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8.5

Generally favorable reviews- based on 1956 Ratings

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  1. Mar 26, 2013
    10
    FIRST IMPRESSIONS Full Review to follow:

    Bioshock Infinite, despite it's lofty expectations and undeniably "sky high" promises from creative powerhouse Irrational Games, is an incredible achievement in interactive entertainment. From the incredible art style to the story, the well written script to Columbia itself, Bioshock Infinite is more than just a game on disc; it's an incredibly
    FIRST IMPRESSIONS Full Review to follow:

    Bioshock Infinite, despite it's lofty expectations and undeniably "sky high" promises from creative powerhouse Irrational Games, is an incredible achievement in interactive entertainment. From the incredible art style to the story, the well written script to Columbia itself, Bioshock Infinite is more than just a game on disc; it's an incredibly and thoughtfully created world quite unlike most games of today just waiting to be explored. Attention to detail is where it starts, and it only grows from there. The world feels alive, from the propaganda littering the streets to the way Elizabeth reacts to certain discoveries while you both slowly crawl around Columbia's cityscape. It's a game that doesn't hold your hand, freely allowing you to explore Columbia at your own pace. There's plenty off the beaten path, but it never forces the player to find it. You have to be invested, curious, and interested. Playing Bioshock just to get to the next shootout is not playing Bioshock Infinite at all. The gameplay, while I haven't had any major battles featuring the skylines, feels tighter and much more action packed, peppered by intense battles and a lethal arsenal. The level design is also incredibly unique, featuring some truly stunning moments even within the first few hours. Now, the game isn't without some faults. Flat textures abound on consoles, but it is a far from ugly game (far from it actually). Elizabeth also sometimes moves around way too much (I assume she is attempting to focus on the player's location, and the AI engine can't decide what to do), giving her a sense of a hyper curious person. It doesn't ruin the experience, but it is a little jarring as at certain points she is incredibly life like, and others feels like an NPC deciding where to stand. That being said, Elizabeth is impressive so far. Her animations are stupendous, facial animations are stunning, and the voice work (for everyone, at that) is spot on. I have yet to jump into the meat of the story, as I'm taking this game very slow, but so far the wait has been worth it. Well worth it.
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  2. Mar 30, 2013
    10
    I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original.I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original. After seeing the first trailers for Bioshock Infinite 2 years ago, I was hoping for something that would deliver in all key areas of a great game i was not disappointed!! Presentation is generally excellent for the 360, the loads being minimal and fairly fast. The graphics are beautiful in the way that they are executed and the imagination behind them, and if there is the occasional pop-in of objects or textures, and an odd moment of frame rate stutter, it never affects the gameplay. Sound design is on another level though, completely the voice actors do a sterling job, the sound effects are eerie in their delivery, and coupled with the amazing soundtrack which at times evokes memories of Stanley Kubrick's The Shining, amongst other things. The soundtrack is a loud, cluttered and often blustering bundle of objects that does what its supposed to it fills in the spaces that the graphics depend on to deliver the whole 'feel' so to speak. And so to the gameplay, which is where I have to state that this latest entry in the Bioshock series truly is the best so far. There are a handful of neat gimmicks put into the game at key points (the skyhooks, the tears in time), which when coupled with some familiar aspects (the vigors you may have seen before, and the weaponry), makes for some compulsive First-Person shooter gameplay however, the final ingredient, the one that makes this game truly great, and probably one of this years' best (and probably the decades I'm going to state right now!!) is the plot thundering through on some riffs from Alan Moore (think sparks of League of Extraordinary Gentlemen and Watchmen), and some very clear influences from Terry Gilliam (Brazil, 12 Monkeys), and many more I could mention, the whole thing moves from scene to scene, and never ever detaches the player from the game I've said this before, but if this were a book (the whole thing certainly feels like a graphic novel) you'd be up until 4 in the morning reading it!! The last time I played a game that truly made me want to get to the end, to see the whole thing, and know what was going on so much, was either Shadow of the Colossus or Half Life 2, so I think you can understand how highly I rate this game. i could write more, but alas, I'm on my second playthrough of the cursed game you see, and I want to get back to it, so I'll finish with this it is the best single-player campaign game I have played in years, it threatens to overflow with the wealth of ideas bursting forth, and even if you don't think you'll enjoy it, you have to give it at least a try. One utterly superb game. Expand
  3. Mar 26, 2013
    10
    Stellar graphics, gameplay, and storyline. The most fun I've had with a single player game in years and the ending alone is worth the full price. Don't expect a normal ending.
  4. Mar 26, 2013
    10
    A masterpiece. It's Bioshock what did you expect? The game is like no other. Highly recommend to fans of any genre. Nothing in this game makes me want to stop playing, this is quality that we haven't seen in games lately.
  5. Mar 26, 2013
    10
    Haven't even finished playing yet but I love it, is is completely beautiful, and the combat is just as beautiful as the world your in, the characters so far as just as you would expect with any game by Ken Levine, my rating may be bias, because I freaking love the Bioshock series, but since I've already seen people give this game scores of 1... I have to be pro-active to the haters. WorthHaven't even finished playing yet but I love it, is is completely beautiful, and the combat is just as beautiful as the world your in, the characters so far as just as you would expect with any game by Ken Levine, my rating may be bias, because I freaking love the Bioshock series, but since I've already seen people give this game scores of 1... I have to be pro-active to the haters. Worth every penny, and possible game of the year. Expand
  6. Mar 27, 2013
    8
    Bioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics onBioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics on 360 are good, not great with barely any textures but the art style makes up for the lack of textures. The atmosphere and art style is what you would expect from a Bioshock game, but this time the setting is in a different location entirely. The gameplay as well is what you would expect as well but with a few changes such as the unique sky hook which makes action quicker and kills all the more satisfying. To me after a while the gameplay gets a little stale, and the shooting seems kind of dull but that is just my take on it. The game to me gets a little tedious at times when there are a lot of enemies, I prefer when there are less and you can explore more. The story has a good pace to it and will keep you interested the whole way through, with a pretty good ending. Besides the sky hook the game feels the same as previous Bioshocks which is good and bad I guess. I personally am getting a little tired of the same art style and atmosphere with the whole early 1900's but it feels modern. It seems like a lot of games use that theme now but Bioshock uses it better than anyone else. Overall I feel the game is very solid and interesting but gets a little boring from time to time for me. I almost feel as if it is a bit overrated cause I feel like the game is good but not great. I give it a 9/10 for story, 8/10 for graphics, 8/10 for gameplay. I would give this game an 8.5 overall but metacritic does not do decimals so I give it an 8. Expand
  7. Apr 2, 2013
    6
    Did I miss something? Did Ken Levine on his extended promo tour utter the words, 'Would you kindly give my game an obscenely high score please Mr Reviewer?' Or could it be because the game actually offers us something thought provoking, even profound that screams I AM ART! I AM WORTHY! that reviewers everywhere have been blinded to the GAME'S shortcomings, or scared that they'l be seenDid I miss something? Did Ken Levine on his extended promo tour utter the words, 'Would you kindly give my game an obscenely high score please Mr Reviewer?' Or could it be because the game actually offers us something thought provoking, even profound that screams I AM ART! I AM WORTHY! that reviewers everywhere have been blinded to the GAME'S shortcomings, or scared that they'l be seen as lobotomized COD fan-boys if they fail to gush over this work of art?
    The game starts intriguingly and you'll be in awe the first time you enter Columbia and it's beautifully detailed environment. But once you realise the inhabitants are all a similar, barely functioning model and all your plans of freely soaring along the skylines to reach far off islands is not possible, the whole world is revealed as limited and lifeless as you obediently plod along linear paths with blurry floating boxes hanging teasingly in the distance. When they actually do appear, skylines are limited in their usefulness and just aren't as prevalent or as essential as they should have been. You can't carry any supplies and there is a stupid 2-gun limit which leads to infuriating uncertainty to which guns you should pick, and use your money to upgrade. While we're on the subject, if you want to upgrade these and get the more powerful evolutions of the vigors, be prepared to spend upwards of 40% of the game speed-humping tables, boxes and cupboards, spamming the 'a' button to collect loot between every.single.fight. This is made utterly infuriating in conjunction with one of the most obnoxious autosaves in living memory. There is no manual save and forget about being able to save when you want to quit to, y'know do life stuff. After a while the repetitive formula of fight, ransack, search for items, upgrade, fight, ransack.... becomes excruciating and to your regret you'll start whizzing past all the little details that you know you should be admiring.
    The combat is relentlessly frantic, with uninspired enemies who all have 100% accuracy that mostly just brainless rush you which feels rather archaic. Vigors are fun powered up and when you have enough Salt to utilise them properly but there are few of them that have much effect on the Heavy-Hitters, who are very poor relations to the BIg Daddies of Bioshock.
    The much-hyped Elizabeth is a mixed bag. She is amazingly alive and her facial expressions are great, as are the tears she creates for you in combat, even if again they are rather constrained. Her ability to not need protecting, not get in your way, and throw you much needed supplies during combat initially seems impressive...until you remember that in Bioshock it actually allowed you to carry stuff like health and Eve so you didn't need this artificial crutch. She is also by far the best,most well developed character in the game, constantly evolving like her moods. Refreshingly, she is never treated as a sex-object, and even when she does have a damsel moment, it is merely for you to unshackle her to allow her use her powers again. Even so, the players feels a huge sense of responsibility and protection towards her. However, talk of her as 'revolutionary' is pure hyperbole. The rest of the cast are underused and underdeveloped throughout, only Booker and Comstock receiving any kind of real explanation and satisfactory ending If I had to describe B.I. in one word it would be: limited. Everything in the previews promised genuine gaming evolution, creativity and freedom. Yet somewhere along the way everything seems to have been reined in. Was this down to the much documented troubles in development, this gen's aging hardware, or simply bad design choices. Who knows. What we've ended up with is Bioshock in the sky with some interesting but disappointingly underdeveloped new mechanics, playing second-fiddle to a genuinely profound story. A simultaneously good but hugely disappointing game that fails to live up to what it promised, and is the most critically overrated game since GTA4.
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  8. Apr 1, 2013
    5
    The scores you are seeing are very inflated. This is not a bad game. But it's not a 10, it's not a 9, not an 8 or even a 7. It's a 6 at best, 4 at worst. The story is good. The game play is above average. The graphics are average. The game mechanics are below average.

    I found myself laboring over finding loose change for half the game yet it didn't seem to matter much in the result. The
    The scores you are seeing are very inflated. This is not a bad game. But it's not a 10, it's not a 9, not an 8 or even a 7. It's a 6 at best, 4 at worst. The story is good. The game play is above average. The graphics are average. The game mechanics are below average.

    I found myself laboring over finding loose change for half the game yet it didn't seem to matter much in the result. The vigors are a bit nerfed so, it's not like you have that fun superhuman feeling as in last games. The experience is less creepy than previous editions.

    I did have fun blowing stuff up and sniping at times. But the enemies got repetitive, and the hook thing was less useful than I had hoped.

    I can't for the life of me understand how many 10 reviews this game got here. It's worth playing, but the execution just didn't meat the lofty ideas behind it. It was a good game but underwhelming overall. I am convinced that many of these reviews are planted. There's NO WAY this is a potential game of the year, or a game changer, or historically significant. It's just another Bioshock with some changes. Some good and some bad.
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  9. Mar 27, 2013
    5
    The beginning is great, and I was immediately blown away by the art design, but after a while, the constant checking every prop in the game, every crate, cabinet, and desk (God the desks, so many desks rooms filled with desks. Desks on top of desks...) looking for coins becomes... a... grind. You spend half the game pointing at every piece of furniture, and if it glows you press the xThe beginning is great, and I was immediately blown away by the art design, but after a while, the constant checking every prop in the game, every crate, cabinet, and desk (God the desks, so many desks rooms filled with desks. Desks on top of desks...) looking for coins becomes... a... grind. You spend half the game pointing at every piece of furniture, and if it glows you press the x button. Woo-hoo! I think the game took me about ten hours. That's roughly five hours of looking and pointing at furniture. Bioshock? How about Interior Decorator shock? "Furniture: Infinity." But money is scarce, and upgrades are expensive, and the thought of screwing up and having to wade through another molasses paced in-game cutscene kept me motivated to always be checking for loose change. And there are so. many. desks. to check. If the intention was to force players to slow down and take in the incredible architecture/lighting/design, I confess it worked. At first. After awhile though, it had the opposite effect. I started just running past all the crates/cabinets/desks to get the checking done so I could get back to the fun stuff. But this gave me the worst possible vantage point to take in the scenery; just skimming, flush along the furniture, spamming the search button to grab loose change or sometimes cake or pineapple. Why so many decrepit desks seemed to have edible cake or pineapple in them was perhaps explained in an audio log I failed to listen to. Maybe that same audio log explained why I could eat fruit out of an old decrepit desk but often lost the ability to eat fruit that was sitting on a fruit stand. Anyway, yeah, I spent much of the game pressed up against stuff looking for change and fruit, and speeding past textures that probably look better a few steps back.

    Here's the thing: when I started the game, I vowed to take it slow. I was gonna look at all the in-game movies and listen to all the audio logs. The movies were the first thing I gave up on. They were mostly redundant anyway. But eventually I stopped caring about the audio logs too. I had desks to check! I started to rationalize, "Let me get my desk checking done and I'll go back and listen to the logs", but nah, never got around to it. I never cared enough about the story. The best thing about the game is the concept, an alternate 1912, combined with genius art direction. The plot points and dialogue, in true video game fashion, were all kind of meh. Trite. Derivative. A medley of various cliches, except not done as well as the films and novels it borrows from. The best thing about the relationship of the two leads is that she throws you stuff during battle. It's a neat effect that never gets old. Everything else, her backstory, your backstory, the "emotional" stuff... as I said... meh. I never cared. But clearly the designers cared, because they slowed me down so I could listen to her wax on about her past and the mystery ahead. I hate games that do that one minute you're playing the game, the next, your character slows down like he's stuck in a tractor beam of boring exposition as an NPC fills you in on the "plot". If I were really part of the story my dialogue would have been, "Move! Can't you move! Why are you walking so slow?! I don't care about your relationship with your parents! I want to attack things with my magic birds but I'm stuck here listening to you! Do you have any idea how many desks need to be checked before I can get back to my birds?! Shut up already!"

    A word about the sky-hook. I know people are saying it's the best thing in the game, so this might just be me, but, yeah, no. There were two kinds of sky-hook events: area travel, and arena fighting. During area travel, my sky-hook experience went like this, "Wait, am I going the right way? Should I stop? Did I pass it? I'm going the wrong way, aren't I? I should've stopped. I passed it." I did not enjoy sky-hook travel. During my arena fighting, my sky-hook went more like, "Wait, where is everybody? Where are the bad guys? Am I going the right way? There they are! I'm shooting, I'm shooting! Where'd they go? Wait, where is everybody?" The sky-hook had it's moments, but mostly it was frustrating, discombobulating, and not to my liking. Every once and a while I managed to time a button press that had me automatically hurl myself off the rail onto an enemy, but way more often I just sort of fell off onto a roof somewhere and tried to get my bearings and get back into the game.

    I'm giving the game a five, because when I wasn't slogging through the boring parts the spells were fun, though fighting in general was less tactical than I expected. Should I use lightning or fire? Eh, either is fine. Should I have the girl warp in some cover or set up a turret? Eh, either. It all kinda plays out like a chaotic Borderlands 2 style mess. Which is fun I love that kind of thing. But at least Borderlands had the decency to leave out an additional five hours of furniture browsing.
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  10. Mar 27, 2013
    6
    Bioshock Infinite feels like the 1st year sociology major that has decided to talk to you and you are sort of interested in what they are saying but they go on & on and you end up losing interest and then realise that they don't really understand what they are talking about and don't have a point but just enjoy hearing themselves talk about social theory and concepts ect. Also they are noBioshock Infinite feels like the 1st year sociology major that has decided to talk to you and you are sort of interested in what they are saying but they go on & on and you end up losing interest and then realise that they don't really understand what they are talking about and don't have a point but just enjoy hearing themselves talk about social theory and concepts ect. Also they are no fun. This is Bioshock Infinite, has a lot to say, starts off interesting but fails to maintain interest and ends up being a conversation that you are keen to finish. Infinite can be fun at times,I was very much looking forward to the sky hook tool, but the shooting is very clunky (probably more accurate with a mouse) and the sky hook, when you're allowed to use it, is just not as enjoyable as it should be. Draw distance is meh and the graphics overall do not compliment the sweeping vistas that are associated with a city in the clouds. The atmosphere of the first Bioshock is not apparent after the first hour of gameplay, the sense of wonder is lost and the "city in the sky" is merely a set of boxes in the sky connected by elevators and sometimes sky rails. Plasmids, or vigors, are noticibly less usefull than in previous games, markedly in the number available (8), and the types available. I loved the freezing, telekenisis and insect plasmids and they are now gone, replaced with mediocre ones which I didn't end up using or upgrading. Also the weapons do not physically change when upgraded, something I really enjoyed in the 1st game. There is an exact point when I realise I am not having fun playing a game when I open up the achievements menu and count how many chapters or special/ secret achievements I have to go until I finish the game and this happened about 4 hours into Infinite. I still finished it and the ending is interesting however nonsensical and the combat can be very fun at times. But the hacking, sense of exploration, creepyness, a great antagonist and well presented story is gone. Definitely worth a play and undoubtabley some people will LOVE the themes explored and the occasional fun combat and level design but my opinion is that it is a messy game without clear direction, ended up being a chore and the sky hook should have been awesome. 6/10. Also Elizabeth's ability to open time but ONLY at a certain place, and ONLY bringing in certain objects is rubbish compared to what was shown at E3. Expand
  11. Apr 2, 2013
    3
    This review contains spoilers, click expand to view. Yeah, we got it, the artistic content is good. But at what point did Bioshock become a solid shooter? This game required very little focus on the vigor abilities, and pretty much quickly devolved into a run-and-gun with some content such as flying across rails and what not. The vigor abilities were not as useful as previous Bioshocks, and the weapon customization was unimaginative at best. As for the plot, whoooo boy. The developers decided to do the "Inception" approach that basically just kept changing what was going on through the use of "tears". Do I like plot devices that are imaginative and lend themselves to games? Yes. Do I like games that have pretentious plot devices that insist upon themselves to make a completely innocuous ending? Hell to the no! Expand
  12. Mar 29, 2013
    4
    Honestly disappointed in this game. I was expecting alot more, but wasn't satisfied. While the story, graphics, music and voice acting is incredible, the gameplay seems to lag behind everything else. There are only 8 vigors, as opposed to the 11 plasmids from the first game, and only about 8 weapons, most of which are useless and boring to use. The hacking puzzles that I personally enjoyedHonestly disappointed in this game. I was expecting alot more, but wasn't satisfied. While the story, graphics, music and voice acting is incredible, the gameplay seems to lag behind everything else. There are only 8 vigors, as opposed to the 11 plasmids from the first game, and only about 8 weapons, most of which are useless and boring to use. The hacking puzzles that I personally enjoyed are gone. Weapon upgrading is nowhere near as good as it was in the first two games, The Sky-Hook, though, was really awesome and cool. Landing those fatalities with the weapon was so satisfying. The last thing I'll say about this game is that the ending was a huge disappointment, and not rewarding at all. But hey, alot of people seem to be calling this game their GOTY contender, so keep playing. I still think it sucks, I still think it's stupid, but keep playing. Expand
  13. Mar 26, 2013
    3
    Extraordinarily poor shooting, an aggravatingly egotistical narrative, and a complete lack of player agency means this game's a real aaa stinker. I gave it a 3 though because I do like the music and some of the visuals are pretty good.
  14. May 29, 2013
    9
    This review contains spoilers, click expand to view. i'm happy to say that bioshock infinite is one of my favourite games of 2013 so far it deeply involves u in the story and the good gameplay makes it even more fun but compare it to the original bioshock infinite surpasses it in everyway with great voice acting good enemy and companion AI and amazing graphics once u get to the city of columbia the graphics in bioshock infinite will blow u away as ur treated to a great setting with a beautiful view of the sky and great parts in columbia the characters were acted and voiced very well probabley the best voice acting i'v heard since telltales the walking dead one of the best addtions of infinite is 1999 mode which increases the challange of the game makes enemies alot tougher and you retrieve less ammo and costs you more money when you die trust me its not for the average gamers if anyone beats 1999 mode like i have then you deserve a reward another positive is that the setting of columbia was done so well that in my opinion it surpasses the setting of the first 2 bioshock games the story has a few twists and turns which will probabley shock you in an awesome way once you get to the end of the game in terms of complaints they're only minor complaints but sometimes the combat can get a bit repetitive once your halfway through the game but one thing i really hated about infinite was near the end where your doing one of those defend the generator with its own health bar thing it's quite frustrating yes especially on 1999 mode but you'll be glad to get it over and done with overall bioshock infinite is defo the best fps (first person shooter) i'v played in years if you truly love first person shooter games defo pick up bioshock infinite you'll defo enjoy yourself Expand
  15. Jul 10, 2013
    9
    The Good: Fantastic and intriguing story, two protagonists are likable and relatable, great art direction, skylines are awesome

    The Bad: Gamers who don’t usually explore will miss out on a ton of the plot, shooting is pretty generic, a little bit on the easy side, too much hand-holding, no stealth elements, violence a little out of place, some side-characters are underdeveloped
    The Good: Fantastic and intriguing story, two protagonists are likable and relatable, great art direction, skylines are awesome

    The Bad: Gamers who don’t usually explore will miss out on a ton of the plot, shooting is pretty generic, a little bit on the easy side, too much hand-holding, no stealth elements, violence a little out of place, some side-characters are underdeveloped

    Bioshshock Infinite is the kind of game you want all of your friends to play even though it doesn’t have multiplayer so you can discuss and debate about it. The ending was already (sort of) spoiled to me but nevertheless it still shocked me as everything unraveled. This game is of perfect length but at the same time you don’t want it to end because the story and characters are very fantastic.

    Bioshock Infinite has one of the most brilliant openings in gaming history, and while some games start off great but gradually get worse the story of Bioshock Infinite is constantly twisting and turning that you’ll never get bored. Just a warning though: if you’re the kind of person who only likes fast paced shooters where the goal is to shoot everything in sight, like Call of Duty, than you will not enjoy this game. A lot of the story won’t make sense to you unless you walk around listening to audio diaries of different characters. so you need to be a patient gamer.

    The core gameplay of this game kind of sucks. While it is promising at first, it quickly becomes “run away from your enemies before they shoot you” or shoot, possess, and electrocute everything in sight. It’s not very difficult or punishing, and while this may bother some people for me this was good because it meant I could skim through these action moments to get to the story.

    It’s not fair to say that the combat is entirely bad however. Guns feel great to use (even though the controls for them are quite stiff), jumping off a sky-line to kill an enemy is awesome and you do get to destroy propaganda-spitting robotic George Washingtons (come on, doesn’t that sound awesome?). I just wished that there was a little more to it, specifically in the stealth department (there is basically no way to sneak around your enemies). Maybe my hopes were just set too high by Dishonored’s brilliant stealth sections.

    The true star of this game is Elizabeth, your companion. You play as Booker Dewitt, a man who is brought to Columbia (the flying city in which the game takes place) in 1912 to find and bring a girl back to America to pay off his gambling debts. The game tackles lots of mature issues such as racism and religion and the world is disturbingly racist yet completely beautiful at the same time. While Elizabeth is helpful in shooting sequences, the real reason you’ll like her is because she is so kind and naive, yet still mature. She is flawed and perfect in her very own way at the same time. She feels real in the same way Clementine from The Walking Dead by Telltale felt real.

    Booker is also a great character. His past is mysterious- even to him, and while he’s done some really bad things in his life which haunt him, he isn’t necessarily a bad guy. Unfortunately, it’s a shame that only Booker, Elizabeth, and Comstock (the antagonist of the game who rules Columbia) are fully realized characters. There is a character I really liked in the game named Daisy Fitzroy (who leads the rebel group known as the Vox in Columbia) who is constantly described as being “no better than Comstock” which is never actually shown until one particular moment in the game which feels out of place and against her personality.

    All in all, Bioshock Infinite is an amazing game. My nitpicks may seem numerous, but they are very minor compared to the game as a whole. You’d do yourself a disservice to not play this game because “it’s shooting isn’t the best” or because there is no multiplayer. This is the sort of game which will be discussed and analyzed for years to come.

    Full Score: 9.5/10
    You can also check out my review at: http://binarymessiah.wordpress.com/2013/06/09/bioshock-infinite/
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  16. Jun 27, 2013
    10
    Artistic and action-packed throughout. It diverges from the original Bioshock formula, but still makes it somewhat familiar. Couple that with an amazing story. What else do you want?
  17. Apr 6, 2013
    9
    The Original BioShock is one of the best games of this generation of consoles, and it has been proven. Here's Why: No game makes you feel scared though connected with a deep, sort of moral storyline you actually have to build yourself. BioShock had one of the best ambiance and story in video games, and BioShock Infinite follows the step of its predecessor in a similar, only less creepyThe Original BioShock is one of the best games of this generation of consoles, and it has been proven. Here's Why: No game makes you feel scared though connected with a deep, sort of moral storyline you actually have to build yourself. BioShock had one of the best ambiance and story in video games, and BioShock Infinite follows the step of its predecessor in a similar, only less creepy way.
    The story starts as simple as it can be: You are Booker DeWitt, private investigator, who owes money to some mysterious man. To clean his debt, he must go to the flying city of Columbia and bring a girl called Elizabeth back to New York. As he does this, he will discover that Columbia is a city at war between the religious, rich side of the town that are followers of prophet and founder Zachary Comstock, and the poor, less privileged side of the town that are the rebels also known as the Vox Populi. But this that I've just told you means nothing at the end of BioShock Infinite, which has one of the most twisted and confusing endings in video game, that will leave us thinking for a long time. Not gonna post Spoilers, but boy, it will get you. BioShock Infinite is also great by its visual spectacle. The original BioShock with its overwhelming art design and "art deco" architecture was already mind blowing. The Sky city of Columbia is even more impressive. As I played it on Xbox 360, I wasn't lucky enough to have the high resolution textures from the PC. ANYWAY, the game still looks amazing. Sometimes, breathtaking moments will push us to enjoy the sights the game offers.
    Storywise, we've already told you the game is good, but even though it is confusing as hell, still BioShock Infinite has its plot holes, some of them really important, not to understand the story but to get some things cleared out. One obvious is how the hell Elizabeth (Your companion AI) got those powers. You will ask yourself that more in the ending that in the middle of the game.
    Talking about Gameplay, BioShock Infinite is mostly successful. You have a pretty wide variety of guns, and vigors. You will need Ammo for the weapons, and salts for the vigors, really similar to the original game's functionality. If you are in a tight situation, Elizabeth will stock you with Ammo, Salts, Health or Money. But there are some annoying aspects such as not changing the vigors: The game lets you have two vigors, but if you drink one more, one of them is replaced FOREVER. That is really bad as one of my favourite vigors, Possession, could only been used for the first quarter of the game before being replaced with some useless ones. Also, you have upgrade stations, although still it does not seem to have much effect when you are playing. They are small flaws to how fun and awesome you feel once you kill the really, REALLY hard bosses, or when you make your enemies float and shoot them one by one with the shotgun.
    There is no multiplayer or Co-op. That is not bad, but it is when the game has little replayability. It is a consistent game, about 10 hours long if you play it in a medium difficulty. Still, there is no much reason to take the ride again, only if you want to clear your mind again. BUT this game encourages you to play something else again: The original BioShock. Yes Infinite is a prequel, one hard to get in that sense, but a successful one.
    Overall, BioShock Infinite is as good as the same one. Yes, I missed the creepy ambiance of the first one, but not the story, as BioShock Infinite has that and more.
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  18. Apr 5, 2013
    9
    this game is epic. i love the bioshock series and this one is no doubt the best one. the setting columbia is beautiful and breathtaking, the vigors are powerful and fun to use, the gunplay is vastly improved over the other games and elizabeth is the best videogame companion in recent memory! The story is well told and will definitely you. the skyhook is fun as well. everything about thisthis game is epic. i love the bioshock series and this one is no doubt the best one. the setting columbia is beautiful and breathtaking, the vigors are powerful and fun to use, the gunplay is vastly improved over the other games and elizabeth is the best videogame companion in recent memory! The story is well told and will definitely you. the skyhook is fun as well. everything about this game is fantastic which is expected of the bioshock series. It definitely deserves to be a part of any gamers collection...its just that damn good! so do yourself a favor and buy this masterpiece and enjoy adventuring with elizabeth in columbia. Expand
  19. Apr 27, 2013
    10
    Loved every minute of the game the graphics, the sounds effects, the guns and the way the story line was it was perfect hope to see another game like this on PS4.
  20. Jun 3, 2013
    10
    Words can't express how much I appreciate the confusing yet genius story of Bioshock Infinite. It takes a few playthroughs to completely get it, but once you do, you can't help but admire the mind of Ken Levine. I'm a Christian, but he gave thoughtful commentary on religion and cults in such a way that I wasn't offended by anything in the game.

    As for gameplay, they took everything
    Words can't express how much I appreciate the confusing yet genius story of Bioshock Infinite. It takes a few playthroughs to completely get it, but once you do, you can't help but admire the mind of Ken Levine. I'm a Christian, but he gave thoughtful commentary on religion and cults in such a way that I wasn't offended by anything in the game.

    As for gameplay, they took everything great from the previous entries and expanded on them. I didn't think they could make it better, but they did. I absolutely loved jumping from skyhook to skyhook while shooting guns and vigors. And 1999 Mode is no joke. It's difficult, but not overly so (only got hung up on one or two parts).

    Overall, it's just as good as the first entry in the series, but in a refreshing new environment. And that's saying a lot. Try it out!
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  21. Oct 19, 2013
    9
    What honestly needs to be said about this game? Beautiful graphics, awesome story, fantastic gameplay. Just all around one of the best 360 games of all time. The only problems are the middle section is VERY padded, and you won't use many of the vigors. But seriously, buy it.
  22. Sep 17, 2013
    9
    is varry nice game even tho i hav not play et varry good varry nice gameplay excellent graphics gud and AI is accually intalligent i recommand eet varry nice
  23. Apr 12, 2015
    9
    You play as Booker Dewitt in Bioshock Infinite. You travel to a floating city in the sky to rescue a girl. But then things start going awry, and a mysterious unfolds before your very eyes. Not a perfect story, but this is a beautiful game, and very well done. Definitely worth a play for FPS fans.
  24. Mar 25, 2017
    8
    A masterclass in story telling

    Beautiful graphics, fantastic voice acting and sound effects.

    However...an average shooter. Combat is nothing special but to be honest you won't care.

    A beautiful experience
  25. Mar 17, 2017
    10
    I can summarize this game into two words: emotional roller-coaster. One of the best games I have ever played. Intriguing idea great graphics, Incredible soundtrack, bit repetitive but decent game-play. linearity could be annoying for some, but this is a Bioshock series stile. Infinite is one of the best games for Xbox 360 console, must have for all Xbox 360 owners.
  26. Apr 8, 2013
    9
    The game is a blast.
    Nothing new on mechanics but works well through all the game. Gorgeous scenarios and OST.
    The story starts in one direction and twist to twist plays with your head, making the game to gain intensity and proposing perspectives that actual games doesn't use to. It's a little suspicious that all specialized media give the game a 10/10 when usually they just play the
    The game is a blast.
    Nothing new on mechanics but works well through all the game. Gorgeous scenarios and OST.
    The story starts in one direction and twist to twist plays with your head, making the game to gain intensity and proposing perspectives that actual games doesn't use to.
    It's a little suspicious that all specialized media give the game a 10/10 when usually they just play the game for a few hours at best.
    For me, a really good game and one of the bests FPS I've played in a long time.
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  27. Apr 27, 2013
    8
    I love the Bioshock series and Bioshock Infinite is a great game that contains a great story but what it lacks is the multiple endings that could be obtained by doing something differently in the game like in Bioshock 2. It also would have been nice if they had included the multiplayer side of things as well that way we could see a variety of game modes played on maps that consist ofI love the Bioshock series and Bioshock Infinite is a great game that contains a great story but what it lacks is the multiple endings that could be obtained by doing something differently in the game like in Bioshock 2. It also would have been nice if they had included the multiplayer side of things as well that way we could see a variety of game modes played on maps that consist of ground and rails. Expand
  28. Jun 22, 2013
    10
    This is one of the best games i have ever played in year when the first Bioshock came out) one of the best story art and just a all around Great game a must buy for any one who is looking for the game of the year of 2013 buy now!!!!!!!
  29. Aug 1, 2014
    10
    The best video game experience I had in the last 10 years, probably since Half-Life 2. I've just finished this game a few hours ago, and I'm still under the influence of the powerful story it told and the emotional impact it delivered. If we would strip it down to the core gameplay mechanics, it probably wouldn't stand out that much amongst other good games in the genre, but it would stillThe best video game experience I had in the last 10 years, probably since Half-Life 2. I've just finished this game a few hours ago, and I'm still under the influence of the powerful story it told and the emotional impact it delivered. If we would strip it down to the core gameplay mechanics, it probably wouldn't stand out that much amongst other good games in the genre, but it would still hold its ground. Where this game leaves its mark is the unique setting and atmosphere it immerses the player in, and the incredible story that it manages to tell in a flawless way. I'm so sick of games with half-assed endings (which is around 90% of them), so it's very satisfactory to see a game that told a better story than any movie in the last few years. They will probably parade around with Bioshock Infinite as a textbook example of interactive and immersive storytelling in a video game, and other series would have much to learn from it. Expand
  30. Apr 8, 2017
    10
    This review contains spoilers, click expand to view. "6 flavors, what's wrong with vanilla?" you hear as you enter Columbia. Oh wow they put in little conversations how nice! You will think much different if you boot up the game for a second play-through. Expand
  31. Sep 24, 2014
    10
    bueno este juego cuando salio pense que iba a ser un poco mas tetrico por las entregas anteriores y los graficos con los asesinatos se salian un poco pero la verdad soy muy muy fan de bioshock y le puedo perdonar todo menos dos cosas que en vez de llamarlos plasmidos fueron vigorizadores y
    spoiler alert
    que al final te hicieron un lio mental con que tu eres comstock pero el diez se lo
    bueno este juego cuando salio pense que iba a ser un poco mas tetrico por las entregas anteriores y los graficos con los asesinatos se salian un poco pero la verdad soy muy muy fan de bioshock y le puedo perdonar todo menos dos cosas que en vez de llamarlos plasmidos fueron vigorizadores y
    spoiler alert
    que al final te hicieron un lio mental con que tu eres comstock
    pero el diez se lo merece por la originalidad de los vigorizadores osea los poderes y a historia es perfecta a mi punto de vista el segundo mejor juego de bioshock
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  32. Oct 21, 2014
    10
    Finally got around to finishing this game and I loved it. Totally different vibe than the others. The music and sound design are top notch, visuals are awesome for the 360, and you can't beat the story line. 10/10
  33. Oct 30, 2014
    9
    This review contains spoilers, click expand to view. Well, I'd never played the original two bioshocks, well, I did, but let's just say I didn't have particularly high hopes for it when I picked it up for £8.00 at Cex exchange... I took it home and put it in my Xbox...

    6 hours later, I was swinging around on skyhooks launching crows at giant cyborgs while bringing veritable bullet rain down on the Vox Populi below, all the while getting help from one of the greatest characters in video games. There were, however, a few kinks that could be ironed out for the next one.

    The difficulty goes insane, you cut through soldiers like a knife through newly bloodied butter. But then you run into the slightly larger guys and you need to pump so many clips into them it becomes a chore.

    Elizabeth needs to be more active, the worst thing for a story driven game is to have to stop after every fight to scrounge the battlefield for ammo, money, salts and health.

    The story works well up until the end, with them tying it all up with the almost audible phrase **** it, space time.'

    Here's some good bits though:

    Again, story. All characters are handled well and are likeable.

    That sequence where elizabeth gets carried off by the songbird is great, I really loved that. The sequence with slate was great, and it fitted well into the overarching plot, it's just a shame almost nothing else did.

    I sense a lack of replayability though, there are very few significant choices, and it's too long a game for me to play twice, because the only potentially significant choice is near the start...

    Final verdict:

    One of the best games of all time, so much better than half-life, but it still has the kinks.
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  34. Dec 9, 2014
    10
    One of the most overhated games of all time. A lot of people give this game crap because it's different from the first game and more like a generic shooter 1. That's a good thing if it was all the same it would get boring like call of duty and assassins creed. 2. Complete **** this is far from a generic shooter and I will explain that later. On to the review, let's start with story. JustOne of the most overhated games of all time. A lot of people give this game crap because it's different from the first game and more like a generic shooter 1. That's a good thing if it was all the same it would get boring like call of duty and assassins creed. 2. Complete **** this is far from a generic shooter and I will explain that later. On to the review, let's start with story. Just like the first game your brought to a lighthouse in the ocean but this time it's in 1912 instead of 1960 and there's no plane crash, instead your on a boat with two mysterious people. The protagonists name is Booker Dewitt, he needs to find a girl named Elizabeth and bring her to New York to wipe away some sort of unspecified debt. This lighthouse launches him up into the sky to Columbia. Columbia's look is based off of that of the worlds fairs. But this city is run by a crazy cult leader named Zachary Comstock who isn't as cool as Andrew Ryan, but effective enough by the end. He runs the city through extreme religion and nationalism. It's also very racist, but that's by default because it takes place in 1912. It doesn't go deep into racism like other people think. But the city knows that you aren't supposed to be there and you have to protect yourself. Once you rescue Elizabeth you and her try to adventure out of Columbia and go to New York, but weird things happen and everything gets involved in the religious origins of the city, alternate universes, why the characters are what they are. It's extremely well told, every character shows emotion and is perfectly acted. I recommend turning on the subtitles to pay attention to everything the characters say. At first you may be confused, but once you understand it, it's really freaking cool and it's amazing how they made such an intricate plot with little to no holes, at least none that I could find. It made sense to me and should to you also as long as you really pay attention. Now for the reason everyone hates this game, the gameplay. It's like the first game where you have guns and superpowers and loot and collect stuff. But it approaches these ideas in a completely different way. You have to remember this isn't a survival horror game like the first one it's more like a swashbuckling action game. But it's not full of scripted sequences, linear hallway levels and bland enemies like many haters say it is. Many things are taken away or simplified. There are no power to the people machines, instead you just buy the same upgrades with money. But you can't get all upgrades in one playthrough so it at least upgrades. The vigors (plasmids) are all given to you and you also buy there upgrades instead of upgrading them with Adam. Just like weapons you have to play it multiple times to see them all. And three tonic categories? Replaced with 4 gear slots. But instead of buying them you have to find them and you don't have to stop at a gene bank to switch them around, you can do it on the go for different situations and there's only gear per slot, and they have bigger affects than tonics. It's different and brings in new strategies for the gameplay. They removed picture taking, hacking is dumbed down to possession, and a few other things are taken away. But it doesn't take away without giving back. There's the skyhook, which is way better than the wrench(but not as cool as the drill) it can be combined bizzarely with other vigors and gears for interesting results, it can be used for gory executions which is enertaining. You can also fly up to freight hooks to get vantage points. The skyline is also awesome and changes things up. It works the way it should and you can fly around the battlefield gracefully and gives access to so many unique battle opportunities. Then there's Elizabeth who will help you find supplies, and also give you supplies. But she doesn't give you an unfair advantage over everybody, many times she will say "sorry that's all I've got". She can also summon many things from alternate universes called tears to bring in tesla coils to electrocute enemies, health packs, and many other things. The enemies are bizarre and diverse, from handymans to robo washingtons with mini guns. The gameplay is fun and diverse and highly replayable with lots of opportunity and feels different and fresh. The graphics aren't realistic but enhance the scale and beautiful vistas of this floating city. Everything sounds cool and badass and keeps you in the right mood at the right times, sound effects, music, etc. This game is different but equally as good as the original. If your tired of boring copy and paste shooters every year and want something unique and refreshing, than I absolutely recommend this game and is well worth whatever price you pay (it's like 20 bucks nowadays) This game and Dishonored are also proof that not every triple A title needs goddamn tacked on multiplayer to be worth buying! Expand
  35. Dec 8, 2014
    8
    The game is good, but there are better options on the market. The story is quite confusing for a videogame, and even if you finish it, you will have to search online to understand the whole plot. Art and music are amazing! The use of "Vigors" and its animation are very cool. However the game is extremely linear to current standards and doesn't require much strategy. Just shoot everythingThe game is good, but there are better options on the market. The story is quite confusing for a videogame, and even if you finish it, you will have to search online to understand the whole plot. Art and music are amazing! The use of "Vigors" and its animation are very cool. However the game is extremely linear to current standards and doesn't require much strategy. Just shoot everything that moves (repetitive action in general). It's a nice and very well done game, but I don't see it as the best FPS of 2013. For me, it's not as challenging, not to mention addicting, as other non-linear experiences available. Expand
  36. Dec 8, 2014
    10
    When I first finished this game, I was thinking about it day and night and couldn't stop because of how astonishing it was. It's a nearly flawless game with thought provoking, controversial themes, great gameplay, memorable characters, and a plot twist you won't see coming and will leave you in shock. The city of Columbia is beautiful yet terrifying at the same time when you find out theWhen I first finished this game, I was thinking about it day and night and couldn't stop because of how astonishing it was. It's a nearly flawless game with thought provoking, controversial themes, great gameplay, memorable characters, and a plot twist you won't see coming and will leave you in shock. The city of Columbia is beautiful yet terrifying at the same time when you find out the dark secrets this city is hiding. Aside from a few moments where the gameplay feels tedious, this is a must have game, and one of the best games of 2013. Expand
  37. Jan 26, 2015
    9
    Bioshock infinite is a game that pushes 1st person shooter to the limit. Great controls, very smooth, unique powers, great story (it will mind **** you), and interesting characters. I Highly recommend this game
  38. Apr 16, 2015
    10
    Bio shock Infinite is one of the best shooters I've ever played.The game play is fun and enjoyable.The story may be a little confusing at first,but once you understand it, you will be very interested in the story .The bond between Elizabeth and Booker is very well done, and I found myself caring about the characters and understanding how they feel.Great game, buy it.
  39. Jul 5, 2015
    10
    Both Bioshock Infinite and Bioshock are amazing games. However, while Bioshock has a lackluster ending and sometimes frustrating combat system (at least on the console versions), Bioshock Infinite plays and looks better and has a well made and fascinating ending. The characters are more fleshed out in Infinite (Elizabeth is amazing) and the art style of Infinite is absolutely stunning. TheBoth Bioshock Infinite and Bioshock are amazing games. However, while Bioshock has a lackluster ending and sometimes frustrating combat system (at least on the console versions), Bioshock Infinite plays and looks better and has a well made and fascinating ending. The characters are more fleshed out in Infinite (Elizabeth is amazing) and the art style of Infinite is absolutely stunning. The locations are more open and while Rapture may be more of a interesting and enthralling location, Columbia has its merits. Overall, Bioshock Infinite is a masterpiece and, in my opinion, slightly better than the original. The story is superb and the combat is fluid and interesting. The 360 may falter in the fps region, but overall Bioshock Infinite is absolutely a modern masterpiece. Expand
  40. Jan 13, 2016
    10
    There's not much to say about this game except that it's excellent; story development, graphics, characters, plot twists, gameplay. It's just everything to be considered a masterpiece in gaming industry!
  41. Dec 11, 2016
    10
    BioShock Infinite has really fun gameplay, incredible aesthetics and scenery to look at, and a mind bending story that will leave you speechless come the credits. With amazing writing, level design, and voice acting, this is a game that must not be missed.
  42. May 30, 2018
    10
    "A mente do paciente irá lutar desesperadamente para criar memórias onde elas não existem..."
    Level Design,Gráficos,História,Gameplay,Soundtrack,apenas um desses fatores podem definir oque é um bom jogo,porém Bioshock Infinite consegue tudo com maestria.
    Columbia um mundo cuidadosamente criado, apenas esperando para ser explorado.O mundo parece vivo,das propagandas espalhadas pelas ruas
    "A mente do paciente irá lutar desesperadamente para criar memórias onde elas não existem..."
    Level Design,Gráficos,História,Gameplay,Soundtrack,apenas um desses fatores podem definir oque é um bom jogo,porém Bioshock Infinite consegue tudo com maestria.
    Columbia um mundo cuidadosamente criado, apenas esperando para ser explorado.O mundo parece vivo,das propagandas espalhadas pelas ruas até a maneira como Elizabeth reage a certas descobertas, enquanto vocês dois lentamente andam pela paisagem urbana de Columbia.É um jogo que não segura a sua mão,todo o aprendizado é baseado em tentar, logo é bom explorar Columbia ao seu próprio ritmo.Sim,é um jogo linear,mas nunca força o jogador a seguir apenas um caminho;É sim inferior em relação ao level design comparado aos títulos anteriores,porém os cenários são mais cuidadosamente detalhados e não passam solidão,explorar eles são mais interessantes devido ao alto nível de interação com o cenário e Elizabeth e sua curiosidade com o seu novo mundo.
    Os novos Plasmids,agora chamados de vigores,são muito melhores do que oque já vimos antes,porém com uma cara familiar,o enxame de abelhas,é muito parecido com o ataque dos corvos,fora o "Beijo do diabo" ou "Shock Jockey" que traz as mesmas funções dos anteriores plasmids,porém temos novidades,a "possessão",que substitui o hackeamento de maquinas,além de fazer os inimigos se juntar a você(e ao passar o efeito se matar),Charge e Undertow são habilidades extremamente eficazes se usado da maneira certa,mas nada útil para aqueles que jogam em dificuldades mais baixas,Undertow por exemplo,pode segurar até os mais fortes inimigos,sendo útil nas batalhas mais desafiadoras do jogo,e por ultimo temos o Return to sender,que absolve balas e retorna ao inimigo,esse vigor combinado a uma boa arma se torna a melhor escolha para o combate,agora podemos não apenas atirar os poderes, e sim fazer armadilhas com eles.
    Os novos inimigos são versões melhoradas dos que já conhecemos,para justamente se igualar a quanto o nosso protagonista é poderoso,já que conseguimos andas sobre trilhos aéreos ao redor de columbia.
    São eles:
    Policiais:Inimigos mais comuns do jogo.
    Torretas:Armas acopladas com formato de policial,alcance maior que as torretas dos jogos anteriores.
    Mosquito:Tem a mesma função das torretas,porém voam.
    Fireman: Tem a capacidade de emitir uma onda de fogo que irradia em torno dele e lançar bolas de fogo,se explode quando estiver morrendo.
    Zealot: Está vestido com um longo manto negro com uma capa pontiaguda que esconde seu rosto, o traje cerimonial da Ordem Fraterna do Corvo.
    Patriota:O Patriota Motorizado é um robô modelado a partir de George Washington, Benjamin Franklin, Abraham Lincoln e do próprio fundador da Columbia, Zachary Comstock,carrega uma minigun.
    Handyman:O Handyman é um humano artificialmente ligado a um traje mecânico, possuindo grande força e velocidade, bem como um temperamento curto. Os trabalhadores manuais estão vestidos em ternos esfarrapados e têm uma postura semelhante a um gorila. Eles também expuseram partes do corpo humano, particularmente a cabeça e o coração, o último dos quais é mantido em um tanque de vidro cheio de fluido no peito, preso a várias mangueiras. Duas maciças mãos de porcelana como bonecas substituem os originais e são poderosas o suficiente para agarrar e jogar outros inimigos no jogador. As pernas do Handyman são igualmente fortes, concedendo a ele a capacidade de pular grandes distâncias e carregar em alta velocidade. Pacotes grossos de cabos vão de seus membros a um par de condutores em suas costas,são os inimigos mais poderosos do jogo,e agem como mini-chefes,assim como o Big Daddy...Não são tão icônicos,porém as batalhas contra eles são marcadas por grande desafio,são um total de 4 durante o jogo.
    Bioshock infinite,trouxe o fim de uma das sagas mais importantes da industria,e sem dúvidas fechou com chave de ouro,trazendo um dos melhores enredos da história,gráficos que aproveitavam o máximo dos consoles de 7ªGen.
    A experiência definitiva de Bioshock e Single Player.
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  43. Nov 26, 2016
    10
    Bioshock Infinite is most certainly one of, if not the, best game I have played in my twenty years of experience. Linking together an emotional, cerebral story with strategic and challenging gameplay laid over a deep and immersive environmental backdrop. The ending manages to hit harder than even the iconic "Would you kindly" from the first game in this series. Simply exceptional.

    Pros:
    Bioshock Infinite is most certainly one of, if not the, best game I have played in my twenty years of experience. Linking together an emotional, cerebral story with strategic and challenging gameplay laid over a deep and immersive environmental backdrop. The ending manages to hit harder than even the iconic "Would you kindly" from the first game in this series. Simply exceptional.

    Pros:
    - Firefights are frenetic and challenging, requiring intelligent use of vigors (plasmids from the first two games)
    - A deep world that feels lived in and real. Walking around and experiencing Columbia in the first hour of the game was thoroughly enjoyable.
    - Well developed characters throughout, from those central to the plot to the various special enemy types.
    - One of the best endings in video game history, on par with Bioshock or Red Dead Redemption
    - Collectables that reveal even more environmental history, meaning that finding them is truly rewarding
    - Stunning visuals, artistically brilliant

    Cons:
    - The desire to get all of the collectables may lead some players to look to guides, breaking the immersion.

    If you missed this on last gen, I can only imagine what a ride this would be on current gen systems. Absolutely worth your time and money.
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  44. Jan 7, 2017
    10
    (XBOX ONE) Playing this game on Xbox One and Xbox 360 twice one time digging through to find every little secret and the other as a speed run I truly found myself asking for more as I went through the perfectly lengthened campaign. With many but not an overwhelming amount of collectables in the game there is plenty to do. Here are some of many of the great features in this game; great(XBOX ONE) Playing this game on Xbox One and Xbox 360 twice one time digging through to find every little secret and the other as a speed run I truly found myself asking for more as I went through the perfectly lengthened campaign. With many but not an overwhelming amount of collectables in the game there is plenty to do. Here are some of many of the great features in this game; great story phenomenal gunplay and variety not guns, and smooth remastered graphics as well as gameplay.

    Positives
    Graphics(9) Story(10) gameplay(10)

    Negatives (Xbox One only)
    Framerate (6) Long load times (7)
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  45. May 2, 2018
    9
    El primer Bioshock me parece un gran juego que innovó en su momento, pero tenía muchos lastres mecánicos y sobre todo de guión con todo lo que vino despues del encuentro con Andrew Ryan. El segundo me parece un mejor shooter, pero una peor historia que en mi cabeza es mas una expansión del primer juego que una secuela como tal.

    Entonces juego a Infitnite y me encuentro no sólo con el
    El primer Bioshock me parece un gran juego que innovó en su momento, pero tenía muchos lastres mecánicos y sobre todo de guión con todo lo que vino despues del encuentro con Andrew Ryan. El segundo me parece un mejor shooter, pero una peor historia que en mi cabeza es mas una expansión del primer juego que una secuela como tal.

    Entonces juego a Infitnite y me encuentro no sólo con el mejor juego de la saga, si no con uno de mis juegos favoritos de la pasada generación. ¿Que es el tiempo? ¿Como cambian las personas? ¿Puedo aprender de mis errores? ¿Movimientos sociales? Este juego toca muchas de estas varas y casi todas de manera sumamente inteligente, no puedo si no recomendarlo ampliamente. El único defecto que tiene es en la construcción de algunos personajes, sobre todo Elizabeth, pero el resto es maravilloso. Gran historia, buena jugabilidad, inspiración artística, momentos memorables. Excelente obra.
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  46. Aug 8, 2017
    9
    BioShock Infinite is a masterclass in storytelling, and much like its predecessor, delivers an immersive and amazing experience. The graphics and particularly the art style of Columbia look gorgeous; Irrational Games really nailed it when it came to the setting. The sound design and music really fit in well with the 1910's American streampunk style. I absolutely love the concept andBioShock Infinite is a masterclass in storytelling, and much like its predecessor, delivers an immersive and amazing experience. The graphics and particularly the art style of Columbia look gorgeous; Irrational Games really nailed it when it came to the setting. The sound design and music really fit in well with the 1910's American streampunk style. I absolutely love the concept and storytelling the game delivers, and along with the first BioShock, both games deliver original and captivating stories that handle strong themes that is accompanied by quality voice acting. Unfortunately, it is not without its few shortcoming that prevent it from being a perfect 10. Mainly, it's the fact that the game is average as a first-person shooter. It does a good job at innovating, in which it replaces plasmids with vigors, and the inclusion of the sky-hook system. However, it doesn't prevent many new scenarios at you. Most of the time you are killing enemies with guns, vigors, your hook, or whatever, and barely branches out past that. At harder difficulties, enemies can become bullet sponges, meaning that the only way to beat them is to shoot repeatedly at them. Also, you can only yield two weapons at a time which restricts freedom for the player on how they deal with the enemies. Those are my only complaints thus far. The characters of Infinite are one of the most interesting and believable characters in video games, in fact I slightly like them more as compared to the original game. Overall, BioShock Infinite met my expectations and in some aspects I like it even more than the BioShock back in 2007. Even though I found a few complaints here and there, that doesn't deny the fact that this game is a masterpiece. Expand
  47. Oct 7, 2018
    9
    The story is amazing, the graphics fantastic, the gameplay exhilarating. A near masterpiece
    Rating - 95%
  48. Oct 17, 2017
    9
    Bioshock Infinite foi meu primeiro game da trilogia e o último lançado, porém se tratando de um prequel, e definitivamente um dos melhores jogos que eu joguei na geração passada.
    O jogo se passa na cidade fictícia Columbia, que é uma cidade flutuante comandada por um profeta, nós controlamos Booker Dewitt, um homem enviado para resgatar uma garota chamada Elisabeth, a primeira coisa que
    Bioshock Infinite foi meu primeiro game da trilogia e o último lançado, porém se tratando de um prequel, e definitivamente um dos melhores jogos que eu joguei na geração passada.
    O jogo se passa na cidade fictícia Columbia, que é uma cidade flutuante comandada por um profeta, nós controlamos Booker Dewitt, um homem enviado para resgatar uma garota chamada Elisabeth, a primeira coisa que eu quero destacar é como soa natural a relação de Booker com Elisabeth, eles realmente parecem pessoas na situação em que estão, os personagens são muito cativantes e convincentes.
    A jogabilidade é bem completa e funciona muito bem, não tive problema nenhum durante minha experiência, os gráficos são muito bonitos e mais um destaque, dessa vez para o level design, Columbia foi projetada de uma maneira magnífica, a cidade é muito viva e bonita. A trilha sonora também é escolhida a dedo, e me fez procurar e escutar várias vezes, principalmente a performance da música Will the Circle be Unbroken, de Johnny Cash cantada pela Elisabeth (https://www.youtube.com/watch?v=OwFCc4-1scY), A inteligência artificial é muito bem feita, os inimigos buscam maneiras diferentes de te derrotar, oque é facilitado pela vida do personagem de início ser bem baixa (Dica: invista muito em seu HP), creio que o único ponto negativo do jogo ao meu ver seja a falta de um modo multiplayer, que sinceramente não faz falta, já que o jogador com certeza vai querer jogar mais de uma vez de vez em quando pra relembrar algumas partes memoráveis do jogo.
    Gamertag: MVRQ
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  49. May 21, 2019
    9
    Never before have I had to pause and just take a good, long think following something that occured within a game.
  50. Feb 9, 2019
    8
    Definitely a mixed bag when it comes to gameplay. On one hand, it's fun and satisfying to zap an enemy or trap them in a swarm of crows, it can get a bit repetitive. The lack of enemy variety (besides a few exceptions) brings down the whole experience and can make completing the game quite the chore. When it comes to the story, though, pretty on point. The ending sequence is a bitDefinitely a mixed bag when it comes to gameplay. On one hand, it's fun and satisfying to zap an enemy or trap them in a swarm of crows, it can get a bit repetitive. The lack of enemy variety (besides a few exceptions) brings down the whole experience and can make completing the game quite the chore. When it comes to the story, though, pretty on point. The ending sequence is a bit convoluted, but otherwise the plot leading up to that point as well as the twist are all fairly good. Overall, an amazing sequel to an amazing game. Expand
  51. Sep 2, 2019
    8
    This was my first experience with Bioshock, and it was definitely a great one. For its time, the graphics and atmosphere were stunning, and it really enveloped me into the universe. Throughout the entire game, most things never got stale. There were consistent additions to abilities, new enemies being introduced in perfect increments, and a big arsenal expansion towards the later half ofThis was my first experience with Bioshock, and it was definitely a great one. For its time, the graphics and atmosphere were stunning, and it really enveloped me into the universe. Throughout the entire game, most things never got stale. There were consistent additions to abilities, new enemies being introduced in perfect increments, and a big arsenal expansion towards the later half of the game.

    The one thing that got boring to me in this game was the combat. Although new enemies with different weapons or abilities were added frequently, the way to combat them was pretty consistent. Even the toughest enemies in the game all seemed to be fought the same way. Luckily, the game gives you a way to switch up combat on your own, if you choose to challenge yourself. With the different weapons and abilities, there are many different ways to turn these stale fights into something new, if you wish. I would have preferred some more dynamic enemies, but at least you can fight the same enemies about eighty different ways.

    The story of this game is its strongest suit. When the combat began getting stale, and I would have to leave the game, thinking about the story would drag me right back. Every secret I found, every plot point that arose, I knew it was all connected somehow, but I just couldn't put the pieces together. Every single time I wasn't playing this game between the few days it took me to beat it, I spent thinking about the story and characters, and how it was all related. Everything comes together at a beautifully slow pace in this game, and that is what carries it into being such a great game.
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  52. May 27, 2019
    10
    .
    The best game I've played. Everything is beautiful here: graphics, do not get tired of killing enemies plot, gameplay, the main heroine ;)
  53. Feb 5, 2020
    10
    Excelente juego, cautiva e intriga desde el primer minuto de juego, una obra maestra desde el guión y la actuación de los personajes, los escenarios son espectaculares, el final es uno de los mejores en la historia de los videojuegos. Asombroso.
  54. Aug 8, 2019
    9
    Bioshock infinite has the best gameplay, a amazing but not as good as the first story, tight as always soundtrack. The only thing holding this game from being a ten is the story does have some plot holes but I did not notice them until somebody told me about them so maybe you won't either.
  55. Apr 3, 2020
    9
    Meu Deus, como esse jogo é bom! Fico extremamente feliz que vivi essa trilogia, jogando na sequência, sem saber qualquer spoiler. Assim, se encerra uma das melhores histórias já criadas. Claro que o jogo sofreu atrasos, muitos cortes, mas ao todo ficou uma experiência incrível e bem contada. Infelizmente, as DLCs são necessárias para se entender o tudo, mas elas também são ótimas. AcabeiMeu Deus, como esse jogo é bom! Fico extremamente feliz que vivi essa trilogia, jogando na sequência, sem saber qualquer spoiler. Assim, se encerra uma das melhores histórias já criadas. Claro que o jogo sofreu atrasos, muitos cortes, mas ao todo ficou uma experiência incrível e bem contada. Infelizmente, as DLCs são necessárias para se entender o tudo, mas elas também são ótimas. Acabei de jogar pela quarta vez em 2020 e só aumenta o meu carinho por essa história cheia de personagens tão marcantes. Expand
  56. May 29, 2013
    10
    One of the best games I have ever played. The story was amazing, well written. I loved the relationship between Elizabeth and Booker throughout the game. The city of Columbia is gorgeous. I like the 'tear' concept which Elizabeth can enter, take things from another dimensions. It surely helped me a lot during combats. For those of you who never played any Bioshock game, try BioshockOne of the best games I have ever played. The story was amazing, well written. I loved the relationship between Elizabeth and Booker throughout the game. The city of Columbia is gorgeous. I like the 'tear' concept which Elizabeth can enter, take things from another dimensions. It surely helped me a lot during combats. For those of you who never played any Bioshock game, try Bioshock Infinite. It does not have any connection with previous two Bioshocks in terms of the story and setting. The ending will blow your mind. Trust me, this game worth every penny. Expand
  57. Apr 8, 2013
    8
    Just a beautiful game and a joy to play. The first 2 bioshock games made me want to explore the whole world and this does likewise. Im so sad that its finished. Iv picked up Far Cry 3 again but its a poor subsitute for bioshock infinite.
    Its an 8 though cause i agree with some of the critics in relation to the difficulty and weapons. Im not a good gamer but I seemed to coast this game.
    Just a beautiful game and a joy to play. The first 2 bioshock games made me want to explore the whole world and this does likewise. Im so sad that its finished. Iv picked up Far Cry 3 again but its a poor subsitute for bioshock infinite.
    Its an 8 though cause i agree with some of the critics in relation to the difficulty and weapons. Im not a good gamer but I seemed to coast this game. There is tons of ammo and weapons lying around and the upgrades are unexciting. I barely spent a penny on upgrades. Likewise with the vigors. In bioshock the plasmids were central as to how rapture fell into chaos. Vigors in Columbia simply exist but the average joe doesnt seem to have access to them. So story falls down here and so does the difficulty as the soldiers arent powered up and hence the difficulty level is significantly lower than either of the previous bioshock games.
    The ending is superb and provokes debate and thought and is a far more satisfying ending than what you get with most games nowadays.
    The story is engaging as are the characters and finding and listening to voxophones is an essential and satisfying endeavour. playing the game without listening to the voxophones seems almost pointless.
    Admittedly, the baddies are nowhere near as intimidating as that first ever big daddy encounter on bioshock. But I do not think this game was meant to replicate the originals, its a standout on its own and is miles better than other recent big releases.
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  58. Apr 6, 2013
    8
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger and the powers (plasmids in all but name) mapped to the left they can, as before, be combined in all manner of ways during combat. The two big additions to this formula are the skyhooks that can be used to zip around the environment, helping to attack or escape foes, and the ‘tears in reality’ that can be opened by companion Elizabeth to allow access to weapons, ammo, cover etc. Both are arguably not used to their full potential but between them certainly bring a new dimension to the combat.

    As for the story, I won’t go into any ruinous detail but suffice to say it is one of the best in gaming despite the sometimes rather clumsy approach to topics such as racism on occasions. Importantly however it is told completely without cut-scenes meaning for the first time in a while I was actually interested in what was happening as I didn’t have to sit a watch endless non-interactive sections. In the end it doesn’t compete with the best the movie and TV industry can offer of course but I can’t think of many other games in which I felt the need to look on online forums to see other people’s thoughts.
    Summary: Many reviews may lead people to believe that Bioshock Infinite will change gaming but it is too many obvious faults for that. What we do have though is a very good game indeed.
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  59. May 9, 2013
    10
    This game was an incredible experience for me, start to finish. The art design and characters were great, and the story made me want to keep playing until I had beaten the whole game. I had a blast with the skyhook. In my opinion, this game surpassed the original Bioshock.
  60. Apr 8, 2013
    8
    Looking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get toLooking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get to the next part of the story. Visually, it's impressive and the sound design is one of the best. I'll give this an 8 for story but if i was scoring it as a game it would be a 5. Expand
  61. Apr 20, 2013
    9
    I have been a huge fan of all of the Bioshocks for their storyline and creepy, entertaining gameplay. Bioshock Infinitte did not disappoint. The worlds are colorful yet have very ominous tones and you always have that feeling that something in this utopia is not quite right. The issues with race and religion are very intriguing and the ending makes up for the confusing storyline. TheI have been a huge fan of all of the Bioshocks for their storyline and creepy, entertaining gameplay. Bioshock Infinitte did not disappoint. The worlds are colorful yet have very ominous tones and you always have that feeling that something in this utopia is not quite right. The issues with race and religion are very intriguing and the ending makes up for the confusing storyline. The fighting is a little stiff and the vigors are not as strong and as useful as the plasmids in previous games. Elizabeth is an amazing character and really makes you love the game. Expand
  62. Jun 11, 2013
    8
    Bioshock infinite is a great game on these two stand points Story and narrative. The reason combat isnt one is because it gets repetitive and boring at points only letting us use two weapons only is annoying. The fact that each fight has the same formula regular soilders 2 rocket soilders and some firemen then the handyman or gunner thing. It dosent stray from this formula and makes theBioshock infinite is a great game on these two stand points Story and narrative. The reason combat isnt one is because it gets repetitive and boring at points only letting us use two weapons only is annoying. The fact that each fight has the same formula regular soilders 2 rocket soilders and some firemen then the handyman or gunner thing. It dosent stray from this formula and makes the game fall a bit flat on the combat side but the rest of the game is amazing the story keeps you playing and the conclusion makes you think and it sticks with you after you beat it. But sadly after i did beat it i didnt feel the want or need to play it again. But either way your in for a wild ride. I almost forget about one crucial detail to the combat that makes it bearable the skylines they allow you to leap from a line that allows you to fly around an area and use it against your enemy. It makes the combat playable as without you'd gouge your own eyes out from how much the combat is repetitive. But if you like games with a medicore combat and Amazing story you should pick this one up Expand
  63. Jul 8, 2013
    9
    Brilliant I played the 1st 2 Bioshock games which blew me away, but this takes things to a new level, literally.

    The series keeps the winning formula but introduces a whole new story which you really get into even if you would have never played a Bioshock game.

    The only reason it's 9 and not 10 is because there is DLC and I think a game should come finished.
  64. Mar 27, 2013
    10
    "BIOSHOCK INFINITE is a brilliantly crafted experience from beginning to end that celebrates videogames as an art form. The flying city of Columbia is a marvel to behold & the gameplay is so fine tuned that at no point does the experience ever get stale.

    The characters are fantastic, the powers are fun & the attention to detail is ridiculously well crafted. The best part of the package
    "BIOSHOCK INFINITE is a brilliantly crafted experience from beginning to end that celebrates videogames as an art form. The flying city of Columbia is a marvel to behold & the gameplay is so fine tuned that at no point does the experience ever get stale.

    The characters are fantastic, the powers are fun & the attention to detail is ridiculously well crafted. The best part of the package is the story, which will blow your mind. BIOSHOCK INFINITE is worth the wait since entering Rapture so many years ago."

    Read my full SPOILER FREE review here: http://tmblr.co/ZOA6EyhFsjBr
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  65. Jun 27, 2013
    10
    So, every now and again a game comes along which brakes down barriers. We've seen what the likes of Mario, Resident Evil, Gears of War, GTA and Zelda have done to gaming. All these games defined eras and sent us in to a new generation. Bioshock Infinite does that with this generation, giving us the ultimate bow out so we can go in to this new generation of gaming with a sweet taste ofSo, every now and again a game comes along which brakes down barriers. We've seen what the likes of Mario, Resident Evil, Gears of War, GTA and Zelda have done to gaming. All these games defined eras and sent us in to a new generation. Bioshock Infinite does that with this generation, giving us the ultimate bow out so we can go in to this new generation of gaming with a sweet taste of victory in our mouth from playing such a momentous game. The game play is incredibly smart and tactical, it suits your needs. If you're a fan of long range combat, it will adapt to how you like to play. If you like to mix it up like me, that's okay too. The customizable and interchangeable weapon and powers system is incredibly smart and well thought out for every breed of gamer. The character and story development is as good as anything I've ever seen. Most Hollywood blockbusters don't have the power like this game had. It truly had me emotionally invested and thinking about the game for weeks if not months after playing it. Still to this day I think about the outstanding feats of the game, and how it delivered on every level. I truly feel Bioshock Infinite got everything right, it was a masterclass in production, gameplay, acting, design, art, story, character and everything you need or want to make a perfect game. I honestly feel this is probably the greatest game of all time. Expand
  66. May 13, 2013
    10
    Alright, so the first Bioshock has been out since 2007 and was a jaw dropping theme then, what with the game changing art style, revolutionary gameplay, it really was a spectacle to see be released on the 360. Then it came to Bioshock 2, and as far as it goes to say, it was a good reason to hop back on the bathysphere to explore more that the city of Rapture had to offer. But now, with aAlright, so the first Bioshock has been out since 2007 and was a jaw dropping theme then, what with the game changing art style, revolutionary gameplay, it really was a spectacle to see be released on the 360. Then it came to Bioshock 2, and as far as it goes to say, it was a good reason to hop back on the bathysphere to explore more that the city of Rapture had to offer. But now, with a step out of the water to take a breath of fresh air in a city up in the clouds, Columbia. As soon as you get shot up into this unbelievable town. Where as it doesn't start the action right away, this is actually a good thing because it gives you a chance to take everything in, really take in all the sights of this game Irrational Games has been on for years. Since I was already a big fan of the other two, you bet I had my copy pre-ordered and I awaited til midnight to get my chance to play this magnificent game, and definitely was not disappointed. Among other things, you will notice right away that it feels kind of different from the past two games, but still the same similarity. The combat in this game is where it really takes the cake, it's like they had finally read the complaints about the other games in the means of combat and DID something about it, and that is why I see this gaming company going farther with a series like this, which I hope they really do, even though the ending in this game, leaves you with a mind enough as it is. What I really love about this game, is that the protagonist Booker DeWitt, actually has a voice to be heard, and an opinion around every corner, so that you can really grow closer to how Booker feels and thinks about most things, building a connection. The sky-lines are a cool aspect in this game, although not really used as much as I thought they would be, being a major way to travel around the city and around combat, however, I suppose it actually is a good thing that it is not revolved around such an aspect, since it could get old pretty fast, leaving the sequences still to be looked forward to when they happen. Kind of like the ordeals with Songbird when Elizabeth's guardian shows up to do its job, these are really fun sequences that just don't happen that often. Now, they do have many options to choose in this game, where you might think it could make a huge difference in the gameplay later or change how the game plays, this is not really the case however, feel free to make choices without much penalty to the outlook of the story. All in all, this game lives up from its predecessors, and keeps the Bioshock name awesome as ever. If you're considering about trying this game, you're overthinking the answer will always be yes, even if you weren't a big fan of the first one, the ending of this game is completely mind-bottling and changes how you could look at things. This is definitely the kind of ending, when you finish it, you will want to find a friend who's finished it as well and have a long, deep conversation with them about what they thought it all meant over a cup of tea. I give Bioshock Infinite, 10/10 Expand
  67. May 1, 2013
    10
    Initially, Bioshock Infinite caught my eye in a passing manner. I was certainly interested, but didn't really anticipate it like some prior releases. As soon as I picked it up, though, it was immediately clear this game went above and beyond the expectations set forth by the current generation of FPS games. I admit, I was a fan of the first Bioshock. The tone and atmosphere were great, andInitially, Bioshock Infinite caught my eye in a passing manner. I was certainly interested, but didn't really anticipate it like some prior releases. As soon as I picked it up, though, it was immediately clear this game went above and beyond the expectations set forth by the current generation of FPS games. I admit, I was a fan of the first Bioshock. The tone and atmosphere were great, and the concept captured my imagination. Though I had some minor gripes with some gameplay mechanics, and polish issues, it was and still is a great game. Bioshock infinite on the other hand, blew me away with its great storytelling and fluid gameplay.
    First off, the look of the game. Its certainly not as gritty and textured as some games, but I really don't feel that is the point. Its stylized, and for a purpose. To encapsulate the bright and floaty feel the city should take, and to emphasize the time period. From the characters, to the city, to the machines; it all fits within the confines of the look and feels natural. Though it initially starts off bright and scenic, the colors dampen and darken as you turn the stones to reveal the dark underbelly of the cities politics.
    The story and setting are amazing. The city is a wonder, and its great to explore. It is filled with voxophones (audio diaries) and other historical items to expand upon the universe, but even when I had collected all of them I wanted to learn more. The story, without any real spoilers, isn't limited to the fantastical and faces very real issues of the time. From religious fanaticism to racism, the human element is very prevalent. But it is all centered around the main character, Booker Dewitt. A veteran and former Pinkerton, who is hired to bring a girl to New York in exchange for wiping clean his gambling (and other) debts. And from the girl, Elizabeth, to the prophet Comstock, to the rebellion leader Fitzroy, everyone has a part in the story, and everyone is as colorful and thought out as the next.
    Game-play, I found, was very fluid and in my experiences cinematic. If you have played the first Bioshock at all you would know that tandem use of plasmids (known as Vigors in Infinite) and guns were difficult and unwieldy. You had to either equip weaponry OR plasmid. In Infinite, thankfully they are more seamlessly combined. Though a similar layout is used (left trigger vigor, right trigger gun), you can now keep your weapon equipped and use left trigger to instantly blast out a vigor. Weapons themselves are your standard affair: pistol, machine gun, shotgun, etc. But the vigors are the standouts. This time around, vigors are a bit more refined, as Bioshock had many great vigors, they were too varied and too specialized. The creators have now smartly combined traps and instant use as a secondary and primary fire, and thus vigors can be used several ways each. Lastly, the sky lines. These things are GREAT. Not only for travel, which is fun to zip through areas anyway, but in combat it is awesome to lunge onto one to get a birds eye view of the battle or to buy some time and heal up.
    I could go on for MUCH MUCH longer about the companion aspect with Elizabeth, which Infinite may be credited with being the first game to get it right, to Songbird, the Infinite Big Daddy equivalent, to the thought provoking story-line, but I have limited words on this tiny box. One thing I can say is, PLAY THIS GAME! You wont regret this purchase!
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  68. Apr 13, 2013
    10
    Better get this out of the way early, I like the Bioshock franchise, hell I love it to bits but there is liking a game and then understanding that a game was overrated and liked for the wrong reasons (glaring over at Bioshock 1). Bioshock 1 was System Shock 2 (the developer, Irrational Games, previous title) to a T, hell it even ripped half the name off it. System Shock 2 was a game thatBetter get this out of the way early, I like the Bioshock franchise, hell I love it to bits but there is liking a game and then understanding that a game was overrated and liked for the wrong reasons (glaring over at Bioshock 1). Bioshock 1 was System Shock 2 (the developer, Irrational Games, previous title) to a T, hell it even ripped half the name off it. System Shock 2 was a game that had been made nearly 10 years earlier and for quite a lot of people did the job a damn lot better than Bioshock did. Anyway I digress, on with Bioshock Infinite.
    You are Booker DeWitt, a man sent to pay off a debt by capturing a girl named Elizabeth from the flying city of Columbia and bringing her back to New York. However soon after arriving on Columbia you are marked out as the Antichrist that will destroy Columbia. Eventually you find Elizabeth and begin your journey to New York (or as she is lead to believe, Paris) but are stopped time and time again by dark secrets about Columbia, Elizabeth and yourself as well as a majority of the supporting cast. The story gets pretty out of control rather quickly from then on and is probably better left to first hand experience but make sure you bring some migraine tablets and someone with a Masters Degree in Quantum Mechanics otherwise you'll have no clue what on Earth has happened by the end of the game (and the funny part is you think I'm joking about the Quantum Physicist).
    The game plays like the past 2 Bioshock games but with a faster pace, better shooting mechanics and half a ton less ammo (which is a bit odd considering the amount of weapons there are just laying around) Plasmids are back but they are Vigour's now and you can also use a special tonic thing to upgrade your health, shield and Salt (the substitute for Eve) but unfortunately these are rather scarce and make the feature near pointless. Also the audio logs are back and this makes the story even harder to understand when you miss one of the bastards because they are so well hidden.
    The game looks pretty gorgeous but the console versions suffer from muddy textures, slow frame rates and the lack of mouse & Keyboard controls making the PC version much superior but its nothing that shouldn't be expected from the ageing consoles this late into their lifespan.
    In short Bioshock Infinite is the best Bioshock game yet, probably one of the best games of the year but its still early days (It is only March after all) but it is still getting too much hype for it shouldn't be taking credit for, plus what's with the love of steampunk since Bioshock 1 landed? Its like people treat it as though its a new thing.
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  69. Mar 27, 2013
    10
    This game has one of the best stories that I have played in quite a while. I do not completely understand why people say it is anti-christian or anti-american. It is about a group of people who pretty much have their own religion and they have succeeded from the union. Then some people say it is not believable like bioshock one because of the skyhooks and it being a floating city. It's aThis game has one of the best stories that I have played in quite a while. I do not completely understand why people say it is anti-christian or anti-american. It is about a group of people who pretty much have their own religion and they have succeeded from the union. Then some people say it is not believable like bioshock one because of the skyhooks and it being a floating city. It's a work of fiction. This is a great game all around. If I had any complaints it would be that it was a little easy which made it a little short. I played my first play through on hard which made it much more difficult, but not nearly as difficult as most games on hard. Great music, great scenery, great story. I have not enjoyed a games story as much as this one in quite some time. Expand
  70. Jul 6, 2013
    3
    This game was an extreme disappointment. I pre-ordered the game with tons of hype ready for it to come out, only to be greeted by mediocre combat, an uninteresting story, and unlikable characters. After the first hour of combat, I quickly realized that this is all that the combat was. Just shooting mindless grunts in the face, just with different weapons sometimes. I figured it would getThis game was an extreme disappointment. I pre-ordered the game with tons of hype ready for it to come out, only to be greeted by mediocre combat, an uninteresting story, and unlikable characters. After the first hour of combat, I quickly realized that this is all that the combat was. Just shooting mindless grunts in the face, just with different weapons sometimes. I figured it would get better with the new Vigors. I was wrong. After collecting all 8, which is an extremely disappointing number, I was in disbelief about how useless the majority of them were. There were only about 3 Vigors that were worth upgrading, and that left me struggling to use the useless ones just to make an attempt to make the game more interesting. This game gets an extremely low score from me for not being one of the most overrated and over-hyped games of 2013 so far, but also one of the worst. Expand
  71. Mar 26, 2013
    10
    I've been playing for awhile, and i'm having so much fun with this game. The story is great and the gameplay is amazing! The sky-hook is one of the most fun things I've ever been able to do in a game. There aren't very many bad things to say. However, if you have a good gaming PC I've heard Infinite has better textures and framerate so you should get it on PC. This is my GOTY so far.
  72. Mar 30, 2013
    10
    One of the best or maybe the best fps i have ever played! A story and characters that will grab you from the start and combat that has the old bio-shock feel. And plot twist that will go WTF more then once, You need to do yourself a favor and get this game now
  73. Mar 26, 2013
    10
    This review contains spoilers, click expand to view. I should probably start out by saying that I am not a fan of the first two Bioshock games, I'm don't dislike them but I wouldn't consider myself a fan, however I decided to buy Bioshock Infinite on a whim, and am so glad that I did. The game is absolutely beautiful, yes it may lack the graphical power of games such as Crysis 3 but the world of Columbia looks absolutely amazing from an artistic point of view, the gameplay is solid but so far seems slightly too easy on medium difficulty I will be trying out 1999 mode on my 2nd playthrough.) The story in the game is one of the best I've seen in a while and I've barley scratched the surface of it, so far despite not much happening I am completely captivated by it. I also found the relationship between Booker and Elizabeth to be believable thanks to the amazing voice acting supplied by Troy Baker and Courtnee Draper. Speaking of Elizabeth, never before have I cared for a gaming character, but thanks to the amazing talent behind her (AI, Motion Capture, Voice, Model, Script etc...) I think I might actually care for the character. I don't know why but when I (Potential Spoilers) first killed a group of men in front of her and I saw that she was scared of me because of that I kind of felt bad because she'd gone from being really happy and ecstatic to scared and cold. (Spoilers End) I could keep writing about this game for a while, but I kind of want to get back to playing it, if you are unsure on whether to buy this game or not, I strongly recommend buying this full price, it's utterly amazing and almost (In my eyes at least) faultless. It's good to see that this console generation is ending on a high note with games such as this and Tomb Raider and hopefully more to come. Expand
  74. Mar 28, 2013
    10
    Incredible game! The only medium that has aptly portrayed the other dimensions theory intelligently. The gameplay is quite fun and one of the best AI's for a npc and enemies alike. I am ecstatic there isn't a tacked on multiplayer trying to nickle and dime consumers. Atta boy.
  75. Mar 27, 2013
    10
    All I can say is listen to the 200 people that understand how truly amazing this game is and pay no mind to the 20 people who say its over hyped. this is one of the most truly brilliant games I have ever played its one of those games that cements video gamings status as an art form. I can see how some people might not think its as great as I do but based on all components its a 7.5-8 atAll I can say is listen to the 200 people that understand how truly amazing this game is and pay no mind to the 20 people who say its over hyped. this is one of the most truly brilliant games I have ever played its one of those games that cements video gamings status as an art form. I can see how some people might not think its as great as I do but based on all components its a 7.5-8 at the very worst. I give it a perfect 10 but the people who are giving it 1s or 0s are just haters who arent intelligent enough to appreciate it. AMAZING GAME 10/10 for me and the first bioshock 10/10 those who say its a game can go back to COD, have fun blasting hajis over and over with an AK i will be playing something truly original and different. peace Expand
  76. Apr 2, 2013
    6
    I loved the first two Bioshock games. I have read everyone talking about the first Bioshock but I hope you all played Bioshock 2 as well. As far as Bioshock Infinite goes, I am still playing it. If i'm going to run out and spend $60 on a game, I'm going to take it slow and get my money's worth. To start off, this game's first impression was great graphics. I love the detail and the earlyI loved the first two Bioshock games. I have read everyone talking about the first Bioshock but I hope you all played Bioshock 2 as well. As far as Bioshock Infinite goes, I am still playing it. If i'm going to run out and spend $60 on a game, I'm going to take it slow and get my money's worth. To start off, this game's first impression was great graphics. I love the detail and the early century artwork. LOVE IT. So far the story seems ok. I am however disappointed.

    I suppose from the end of Bioshock 2 you can't really continue the story line much, but you could always go back in time and explore the beginning of Rapture, maybe before everyone went nuts if you want a lighter story. I feel this would be a better story to carry the name Bioshock. I don't feel that this game really should be named Bioshock. It is similar, but about as similar as Rockstar games are to each other. This game is what L.A. Noire is to Grand Theft Auto.

    To reiterate what another poster said, THE DESKS! Oh my god, the desks! ENOUGH WITH THE SAVAGING OF THE DESKS ALREADY. Another little thing that bothers me is the extras. They must have only had like 4 to choose from. Every male citizen you go up to looks like the same dude... and that dude looks like me... it's freaking me the hell out! Why waste so much effort in structural detail and design just to skimp on the characters living there?

    As far as the weapons go, WEAK. If there were no prior games to compare this too, it wouldn't be so bad, but sorry, don't get lazy now guys. The "plasmids" are not nearly as fun or powerful. Plus the "Eve" seems to run out so much faster in this game. The new scale that your bars operate on to deplete and refill is also a little confusing. Two shots in the beginning and your out. The Gene Tonics have been replaced with articles of clothing, which to me seem confusing and offer too little. The gun handling is not what you would expect in a FPS either. It's very choppy and hard to aim accurately, quickly. I too dislike the weaponry, the inability to progressively modify your weapon. That was really cool in the past Bioshocks. That kind of makes a player a feel like he's earned something for his time. A little merit badge. A friend comes over and say's "Hey how did you get your shotgun to look so crazy?", and you get to show him the blisters on your fingers.

    To sum it all up I guess I'd say this game would be great if it didn't carry the name Bioshock and along with it all the memories and expectations of the other games. It's misleading. This is not a Rapture story or anything like it. It is also less a FPS and more a First Person Scavenger and storybook. This is all fine, just not what I was expecting.
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  77. Mar 26, 2013
    10
    It's not often I give a perfect score, but this game earns it. You're pulled into an atmospheric world that brims with life and festivities. Most everyone you encounter has something to say and has an aura to them. It's a game you need to take slow to enjoy every aspect of, there's beauty and depth throughout the entire game. The narrative is extraordinary, the character you play asIt's not often I give a perfect score, but this game earns it. You're pulled into an atmospheric world that brims with life and festivities. Most everyone you encounter has something to say and has an aura to them. It's a game you need to take slow to enjoy every aspect of, there's beauty and depth throughout the entire game. The narrative is extraordinary, the character you play as (Booker DeWitt) story unfolds through the progression of the game, you always feel there's something more to him. But the character that you come to rescue (Elizabeth) drives the story more than anything and gains your affection and care. Comstock serves as a great villain and the world of Columbia is like none other. While Infinite undoubtedly feels like a Bioshock game, combat has been balanced and flows fluently through playtime. The most miraculous things in this game are just pit stops or novelties, discussions heard abroad or a barbershop quartet singing singing a Beach Boys song as they float aloft. Infinite flips between story, and action at a great rate and fuses the two well, for near perfect progression. The game is flawless and will stand as a marvel in video game history. The ending will be something discussed for a long time in the future, you're doing a disservice to yourself if you don't get this game, it's one of the best I've ever played. Expand
  78. Mar 26, 2013
    10
    Right away i was blown away and i keep being amazed by this game. Its surprises you all the time and makes your feelings swing, your happy and interested in everything then startled and frightened the next. The game play is phenomenal and entertaining, the audio/music is outstanding and the graphics are gorgeous. If you have every played a bioshock game before this then you will love thisRight away i was blown away and i keep being amazed by this game. Its surprises you all the time and makes your feelings swing, your happy and interested in everything then startled and frightened the next. The game play is phenomenal and entertaining, the audio/music is outstanding and the graphics are gorgeous. If you have every played a bioshock game before this then you will love this one possibly more than 1 & 2. If you haven't played bioshock before then you will still be able to get into this game and fall in love with bioshock. Expand
  79. Apr 1, 2013
    8
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve abilities, there’s no map screen, the Vigors and Gear feel extremely shallow compared to the Plasmids and Tonics, the focus on emergent gameplay doesn't seem to have been a focus this time. Dynamic gameplay were all the systems interact with each other is much less present than previous games. Also there are no alternate ammo types, only two weapons at a time, no visual weapon upgrades, the weapons themselves are rather generic (nothing exotic or unique), levels feel much less detailed and a lot more linear, straightforward and less fun to explore, the looting has been simplified to just cash and ammo, with a couple health, shield upgrades, a few pieces of gear too. There is no stealth support what so ever, so those gamers looking to play cautiously like they did in previous games are outta luck (very sad about that). There are no patrolling enemies were the player could observe them from a distance and then strategically plan when and where battle will occur, enemies are more like obstacles that you HAVE to fight on the spot, you often can't return to previously explored areas, the hacking system is completely removed; no hacking of security bots to make allies, no hacking cameras to turn them on your side, no hacking vending machines or health dispenser (I miss poisoning splicers), no security cameras to avoid alerting. You can't take medkits and Eve (Salts) hypnos with you to use on the fly, which causes a lot of backtracking to previously explored areas just looking for un-looted health/salts. Very few meaningful interesting morality or story decisions to be made. Nothing like the harvesting little sisters from BS.
    Don't get me wrong, they did instead bring in the skyrails and Elizabeth as a companion, but as innovative as those mechanics are, they don't make up for all the things that were stripped away, and only Liz is present for the majority of the game, the skyrails are often hard to come by. They also added a shield regeneration mechanics just like Halo's, which imho really doesn't belong in a game like this.
    - STORY As for the story, its not bad, but its not great either. It becomes very muddled and messy, and takes forever to really get going. There are a lot of "save the princess" moments which seem a bit forced in to add length to the narrative. One twist right at the end in particular is hard to swallow IMO. The narrative also seems full of plotholes that don’t really make sense. There is a huge information dump at the end during an overly long and extremely linear piece of scripted handholding. The delivery is a lot more overt and spoon fed this time. Control is snatched away far to regularly for first person cutscenes, or ‘look’ only scripted scenes to throw narrative our way. Overall it felt like one of those games that wanted to be a movie, rather than a video game that wanted to be an immersive and dynamic video game. Not at all how story was delivered in previous shock games. CHARACTERS Good, but not as interesting as those seen and heard in BioShock 1 and 2. Only Lutece comes to mind as memorable. No Sander Cohen’s, Tenebaum’s or Andrew Ryan‘s, and certainly no arch nemesis on the awesome and terrifying scale as Shodan from SS2 or Atlas from BS1. The enemy too lack imagination, they are not scary at all like the messed up Splicers were from BS or the Machines and Many were from SS2. They’re just people, which kinda makes it feel odd when you are slaughtering them by the dozens. Also Liz’s A.I really contrasts how poor their NPC’s A.I is. They just seem to stand around looking off into space. You cant interact with them and they don’t give the feeling like Skyrim or GTA that they have lives.
    - FINAL VERDICT I didn't expect a BioShock 1 remake, but like System Shock 2 to BioShock, I did expect all of the cool things to return in new guises of one form or another, but that just didn’t happen. I don't hate the game, its by Irrational and its still a GOOD game, but its just a lot less than I expected it to be.
    Compared to BS 1 and System Shock 2, which in my opinion are two of the greatest games ever made, it was just too hard to follow, which in turns makes me appreciate what 2K Marin pulled off in BioShock 2 a lot more.
    - SCORE I gave BioShock 1 and System Shock 2 a 10/10 on metacritic, and BS2 a 9/10. I am sad to say that Infinite will only be getting a 8/10. Its good game, as good as most everything else that is out right now, but it is also far away from the deep and meaningful game that I expected. So good, but not a classic.
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  80. Mar 27, 2013
    10
    A truly wonderful, amazing and unforgettable experience. No other game in recent memory comes close to achieving what Infinite does. From the first moment you are drawn into the world of Columbia and quite frankly I never want to leave. Just go out and buy it.
  81. Mar 26, 2013
    10
    Tight game play, great story with a great cast of believable characters. A few frame rate hiccups here and there, but nothing out of the ordinary. I'd recommend this game to the fullest degree. 10/10.
  82. Mar 28, 2013
    10
    From the instant that you open the doors into Columbia you are hit with detail, fine detail. Bioshock Infinite is a refreshing game to this years and last years drag of FPS shooters, showing off its world, characters and storyline in a spectacular way. Living up to the original game, Bioshock Infinite delivers what you expect from Irrational Games and more; starting off with theFrom the instant that you open the doors into Columbia you are hit with detail, fine detail. Bioshock Infinite is a refreshing game to this years and last years drag of FPS shooters, showing off its world, characters and storyline in a spectacular way. Living up to the original game, Bioshock Infinite delivers what you expect from Irrational Games and more; starting off with the characters: you are playing through the eyes of Booker Dewitt, a guy who has a debt to clear, comparing Booker to Jack from the original Bioshock is very easy, Booker speaks....Jack does not, this gives Booker the interactivity to the world around him,. Elizabeth the games fierce heroine is not a heroine you expect; there is no "Save me Booker" or soppy crap. Elizabeth can take care of herself in battle which gives you the freedom of fighting without worrying about your A.I friend. Elizabeth can rip holes or tears into different dimensions, thus helping you in battle, from weapons to health and even turrets.

    Gameplay: Bioshock Infinite's Gameplay is also a nod to the original, the easy handling of the weapons now with the added looking down the iron sights; the weapons that you given to kill each have there own kick, you get the feel of the weight this giving you easy use. The plasmid like drinks you take like the original Bioshock have the ease of firing but now with an alt-fire for devastation to your arsenal.

    The ending: I will not give any spoilers away, but I a true hats off to Irrational Games to create an epic storyline with a truly mind blowing ending of which I'm still getting my head around.

    Now with the added 1999 mode of which I'm about to play I'm sure I'll find more hidden secrets that will stagger me even more.
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  83. Apr 20, 2013
    10
    BioShock 1 and 2 were awesome, but BioShock Infinite is AMAZING. Great gameplay, memorable characters, a huge story, and quite possibly the BEST ending to a video game i have EVER seen! I LOVE this game!
  84. Mar 27, 2013
    9
    --Read the last paragraph for a quick summary.--
    I started this game slowly because the amazing graphics had me in awe. I walked around just looking and exploring what Columbia was. Then I got into the game I got my feet wet in the plot and combat.
    This game is simply amazing. Combat is great fast paced but strategic and the incorporation of Elizabeth is outstanding. The can toss
    --Read the last paragraph for a quick summary.--
    I started this game slowly because the amazing graphics had me in awe. I walked around just looking and exploring what Columbia was. Then I got into the game I got my feet wet in the plot and combat.

    This game is simply amazing. Combat is great fast paced but strategic and the incorporation of Elizabeth is outstanding. The can toss you ammo at the perfect moment to help you out, but it doesn't ruin your current combat. It is so quick and in no way takes you out of the moment. You also don't need to worry about protecting her, since she will take cover and handle herself. The different powers and weapons can be combined very strategically, and the limited ammo can force the trigger-happy players to swap in new guns. The hook-claw works well for opening up an entire combat scenario, and Elizabeth's tears can morph the battlefield in various ways. This gameplay is like good ol' Bioshock, but with a more fast-paced, strategic, open environment.

    Then there's the plot. Without giving away any spoilers, this plot is amazing. If you know the first installment of the series (Bioshock) and the "would you kindly" twist, you know you are in for a treat. This one has multiple plots Columbia vs. the Vox, Booker & Elizabeth trying to escape, then the idea of what is Elizabeth and the mystery of her powers, and the equally-interesting exploration of Booker DeWitt, the protagonist. The exploration of Columbia and its internal conflicts poses an interesting idea similar to the Atlas vs. Ryan conflict of Bioshock's Rapture. You have two forces competing for control of the city with opposing ideologies. Your typical rebellion/revolution scenario. This is simply a scenario that allows us to explore Columbia as a culture and city.

    Next you have Booker's mission find the girl and wipe away the debt. Booker is trying to take Elizabeth to New York to pay off a debt. This girl is too valuable for the city to give up she is their "lamb" and prophesied to do great things. Comstock, the prophet and leader of Columbia, will do anything to keep her in the city, and uses the flying Songbird to ensure such. The greatest part of this is that you see Booker and Elizabeth grow together. You see Elizabeth grow as a character and gain her confidence. The relationship is just all too great.

    The exploration of Elizabeth and her powers is interesting. She is puzzled by them and is trying to find meaning in all of it. As she explores the use of her powers, she begins to learn the consequences of her actions. Her powers come into effect in combat, as I said before, but they are really more key to the story. As you witness her powers grow, you begin to fear her potential.

    Booker DeWitt is the protagonist of Bioshock: Infinite. Booker is sent to Columbia with one mission in mind: bring the girl to New York, wipe away the dept. He is haunted by his past, and has trouble living with the things he has done. I will let you see for yourself, but I will say that no game has ever connected me to a character as well as this. I felt with Booker, I shared his pain and sorrow, his determination and anger. While playing, I WAS Booker DeWitt.

    All in all, this game was outstanding. The world, the character, the gameplay, the plot--all made for one of the greatest games out there. This is not Rapture, but it is certainly still the excellence we have come to expect with Bioshock. I would strongly recommend this game to anyone and everyone, even at the $60 starting price (which I never do).
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  85. Mar 27, 2013
    9
    Not a fan of Bioshock 1 or 2, bought them well after release and still haven't finished either of them. So was a little apprehensive at preodering Bioshock Inifinite, but fancied the city in the clouds experience. I have to say straight from the off, perhaps the more open setting or the sky hook, it just grabbed me. I like the fact it doesn't push you into a stupid movement tutorial orNot a fan of Bioshock 1 or 2, bought them well after release and still haven't finished either of them. So was a little apprehensive at preodering Bioshock Inifinite, but fancied the city in the clouds experience. I have to say straight from the off, perhaps the more open setting or the sky hook, it just grabbed me. I like the fact it doesn't push you into a stupid movement tutorial or hold your hand at the start. It's a much more vibrant setting than the previous games which I prefer. Has a lot more going on because at the start this place isn't in chaos. I had fun playing the shooting games at the fair for example and just wandering around. When the action did get going it seemed pretty solid. Overall it's early days but I am looking forward to finishing this one. Expand
  86. Apr 2, 2013
    9
    Late March has brought us perhaps the year’s first blockbuster game. Bioshock Infinite is at once a spiritual successor, a side story, and a sequel to previous entries Bioshock and Bioshock 2. The thematic similarities are made known from the very start with a vague objective (‘bring us the girl and wash away the debt,’ the game’s arc words) and a similarly isolated city. Fans of theLate March has brought us perhaps the year’s first blockbuster game. Bioshock Infinite is at once a spiritual successor, a side story, and a sequel to previous entries Bioshock and Bioshock 2. The thematic similarities are made known from the very start with a vague objective (‘bring us the girl and wash away the debt,’ the game’s arc words) and a similarly isolated city. Fans of the series will notice references and parallels to the previous games throughout, culminating in an ending sequence that ought never be spoiled.

    Columbia is a steam-punk inspired flying city steeped in the imagery of the third great awakening. Perhaps the greatest improvement to Columbia versus the previous Bioshock’s underwater city, Rapture, is the addition of an extant society in the city prior to the start of the action. Our protagonist, the pushing-forty Booker De Witt, interacts with Columbian society before, during, and after all hell has broken loose. The game sends you backtracking through these earlier levels later on to showcase how the city fairs before and after law and order breaks down.

    The first fifteen to thirty minutes of the game include minimal shooting, even minimal gameplay elements outside of a few stalls and cleverly disguised tutorial elements. Instead you are taken on a foreshadowing-laden guided tour of the city on its independence day. July 6th to be exact.

    While the tour showcases a brighter side of Columbia, seedier elements make themselves known in short order. Thus begins a twelve-odd hour campaign with extraordinarily tight first person shooter combat. Pacing is much faster than previous entries with a focus on shooting, with a complete lack of machine hacking and fewer stealth opportunities.

    Most gameplay changes from the previous games have turned out for the better. You encounter enemies in larger, more effective groups and squads. Genetic plasmids of the previous games are replaced with Columbian ‘Vigors’ that look like snake oil but work all the same. Some will seem familiar, some brand new, and a few reworked into new powers entirely.

    One noteworthy downgrade is the melee combat, which starts out impressively lethal with the game’s new ‘skyhook’ bladed attachment, but is quickly rendered ineffectual. Even when melee strikes have been upgraded to set enemies ablaze, they prove useful for only a coupe de grace, or showy finishing blows. The skyhook is nowhere near Bioshock 1’s simple wrench or Bioshock 2’s powerful drill in terms of damage per strike.

    While this skyhook may not be a useful in fisticuffs, it fulfills its primary purpose admirably. Zip-lines and transport rails litter the battlefield. A simple button press will send you onto these rails and have you speeding across the battlefield. This quick transportation does wonders to the game’s already smart level design. Barreling down railways like a freight train feels wonderful, even if the physics of this system throttle suspension of disbelief in the process.

    Redemption is a constant theme made obvious when Booker accepts a baptism to enter this city in the sky. Bioshock Infinite also delves into race relations, religious revivalism, turn-of-the-century anarchist movements, modern political allegory, and quantum physics. It might not always do these concepts justice (a whole subplot about revolution seems out of focus) but it will beg questions. Rarely does a video game even attempt that with finesse.

    In-depth talk of Booker’s redemption arc must necessarily mention the ending. And so this review must be cut short. Bioshock Infinite is certainly an enjoyable experience with twists, turns, and some imagery to make you squirm. It’s certainly a memorable experience, one fans of new and old will likely enjoy.
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  87. May 4, 2013
    10
    I am a huge fan of the series, but it's safe to say that BioShock Infinite tops everyone of the other releases. First, I would like to say that the ending it provides will give you a headache but blows your mind at the same time. BioShock Infinite is one of the only games that has taken a step back from the other games and succeeded with a fairly different type of game. This game keeps youI am a huge fan of the series, but it's safe to say that BioShock Infinite tops everyone of the other releases. First, I would like to say that the ending it provides will give you a headache but blows your mind at the same time. BioShock Infinite is one of the only games that has taken a step back from the other games and succeeded with a fairly different type of game. This game keeps you amazed and excited the entire ride. If you haven't played go out right now, and buy it. Expand
  88. Apr 1, 2013
    5
    This review contains spoilers, click expand to view. What a Disappointment. On Xbox 360 Bioshock Infinite (BI) looks great from afar. Up close and personal it looks worse than any game in my recent memory. Textures, fonts, details, shapes of small objects all horrendous, poor, devoid of realism to a bizarre degree, lacking sharpness, depth. Please don't tell me that Xbox 360 isn't capable of showing good realistic textures. Yes, it's not a souped-up gamer PC, but I just played Dishonored, and it looked very good. I just finished Far Cry 3, it looked terrific, and you could walk from one end of the giant island to the other without loading anything.
    The gameplay.. oh, where to begin.. this is supposed to be a Bioshock, a but a bigger better one, right So, at every turn I was forced to compare BI to the original game and the conclusion was quite disheartening. As many critics point out, BI gameplay is drastically dumbed down, simplified and stripped of most elements that made it exciting in the 1st game. Rapture was full of mad splicers who attacked you without regard for their own life, but in BI you fight police, soldiers or thugs who also lack any common sense, often attacking the grenade launcher wielding you with batons instead of having a second thought. Gun fights feel very subpar, partly due to very mediocre enemy AI, partly due to vast open areas that completely killed off any sense of frantic closed quarters combat. Weapons suck, they don't visually change with upgrades, some are quite similar, most' don't even sound believable or powerful. Vigors blow as well, there less of them than plasmids and in conjunction with almost non-existent security infrastructure and inability to combine vigors you pretty much find two that suit your gameplay and stick with them. I remember having a lot of fun in original Bioshock painting big daddies as enemy and watching how small flying turrets come from all directions and drain their life. Similar vigor in BI doesn't work as well, mainly because they don't trigger multiple elements of security system which is quite rudimentary compared to the original game. There’s no equivalent of big daddies in BI, handymen don't count. Fighting a big daddy was one of the best parts of Bioshock, you could avoid him altogether, could hide from him, could jump to a side when he was charging at you, and big daddy had a reason to be in the game, a very important role to play. Handymen are inserted into BI only to provide a heavy enemy class, but they are poorly executed, too fast, have no depth to their character and fighting them is simply frustrating, and the fact that's there is only 4(!) of them in the entire game is both ridiculous and good. The Siren that was advertised as a separate enemy class is nothing of this sort, it’s a level boss you have to fight 3 times in 3 locations but that's it, only one "siren" in the game, having many would be much more exciting. Boys of Silence is a total letdown. We were led to believe that these disturbing creatures will be another creepy enemy class, but it's only five of them, they don't fight you directly and you never even get to kill any of them and watch their metal head explode. Songbird The one creature that was endlessly showcased in every promotional video and was either supposed to be a boss that you absolutely have to fight or a big daddy- type monster Forget it. You two will never cross swords, and it's not even explained what or who this is. It has a purpose, but not the one I wanted or anticipated...
    There is no hacking whatsoever, an element that was fun and could set off security system in the original game is completely removed from BI. No puzzles of any sort.No inventory which is just a travesty, you can't store anything or see it, can’t use it the way you want, can’t drop items, can’t accumulate salts for refill during combat.. why, Irrational Games, why Are you that irrational nowadays Invisible walls is another thing that separates a good game designer from a bad one, yet BI team doesn’t consider it worth the attention. Too many corners, piles of rubble, seemingly friendly structures were protected by ethereal force field. In promo videos Sky-line looked more intoxicating than I found it to be, it’s not a game changer and didn’t alter the combat in a great and useful way. Remember this http://kotaku.com/5951936/two-more-key-developers-leave-bioshock-infinite
    This is why BI has sucky AI and combat dynamics. Yes, BI has a great story, but this is not a book with beautiful pictures, it’s a game, gameplay here is paramount. I will always remember original Bioshock as one of the best games I ever played where the story was provocative and gameplay electrifying. Bioshock Infinite is a game with a great story and overall great art design ruined by hype, bad graphics (xbox/ps), uninspired combat, forgettable enemies and disregard for many key elements that made original Bioshock great. Dishonored, you win.
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  89. Mar 26, 2013
    10
    BioShock Infinite is not only one of the best story-driven games, but it’s one of the best games ever. With a fantastic chemistry between the game’s two central characters, one of the most stunningly realised game worlds, some excellent game mechanics, incredible production values and a frankly genius story, it’s a game that simply everyone and his dog must own.
  90. Mar 28, 2013
    10
    Simply the best game I've ever bought! (I own just about every 1st/3rd person shooter on the market). There really isn't anything to compare with it except maybe Half-Life 2 or the previous Bioshock games. It keeps the fun 2 handed fighting of the original bioshocks (ie. plasma's or vigors as they are now called in the left hand). It lets you fight with the weapons you like best,Simply the best game I've ever bought! (I own just about every 1st/3rd person shooter on the market). There really isn't anything to compare with it except maybe Half-Life 2 or the previous Bioshock games. It keeps the fun 2 handed fighting of the original bioshocks (ie. plasma's or vigors as they are now called in the left hand). It lets you fight with the weapons you like best, upgrading them throughout the game. I downloaded the main song since it's the 2nd best theme track I've also ever heard (Battlefield: Bad Company being the best.) I already know that once I've finished the game, I'll be playing it again. (I'm only about 1/3 way through so far and like a great movie, you want to watch it again and again to enjoy all the details you may have missed the first time.) It's a game that I'll remember for a long time since there are so many awe-shocking scenes. I bought the Turtle Beach PX51 headset just for this game and the sounds/creepy music simply blow me away. I would recommend buying the $20 guide book which is impressive in itself. I can truly say that this game was well worth the $60. If you're not a Bioshock fan, you'll still enjoy the variety of characters, weapons, and outlandlish story with this game. It's an adventure/world that you'll remember for a long, long, long time regardless of how many games you've played. There simply isn't anything like it. I'm not sure if it has any multi-player capabilities yet but I really don't care. This is a game that is best enjoyed by playing the single-player (just you and Elizabeth). Seriously, get this game!! Expand
  91. Mar 27, 2013
    10
    First game I have given a perfect 10 (reviewed on hard dif). SCORE! RECOMEND**(changing controler to MARKSMAN at begining, makes controls like most FPS)*If you are easly or even mildly offended with racial overtunes and undertunes do not get this game. It is littlerly 1912, your charecter is caucasion, so you will expereince all the begatry that your peers openly express. The ignorance ofFirst game I have given a perfect 10 (reviewed on hard dif). SCORE! RECOMEND**(changing controler to MARKSMAN at begining, makes controls like most FPS)*If you are easly or even mildly offended with racial overtunes and undertunes do not get this game. It is littlerly 1912, your charecter is caucasion, so you will expereince all the begatry that your peers openly express. The ignorance of that era, on this matter, in my opinion, is both sad and funny. PRESENTATION: This is BioShock weather you are new to the series or not. its not the same BioShock rewraped, but if it didn't have the BioShock name you would tell yourself this is just like BioShock. GAMEPLAY:Skyhooking is fun, and I find alot more manageable then the ziplining in FarCry3(not sure why I tried comparing those two, skyhooking blows that away, like comparing pickles and oranges.) its like riding a roller coaster you can jump off of and back on at many points. combat is thrilling and very responsive. GRAPHICS: Jaw dropping, inbetween a beautiful painting and a popup book. GOT TO GO THROW SOME CROW! Have fun hope this review helps in your decision. WHAAAAA! Expand
  92. Apr 23, 2013
    5
    Really? Why is this game so highly rated? It's nowhere near the calibre of Bioshock 1 or Bioshock 2. This shouldn't even be called Bioshock at all. It's something completely different. The atmosphere that Rapture provided...non existent. The suspense that was Rapture...gone! Columbia felt like just another setting. Exploration is basic at best with no surprises or significant side storiesReally? Why is this game so highly rated? It's nowhere near the calibre of Bioshock 1 or Bioshock 2. This shouldn't even be called Bioshock at all. It's something completely different. The atmosphere that Rapture provided...non existent. The suspense that was Rapture...gone! Columbia felt like just another setting. Exploration is basic at best with no surprises or significant side stories to find.
    By the upteenth hour I just wanted this game to end. B1 and B2, I played several times over. I feel bad for all you gamers who rated this high. If this is what excites you in gaming then youre just as much a sucker as I am for letting myself be hyped up over this. All I could think about while playing was starting another playthrough of Bioshock 2...
    Gone are all the elements that made Bioshock grand! And what is with all the Critic reviews? 10/10 all over the place. Huh? What?! Even the Man Jim Sterling gave it a 10. I don't get it.
    Okay, it does have some great things about it. The Tears were great. The story was good. Gameplay was alright. All I found myself doing was stripping the areas down for resources. Other than that...what was there to explore?
    I don't know.... I was very dissapointed as a Bioshock fan. You should be too...
    Expand
  93. Mar 28, 2013
    8
    One of the most beautiful, polished, original, creative, and thought provoking games ever made. There's really no game like it on the market except for the original Bioshock. The game has a stunning beginning and a mind blowing conclusion that is actually only the beginning to understanding the story. Playing the game again brings about a totally new perspective on the game.
  94. Jul 31, 2013
    4
    This review contains spoilers, click expand to view. The bioshock franchise has been blinded and overpraised by this new trend that "Videogames are art". Looking at this game gameplay-wise makes it a very average game and a disgrace for a series so praised as bioshsock. I don't have any problems with the change of genre but why this particular game doesn't get the same flame as many other games saying they are flooding the market with FPS and CoD rip-offs,and this game had no reason to change from a vintage health bar to a cover and wait shield; there is no point on changing. It also changes to a two weapon mechaninc... sounds familiar. But if the gameplay is different it should be better right? But all the strategy and real challenge the previous games had were torn appart into a dumbed down shoot-run-hide CoD ripoff. The weapons you use change because you become tired of using one and you want to change to another and there is no real point on thinking what weapon you should use in these particular scenario, given that all "battles" are virtualy the same being as I said shoot-run-hide-repeat. The weapons aren't memorable and you just stop using some of them to use just, well, better weapons. The same happens witht he vigoors, until you get a particular vigoor, you only need one permanet which is the mind control one and the other slot you can use whichever you feel like it. I know there are some enemies that have a weakness to a specific vigoor but you can still use the bronco one and pass the game as a breeze. And the upgrade path has been also dumbed down into a three way no brainer and upgrading your weapons and vigoors have no strategy whatsoever specially the vigoors as the traps have no purpose in a battle heavy FPS. Also, you don't get the option to unlock the poorly excuse of a vita chamber here so dying is only an issue in 1999 mode which gets me to my other point. There were claims that the 1999 mode was going to bring challenge again to the gamers but it just lets you die like a normal game and it offends the name challenge by making the enemies bullet sponges and with an unhuman acuracy. In bioshock 1 and 2 it made sense that the splicers have this king of acuracy and resistance given that they augmented their body to the point they went mad. So if you are going to change the whole mechanics of the game, you should also change the AI of the enemies for a fair challenge. It is still the easiest of the franchise but also the most frustrating. You can tell they didn't change the AI because the frikin policemen attack you the same way a splicer would; rushing in and shouting like a mad men without thinking a bit. So like many reviews had said the thing that stands the most are the skylines but it doens' change the fact that the gameplay was butcherd then grouped around some CoD and then pasted again with our next topic which is the fake gold or pyrite which is the artistic design. of the game. In every review I had heard of this game, half of it is about the plot and character design. Which people praise for reasons I can't explain. The plot is transdimencional that just explains EVERYTHING with multiple unvierses and isn't interesting at all. Also at the middle of the game all you have done to get somewhere is trowned to the trash and just go to another universe that changes everything which is just dumb. And remember, when I say everything is explained with multiple universes, I MEAN EVERYTHING even stupid things like ghosts. And compared to the depth and scientific acuracy of what was bioshock 1 and 2 this one has some serious problems and inacuracies for me, a 17 year old guy who just happens to love physics and know about some topics. It just says quantum particles which stay at a fixed height and doesn't go into depth to what it does or how it is powered. There is also NO explanation for the vigoors. Seriously, non, go and try to find out. And now with the characters, they are simply generic characters that doesn't compare a little to the characters of bioshock. I don't want to go in depth with all as I would never finish so lets go with the most overrated character of the game if not a contender for gordon freeman and master chief, Elizabeth. She is a one-dimensional generic women that does what all animes do, generate a waifu. A bland character based on millions behind her which can be or very over the top or a quiet character. Elizabeth isn't either as she is not Japanese, but her character is a copy paste from the most one dimensional characters that this world could ever imagine, a disney princess. This is not just the obvious, not, there are intreviews where they say their character is based on Bella of Beauty and the Beast. So, NO, Elizabeth is as bland as princess Toadstool. And finally, the "super deep satire and criticism of the US". I will wrap it up saying that thisdoesn't complement the plot. At theend it is just "look we're racis"t without a point just squashed into it.But the graphics are good meh ugly faces Expand
  95. Apr 4, 2013
    9
    As this generation of console is coming to a close, gamers are spoiled for choice in terms of quality games to buy. This generation is also recognized as a proof that Western Developers are eclipsing their Japanese counterparts. Sure, many of their outputs are low brow, violent, military shooters, a trend that seems to sell games by the millions. Nevertheless, western games 'auteurs'?As this generation of console is coming to a close, gamers are spoiled for choice in terms of quality games to buy. This generation is also recognized as a proof that Western Developers are eclipsing their Japanese counterparts. Sure, many of their outputs are low brow, violent, military shooters, a trend that seems to sell games by the millions. Nevertheless, western games 'auteurs'? Well, they are not as 'prevalent' as in Japan, but with Bioshock Infinite, we can finally say that Ken Levine is indeed one of such type of game developers, standing along legendary game makers such as Hideo Kojima and Shigeru Miyamoto. Infinite is an incredibly beautiful game, pushing current hardware to the max. It's a FPS at heart, but it contains a narrative drive and worldview that is truly great. Surprisingly poignant storyline is coupled with jaw dropping set pieces. It has a great AI partner that really helps you in a bind, but at the same time really forms the core of the story. The world of Columbia is so detailed, 'Miyazaki'-eqsue at times, and its immersive nature is done without a nary of cut scenes in sight. Is Infinite one of the best game of this generation? Yes it is. And along with other great games coming in the last two months, such as Tomb Raider and MG Rising, will definitely leave a mark on your finances! Expand
  96. Apr 7, 2013
    7
    Few games totally upended genres as effectively as the original Bioshock. The weird amalgamation of shooter and sorcery-style gameplay, the settings, the story writing...all of it was fresh, original, and thoroughly unexpected at every turn. Bioshock 2 tried to keep up with that legacy, although didn't quite have the steam (seriously, no pun). So how did Infinite do in keeping up theFew games totally upended genres as effectively as the original Bioshock. The weird amalgamation of shooter and sorcery-style gameplay, the settings, the story writing...all of it was fresh, original, and thoroughly unexpected at every turn. Bioshock 2 tried to keep up with that legacy, although didn't quite have the steam (seriously, no pun). So how did Infinite do in keeping up the Bioshock mantle? In short, it did pretty well. Make no mistake: Infinite is a radical departure from the games that have come before. For a change, you are not in the decaying and (mostly, not quite enough) abandoned city of Rapture, but rather the vibrant and very much alive...and flying, did they mention the flying part?...city of Columbia. Columbia is sort of the mirror-universe evil twin of the America we know and love: it's a place of racial segregation, theocracy, and mindless fervor based on a cult of personality built around a "prophet" whose bolts aren't just loose, they're missing. The other quirk the game design has, and this one is unique among all the games I've seen, is that nearly the entire game is an escort mission, but escorting someone fully capable of handling problems. That someone is Elizabeth, a character so well-designed and well-written that the folks on Irrational's "Liz Squad," the tiger team put together to make sure she was a good addition to the game, clearly all deserve major congratulations and probably a raise. (Read some of the development information to learn more about them.) Let me say this: I hate, capital HATE, escort missions. They annoy me. It's constantly trying to save a brainless AI from itself. I almost decided against Infinite because of Elizabeth, but got it anyway. Glad I did, because Elizabeth isn't your usual escortee. She's tough, very helpful, and never a hindrance. Environments are well-built, thematic, and engaging, not to mention unbelievably creative. So that's a lot of praise...why a 7? A few reasons. One, where environmental graphics are good, the people inhabiting this world are not well rendered; they all have a china doll appearance which is very unsettling. Texture resolutions are generally good, but some of the level decor does suffer from decreased resolution. Interactivity with the world is variable and, while occasionally quite good, does sometimes leave the player wondering why something has no interactions. But perhaps most frustrating is the total lack of directional input on character development. You are locked into the script as it was developed by writers and have no opportunity to make choices...and, frankly, the player's character is really rather a jerk, and that didn't resonate with me at all. Finally, Infinite does follow the Bioshock 2 approach of segmented world progression, meaning that when you leave a sector, there's typically no returning. That's a departure that started with Bioshock 2 and one of my least favorite things about the game. So, points off for poor NPC graphics resolution, the inability to change your character's insufferably-bad attitude, and lack of open worldness (or even its emulation). Still, don't misunderstand: 7 is a good score, and Infinite is well worth your time. It is a true piece of originality in an ocean of the mundane and the ONLY heavy-hitter release in the last three months that didn't leave me severely disappointed (I'm looking at YOU, Colonial Marines). A good and well-earned 7 for Bioshock Infinite, the year's first actual "you really should play this" game. Expand
  97. Mar 29, 2013
    10
    *9.9* The biggest issue in Bioshock Infinite is that not only does it beg to be explored, it is necessary to fully understand and appreciate the game.
  98. Mar 29, 2013
    10
    Bioshock Infinite is, simply put, a masterpiece. The original Bioshock was good, but this game is a truly great. I was a little hesitant to say so at first, because saying that would put it up there with the likes of Red Dead Redemption and others. But, after finishing it, I can say without pause that Bioshock Infinite is everything Irrational set out to do in more. The story is probablyBioshock Infinite is, simply put, a masterpiece. The original Bioshock was good, but this game is a truly great. I was a little hesitant to say so at first, because saying that would put it up there with the likes of Red Dead Redemption and others. But, after finishing it, I can say without pause that Bioshock Infinite is everything Irrational set out to do in more. The story is probably what most will come to the game for, and rightfully so. While the gameplay of Infinite is incredibly fun and addicting, it must be said that it doesn't quite live up to the story. This is acceptable though, because the story told by Ken Levine in this game is right up there with some of the best stories ever told in the video game universe. Before playing the original Bioshock, I had no clue that a video game could actually make me think. But, alas, they can. Then, last year, a video game made me cry. The Walking Dead probably did that for many. And this year, Bioshock Infinite does all of that and more. My only advice to people who have picked up this game or plan to is this: TAKE YOUR TIME! Do not rush through this game. Explore and absorb everything Columbia has to offer. If you are still on the fence over whether or not this game is worth $60, IT IS! Call of Duty and Halo are the Sirloin steaks of gaming. Bioshock Infinite is the Filet Mignon. Expand
  99. Mar 27, 2013
    9
    This review contains spoilers, click expand to view. This does contain spoilers folks. I got the game at it's midnight release, and the ONLY REASON it has a 9 in place of the 10 was the campaign took all of about 10-11 hours (that was with me milling through everything) and once you're done, you're done. (Unless you're up for the more difficult 1999 mode) So let's get into the game, from the moment you land in the church, the music was (In my opinion) mastered to the place. You get that feeling of a child when he's first taken to an amusement park, my eyes were lit up when you step out of the church doors and that wonderful view of Colombia in the skyline. Going through the game, shooting was great, considering this IS NOT A FULL BLOWN SHOOTER, you cannot expect it to be like one and still have all the other mechanics. My favorite thing? The connection with Elizabeth, (I was personally hoping they'd fall in love, BAD IDEA considering the end) but the connection they have established was phenomenal, definitely one that is seldom experienced. When you go to rescue her a second time, you only want to inflict as much pain as possible once you see the first chair and hear her screaming, the blood on the floor and all the tools to leave to your imagination what was happening to her, and when you do save her, and you pull that giant needle out of her spine, I personally was tearing up a bit. Overall, easily the best game I've ever played. Story has great twists, and I have concluded that hell hath no fury like an un-siphoned Elizabeth. Semper Fidelis everyone! Expand
  100. May 17, 2013
    0
    I paid $60 plus California sales tax just to beat a highly overrated game in less than seven hours. Graphics are terrible and the weapons aren't impressive... I've had this game on Craigslist for $35 for about a week and no bites yet. Worst video game purchase I've ever made.
Metascore
93

Universal acclaim - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. May 27, 2013
    98
    An instant classic that should be kept in a special place in every gamer's collection.
  2. May 11, 2013
    87
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  3. Apr 19, 2013
    70
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.