Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 FATE
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 81 Metascore
    • 90 Critic Score
    Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    The only problem is that each episode is getting easier. The episode is still worth $8, though barely so. [Apr 2007, p.68]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Europa Universalis III is still one of the best grand strategy games you can find. [Apr 2007, p.64]
    • Computer Games Magazine
    • 34 Metascore
    • 30 Critic Score
    Just buy it on DVD and leave it at that. [Apr 2007, p.71]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    The Burning Crusade adds some much-needed high level content to a game that had grown pretty stagnant for the Level 60s who spent all day and night dancing in front of the Auction Houses in Ironforge and Orgrimmar. [Apr 2007, p.58]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    "Situation Comedy" is very much in the same style as "Culture Shock", though it's a bit easier and even shorter, clocking in at a couple of hours. [Mar 2007, p.67]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    The legacy at hand offers only frustration and disappointment. They made it so. [Apr 2007, p.62]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    With Rise of the Witch-King, EA has officially left precious few licensing stones unturned. [Mar 2007, p.64]
    • Computer Games Magazine
    • 60 Metascore
    • 60 Critic Score
    Save yourself the tedium and just read the novel. [Mar 2007, p.72]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    Heroes fails to deliver on some promises, and games take too long, but for a certain audience, it's worth a serious look. [Mar 2007, p.62]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It's best suited for those who are already familiar with "Warhammer", as there is a lot here to make a diehard grin from ear to ear. [Feb. 2007, p.60]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    But the problems with Eragon the game have nothing too do with the source material and everything to do with its dull and overly rigid gameplay. [Mar 2007, p.75]
    • Computer Games Magazine
    • 63 Metascore
    • 70 Critic Score
    It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Medieval II is a good game a couple of patches away from true greatness. As it stands now, it's a beautiful, well-crafted experience with some minor balance issues. [Feb. 2007, p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    Everquest II has come a long way since its original launch. With Faydwer and other recent enhancements, though, it's pulled alongside "World of Warcraft" in the race to be an MMO for everyone. [Mar 2007, p.68]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Ubisoft just executes the hell out of Splinter Cell, and in the end it makes its familiarity one of its strengths: The sight of Sam Fisher is always a welcome one. [Feb. 2007, p.64]
    • Computer Games Magazine
    • 38 Metascore
    • 10 Critic Score
    It's hard to imagine for whom this game was made. It's certainly not for gamers. And it's even more certainly not for nongamers, who are going to be entirely confounded. [Feb. 2007, p.68]
    • Computer Games Magazine
    • 79 Metascore
    • 60 Critic Score
    As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a decent enough game, but the comic deserves better. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    Put aside the dated mechanics and grossly clumsy interface, and you're still left with a fairly half-assed port of a Playstation 2 game, barely gussied up for the big show. [Mar 2007, p.66]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    It's so schizophrenic that it almost feels as if two developers of wildly different skill levels worked on the game at the same time, and everything was sort of thrown together at the last second. [Feb. 2007, p.72]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    In Reservoir Dogs, the game, you might as well be seeing " The Max Fisher Players Present Reservoir Dogs," but minus the charm, and with a bad shooter/driving game as the price of admission. [Jan. 2007, p.69]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    But Forces of Corruption is a great expansion. And once you've splattered a few Ewoks into hellish party streamers and done a few doughnuts in the Executer, you'll admit it could be much, much worse. [Feb. 2007, p.66]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    When the core gameplay is lacking, any variation on "blah" comes out as "bleh." [Jan. 2007 p.52]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    It's a guilty pleasure, but one with good puzzles. [Mar 2007, p.72]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Still, it delivers an excellent—albeit it extremely short—experience. [Dec. 2006, p.72]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    And, in terms of design, there's still no better way to go online and shoot people than DICE's battlefield games. [Jan. 2007, p.54]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Throwing super-powerful native tribes into the mix may not mesh with the history we all know, but it does make every map they inhabit a more dangerous and challenging place. [Jan. 2007, p.57]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Pets makes it easier to keep the fun and social scores up, but they can be very demanding of your all-too precious time. [Dec. 2006, p.71]
    • Computer Games Magazine
    • 80 Metascore
    • 40 Critic Score
    It's designed for people to whom the prospect of merely taking off from LaGuardia and landing at O'Hare is exciting. [Jan. 2007, p.66]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    Just say no to half-assed porting, folks. [Mar 2007, p.69]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    But, more than any other adventure game, Evidence puts you in a darkly atmospheric world: part fiction, part history, part reality. [Feb. 2007, p.70]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    If it sounds a little like that other everyday-life game, "The Sims", that's because it is. But only a little. Both games are about your character's struggle to get ahead in the world, but The Guild 2 makes it a struggle for you as well. [Jan. 2007, p.70]
    • Computer Games Magazine
    • 73 Metascore
    • 40 Critic Score
    Until things change, this series is treading water, and it's a tough sell at $40. [Jan. 2007, p.53]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Dark Crusade is another real-time feather in Relic's cap, even without the Tyranids. [Jan. 2007, p.56]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    You control territories: It's like a much more fleshed-out version of the gang warfare in "San Andreas". [Jan. 2007, p.72]
    • Computer Games Magazine
    • 61 Metascore
    • 20 Critic Score
    Not even the most jaded gamers are this desperate. [Jan. 2007, p.71]
    • Computer Games Magazine
    • 42 Metascore
    • 30 Critic Score
    Archlord is nothing but a grind, one with very few players. [Mar 2007, p.63]
    • Computer Games Magazine
    • 78 Metascore
    • 40 Critic Score
    There just isn't enough new here to make FIFA 07 a worthwhile purchase. [Jan. 2007, p.63]
    • Computer Games Magazine
    • 67 Metascore
    • 40 Critic Score
    Whether you want--or need--to play all of these in the same game remains a question that Pacific Storm is unable to answer. [Jan. 2007, p.65]
    • Computer Games Magazine
    • 54 Metascore
    • 20 Critic Score
    It's a bullet-ballet rail ride with decent graphics, passable physics, horrible character animation, and an uninteresting world. [Feb. 2007, p.69]
    • Computer Games Magazine
    • 90 Metascore
    • 100 Critic Score
    To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    But if you're willing to look, there are very few games that show you as much as you'll see here--a nearly infinite variety of rising gods and dying empires and a fat man with a magic belt--and no games that do it with focus, depth, and extraordinary economy of Dominions 3. [Jan. 2007, p.60]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Just Cause adds some crazy skydiving, car surfing, and a grappling hook that lets you parasail, but its storyline missions are kind of dull and predictable. [Jan. 2007, p.72]
    • Computer Games Magazine
    • 71 Metascore
    • 40 Critic Score
    But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]
    • Computer Games Magazine
    • 47 Metascore
    • 30 Critic Score
    One final warning to keep you from you buying this game: The sound effect you hear when you gulp a potion is a squeak akin to fingernails scraping a chalkboard or the running of unoiled machinery. [Jan. 2007 p.62]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Caesar IV deserves an ovation, if not a triumphal procession, for merely reminding people what a good historical city sim looks like. [Jan. 2007, p.68]
    • Computer Games Magazine
    • 48 Metascore
    • 60 Critic Score
    It won’t hold your attention very long, but Ford Street Racing is competent enough to get you through a couple of rainy days. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 61 Metascore
    • 30 Critic Score
    It may be time for EA Sports to do what it did with its old "Triple Play" series: Scrap the whole thing and start over. [Jan. 2007. p.67]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]
    • Computer Games Magazine
    • 39 Metascore
    • 30 Critic Score
    There's little for you to do other than play with staffing percentages and earn some cash to purchase new styles of coffee. [Mar 2007, p.67]
    • Computer Games Magazine
    • 28 Metascore
    • 20 Critic Score
    Whatever you call it, it's guilty of one thing: not being funny. In fact, it's offensively unfunny. [Dec. 2006, p.70]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    It combines simple controls(you use the shoulder buttons to tilt the world and to occasionally flick your blob into the air, letting gravity do its job)with the pop of color on the PSP's screen and the rich music you can stream from a disc. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 72 Metascore
    • 50 Critic Score
    The game certainly looks interesting in pictures, and the soundtrack is psychedelically soothing. All it's missing is entertaining play. [Dec. 2006, p.74]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    The writers spent so much time copying classic LucasArts adventures that they forgot to make the game enjoyable on its own. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    There aren't many gameplay variations, but it's a nice, colorful diversion. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    Because the game features no narration, it holds you at arm's length, preventing you from ever becoming immersed in the environment. [Mar 2007, p.72]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]
    • Computer Games Magazine
    • 68 Metascore
    • 40 Critic Score
    The inevitable galaxy of patches to come will surely help, but for now, the vacuum abides. [Nov. 2006, p.82]
    • Computer Games Magazine
    • tbd Metascore
    • 50 Critic Score
    This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    It’s altogether an attractive package that will appeal both to racers who love precision and to gamers who thrive on panic. [Mar 2006, p.59]
    • Computer Games Magazine
    • 71 Metascore
    • 90 Critic Score
    This is not a stingy game. Nearly everything you do will earn you some sort of profit, but it's about the long-term gratification. [Oct. 2006, p.66]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    Since we are talking about a game that's more about crashing than flash, it could use more grit and dirt. And better physics. [Nov. 2006, p.80]
    • Computer Games Magazine
    • 62 Metascore
    • 60 Critic Score
    The whole package is worth the money of any hack-and-slash fan who hasn't played "Dungeon Siege II", but it's a shame that Gas Powered Games didn't close out this installment in better style. [Nov. 2006, p.75]
    • Computer Games Magazine
    • 31 Metascore
    • 40 Critic Score
    It’s an overly straightforward and dull simulation with enough downtime for you to ponder the greater fun you’ll be having playing “Railroads!” in a couple of months. [Dec. 2006, p.78]
    • Computer Games Magazine
    • 71 Metascore
    • 80 Critic Score
    It's the best evidence of games' actually having some value beyond entertainment, and it's a total bonus and not necessary for game enjoyment. You can play it just as a game, and it works fine too. [July 2006, p.62]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    In fact, the reason to get Warlords is for the scenarios. It's worth noting that there are already plenty of scenarios available for free, thanks to the generous modability Firaxis built into Civilization IV. [Oct. 2006, p.65]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    No wonder the actual Romans threw up walls. [Nov. 2006, p.74]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    It's exactly like one of those big-budget Hollywood summer blockbusters: You wish it gave your brain as much of a work-out as your finger, but there's no question that its superb action, terrific pacing, and actual puzzles combine to make Prey the best single-player first-person shooter since "HalfLife 2." [Sept. 2006, p.73]
    • Computer Games Magazine
    • 71 Metascore
    • 100 Critic Score
    Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 24 Metascore
    • 20 Critic Score
    If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]
    • Computer Games Magazine
    • 49 Metascore
    • 30 Critic Score
    As tedious and redundant as "Dead Man's Chest", this cash-in distills the whole appeal of the original "Pirates of the Caribbean" into simple, repetitive, and boring button-mashing combat. [Oct. 2006, p.80]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    Playing with toy cars should be a lot more entertaining than this. [Oct. 2006, p.77]
    • Computer Games Magazine
    • 45 Metascore
    • 50 Critic Score
    Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Even if Titan Quest doesn't deliver on its promise to hang out with Homer, this is a cut above the average "Diablo" clone. [Sept. 2006, p.69]
    • Computer Games Magazine
    • 54 Metascore
    • 30 Critic Score
    The whole thing plays out like some budgetware "Turn-Based Combat RPG for Dummies". [Oct. 2006, p.80]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    The most egregious crime is the game's interface. It's a monstrosity of a design, one full of unnecessary busywork. [Oct. 2006, p.69]
    • Computer Games Magazine
    • 57 Metascore
    • 50 Critic Score
    Moscow to Berlin is almost slavish in the way it sticks to the formula and gives no sign of wanting to be anything more. [Oct. 2006, p.76]
    • Computer Games Magazine
    • 43 Metascore
    • 30 Critic Score
    If you want an underwater world on your PC, buy a sim aquarium; if you want a Tycoon game, stick to zoos and roller coasters. [Oct. 2006, p.80]
    • Computer Games Magazine
    • tbd Metascore
    • 60 Critic Score
    Advanced Naval Warfare is not for rookies reared on rollover tooltips, but even seasoned salts will require a bit of time to get reacquainted. It's still an impressive and compelling game; it's just badly in need of modernization. [Oct. 2006, p.71]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Rush for Berlin also puts a time limit on your missions, so you can't just wait around while your soldiers heal or your tanks are repaired. [Oct. 2006, p.76]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Aloof and distant, Secrets of Da Vinci isn't a bad game, just an unfriendly one. [Oct. 2006, p.72]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    City Life is all about creating a provocative and challenging social model, then giving you the tools to play with it and the 3D engine to admire it. [Sept. 2006, p.66]
    • Computer Games Magazine
    • 87 Metascore
    • 60 Critic Score
    It feels like exactly what it is: a small and perhaps insignificant part of something much larger and(hopefully)more interesting. [Sept. 2006, p.57]
    • Computer Games Magazine
    • 73 Metascore
    • 90 Critic Score
    Overall, Out of the Park Baseball 2006 is the most ambitious text-based baseball GM simulator ever, and one of the best games of the year. [Sept. 2006, p.65]
    • Computer Games Magazine
    • 82 Metascore
    • 50 Critic Score
    Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]
    • Computer Games Magazine

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