AltGaming's Scores

  • Games
For 69 reviews, this publication has graded:
  • 26% higher than the average critic
  • 2% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 90 Oddworld: Stranger's Wrath
Lowest review score: 30 Street Racing Syndicate
Score distribution:
  1. Positive: 28 out of 69
  2. Negative: 13 out of 69
69 game reviews
    • 73 Metascore
    • 80 Critic Score
    On the whole, it’s an addictive, highly entertaining, egg-chucking cloud-drawing high-scoring romp with plenty of replay value that positively reeks of the Nintendo Difference and is guaranteed to while away many a dull train journey.
    • 80 Metascore
    • 80 Critic Score
    We know it's not for everyone, and we know it's short, but in the end we find it hard to fault a game that not only makes a mockery of standard gaming conventions, but delivers one of the most unique and entertaining (albeit tiring) experiences on the GameCube.
    • 84 Metascore
    • 70 Critic Score
    Even a game so entwined with the concept of hell and damnation shouldn't make playing it a torture. Given proper time to cultivate skills, this game will yield a sumptuous banquet for you to enjoy - but sadly it doesn't get anywhere near the casual treat it should have been.
    • 88 Metascore
    • 90 Critic Score
    Luckily both the AI of your squad and your enemies hold up fairly well.
    • 88 Metascore
    • 80 Critic Score
    Simply put: if you are a fan of boxing, this game is a must-have. The controls are hard to get used to at first, but once you do get used to them, prepare to unleash some serious fury upon your unfortunate foes.
    • 78 Metascore
    • 70 Critic Score
    Though repetitive at times, with poorly executed AI and multiplayer modes, the absorbing and immersive single player campaign that the game offers brings it 'up there' with the likes of Rogue Leader and Battlefront. LucasArts have done better than this - but then again, they've also done worse.
    • 89 Metascore
    • 90 Critic Score
    Replays are like the FMVs of bygone years, cars sparkling with lensflare as they screech around a corner, just before you slyly knock them out of position and take the first place. Now all of your road delinquency can be recorded in some of the best graphics available in gaming today.
    • 59 Metascore
    • 60 Critic Score
    A lack of entertainment value for the lone player is certainly made up for when demonstrating the game to your friends, and there is always demand for a game where you can just play it in a five minute stint, given the hectic social schedules of many older gamers.
    • 73 Metascore
    • 80 Critic Score
    Brings a fresh twist on a tired genre: providing the player with a real sense of choice – and coupled with an innovative USP, enchanting charactisation, a rich narrative and gameplay that really feels like what the game.
    • 81 Metascore
    • 70 Critic Score
    Quite how all the features demonstrated here can work as part of a worthwhile, consistent whole remains to be seen but for now, WarioWare has exactly what DS owners were probably looking for when they bought their machine: a fresh, fun and totally unique gaming experience.
    • 75 Metascore
    • 40 Critic Score
    The banality of the stealth sections and the laboured story telling are not worth the fun of the combat. The idea to blend together the two distinct, yet very successful in their own right, styles was interesting - but here the sum of the parts is much less than the total, and that’s your irony.
    • 88 Metascore
    • 90 Critic Score
    An unmissable title. It's been a very long time since I've enjoyed a videogame so much, and I feel that every gamer owes it to themselves to plough into Stranger's Odd adventure.
    • 61 Metascore
    • 60 Critic Score
    The game is far less socially encapsulating than the magazine it tries to represent.
    • 74 Metascore
    • 80 Critic Score
    While the gameplay may essentially be the same as the online flash version, which you’ll have no doubt tinkered with, the grip that Zoo Keeper has makes shelling out the money’s required more than worth it.
    • 69 Metascore
    • 60 Critic Score
    At the heart of the title, there's a generic third-person shooter. The game doesn't try and doesn't succeed in progressing or adding anything to the genre, and you'll probably get bored halfway through.
    • 68 Metascore
    • 60 Critic Score
    To deliver the final shot to the head as far as items are concerned, they very rarely actually have any strategic value in a race. You're perfectly capable of regaining your previous position in the race within a few seconds should you be hit with, say, a multicoloured spinning disc. Imaginative, huh?
    • 63 Metascore
    • 50 Critic Score
    In no particular area does Suikoden excel, and in no area does it progress the genre one iota.
    • 86 Metascore
    • 70 Critic Score
    The biggest praise that can be heaped upon the title is the fact that mere moments after turning my Xbox off, I was craving another piece of the enjoyable action. And isn't that what gaming's all about?
    • 86 Metascore
    • 70 Critic Score
    The ending has also caught the same sickness that plagued both "Halo 2" and "Half-Life 2," but the result is even more virulent; it made me scream angrily at the TV. When a 23 hour RPG has a less substantial ending cutscene than Katamari Damacy, I begin to despair.
    • 93 Metascore
    • 60 Critic Score
    Fix your game, Blizzard. Listen to your players, actually cater to the high end, fix bugs that need fixing, and don’t leave your playerbase hanging for months on end. Then I will give your game a higher mark.
    • 86 Metascore
    • 80 Critic Score
    An exceptionally good game. Daring to remain different, continuing to be wildly imaginative and striving at being furiously frustrating, those who loved the original will find much pleasure from this sequel and see its price tag as just an expensive luxury.
    • 91 Metascore
    • 90 Critic Score
    There has never been, and will not be for a long time a more convincing and immersive game released.
    • 57 Metascore
    • 30 Critic Score
    Capcom should be ashamed to put Ryu and other Street Fighter characters in there; as for the other two titles, what have they got on Street Fighter? Not even die hard fans would enjoy this title.
    • 66 Metascore
    • 50 Critic Score
    Overall the appeal of Rumble Roses has to be limited to the hormonal crazed wrestling fan adolescents, though really they could do better getting Smackdown and having a browse on Google images.
    • 71 Metascore
    • 50 Critic Score
    Unfortunately the fact that the game is largely unplayable 50% of the time due to the tracking issues is a problem too large to ignore, and takes AntiGrav from a “must buy” to a “might rent”.
    • 66 Metascore
    • 40 Critic Score
    Spend the cash on the DVD instead to avoid certain disappointment.
    • 83 Metascore
    • 90 Critic Score
    But behind the stunning visuals, the somehow very moving intro movie, and the bouncing breasts of the DOA girls lies a solid, addictive and extremely entertaining fighter that deserves a place in anybody's collection – and the Live modes are the icing on the cake.
    • 84 Metascore
    • 80 Critic Score
    Flying jets in the near future (2010) over the homeland of Osean and defending it doesn’t get more realistic or fun than this.
    • 79 Metascore
    • 80 Critic Score
    The added characters, the RPG elements, combined with the beautiful stylings of the previous game sum up to one quite incredible game.
    • 64 Metascore
    • 40 Critic Score
    The only impact this game makes on an already saturated market is decidedly minimum. It'll take a whole load of nudges to turn this spin of the wheel into a winner.

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