If you don’t mind a rather extreme challenge, I can’t recommend Ape Out enough, a perfect marriage of style and execution that’s difficult as hell while also managing to be an exciting power fantasy. Every step of the way is exciting and fun, and even when you’re running up against a wall, it has that “one more run!” power that gets you to keep trying, and then whoops, hours are gone. Ape Out is definitely worth checking out and returning to for a quick and excellent experience.
If you expect the gameplay to get better, it doesn’t really, the controls are pretty mind numbing, but even with just 2 main moves (push and grab), there’s still a lot of variety within the repetition. Guess what? It’s fun as ****
But the reason I’m giving such a high score isn’t because of the playability. It’s because the art style is beautiful and chaotic, piling up that the concept of dinamic music is not just insane, but it was executed perfectly. A big problem with modern games is that they want the soundtrack to fit in, but it isn’t an easy task. Ape out outdid themselves by making a game that not only was directly related to the player’s play through, but it enhanced the experience going along with an aggressive gameplay and violent yet unique visuals. This game became a big favourite of mine. I mean, merciless killing + great art + jazz, if that’s doesn’t sound **** awesome, we just can’t be friends.
Orthodox yet sophisticated action, a wacky art style, a crazy score and events that make great use of these characteristics make Ape Out a thrilling experience throughout.
Ape Out is grueling. Constantly, all in movement and speed, the game will make you live something very satisfying. It is like a little walk before turning into a jam-session that will seem very messy from a distance, for the uninitiated. You'll enjoy replaying it, in the manner of a single good vinyl.
Ape Out is great if you've only got a few minutes or a few hours. Its simple design, constant excitement, and reward loop mean you can be satisfied with one turn or twenty.
The rhythmic, cymbal-centric, jazz music is combined impeccably with the frenetic action of Ape Out. Taking a cue from the way the game categorizes its levels into vinyl disks we feel that we only received side A now and we still missing side B. Probably this shows how much we enjoyed the game (wanting more of it) but, nevertheless, it feels like it could benefit greatly from more content, at least in terms of levels.
Mashing up unique aesthetics and gameplay doesn't always yield a perfect result, and Ape Out tries to fit together two disparate ideas without successfully navigating the challenges of such an endeavor. Too many elements just don't work at a fundamental level, making it an uneven effort at best.
Ape Out's art style and gameplay are unique and fun with excellent adaptive music. The only problem is that the base game is rather short. There is however unlockable harder variants of the which are difficult in an unfun way. Leading you to see the flaws in the game such as it's bad map generation system. The game also leads to many bugs even one which can force you to restart your computer buy the game when it is on sale.
10 out of 10 style
2 out of 10 gameplay: overly simplistic; more reliant on luck than skill; randomized levels don't work for this game often ending in unfair, cheap deaths
Really wanted to like this game but it was just a huge disappointment. Huge difficulty spikes at the end. I'm the type of guy who will finish almost any game or movie no matter how bad it is. I stopped playing on the 5th level, break out. Honestly don't think most reviewers made it that far.
4/10 because game have a good style (for someone) BUT game is becoming boring with the time like and style what can annoy you. As for me it's the worst Devolver's game.