Generally favorable reviews - based on 65 Critics

Critic score distribution:
  1. Positive: 62 out of 65
  2. Negative: 0 out of 65
Buy On
  1. Feb 1, 2013
    I highly recommend Devil may Cry. It’s a great action game that hangs with the best the genre can offer. Combine that with its cool aesthetic and engaging characters, and you have the first can’t-miss release of 2013.
  2. Jan 14, 2013
    Everything in this new game exists in service of making it a great game in its own right, not in stoking your nostalgia for the games you played over the last decade. As a character action game, it hits all the notes--fast, robust action, marvelous visual style, and a tremendous sense of attitude--you could want in this type of game.
  3. Jan 14, 2013
    As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming. A title that taps into the kind of action the likes of Platinum Games are known for. Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013.
  4. Feb 7, 2013
    DmC Devil May Cry is a great action title and a worthy modernizing of a classic franchise that was a little too “of its generation” for modern gamers to embrace. However, no one should have any problem embracing DmC Devil May Cry.
  5. Jan 29, 2013
    Overall DMC is a great reboot, probably the best reboot that I can think of in game industry. I would compare it to the Batman Begins of the video game world.
  6. Jan 14, 2013
    DmC is everything a reboot should be-confident, thoughtful, and brazenly unafraid to sacrifice a few sacred cows along the way. For all the backlash they've had to face, developer Ninja Theory has delivered the most polished, refreshing, and memorable hack-and-slash experience in recent memory.
  7. CD-Action
    Feb 6, 2013
    What a great start to the year! First big premiere already brought us a thrilling game that raised the bar for other contenders for the action game of 2013 title. Ninja Theory did a fantastic job revitalizing the series and I hope Dante stays with them for years to come. [CD-Action 02/2013, p.36]
  8. Feb 4, 2013
    A pumped-up hack and slash beat 'em up video game that is more than your average restart of the popular series. Dante has all those skeptics and mild optimists for breakfast in bringing first-rate action experience in a splendidly depicted world. "I am an Antichrist, I am an anarchist".
  9. 90
    DmC is a superb reboot that delivers on all fronts, and does it with aplomb. For the first time in ages, we're excited to see where Devil May Cry goes next.
  10. Jan 24, 2013
    Devil May Cry has everything a solid action title should have including a responsive and exciting combat system accompanied by great looking visuals and a heavy soundtrack.
  11. Jan 19, 2013
    The slightly disappointing storyline aside, it's impressive just how well the whole thing gels together, and DmC: Devil May Cry succeeds on pretty much every level imaginable.
  12. Jan 18, 2013
    Just an extremely satisfying game, even with its occasional glitches. If you're into dynamic combat and constant chaotic over-the-top action, Dmc is the game to buy. It's a shame they didn't make the story longer, since it won't take an average gamer more than 6-7 hours to finish it on normal difficulty.
  13. Jan 15, 2013
    DMC does action extraordinarily well and manages to make Dante look like the epitome of cool with every move, and it's wonderful to see this feat in motion. Over and over and over again.
  14. Jan 14, 2013
    The game itself is categorically excellent and even if it isn't quite what you might expect from something labeled Devil May Cry, this is a robust, deep and brilliantly executed action game, not to mention a sterling effort at reinventing something that was – if DMC4 was anything to go by – beginning to grow stale.
  15. Jan 14, 2013
    The familiarity of the controls in combat help in welcoming DmC's distinctive art direction and new look for Dante. The attention paid to the script and narrative manages to make these intermissions worth watching, and not because of over-the-top gunplay or sword work; that's for you to control in-game.
  16. Jan 14, 2013
    Combat is razor-sharp and stuffed with combo potential, just as you'd expect from a Devil May Cry game.
  17. Jan 14, 2013
    Sure, the combat can be argued all day long by purists of the series, but if that is your hang up, you are denying yourself an amazing game to play. Fans of the genre, series and games in general definitely need to see what Ninja Theory has achieved here. It's easily an early contender for my favorite games of the year.
  18. 90
    The combat system is deep, satisfying, and just welcoming enough to let you in, before losing the smile, slapping your face and making you pay attention. Ninja Theory has bottled Danté's soul, and given him an excellent new life.
  19. Jan 14, 2013
    A bright new beginning for Dante, Ninja Theory's DmC is a triumph and a positive first step towards things to come. Capcom's most successful collaboration with a western studio to date, DmC is also Ninja Theory's finest game. SSSensational.
  20. Jan 14, 2013
    Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.
  21. 90
    The surface changes lead to a more varied world and relatable characters, while the action itself is a benchmark for the genre.
  22. Jan 14, 2013
    Technically perfectible but very, very, very entertaining. Ninja Theory's Devil May Cry is a hell of a lot of fun, with tons of gameplay modes and combos to unleash.
  23. Jan 14, 2013
    A beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised...Action games may come deeper and harder than this, but few are as pleasurable.
  24. Jan 14, 2013
    Every element is perfectly in place with dynamic gameplay, inspiring level design, a fantastic Noisia/Combichrist soundtrack and an over the top modern tone that wholly compliments the series. Combine all that with a 15-20 hour campaign full of an emotionally resonant (and often outlandish) story, and all but the most jaded gamers will walk away satisfied.
  25. Jan 17, 2013
    Devil May Cry still has its flaws and are readily visible in the game; the camera angles can be frustrating at times, for instance when Dante jumps off a wall in mid-air he will miss the platform that he was meant to land on and fall down. If you over jump a platform you will just fall off and lose a small portion of your health. The soundtrack is really upbeat throughout the game with hard rock but can soon get rather annoying.
  26. Games Master UK
    Jan 14, 2013
    A dazzling reboot that gets everything right bar its boss fights. [Feb 2013, p.71]
  27. Jan 14, 2013
    DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud...This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger.
  28. 88
    Regardless of what you think of Devil May Cry, or Ninja Theory as a developer, or Capcom as a publisher – DmC: Devil May Cry is a fun game.
  29. Jan 14, 2013
    Rebooting Devil May Cry with a new style was not a simple task, and Ninja Theory had to struggle with the hostility of many fans. But the team has proved its point, and against the odds has created a great chapter in the series and maybe the best game from its curriculum.
  30. Jan 14, 2013
    Ninja Theory succeeded in re-imagining a storied franchise making it fresher while keeping it very satisfying to be played, and the new Dante proves to be a successful character: we love his new boastful, poser British style. It could have been a bit longer and sported better graphics, but it's surely a suggested buy.
  31. Jan 14, 2013
    DmC is a great reboot for the Devil May Cry franchise. A solid and brilliant combat system full of options. Ninja Theory creates a frantic campaign with good gameplay and interesting extras, but with some technical issues.
  32. Jan 14, 2013
    Ninja Theory's vision of the Devil May Cry series is a great Hack and Slash. Maybe Dante looks different now, but his killing abilities and bad-ass attitude remain the same.
  33. Mar 11, 2013
    A worthy rebirth of the franchise as it possesses fast-paced chaotic action, which is diversified by the several weapons that make up Dante’s arsenal, an engaging soundtrack, and a story worthy of the DmC franchise.
  34. Feb 25, 2013
    All in all, DMC was a fun surprise to review and one of the best games released this year.
  35. Feb 19, 2013
    DmC: Devil May Cry is one of the brightest action game of this year. A game that melds visual style and technical combos in a truly unique way.
  36. Feb 13, 2013
    An enjoyable romp, a ludicrous explosion of colour, fun and ideas wrapped up in some tight visuals and acting. If you’re stupid enough to dismiss this as a bad DMC game because it’s too shallow for your tastes or not Japanese enough, then you’re also being ignorant and too dismissive to appreciate a damn good action game at least.
  37. Jan 22, 2013
    DmC: Devil May Cry shows the story of Dante from an alternate perspective and it does so very stylishly.
  38. Jan 17, 2013
    The franchise's tight combat mechanics and deep move sets are present and accounted for, bolstered by a decent story and new platforming mechanics. There are some flaws, but DmC is so consistently good that it's hard to imagine anyone being disappointed with Ninja Theory's series reboot.
  39. Jan 15, 2013
    Ninja Theory had big boots to fill. But they mastered the reboot of the iconic stylish action series. The fighting system manages the balance between traditional dynamics and contemporary combo madness. The art design is close to perfect. The narrative though is sometimes losing focus and refuses to give the characters room to grow for most of the time. Nonetheless this is the first big action highlight of the year.
  40. Jan 15, 2013
    Stop worrying, this new Dante is one hell of a stylish demon killer. Ninja Theory has done a pretty wonderful job on the game's background to give a fresh start to this Capcom saga, thanks to a great work from their artists. But DmC clearly contains the old Devil May Cry DNA in its gameplay: nervous, brutal and brilliant. In spite of some approximations in the platform phases and some limits of the Unreal Engine, DmC is the perfect hybrid of new ideas and respect of the saga legacy.
  41. Jan 14, 2013
    Making one of the best gameplay styles around even better is no easy task, and Ninja Theory was able to do it only partially. Still, this is a great action game, fast paced and spectacular, that should be enjoyed by any fan of the genre.
  42. Jan 14, 2013
    If you can leave all the controversy aside, you'll find an experience any action game fan will like. Its polished gameplay, its stunning art and its frenetic proposal are certainly something you should try.
  43. Jan 14, 2013
    Ninja Theory has done right by Devil May Cry, delivering a striking game that honors the series' essence while still feeling like the product of a distinct vision. If you can forgive a few excesses--like the pretty-but-toothless boss fights--you'll find that your old friend hasn't changed all that much on the inside, in spite of his new style.
  44. Jan 14, 2013
    The original Devil May Cry paved new roads in action gaming. As a remake, DmC: Devil May Cry largely repaves the same road, but a gleefully brutal combat system and the patented bad attitude bring the sexy back to mass demon extermination. Even better, the action endures throughout a lengthy campaign with few drops in the tempo - no small feat, that.
  45. Pelit (Finland)
    Feb 21, 2013
    Ninja Theory has done a fine job transforming the über Japanese game to their own image. Westernized Dante is a true devil, and there's no crying about it. [Feb 2013]
  46. Mar 6, 2013
    Beyond the near-perfect controls and satisfying combat, Ninja Theory has clearly sweated the game's atmosphere and visuals.
  47. Feb 25, 2013
    Ninja Theory have against all odds created something fresh; a creatively superb and in places fantastic action adventure game. It will not be for everyone and is certainly more mainstream than previous efforts but DMC is a rip roaring start to 2013.
  48. Jan 21, 2013
    DMC Devil May Cry is a best-case scenario for what happens when you take an established series and hand it over to a new developer to let them have a turn.
  49. Jan 19, 2013
    DmC doesn't feel old and stale. It feels new and fresh and furious, eager to prove itself and more than capable. If you're an old DMC diehard, this new vision won't disappoint, it'll delight.
  50. Jan 16, 2013
    The hardcore fans of the original Dante could feel betrayed, but if they give the game a chance, free of prejudice, maybe they end up admitting that the new Dante is kind of cool.
  51. Jan 14, 2013
    DmC isn't exactly what fans wanted - many changes could have been avoided, and the combat system seems too simple. The latter is most painful to all the hardcore gamers, that have perfected their fighting skills in previous games. On the other hand DmC is a really good game that keeps you glued to the screen until you see the final cut-scene. The best way is to approach it without prejudice and don't compare it to older installments. DmC isn't a fifth game in the series, it's a spin-off (much like Price of Persia from 2008) and I'd be glad to get a sequel of this particular game (it has more potential in many aspects).
  52. Jan 14, 2013
    This is the first game that Ninja Theory has produced where it can be said the mechanics are as compelling as the visuals they come packaged with. Like Dante, DmC isn't perfect and it's occasionally frustrating, but it's always appealing and it demands your attention. And damned, if it doesn't always look cool.
  53. Jan 14, 2013
    DmC does a fantastic job of being immediately recognisable as a game belonging to the franchise, while also providing an experience that will introduce those unfamiliar to it. It's sleek and cool, providing a frantic and flowing combat system that underlies and defines it from the get-go. Dante doesn't just look cooler, he plays cooler, and this may well be the series' finest hour.
  54. Jan 14, 2013
    This is the best entry in its genre since Bayonetta, and might just be the best game Ninja Theory has made to date.
  55. Jan 14, 2013
    DmC succeeds both in its story and in its brilliant combat, and it looks the business too, despite a few minor glitches and the more colour-soaked levels looking like they've spent a little too much time in an Instagram filter.
  56. Jan 14, 2013
    It's a game that's more respectful to the ethos of the series than its narrative canon, and as such it's more sure-footed in its systems than its storytelling. That's a surprise coming from Ninja Theory, which waits until the very end to match that early moment of daring. It's likely to prove every bit as divisive, but would a developer this ballsy want it any other way? Not in a million years.
  57. Jan 14, 2013
    Although it can't quite sustain an initially interesting premise and refreshingly inventive ideas throughout the full length of its twenty half hour chapters, this is a Devil May Cry enlived with renewed assurance, nestled in more than capable hands.
  58. Jan 14, 2013
    The game's tone falls apart as it fluctuates between deadpan and dopey, but the action never falters. Fights are fast, intense and fun, and they're aided by a world where nothing is what it seems and nothing stays the same for long. I just wish Ninja Theory had matched the mesmerizing level design with a character who I actually want to spend time around.
  59. Jan 14, 2013
    DmC's gameplay speaks for itself. It's challenging, accessible, and experimental in all the right ways, while retaining the top-notch combat that put Dante on the map in the first place. Sure, it's not without its shortcomings, but DmC easily ranks among the action game elite.
  60. Jan 14, 2013
    An almost entirely successful reboot that still offers deep and flexible combat but in a more accessible and approachable form – and really, the new Dante's not that bad.
  61. Jan 14, 2013
    Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.
  62. Jan 16, 2013
    To be clear, this is not a classic Devil May Cry game. Combat is not nuanced down to exact tenths of a second, you aren't going to ponder over which ability based unlockables to buy, and there isn't a whole lot of thinking going on in general.
  63. Jan 18, 2013
    DmC: Devil May Cry is a hard game to judge. On its own, without any preconceptions based on the franchise, it's a serviceable if unexceptional action title. It's a good way to waste an afternoon or an ideal rental. It is, however, a poor Devil May Cry game.
  64. Jan 15, 2013
    The combat in Devil May Cry gets to be repetitive when you play for too long in one sitting, but the missions are well designed for playing in short bursts and picking it back up later.
  65. Jan 14, 2013
    Ninja Theory has the know-how, the lust to experiment and the talent. But we are not completely convinced by Dante's reboot.
User Score

Mixed or average reviews- based on 1461 Ratings

User score distribution:
  1. Jan 15, 2013
    It's hard to start on this game. The story is insipid, it's very juvenile and hamfisted in its presentation and it shamelessly takes from theIt's hard to start on this game. The story is insipid, it's very juvenile and hamfisted in its presentation and it shamelessly takes from the film They Live. You shouldn't expect to be enriched by it.

    But the game's worst part is that it's gameplay is just.. mediocre. It's slow, clunky enemies are unmemorable and bosses are very poorly done.

    Instead of using insane combos and quick reaction to defeat the bosses, it's mostly just dodge their one big swipe attack and then use some platforming gimmick to make them weak. It's something I'd expect from a Legend of Zelda boss. The combat at it's core, is well. Mediocre. It's a clear downgrade from previous games but on it's own it's playable. It's just nothing special. Devil May Cry had some potential, but it's developers didn't have the competency to carry it out.
    Full Review »
  2. Jan 15, 2013
    This is a bad game.

    The story is bad. The characters are unlikable. The protagonist shoots a pregnant woman in the stomach, then kills her,
    This is a bad game.

    The story is bad. The characters are unlikable. The protagonist shoots a pregnant woman in the stomach, then kills her, then later mocks the antagonist about it. A minor character makes magical portals with squirrel semen. The game rips off the Slurm Queen from Futurama, except does it entirely seriously. It thinks you are dumb, too. It's not enough that you're fighting EVIL DEMON BILL O 'REILLY head, they have to make him yell DO IT LIVE, in case you hadn't caught on to the fact that it was bill o reilly.

    The only good part of the story is the interaction between Dante and Vergil, which hilariously is ruined by the ending, because Ninja Theory had to have a sequel hook. Oh, and the final boss fight occurs for literally no reason whatsoever.

    The Combat is bad. Slow, plodding, and boring. No Lock-On limits options. Enemies requiring specific weapons limits options. The ability to fly forever as long as you have an enemy to beat on makes the game pathetically easy. The weapons are all either useless or overpowered. Certain enemies are a chore to fight because they only take damage from the weakest weapons and everything has too much health, especially on higher difficulties.

    No Replayability. Replayability in previous DMC games and games like Ninja Gaiden come from the grading system. You replay levels to get a high score, or on a harder difficulty because traditionally games like this have NOT had gradient difficulty. In Devil May Cry games before this one, increasing the difficulty made enemies behave differently, sometimes radically so. In DmC it just gives them much more health, and slightly increases the damage they do.

    The style system is utterly broken. It's based on damage rather than variety, allowing players to button mash their way into a perfect rank. It never degrades unless hit, a vast departure from previous games. The 'Completition' score, which is based on how many secrets you find, locks when you find everything, so you never have to collect them again on subsequent playthroughs of the level. This allows players to cheese the grading system by collecting everything on one run, and then jetting through the level as quickly as possible on another to get the best time ranking. Perfect scores in other games are testaments to your skill. In DmC they are testaments to having 20 minutes to burn.

    No interesting bossfights beyond the final one, which is a watered down version of the encounter at the end of Devil May Cry 3.

    In summary, DmC: Devil May Cry, is bad. It has bad writing, bad gameplay, bad grading, bad bosses, and no replayability. Don't buy it. Don't even rent it.
    Full Review »
  3. Jan 15, 2013
    Oh boy. There is so much to say about this game, and next to none of it is good. From the absolutely convoluted, asinine, and downrightOh boy. There is so much to say about this game, and next to none of it is good. From the absolutely convoluted, asinine, and downright insulting plotline to the poor writing, voicework, and general pacing of the game itself, DmC falls flat on its face at almost every turn. No matter what you're looking for, longtime fan or not, all you will find here is a poorly done story about a generic rebellious, "Occupy Wall Street", da-corporashuns-ar-evul teenage anarchist and his quest to destroy the evil not-Fox-News.

    On the visual end, it's passable for a game designed to run on ancient hardware. There are noticeable frame rate drops and the performance is often shaky at best, but the general appearance of the world is interesting to a fault. The actual design of the levels however, is not. It's very straightforward and boring, with little variance in what you actually have to do.

    Ultimately, the game will leave long standing fans upset and disappointed, and newcomers confused and disgusted. Pass on it.
    Full Review »