Generally unfavorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 0 out of 17
  2. Negative: 13 out of 17
  1. May 26, 2011
    Star Raiders gets boring way too quickly and fails to motivate you to play on. A little more variety in the levels and more realism in space travel would have been nice.
  2. 55
    Aging starfighters might be grateful to have a new galaxy to save, but mostly they'll be left pining for the lost glory days of Wing Commander IV and Privateer 2. [July 2011, p.81]
  3. May 22, 2011
    There's no denying it. Star Raiders is bad. It's repetitive, embarrassing, rushed and tedious.
  4. May 18, 2011
    In the end, the missions are the same just different loot drops. The upgrades and different types of ship is the highlight of the game and it is a great way to bring a classic title to its modern players. The approach was in the right direction; it just needs something more into its gameplay. Even so, consider this title an okay game to try out.
  5. Jun 1, 2011
    This 3D shoot'em up has relative freedom of action and good graphics, but lacks in gameplay mechanics.
  6. May 27, 2011
    A mediocre, boring space shooter. Some ideas are interesting, but clunky controls and uninspired visuals makes this title a complete waste.
  7. May 21, 2011
    Star Raiders feels like it's a cheap port from the original arcade classic but the graphics tell otherwise. Other then the graphics this game is a downer on every level. The controls are strange, the gameplay lacks variation and the storyline is just boring.
  8. X-ONE Magazine UK
    Jul 25, 2011
    We can think of no reason for anyone to buy this. [Issue#74, p.101]
  9. Official Xbox Magazine UK
    Jul 13, 2011
    Five hours of playing this game will kill the entire genre for you, too. [Aug 2011, p.99]
  10. May 30, 2011
    Atari wanted to make a nice remake of a game often considered as one of the most important of all times. But in the end, everything went wong. Avoid this one at all costs.
  11. May 18, 2011
    Star Raiders achieves the incredible, somehow taking all the fun out of being a hotshot space pilot.
  12. May 15, 2011
    The problem with Star Raiders is that it feels too bland.
  13. May 13, 2011
    The results feel neutered and unfinished.
  14. Jun 25, 2011
    It's best to simply pretend that the Star Raiders remake never happened.
  15. Jun 4, 2011
    Star Raiders is doggerel: derivative, insubstantial tripe that fails to entertain on any level while simultaneously tarnishing the legacy of a classic Atari 800 game. I can't remember the last time I have played something so objectively bad, and Atari should be ashamed that they are actually receiving money for this.
  16. May 28, 2011
    It has been long time since I encountered a game that fails to deliver on all counts. Everything promised feels wasted, incomplete or just old. The graphics are outdated and boring, there is no depth in the strategic elements what so ever and the combat is repetitive. This may have worked in 1979, but not 32 years later.
  17. May 22, 2011
    With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can't come recommended to anyone, even to those with more time and money than they know what to do with.
User Score

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 2 out of 8
  2. Negative: 3 out of 8
  1. Oct 6, 2011
    I've been looking for a space combat shooter, so I tried the demo for this game, especially when I saw it was on sale. Now I know why it wasI've been looking for a space combat shooter, so I tried the demo for this game, especially when I saw it was on sale. Now I know why it was on sale, it sucked! The graphics were horrid and the gameplay was boring. I know a demo doesn't represent an entire game, but it shouldn't represent the worst of a game either. From what I experienced, avoid this game. Full Review »
  2. Dec 13, 2016
    Well this Star Raiders is not a good remake but IS NOT a bad game.
    THE BAD :
    [Ergonomics]. It's not easy to end a mission. (1)you must push
    Well this Star Raiders is not a good remake but IS NOT a bad game.
    THE BAD :
    [Ergonomics]. It's not easy to end a mission. (1)you must push select, (2)find the galactic map with R1/L1, and (3)find the new option which appears at the bottom of the screen. Wouah, not very intuitive...
    [Selection Screens (Map, equipment, statistics...)]. Not easy (again) to use a double navigation. R1/L1 for principal menu and "arrows" for secondary menu. But you just need a little practice...
    [Videos scenes between primary missions]. It's only drawings that move...and some drawings are very, VERY Ugly...
    [Others]. Nobody says that only primary missions are important for the score (1A, 2A, 3A,...) all the other are useful only to have credits. Sometime, you really don't kown where are these bloody containers or the exit. You are forced to search every inch of the level. Only ten primary mission, and thirty in whole... and when you finish game, you can't start again a choosen mission. For me this is the only very bad aspect (and you are not launched by an capital starship and you don't have to land)
    THE GOOD :
    Well, fortunately fights and graphics in mission are good.
    Manoeuvrability is good and you have a great precision. It's rare on ps3 where you can be an pilot in space as in StarWars, Galactica or Macross(Robotech).
    I found the excitment i had when i played (long years ago) at Elite on C64 or Tie Fighter on PC.
    You have three forms SpaceShip for dogfight, and you can switch (in the same mission) with a GerWalk form (or Guardian in Robotech) or a Turret form (a static postion). You can upgrade your ship (but i never find how to change my starship's coque), for munitions you have a satellite to refit, and if you explose you'll be resurected in 5-10 seconds.
    And if you waste too much time in an mission you can redo it immediatly.
    [Commands]. You don't have the SAME commands when you switch forms This need some training. Sometimes it's VERY hard to switch because you don't activate the good form and you scratch on an rock face. Find the good weapons, can became a real difficulty. For instance To neutralize a capitalShip you need the heavy weapon of the turret but to clean the space arround the capitalShip you need to fight with the light weapon of the spaceship form....
    [Missions] they are repetitive. There are lot of mission with only Dogfight and some to destroy capitalship, go inside asteroids, find weapons in an artificial satellite, erase a starbase... Well, you are a pilot, you want -above all- have dogfights, no ?
    For a PSN game, i think it's a good game.
    In resume 7/10 because Cheap, pleasure to pilot, but with a weird ergonomic, some difficulties and no possibilities to redo missions done.
    Full Review »
  3. May 14, 2011
    A great looking game that falls short with repetitive game play. For those nostalgic of Wing Commander, FreeSpace, and HomeWorld will findA great looking game that falls short with repetitive game play. For those nostalgic of Wing Commander, FreeSpace, and HomeWorld will find parts of this game enjoyable. The most outstanding part of this game is its gorgeous graphics. The storyline is forgettable, and the game play is fly to a sector, kill all bad guys, resource collect, fly back to base ship, upgrade weapons, then repeat. The story line is written word, and the words are so small on HD you need a magnifying glass to read them.

    The shallowness of this game and repetitive game play will keep most from liking this game for very long. If your a Wing Commander, FreeSpace or HomeWorld Fan, and have 800 extra MS points, then you may want to pick this game up.
    Full Review »