Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Gene Troopers
Score distribution:
5306 game reviews
    • tbd Metascore
    • 60 Critic Score
    There is a soul to the game, an integrity that tries hard to smooth over many of the game's rough edges.
    • 66 Metascore
    • 60 Critic Score
    This is a slight, simple, often delightful game that displays moment-to-moment ingenuity but which now obviously lacks a broader conceit to bring its ideas together.
    • 74 Metascore
    • 70 Critic Score
    As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
    • 74 Metascore
    • 70 Critic Score
    Cassia and co's deep-seated issues and baggage make them an entertaining bunch and while they won't set your world alight, they eventually prove capable of providing many hours of surprisingly amiable companionship.
    • 77 Metascore
    • 70 Critic Score
    Playing with others is amazing, but #IDARB doesn't help me out if I don't have quite that many friends available. Instead, it's watchable.
    • 70 Metascore
    • 70 Critic Score
    Citizens of Earth succeeds in rediscovering something of the ingenuity of 1990s JRPGs in its playful twists on genre clich├ęs. And as a kooky and inventive contemporary re-imagining of the Super Nintendo-era role-player, this, like its protagonist's campaign, is but a near miss.
    • 83 Metascore
    • 70 Critic Score
    As a product of a unique moment in the medium's technological evolution, Resident Evil HD is a fascinating place to revisit. But for many contemporary visitors it will be an unpleasant stay, not because the game's inhabitants are unusually hostile, or because its idiosyncrasies are unfashionable, but because its formative designs have simply been bettered.
    • 66 Metascore
    • 60 Critic Score
    For all the things Gat Out Of Hell could or ideally would do though, it's important to remember what it is - a standalone expansion. Go in remembering that, and knowing about the lack of missions, and it's a pleasant surprise how much it at least tries to offer within its limits. Just don't expect it to be a sequel, or even a full slice of Saints Row 4 at its best.
    • 55 Metascore
    • 50 Critic Score
    Warhammer Quest is a competent example of a digital board game but in trying to sand its sharp edges and ensure that it's accessible to all, Rodeo has oversimplified the already slight source material.
    • 65 Metascore
    • 70 Critic Score
    It is truly a game about humans' desire to write.
    • 63 Metascore
    • 60 Critic Score
    Multiplayer fans will appreciate the new maps, the bounty-style quest steps are a good idea and there is certainly plenty of stuff to do and unlock, but in a game where the content has worn thin so quickly, taking aim at our precious loot just at the point we finish upgrading it is a huge mistake.
    • 70 Metascore
    • 70 Critic Score
    Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
    • 70 Metascore
    • 60 Critic Score
    Lumino City is an interesting design sketch, then, but the real building work is yet to be done.
    • 72 Metascore
    • 70 Critic Score
    Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn.
    • 68 Metascore
    • 60 Critic Score
    For now though, unless you're desperately aching to play a new turn-based 40k wargame - which is entirely understandable given how long it's been since the last one - we'd advise waiting on the outcome of one or two necessary patches before joining the fray.
    • 79 Metascore
    • 70 Critic Score
    The problem, ultimately, is a philosophical one. I'm not sure if Lucid really gets the mentality behind this series, and that makes for a perfectly serviceable shooter when the lineage requires something more.
    • tbd Metascore
    • 70 Critic Score
    At its best, this is still the shooter that can do things no other can - the emergent drama, the unscripted madness - but Battlefield Hardline will need to offer much more (and work perfectly on day one) for DICE's biggest hitter to not get left behind.
    • 79 Metascore
    • 70 Critic Score
    Held together by Sellotape rather than superglue, LittleBigPlanet 3 is in constant danger of falling apart.
    • 66 Metascore
    • 60 Critic Score
    Beneath the mis-steps and the schmaltz, and beneath the dictatorial heft of the soundtrack - gorgeous and emotive, but laid on a little too heavily throughout - there's still that fascinating glimpse of a boy making the best of a lonely childhood.
    • 69 Metascore
    • 70 Critic Score
    It's hard not to see the ways in which this could have been more ambitious, more innovative in the way it dusts off the past, but equally it's hard to blame Codemasters for simply giving Micro Machines fans exactly what they wanted, just how they remembered it.
    • 70 Metascore
    • 70 Critic Score
    Mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.
    • 81 Metascore
    • 70 Critic Score
    It's certainly not a bad game, at least in terms of core mechanics and functionality, but in terms of praise it only ever feels "good enough" rather than just "good".
    • 73 Metascore
    • 50 Critic Score
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.
    • 80 Metascore
    • 60 Critic Score
    We're left with a game whose main improvements are all disappointments. And yet I'd still I'd put money on me pouring hundreds of hours into it. That's Football Manager. I'm sure that once a few patches have been released and a few things have been tweaked I'll discover that magic again. I just expect it might be a little bit harder to find than last year.
    • 82 Metascore
    • 60 Critic Score
    Stealth Inc. 2 falls short of the games I'd consider its peers, never quite capturing the simple ingenuity of Toki Tori 2, the nervy thrills of Mark of the Ninja, nor the physical comedic energy of 'Splosion Man. It's just too demanding and too laborious too often.
    • 82 Metascore
    • 70 Critic Score
    For those burnt out on WOW's content, WildStar is easy to endorse. Immediately familiar to anyone who's visited Azeroth and with enough new twists on the tried-and-tested theme park formula, Carbine's game is so overflowing with stuff to do that it's certainly justified in asking for a subscription - even if less people seem prepared to sign up to one.
    • 73 Metascore
    • 70 Critic Score
    As the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
    • 70 Metascore
    • 70 Critic Score
    As a smarter-than-it-looks nostalgia trip, then, Shadow Warrior delivers, and as long as you keep that in mind - and consume it in moderation - it's an easy recommendation.
    • 68 Metascore
    • 50 Critic Score
    Shallow and repetitive, Costume Quest 2's winsome appearance and occasional wit never quite obscure the busywork at its core.
    • 61 Metascore
    • 50 Critic Score
    F1 2014's a strange game, then, and one I can't even accuse of being just a casual reskin. It's a quantifiable step back for the series, saved only by the fact that what's there remains a satisfactory companion piece to this year's season if you're fortunate enough to have a decent steering wheel.

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