Project Gotham Racing 4 Image

Generally favorable reviews - based on 60 Critics

User Score

Generally favorable reviews- based on 163 Ratings

Summary: Right from the starting line, Bizarre's vision for "PGR 4" was to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. There are several new features that embody this emotional experience, the most significant being the new career mode. Drivers are rewarded with a growing fanbase that'll cheer them on, react to their every move and support them through victory. One of the new gameplay elements is the dynamic weather system. Now racing through a track can mean facing an unexpected rain storm or snow flurries in the middle of a race. This results in changing physics when powering around a corner on the wet or icy surface in Shanghai and St. Petersburg or any of the game's 10 other locations. So, if you think driving on a dry track is boring... Flair and driving style now are just as important as technical skill, as players passing their opponent at full speed pump their fists and exhibit more emotion as they earn recognition with the revised Kudos system. The Kudos are worthwhile too, because the new A.I. personalities are be able to perform bold new driving maneuvers as they race side by side with other drivers. [Microsoft]
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Rating: E
Official Site:
Developer: Bizarre Creations
Genre(s): Driving, Racing, Simulation, GT / Street, GT / Street, Automobile
ESRB Descriptors:Mild Lyrics
Cast Credit
Martyn Chudley Creative Director
Walter Lynsdale Senior Technical Coder
Darren Wood Gameplay Programmer
Paul Malin Core Tech Lead
Jeff Powell Senior Animator
Sam Hall Additional Audio Programming
Roger Perkins Lead Programmer
Alan Mullins Animator
David McDonald Artist
Nick Wiswell Lead Sound Designer
Ross Unwin City Environment Artist
Peter Hall Game Designer
Jon Cutter Additional Audio Programming
Chris Davie Lead City Environment Artist
Will Hallsworth Animator
Jason Bowers Vehicle Artist
Mike Caviezel Additional Sound Design
Emma Jackson Additonal Sound Design
Mathias Grunwaldt Additional Sound Design
Peter Moneypenny Vehicle Artist
Peter O'Sullivan Game Designer
Chris Downey City Environment Artist
David Eaves City Environment Artist
Ray Grinaway City Environment Artist
Eddie Hilditch City Environment Artist
Oliver Wells City Environment Artist
Chris Cookson Core Programmer
David Gill Presentation Programmer
David Hampson GFX Programmer
Paul Kerby Lead Gameplay Programmer
David Worswick Lead Programmer
Chad Wright Core Programmer
Lloyd Wright Additional Programmer
Peter Roe 3d Concept Artist
Charlie Aspinall Gameplay Programmer
Ed Clay Core Programmer
Jan Van Valberg Lead GFX Programmer
Charlie Birwistle GFX Programmer
Stephen McAuley GFX Programmer
Rob Henderson Additional Programmer
Ged Talbot Lead Designer
Toby Rodriguez Game Designer
Craig Howard Game Designer
Derek Chapman Lead City Environment Artist
Alan Mealor Lead City Environment Artist
Beverley Bright Lead City Environment Artist
Ray Liam Shum City Environment Artist
Jon Pledger City Environment Artist
Lee Church City Environment Artist
Aidan Ward City Environment Artist
Rob Kneen City Environment Artist
Steve Crook City Environment Artist
Jonas Dahlman City Environment Artist
Jonathan O'Dell City Environment Artist
Eduardo Armentia City Environment Artist
Eric Abdoul City Environment Artist
David Aspinall City Environment Artist
Paul Spencer Artist
Karl Hansson Animator
Ben O'Sullivan Lead Vehicle Artist
Mark Sharratt Vehicle Artist
Michael Bibby Technical Artist
Gren Atherton Lead Presentation Artist
Gary Hall Senior Presentation Artist
Eamon Urtone Video Presentation Artist
Vincent Shayer Presentation Artist
Peter Reid Presentation Programmer
Nick Bygrave Lead Audio Programmer
Nick Raynor Sound Design
Cian O'Flanagan Audio Programmer
Mark Kilborn Additional Sound Design
Designer/Producer/Programmer credits provided by GameFAQs.
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