Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 6.9 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Dracula: The Resurrection
Lowest review score: 25 The Lord of the Rings: The Fellowship of the Ring
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 67 Metascore
    • 60 Critic Score
    Still, as I indicated above, Riddle is a nice little game (much less than 10 hours long) but not at a first-tier level. It's too short, too easy, and too lifeless. Like Secrets of Da Vinci (a better game), it emphasizes puzzles over people contact.
    • tbd Metascore
    • 100 Critic Score
    The underlying story is engrossing, thrilling, daring.
    • 71 Metascore
    • 80 Critic Score
    Atmosphere. Jonathan Boakes is a master at creating atmosphere. With lovely yet creepy visual settings, a story with secrets and ghosts, spine-tingling ambient sounds, The Lost Crown presents a tale sure to attract and basically please most adventure game players. But is a spooky atmosphere enough?
    • 69 Metascore
    • 60 Critic Score
    It is so much like Rhem 2 that it feels like the same game in a slightly different setting, which is exactly what it is. The faults I found grating but forgivable in Rhem 2 were magnified by their reappearance in Rhem 3. Some people won't see the lack of story and the ancient game engine as faults. Great news for them. But my time with Rhem 3 was split between interest and frustration.
    • 68 Metascore
    • 80 Critic Score
    So often during the game, I wished for direct control of Lea instead of being saddled with this novel but frequently frustrating secondary approach. Instead of cluttering the monitor with multiple screens, let Lea do it herself!
    • 56 Metascore
    • 60 Critic Score
    The premise and the promise of Next Life led this reviewer to really look forward to spending some hours with these "reprobates." Unfortunately, I can only give a mixed rating to a flawed title.
    • 52 Metascore
    • 60 Critic Score
    Unfortunately, the more I thought about it, the less I liked it. It was not so much a story as it was a string of portentous hints about dark things. Hints that never developed into a cohesive narrative.
    • 66 Metascore
    • 80 Critic Score
    Culpa Innata is one of the finest adventure games of 2007. Although not without flaws (graphics, pathfinding, wordiness), it offers a solid police procedural within an engrossing futuristic setting.
    • 66 Metascore
    • 100 Critic Score
    With a compelling narrative, intriguing setting, stellar acting, gorgeous graphics and character animations, Evil Under the Sun is one of the two finest detective/adventure games I've ever played—the other being Sherlock Holmes: The Awakened.. This isn't a game to be "beaten;" rather, it's a journey to be savored, reflected upon, remembered.
    • 90 Metascore
    • 80 Critic Score
    For the first time in its history, Valve has produced other than a superlative product. That's more disorienting than disappointing, as though the sky had suddenly changed color or cats started speaking. I don't dislike Episode Two. I just wish I liked it more.
    • 90 Metascore
    • 100 Critic Score
    Portal, tucked neatly alongside four other games, outshines them all and ensures itself a place in posterity.
    • 73 Metascore
    • 80 Critic Score
    I'm pleased to award East Side Story a solid Thumb Up, highly recommending it to any fan of a good story with interesting characters in an attractive and unusual locale.
    • 39 Metascore
    • 40 Critic Score
    It is, to the best of my knowledge, the biggest point-and-click, real-world-image game ever created. Sadly, in all other respects, it gives even the least of its peers nothing to aspire to. It doesn't take long to realize that the full screen images of Anacapri (the place) are the only good thing about the game.
    • 96 Metascore
    • 100 Critic Score
    The most amazing thing about Bioshock is that it never comes off as preachy or self-indulgent. For all its many themes, it is, and can be enjoyed as, exactly what Ken Levine has always said it is: a shooter. One of the very cleanest, best-executed shooters ever made.
    • 51 Metascore
    • 60 Critic Score
    An initially engrossing horror mystery takes serious damage on the "reefs" of a confounding interface, frustrating linearity and mind-boggling puzzles.
    • 71 Metascore
    • 40 Critic Score
    Gamers the world over would thrill to play a soup-to-nuts remake of X-COM, updated with modern tech but otherwise essentially the same. In trying to mimic X-COM but also leverage original ideas, Altar's UFO series has succeeded only in highlighting its shortcomings - shortcomings particularly egregious in this disappointing installment.
    • 67 Metascore
    • 80 Critic Score
    Runaway 2 improves on its predecessor in every way. It's bigger, more colorful, even more wacky. Locations and characters are outlandish, as is the storyline. Obscure puzzles and hot spots, as well as occasional repetitiveness, still plague this release. But I would still give The Dream of the Turtle a hearty recommendation, especially if you enjoyed "Runaway 1."
    • 80 Metascore
    • 80 Critic Score
    The Blackwell Legacy is an outstandingly written and acted adventure game, only held back by limitations of the fairly primitive game engine and, perhaps, some design decisions. It readily gets a "Thumb Up" from this reviewer. As one who particularly enjoys story and narrative, I found The Blackwell Legacy to be compelling, involving, memorable.
    • 79 Metascore
    • 80 Critic Score
    There are more of these little games on the way. So how long will the gaming public tolerate the same dish time and time again? Quite a while, I'm guessing. If the quality holds and the ingredients remain fresh, probably for as long as Telltale wants to keep cooking them up.
    • tbd Metascore
    • 80 Critic Score
    Gameplay is fun fun fun, with the two caveats that there is too much too-tiresome combat near the end of the game and there are two or three unfair puzzles in the adventuring part, unfair meaning nigh unbeatable by anyone at all without outside help.
    • 60 Metascore
    • 80 Critic Score
    Looking back at MOTOE, I had mixed reactions. On the one hand, the game is unusual in its setting, very well-produced, full of rich and enticing atmosphere. Yet, on the other hand, it's very linear, full of repetitive busy work, and really seems more like an interactive novel than a game where your actions can impact the game world and possible outcome.
    • 84 Metascore
    • 80 Critic Score
    Old or young, if you're looking for a beautiful, goofy, moderately disturbing game that encourages experimentation and guarantees many hours of fun, Viva Pinata is a safe bet. It absolutely could have been better, but it's still a triumph in its own little way, and it's proof that for all the recent five-out-of-tens, Rare still has it where it counts.
    • 72 Metascore
    • 80 Critic Score
    Arkane's previous offering, Arx Fatalis, shares many general similarities but lacks Dark Messiah's energetic, if somewhat ill-fated, attempts to bring physics, stealth and a variety of combat options into the mix of a game that may not live up to all of its potential but still delivers the goods where they count.
    • 81 Metascore
    • 100 Critic Score
    One way or the other, if you have a glimmer of an iota of a flicker of adventure love left in that congealed lump of moldering paté you call a heart, you owe it to yourself to check this one out. This game only slightly suffers from being too short and otherwise easily bunny hops into gold star adventure game territory.
    • 84 Metascore
    • 80 Critic Score
    DNA
    I am a big fan of casual games. It takes a special type of genius to come up with an easy-to-learn game that rewards hours of play. Given how much fun I've had playing D.N.A., I would have to say that the folks at 5th Cell Media are geniuses of that special type.
    • 93 Metascore
    • 100 Critic Score
    Okami has elements of many genres—platforming, adventure, RPG and action all apply. But there's more to it than that. There's something so ... joyous about it, in Amaterasu's happy barks, in her running, her jumping, her digging of holes. I found myself ignoring the game for stretches, just doing these things. I don't know if it's the way the controls handle, or the graphics, or what, but it's there. Okami is the video game version of Professor Dumbledore, managing somehow to be both gleeful and august.
    • 65 Metascore
    • 100 Critic Score
    It's the realism that makes the supernatural elements seem so menacing, the beautifully designed, multi-layered puzzles with their much-appreciated clues, the dark atmosphere, lovely graphics, and the restrained, perfectly pitched sounds that make this game an experience.
    • 85 Metascore
    • 80 Critic Score
    Part platformer, part pure action, part open-world adventure, there are a number of ways to enjoy Dead Rising.
    • 69 Metascore
    • 100 Critic Score
    The measure of a puzzle game is not, of course, how pretty it looks or how convincing it sounds. The measure is how well it plays. I am happy to report that Safecracker 2006 plays beautifully. There are some familiar puzzles, some unfamiliar puzzles, and some very clever twists on the whole idea of what constitutes a puzzle.
    • 70 Metascore
    • 60 Critic Score
    Though it pains me to do it, the best rating I can give this, the 14th entry in the Nancy Drew series, is "average." It's a good-looking game with some enjoyable challenges, but the two stories it tells have nothing to do with each other, effectively denying players one of the basic satisfactions of mystery fiction.

Top Trailers