinda a cross between shadow complex, and the earlier Meroid games. It's at it's best wandering the ship tracking things down. It's at it's worse when Samus talks. I don't have a problem with her new character because despite her constant inner monologues she technically stays silent for most of the time. But her voice actress is awful and makes the plot more like a B SyFy movie then the epic story it could be. The controls are good despite the fact that the controller is just a will mote, and though the story is short (8 or so hours for the main play-through another 3 to 4 to get everything) the boss battles are intense. However times when the game freezes the actions and tell you to look for something are crap, especially since I was playing on a older TV, what I had to look for was never clear and I could have found 10 waldos in the time some of these sequences took, and the game is easy, it looks so cool at times you might not even realize your just tapping one button.Other M is not a bad game by any means but it sure is a disappointing one, make it a master piece next time Nintendo divided by team ninja. Expand
  90. Apr 24, 2011
    8
    Let me start by saying that I understand how someone can hate this game. It`s probably one of the most niche games Nintendo has ever published. But if you love this game, chances are you will never stop loving it. Other M is one of the most consistantly good looking games ever released on the Wii (although the Prime games have much better art direction), and once you get used to theLet me start by saying that I understand how someone can hate this game. It`s probably one of the most niche games Nintendo has ever published. But if you love this game, chances are you will never stop loving it. Other M is one of the most consistantly good looking games ever released on the Wii (although the Prime games have much better art direction), and once you get used to the controls it can be a rather smooth ride throughout. The story is love it or hate it, with beautiful cutscenes but debatable voice acting. As a huge fan of niche games, Metroid: Other M is certainly one of the best. Expand
  91. Sep 4, 2010
    6
    Other M is a classic case of great gameplay killed by awful presentation; the pointless cutscenes, contrived obstacles preventing the use of powers, and boring storyline. We wanted Samus the bounty hunter but we got Samus the insecure. We feel her pain through the trip, since there's no line between "puzzle we just haven't figured out yet" and "dead end". This is just a Linear gameOther M is a classic case of great gameplay killed by awful presentation; the pointless cutscenes, contrived obstacles preventing the use of powers, and boring storyline. We wanted Samus the bounty hunter but we got Samus the insecure. We feel her pain through the trip, since there's no line between "puzzle we just haven't figured out yet" and "dead end". This is just a Linear game littered with excuses to revisit old areas to grab upgrades we weren't authorized to use our equipment to get the first time around. Expand
  92. Oct 21, 2010
    2
    Hynda, i think your review is embarrassing and out of logic. I´m a woman, but the fact that i´m not a whiny crybaby as they made Samus in Other M dont make me less human. The problem is that Samus HAD a personallity already: She was a strong, mostly silent, lone yet beautiful and deadly woman, which actions also showed a compassionate heart, all establishedHynda, i think your review is embarrassing and out of logic. I´m a woman, but the fact that i´m not a whiny crybaby as they made Samus in Other M dont make me less human. The problem is that Samus HAD a personallity already: She was a strong, mostly silent, lone yet beautiful and deadly woman, which actions also showed a compassionate heart, all established previously by the Metroid franchise. But Sakamoto CHANGED Samus personallity and made her to become a needy, insecure, male-chasing female who is absolutely obedient to the dominant males, which reminds me of the typical annoying female stereotypes found in Japanese animes. No longer is Samus Aran a departure from modern sexist attitudes about women, but a method of reaffirming them.
    Now my question is, who are the machist? Sakamoto or the ones that disagree with his change?

    About the game:

    - It is linear and short which provides a small world with little to explore compared to other Metroid games.

    - The game is too easy and shallow in terms of gameplay and do not provide any challenge neither in fighting or exploring.

    - Forget about finding upgrades to become more and more powerful like previous games. That's nonexistent here.

    - The graphics look pretty good for a Wii game, but the actual art design is lacking. The themes never go beyond the typical generic fire, ice, and jungle areas (where´re the alien environments?)

    - The music for this game is disappointing. The majority of the game will play 30-second loops of ambient noise, and, very rarely, one or two recycled tunes from past Metroid games.

    - It has poor voice acting. No comparation to the Mass Effect series.

    - Has awkward controls:
    Other M includes a dodge move that occurs automatically when you are pressing a direction on the d-pad. This means you will almost never get hit by anything as long as you are moving around. Samus's gun also auto-aims, so most of the time you can just shoot blindly down a corridor and not worry about whether or not you hit anything.
    In the other hand, if you want to fire a missile you must shift to first person mode, but you cant move in this mode, which is more frustrating than difficult, since it merely involves waiting until you have a large enough window of time to get a missile off without getting hit. - Annoyance: At various points in the story, you'll be forced into first-person mode and your goal will be to find in the environment a story-related clue... except that these clues are hidden deep in the environment and you literally have to focus your cursor DIRECTLY over the pixel that Team Ninja has decreed to be the target. Like a green object in a grassy clearing.

    - Cinematics: Technically beautiful, but players are unable to skip cutscenes, and some even last 15 minutes. So its impossible to ignore the story as Samus portrays herself as an insecure little girl who has trouble handling the fact that she's a woman in a man's world. From giving a thumbs down as a salute, to her monologues about daddy figure Adam and how he's the only one who understands her, this gets downright cheesy and embarrassing to watch.


    In conclusion, i´ll pretend that this thing never existed, for me Samus will still be the strong female hero (that a bunch of people tried to insult making her in a cheesy game once). I just hope that Nintendo also forget that this ever existed for the time they make a new Metroid game.
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  93. Aug 31, 2010
    9
    The levels are very diverse, the enemy types are very interesting, and Samus' moves are very nicely animated. The boss fights are very rewarding to fight and are very massive. And the graphics are very great for a Wii title, especially the cut-scenes. Some things about the game keep it from being a perfect score. While it is cool that Samus can go from a 2d perspective to a 3d one, itThe levels are very diverse, the enemy types are very interesting, and Samus' moves are very nicely animated. The boss fights are very rewarding to fight and are very massive. And the graphics are very great for a Wii title, especially the cut-scenes. Some things about the game keep it from being a perfect score. While it is cool that Samus can go from a 2d perspective to a 3d one, it feels sort of clunky. When you move to 1st person, you sometimes loose track of the enemy that you are fighting, and that said enemy will most likely hit you. While in 1st person mode, you also cannot move Samus, which makes some of the puzzles and fighting a little difficult. Samus can dodge attacks while in 1st person mode, even though the game doesn't really explain this. All you have to do is shake the Wii-mote controller when an enemy attack comes at you, and Samus will do a dodge and exit out of it. Also, I found Samus Aran's voice to be sort of bland, and the story isn't going to win any awards. Overall, the game is very amazing, and with few Wii games being great this year, Metroid Other M is a nice addition to any library. Expand
  94. Feb 25, 2011
    10
    I don't understand all the negativity over Samus's voice.
    I thought it was great. It made her more human.
    Screw what everyone else says, this game is awesome.
  95. Oct 19, 2010
    8
    Although it was still fun, I was very disappointed. The story is kind of stupid and confusing. I enjoyed the action gameplay, but not being able to move while in first person was an unnecessary challenge. Also, Samus' stupid commander in the game has to "give authorization" to use cool weapons and suits. Overall, the game is still fun, and the cutscenes look amazing, but at this point oneAlthough it was still fun, I was very disappointed. The story is kind of stupid and confusing. I enjoyed the action gameplay, but not being able to move while in first person was an unnecessary challenge. Also, Samus' stupid commander in the game has to "give authorization" to use cool weapons and suits. Overall, the game is still fun, and the cutscenes look amazing, but at this point one would think that Nintendo could do better. Expand
  96. Sep 23, 2011
    5
    They managed to break the excellent gameplay of both the 2D games, and Prime's GOTY award-winning FPS action... in one sitting! let me elaborate...

    The third person parts are ok, i guess, but since the d-pad's 8-way digital input is ill fit for 3D environments. most of the shooting is auto-aimed, taking the fun out of much of the action, this is broken as well as most often than not, the
    They managed to break the excellent gameplay of both the 2D games, and Prime's GOTY award-winning FPS action... in one sitting! let me elaborate...

    The third person parts are ok, i guess, but since the d-pad's 8-way digital input is ill fit for 3D environments. most of the shooting is auto-aimed, taking the fun out of much of the action, this is broken as well as most often than not, the auto aim, picks the target far away rather than the dangerously close one.

    The First Person Mode is infuriating at first, frustrating at best when you get used to it. not being able to move in this mode is really not the way to go here, i still don't understand why... you are perfectly capable of still using the d-pad here to move, yet it's blocked, even free-looking is blocked unless you press and hold B, which also activates locking and missiles which makes it a pain to look around... Fans of the Prime Trilogy will (and have) revolt since there's no good reason lo lock looking around and moving in this mode (even without the nunchuck) than just to piss you off...

    Gone are the Energy/Missile/SuperMissile/Powerbomb pickups when you defeat enemies, now you have to hold the wii remote upwards and hold A to recharge missiles and takes a little while (3 secs?). You also have to do this to recharge Energy, the kicker is you can only do it when you're about to die at 25 energy or less and when you hold the remote upwards and hold A you stand still and completely vulnerable until a blue dot reaches the end of the energy meter. then it recharges, this takes approximately 5 seconds which in metroid terms is an eternity, making it impossible to recharge when most enemies are around, besides, it only recharges the first (or last, if you will) 100 points of energy, not the tanks, these can only be recharged at the save stations. To me... this... outright sucks. It's like Mario with no mushrooms anywhere... WHAT WERE THEY THINKING? it breaks the formula too much!

    Metroid Prime fans are gonna hate it (forsaking the nunchuck is one thing, but locking movement and even free looking in 1st person mode, just to piss you off, is too much, went too far)

    Old school metroid fans are gonna hate it as well, since it breaks the classic formula... (Linearity, shallow, chatty monotone Samus w/daddy issues included)
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  97. Jul 5, 2011
    8
    Concerns that the game destroys a strong female character and sets 'women in games' back should be immediately abandoned; demanding women fill either one of two roles in gaming is as sexist as any portrayal of the 'girly-girl' or 'homemaker'. The game shows a woman with inner turmoil and actual problems, yet still allows you to kick absolute arse through gameplay. A far more relatable andConcerns that the game destroys a strong female character and sets 'women in games' back should be immediately abandoned; demanding women fill either one of two roles in gaming is as sexist as any portrayal of the 'girly-girl' or 'homemaker'. The game shows a woman with inner turmoil and actual problems, yet still allows you to kick absolute arse through gameplay. A far more relatable and real feeling character than the cardboard cutout hero many games have (silent protagonists being much over done and a cheap replacement for characterization) or the typical 'Terminatrix' most people think female heroines should be in order to be cool. The style of play is fun with an intuitive switch between first person and third person (it's not clunky like lazy gamers would have you believe, and clearly they don't remember old games with actual clunky controls). In many ways, it plays like a classic metroid- a mostly platformer styled game with the return of your beam weapons and other powerups all combining (which can be good or bad depending on your taste admittedly) set between a variety of explorable zones. I high risk to rip the game out of the genre Prime had set when FPSes are a cash cow today. The new way of approaching enemies in the game and giving them unique ways of killing each one gives a much less boring feel of simply blasting your way through as with previous titles (a system that oddly no one had a problem with when used in God of War yet is just as viscerally satisfying here) and again can show- through Rule of Cool, check it on TV Tropes- just how much arse Samus can kick; while showing that she is still very much a person, a woman, with real problems and an actual personality rather then a face-frozen-in-scowl or some witty-kid focusing more on asinine commentary. Your main problems with the game will come from the somewhat awkward way most upgrades are given to you, which may cause a raised eyebrow at one point in the game, and leaves too much room for people to read too much into it (it's not that bad, but invited all the children into the house) and the fact that Nintendo is putting characterization much too late into the game, which will (of course!) upset those with preconceived notions on how they feel Samus should act, especially as the amount of talking she does is incredible (even if mostly inner monologue) compared to previous games, which can give a confused notion of seeming 'preachy'. These two are largely subjective problems; leaving the only real technical fallacy to the game being the rather difficult 'detective' moments, when you're required to find incredibly tiny bits of 'evidence', and often are hard to get your WiiMote to recognize your pointing at it, in order to advance. These are, thankfully, sparse through the game. It's short, like most old Metroids, and the re-playability isn't as grand as it could have been. I can suggest that one at least RENT this game, ignoring what others say about it, and try it yourself; form your own opinion. I PERSONALLY don't regret my money being spent on it, and I bought it- you should at least rent it, and form your own opinions. It's short, and the gameplay alone is interesting enough that there's no way you could really have wasted five bucks just to try it. A good, if not the best, addition to the series. Expand
  98. Aug 31, 2010
    9
    One of the best games of the Wii. The CGs and cutescens are VERY EPIC. The BOSS fights, maps, very diverse, the enemy types are very interesting... and the Samus have a epic personality.
    Graphic is one of the best of the Wii, sound, gameplay are very nice.

    Dont trust in negative reviews.
  99. Sep 2, 2010
    9
    Metroid Other M is one of the few games on the Nintendo Wii that I have anticipated. To my surprise this game is brilliantly done. They delivered it amazingly well. If you have previously played the Metroid games before then you'll feel at home right away. But if you have started from the Metroid Prime series then you'll feel totally estrange to this game since it is not an FPS game unlikeMetroid Other M is one of the few games on the Nintendo Wii that I have anticipated. To my surprise this game is brilliantly done. They delivered it amazingly well. If you have previously played the Metroid games before then you'll feel at home right away. But if you have started from the Metroid Prime series then you'll feel totally estrange to this game since it is not an FPS game unlike Metroid Prime. This game is a hybrid cross-over between 2D platform, 3D and FPS game but more as a platform game like its predecessor on NES, SNES and GBA. I understand that some people might not like this game due to its heavy cinematic and story-telling but that's the beauty of this game. It reveals us more of our main protagonist Samus Aran which is a big difference between this one and its predecessors. Metroid Other M tells us an in-depth character development of Samus, flashbacks on her past and how she came through becoming a bounty hunter. This game delivers the story well.

    The only negative feedback for me on this game is the little replay value. Also, the English voice-over is annoying for me at least. It could've been better. I have no idea where they casts these voice actors.

    Just remember if you don't like a story-driven and heavy on cinematic game, then this game is not for you. Then again, you'll probably enjoy the amazing action gameplay on this one. Although short, it's sure as hell fun to play with.
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Awards & Rankings

24
2
#2 Most Discussed Wii Game of 2010
5
#5 Most Shared Wii Game of 2010
Metascore
79

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
  1. Oct 21, 2010
    91
    Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
  2. 80
    Experimental by design. It might not always work, but when it does its an experience hard to forget, wearing the Metroid tag with pride with its head held high.
  3. Team Ninja is not Nintendo. This could be the perfect description for Metroid: Other M, a competent action game that simply lacks the quality and the level of polishing of the "real" Nintendo games.