Elite: Dangerous Image
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80

Generally favorable reviews - based on 30 Critic Reviews What's this?

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6.9

Mixed or average reviews- based on 123 Ratings

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  • Summary: Elite: Dangerous is a massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Starting with only a small starship andElite: Dangerous is a massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Starting with only a small starship and a few credits, players do what it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. 400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail. [Xbox.com] Expand

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Oculus - E3 2015 Trailer
Score distribution:
  1. Positive: 26 out of 30
  2. Negative: 0 out of 30
  1. Oct 15, 2015
    90
    Elite: Dangerous is a massive game. I can’t even begin to talk about how many star systems there are in the game, and you can go to them all if you choose to do so. That statement is both what defines this game as well as holds it back, but it only does that for the first few hours.
  2. Oct 12, 2015
    88
    Vast and hard, Elite Dangerous is a demanding experience which rewards the player with great satisfaction. The Xbox One edition is really well done and the joypad controls feel great.
  3. Oct 11, 2015
    85
    Frontier Developments have done a magnificent job of creating an affordable universe that is fun to play. With tons of game styles and the entirety of the Milky Way to explore, this one is truly for space sim buffs with one caveat – if you’re feeling lost, we recommend you check out video tutorials online.
  4. Oct 6, 2015
    80
    Frontier Developments did a great job in converting the game from PC, but there's still a lot to do to make Elite: Dangerous less cryptic for new players.
  5. Oct 18, 2015
    80
    Apart from the slow pacing, this is probably the finest space sim we’ve ever played.
  6. Oct 9, 2015
    80
    Elite: Dangerous goes against the grain of the Xbox One’s library of games. It’s not as frenetic and action packed as Call of Duty nor does it share The Witcher 3’s flair for engrossing narratives. Instead, Elite: Dangerous is a quest for the next big thing which, in this case, is a high quality ship outfitted with the best equipment that fits a chosen playstyle.
  7. 60
    Elite Dangerous is a very cool, atmospheric experience with an outstanding presentation. The flexible gameplay and progression loop are two great reasons to keep coming back for more if the game's mechanics click for you. However, it is easy to see why some people might be turned off by its aimlessness, and with the lacking narrative contextualising what you're doing, you might be left with the nihilistic question of why you're bothering doing anything at all.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 15 out of 35
  2. Negative: 15 out of 35
  1. Oct 7, 2015
    10
    Elite: Dangerous, well to start off... its an addicting game. Towards the beginning when Elite: Dangerous was launched in "Xbox Game Preview"Elite: Dangerous, well to start off... its an addicting game. Towards the beginning when Elite: Dangerous was launched in "Xbox Game Preview" (an early access program like Steam Early Access), I bought the game for $30 dollars and it had quite of few bugs, and crashes to the dashboard to the point where most players couldn't play the game for 5 minutes straight. But a few weeks later (within the last week of July of 2015), the game got patched/updated and then the game became addicting/playable again. Like always if its in Beta, the game will always be filled with glitches and bugs.

    Note: This game isn't for everyone. You have to grind a lot (mainly for CR, in-game credits) and you have to visit a lot of space stations in order to upgrade your ship. Why? Because every space station is different. Not all of them have the same parts/upgrades, they don't have the same ships to buy, they don't sell the same commodities (for example like food, water, guns, etc..), and they all have different bulletin boards to do different contract missions.

    Elite: Dangerous has a few unique features that I personally like; for one its the integration with the Xbox friends-lists in the Comm's Panel in the top left of your games screen. From the Comm's Panel you can invite friends to your "Wing"; team up to kill other players and/or AI's who have bounty's, go mining (and have your extra friends to be body guards), and steal cargo from other players. Best of all, you can go on a killing spree, become wanted and have a bounty on your own ship/head so other players can take you out. You basically have the game to your own will and do whatever you want in it. Next is the customization, customizing your ship is the second best part in this game. One day you can go from smuggling cargo from a port to a station, and then a few hours later you can go mining and sell the metals/minerals you gathered for high value and upgrade your ship or buy a new one. Best of all, you can visit the center of the Universe... but note that it will takes weeks (sometimes months) just to travel to the center.... it depends on the ship you have and also the upgrades you have on it.

    For one, I love the community of Elite: Dangerous. They are really supportive with new players on the
    Xbox One version subreddit of Elite: Dangerous via /r/EliteOne and they will help everyone if you are new to Elite: Dangerous or a PC veteran trying to figure out the controller controls. And then there is another community/group called the "Fuel Rats" (they were PC focused based, but now also on Xbox One). What are they? They are real Commanders/Players that help out other Commanders if they are stranded or ran out of fuel in-game for free. They are always on standby and will help you no matter what. You can check them out here: fuelrats.org or /r/FuelRats.

    In conclusion, if you do plan on getting this game. I highly recommend for you to do the tutorials so you can understand the game, how to fly the ship, and also understand the useful controls on "A, B, X, Y" when holding them down because they have different things tied to each button. Next, fidel with the flight controls to find the perfect combination because in the beginning they are hard to master but later on you will become a Pro. Lastly, have fun... invite friends or find new friends via the Frontier forums or the /r/EliteOne subreddit. The game doesn't have a story-line. You make your own story.
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  2. Oct 22, 2015
    10
    It's...freaking AMAZING.

    Even if i wasn't an astrophysics dork, or a sci-fi dork, or a gamer, or the trillion other random qualities that
    It's...freaking AMAZING.

    Even if i wasn't an astrophysics dork, or a sci-fi dork, or a gamer, or the trillion other random qualities that predispose me to something like this, none of this contributes to the score. It's something more. Something i thought i'd experienced for the last time when i discovered Morrowind 900,000yrs ago:

    A genuine sense of awe.
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  3. Apr 5, 2021
    9
    Game excelente, só os graficos que é meio feinho kkkkkk, curto o mapa apesar de que queria que fosse maior, ter a galaxia andromenda , o modoGame excelente, só os graficos que é meio feinho kkkkkk, curto o mapa apesar de que queria que fosse maior, ter a galaxia andromenda , o modo em primeira pessoa foi uma excelente adição e esta no game pass o game :) Expand
  4. May 13, 2020
    6
    I discovered the beta version today. Was actually rather coincidence because space simulations are too tough and boring for me. I notice thatI discovered the beta version today. Was actually rather coincidence because space simulations are too tough and boring for me. I notice that in this game as well, but it looks chic.
    Handling etc. needs a longer training and the tutorial is too short.
    As a newcomer, you are overwhelmed with the controls.
    Expand
  5. Feb 9, 2018
    4
    This review contains spoilers, click expand to view. Ready for the most concise and recent review of this 'game'? After all the expansions and DLC Here it is with some foreword first. Skip the first sentences if you'd like.

    I loved space sim and space combat games, even playing Elite when I was younger, to Battlezone, Hardwar, Terminus, EVE and everything in between. This is just boring. I am very lucky I won a new copy on eBay really cheap, so I'm not bitter about the cost, i've bought plenty of duds before.

    The game is pleasant and beautiful in terms of sound design, [most] visuals and has a good concept, I really wanted this to be a good game but it just edges out some of the worse games i've played. The learning curve for this game can take from hours to a few days, and once you get the hang of it, it is for naught. That is of course if you can get past the overly complex controls, it's like meshing together 4 different games controls at once by use of combinations.
    There is a near complete absence of any story or some type of motivation to play the game. If you thought driving to 'A' to get 'B' to get 'C' to return to 'A' in some other types of game was bad, or the grinding of games like Destiny, or Tom Clancy games was bad, you really have no idea how much worse it could be, you will find it here. So along with having no compelling story (only text information received at space stations), there is the arduous task of traveling between star systems. You'd think are 3300C.E. there would be a more efficient "light speed"/super-cruise system. It takes FOREVER, it can and does take HOURS of real time to travel back to the Sol System (Earth's) once you even have the ability to do so. You have to make jumps, around 25 of them to get to Earth from where the game starts. Each one is ridiculously tedious and requires you to actually use a little ship computer to set it all up. In doing so, you have to access a 'Galaxy Map' which is buggy, and not streamlined into the dashboard of the ship, after setting your course and engaging in a repetitive behavior for about a few hours, you get to travel to other star systems and see planets, can't land on it of course. You can land only on big empty planets with no atmospheres (*cough* easier on the developer to do this) and some have really small, poor excuses for settlements/outposts. These are inactive, they are static, there are not moving vehicles, people, etc. Nothing, hence pointless to do so. During your travels you will have to dock with a space station frequently and if you don't have the hang of it, it can take anywhere from 2 minutes if you've had practice, to about 20 without, and thats if you make it in without destroying your ship and paying a fee to restore [most of] it. The only activities to engage in are trading/smuggling, combat/piracy and mining/exploration. The trading part is fine, just like any other space sim, the mining yields so little, is so clunky and you have to use little time limited robots to retrieve things or "scoop" it up with your ship. Takes forever to get enough stuff to sell, if it turns out to be worth anything. The biggest failure. Only first person view during combat and radar blips, the controls being so complex and the ship dynamics as well/physics make this task ridiculous. I had to play the game for weeks to practice in order to beat a training mission, that is how screwy it is (Wonder why only 0.86% of players on Xbox Live got the achievement for completing the training missions that you can play at any time, there are only 6 and each should be about 5 minutes long). The weapons are nearly silent and have no effects/unimpressive light flashes, smoke. Doesn't have any "meaty" feeling when you hit something, no satisfaction except when a ship explodes, and even that is not very spectacular. Most of the ships dashboards/HUDs take up most of the screen space and on top of that, the ships are really boxy and ugly (search for an example picture), with only a couple for use in combat. If you want to make the ships look better, you have to pay real world money for that, which is fine, if they included an option for more than ONE COLOR! 500 Frontier points costs about $8 U.S. and each thing you purchase costs at least 200-400. You do the math. This game has a feel of a barebones set up, almost as if the developers made it in their spare time and then decided to market it, only to sell you more stuff later (DLC that doesn't bring very much). I promise you, you will spend most of your time flying pointlessly (once you learn how, the learning curve takes some time) to get to A and to B and to C, with no story, nothing to motivate you except getting in-game credits, buying new ships and doing the same thing. There are no player impacts in the game, the universe is empty and boring (Simulator is the right term) with no big wars, no real conflict, and no endgame scenario, it quite simply is the biggest grinding experience and time-waste of a game you will play.
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  6. Jul 20, 2017
    2
    I can see the appeal of this game, but I wouldn't recommend it for the following reasons:
    1. Clunky Tutorial that going without makes the
    I can see the appeal of this game, but I wouldn't recommend it for the following reasons:
    1. Clunky Tutorial that going without makes the game even more frustrating
    2. Unresponsive controls
    3. Boring travel and pointless animations
    4. No real point to doing anything.
    I was expecting this game to be a lot more fun than it was. I wasted $60 on a flight simulator that promised space combat on the box and didn't mention the hour it takes to get to the one battle.
    The tutorial consists of "It's that button there" with no indicator of which button to press (no highlights or anything).
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  7. Aug 26, 2021
    0
    Repetitivo, chato, monótono. Impressiona a primeira vista, depois se mostra um tédio em absolutamente todas as atividades, Ele é solido comoRepetitivo, chato, monótono. Impressiona a primeira vista, depois se mostra um tédio em absolutamente todas as atividades, Ele é solido como jogo de exploração espacial, mas apenas, politica é rasa e quebrada por outras mecânicas que não funcionam.
    - Missões repetitivas chatas.
    - Poucas naves, quase metade do Star Citizen e menos de 1/4 das do EVE
    - Apenas um veículo terrestre, que você não pode customizar em absolutamente nada.
    - Bases e instalações se repetem muito.
    - Politica: Ainda que "sua" facção controle uma instalação, ou mesmo um sistema, você não pode fazer absolutamente nada! Nenhuma ação, ela faz tudo sozinha, os jogadores que fazem politica no jogo são obrigados a fazer "gambiarras" as vezes sabotando a própria facção para tentar manipular os passos dela e acredite, isso é o "end game".
    - Conexão, o jogo tem 3 modos; público ou aberto: você vê e interage com outros jogadores, Fechado: você só vê e encontra NPC´s, e Privado: apenas você e convidados na sessão. O problema é que todos compartilham e influenciam o mesmo universo, o que significa que um jogador no fechado ou privado pode atacar e prejudicar um sistema sem sem risco de retaliação.
    - Bugs; nos planetas é um festival a parte, mas o principal é conhecido como CombatLog, basicamente se um jogador se dexconectar, fechar o jogo ou desligar o console a nave dele some, quando ele volta ao jogo ela reaparece, muitos usam isso pra não ser explodidos durante combate.
    - PVP: Ridículo, desbalanceado, simplesmente quebrado. O jogo ja sofre com poucas naves, pvp end game são basicamente 4 com as mesmas builds sempre.

    Conclusão, o jogo apresenta dezenas de mecânicas, e consegue ser raso em todas. Ele não é complexo e profundo, é simplesmente complicado, repetitivo, raso em praticamente tudo que se apresenta e propões. Sua "grandeza" e seus milhões de sistemas são produtos de um algoritmo procedural que esconde a preguiça e descaso da Frontier. Eu evitei o máximo comparar com seus concorrentes diretos, Star Citzen e EVE para não massacrar ainda mais a FDev, seria até covardia comprar a game play do SC e a politica e dinamicidade do EVE com o Elite.
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See all 35 User Reviews