Gamer Escape's Scores

  • Games
For 150 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Monster Hunter Rise
Lowest review score: 30 Cave Digger
Score distribution:
  1. Positive: 58 out of 150
  2. Negative: 11 out of 150
150 game reviews
    • tbd Metascore
    • 90 Critic Score
    For SRPG fans clamoring for games of a more “classic” style, this title comes highly recommended, especially with the replayability afforded to it through its custom campaign options. I know for sure I’ll be loading this up on the regular for a long time to come.
    • 88 Metascore
    • 90 Critic Score
    Ultimately, Final Fantasy VII Remake Intergrade is a better version of Final Fantasy VII Remake. While some of the improvements may not seem noticeable, the ones that are, are great. Saves from the PS4 can be saved and imported into this new version using in-game options, so you can carry over your progress and trophies if you decide to jump back into the game.
    • 82 Metascore
    • 90 Critic Score
    While some of the improvements may not seem noticeable, the ones that are, are great. Saves from the PS4 can be saved and imported into this new version using in-game options, so you can carry over your progress and trophies if you decide to jump back into the game. Coupled with the new INTERmission DLC, fans get to live in the city of Midgar for another four hours or so and play with another character as we eagerly await news on when we can experience the rest of Remake’s story in future releases.
    • tbd Metascore
    • 100 Critic Score
    While it’s true the target audience is a bit niche, at its core Winds of Change is a thrilling fantasy visual novel about the oppressed and downtrodden finding hope and doing everything they can to change their world for the better, a story everyone can enjoy.
    • 72 Metascore
    • 80 Critic Score
    Still sporting tough as nails gameplay and brimming with the fast-paced ninja action the series is known for, picking up the Ninja Gaiden Ultimate Collection is a safe recommendation based on the strength of the first two titles alone. Ninja Gaiden 3 may still be the low point in this trilogy, but that shouldn’t deter those new to the series to give Sigma and Sigma 2 a fair shake. Both of those games still withstand the test of time, and in the case of the Switch version is something fun to play portably as well. In the grand scheme of remakes and ports, you could do a lot worse than these three games. If Team Ninja finally decides to work on a fourth entry in the series, I’m hoping those who end up devouring this collection will be well rewarded.
    • 78 Metascore
    • 70 Critic Score
    Overall though, in spite of the snags I hit, Tactical Adventures mostly did a really good job with the story and the combat in Solasta. It succeeds in pumping some life into a genre that hasn’t been catching my attention for a while. Some of my points might come across as a bit harsh, but I want to stress that it was still a very good experience most of the time. It might need a little love that it’s almost certain to get post-release, but I can still recommend this game for fans of D&D style RPGs.
    • 67 Metascore
    • 70 Critic Score
    Asha in Monster World wears its retro heart on its sleeve, with the modern graphical overhaul only helping to increase its charm. For fans of classic games and platformers, it is definitely worth a shot, though you will need to be ready to overlook a few quirks.
    • 87 Metascore
    • 80 Critic Score
    While Sumire was a short game, I truly enjoyed what it had to offer. The themes and characters were interesting, some of the minigames were fun, and the ending I got was pretty wholesome. It does have some minor flaws, among them its limited world and the nature of how some of the darker themes were handled, but for the low price-point and engaging experience, I wouldn’t let those things keep you from giving it a try. I am certainly glad I did, and look forward to future titles from GameTomo.
    • 72 Metascore
    • 70 Critic Score
    Layers of Fear 2 is an enjoyable experience, if a bit flawed. There’s not a single part I didn’t enjoy, but neither is there any section that avoided serious criticism. As a relatively cheap game, I’d say definitely pick it up if you’re a fan of spooks and scares, but don’t expect it to especially move you or last more than a few days. I’d also say that despite this being a review for the Switch copy, to try it on a different platform instead, since it doesn’t capitalize on any of the system’s strengths and it suffers from its flaws.
    • 46 Metascore
    • 50 Critic Score
    It’s not only the kind of game that you can finish in an afternoon, it’s also the kind that doesn’t leave much of an impression on you after the fact. While it’s able to roll down the road, it’s doing so holding things together with zip ties and a dream. It’s the kind of hot mess where the best experience would be to just give the album a listen on Spotify, because everything else just doesn’t do it justice.
    • tbd Metascore
    • 90 Critic Score
    If for whatever reason you really didn’t care for Assassin’s Creed: Valhalla, this is not the expansion that is going to change your mind. However, it’s hard not to rate it highly despite that fact. If you already own and enjoy the game, it’s easily worth the asking price and delivers a nice meaty slab of content with motive and entertainment to be had whether you’re just starting the game, you’ve beaten the whole thing and explored every nook and cranny, or you’re somewhere between those two extremes. In summary, Wrath of the Druids is more Assassin’s Creed: Valhalla. And considering how darn good the base game is, the DLC being more besides is exactly what it should be and a whole lot of fun.
    • 84 Metascore
    • 90 Critic Score
    Resident Evil Village is what you get when you take the first-person horror of Resident Evil 7 and combine it with the more action-focused gameplay of Resident Evil 4. Ultimately, it ends up being a love letter to fans of the series, or even just fans of specific games like RE4 and RE7; a fitting title to celebrate the series’ 25th anniversary this year. Clocking in at around eight hours for my first playthrough, I never felt bored as I explored the village. There was always something new to discover and each new piece of the story had me yearning for more. After the story, The Mercenaries mode and completing challenges to unlock weapons and infinite ammo have more than kept me entertained as I work my way through my third playthrough.
    • 83 Metascore
    • 80 Critic Score
    I loved the original. I love this remake. And if you’ve never played the original or you did, you owe it to yourself to give this one a check. It’s a game that was always good made that much better, and it’s going to stick with you a long time after the credits roll on the final ending.
    • 66 Metascore
    • 70 Critic Score
    I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon. If you don’t mind the slow burn pace of the gameplay, you’re going to find yourself helping Abe stick it to the man to be an enjoyable experience.
    • 61 Metascore
    • 50 Critic Score
    Ashwalkers really just isn’t an interesting experience. It takes the post-apocalypse and manages to make it soporific. I can’t really recommend it unless you’re looking for a unique way to cure your insomnia.
    • 61 Metascore
    • 60 Critic Score
    At the end of the day, if you’re a genre fan, Deiland will provide you with enough bang for your buck that you won’t feel your time was wasted. But it’s kind of a lightweight thing, and between the short duration and the lack of long-term hooks it’s more a case of genre fans wanting more than it is of a new game to really sink your teeth into. That doesn’t make it bad or disappointing, just perhaps a bit more slight than you’d hope.
    • 48 Metascore
    • 30 Critic Score
    Demon Skin definitely needed a lot more work. It’s a buggy mess and a number of features mentioned in the help section or announcement trailers are just straight up missing. At its core, it has a plot they seem to be trying to do something original with, and a combat system that makes blocking more engaging. They could have done so much more, but at the end of the day I cannot recommend getting this.
    • tbd Metascore
    • 50 Critic Score
    It’s not terrible, and I can understand why people would gravitate toward it on mobile devices. But on your desktop? There are better uses of your computer.
    • tbd Metascore
    • 80 Critic Score
    What the Dub?! knows what it wants to be, and it does it well, straight-forward and with very little frills. If you have a friend group that already enjoys the Jackbox series and other quick and easy party games, there’s little reason not to add this one to your rotation.
    • 88 Metascore
    • 100 Critic Score
    Monster Hunter Rise thus exceeded every expectation I had. It’s just as, if not more fun than World, and that’s saying a lot. Whether you are a veteran hunter or you’ve never laid eyes on the series before, you owe it to yourself to at least try it. It is absolutely among the best games on the Switch. It’s also a technical achievement for the platform and a system seller. You could wait for the PC version, but why? Play Rise now, and play it again then if you’ve got a gaming PC. A game so nice I’d buy it twice!
    • 78 Metascore
    • 70 Critic Score
    At the end of the day, Undermine is almost exactly what it looks like – a very solid and well-presented roguelike game in which you dive into a mine and try to pilfer the treasures within. That’s exactly what it’s trying to be, and that’s also what it succeeds at being with aplomb. For some people, that’s not going to be enough, just because… well, as mentioned, this is not an underserved genre at this point. It’s not hard to find a variety of roguelikes out there, and I’m sure there are people who will take a look at what the game has on offer and determine that they hardly need another one in their library. But if you like this genre? Well, you’re in for a solid treat, because it does what it’s trying to do well. What more could you ask for from a game?
    • 74 Metascore
    • 80 Critic Score
    If you’re looking for an emotional ride that will likely elicit a tear or two, Lost Words is something that should be on your list. Hiding under the basic gameplay is a story worth experiencing.
    • 78 Metascore
    • 70 Critic Score
    The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.
    • 71 Metascore
    • 60 Critic Score
    As a fan of the Story of Seasons franchise and a long-time player of farming/life simulators, I would not recommend this title to fans right now, but maybe in the future with more additions and fixes it’ll be worthwhile.
    • 81 Metascore
    • 70 Critic Score
    Everhood is nothing if not memorable. There’s flaws here and there, but they pale in comparison to the fun and unique time I had. It’s not a very long game, taking around six hours or so for the true ending, but there’s plenty of different choices to make and self-imposed challenges to try.
    • 68 Metascore
    • 80 Critic Score
    All in all, I have to say that, while brutally difficult for me, Monster Supercross 4 was still a lot of fun to play because of the overall quality and completeness of the experience. The game is a thrill, that much is certain. I imagine fans from the previous entries and people who real know their Supercross are past the learning curve and will get into this game instantly. While the experience is epic, even for a total noob at realistic sports games like me, I have to dock points for the rough on-boarding experience in this otherwise excellent title. A persistent beginner will have the game grow on them and potentially make them an even bigger Supercross fan. But if you’re totally new and curious about the sport, the weak tutorial and lack of explanation of terms in the sport is a significant barrier.
    • 56 Metascore
    • 50 Critic Score
    Nearly everything about Neputnia Virtual Stars just feels like half-assed fanservice for the sake of fanservice. The gameplay – while somewhat competent – feels undercooked, the story is flat out boring, and the presentation doesn’t do much to salvage the first two. The inclusion of VTuber content is dim bright spot, but it’s not bright enough to bring this game up to any sort of recommendation. Prospective players should just skip this one, and Neptunia fans deserve better than this disappointment.
    • 82 Metascore
    • 90 Critic Score
    I was a little bit skeptical of this game when I first started it, despite being published by Devolver, whom I know to have put out some excellent games recently. But Loop Hero delivers, both for retro and roguelike/lite gamers alike. It is clearly a lovingly crafted game that compromises on nothing. It offers creative story, game, and progression mechanics, and a wonderful overall aesthetic.
    • 80 Metascore
    • 70 Critic Score
    In some ways, Natsuki Chronicles is a slight thing. It’s certainly not going to be the game that makes people who never play shoot-em-ups reconsider that stance, nor is it the sort of thing that you’re likely to devote months of play to unless you have a burning desire for a new shooter and this is the extent of your options in that regard. However, there’s nothing wrong with it being slight in that regard. What the game seeks to do, it accomplishes well and with aplomb, missing some minor technical issues with its presentation. And it certainly has more than enough content to keep you engaged as you challenge higher difficulties, grinding your stage level up for a little more defense, trying to earn up the credits for a new primary weapon. So it’s a little thing, but it’s a fun little thing. That’s what it wants to be, and it deserves good marks for aiming at a simple target but hitting it with notable skill.
    • 78 Metascore
    • 70 Critic Score
    Mechanically, visually, and immersion-wise, Altdeus: Beyond Chronos is a massive step forward for visual novels in the VR medium. While the genre still has a way to go, this title shows that it can be successful in virtual reality. The writing here, though, leaves a lot to be desired. I’m used to visual novels having slow opening routes, but completely foregoing any real character development for hours made this game incredibly difficult to get into. Once over the hump of the initial route, though, Altdeus managed to provide an entertaining story, one that I didn’t mind strapping my Vive headset on for. It’s not mind-blowing by any means, but it’s still a worthwhile read.
    • tbd Metascore
    • 70 Critic Score
    On the bright side, what Romancing Distance tries to do it does well. Exploring the colorful environment and making decisions was enjoyable, although I wish there had been more of it. Serenity Forge also did a great job in creating characters that are fun to read about. Robin and Stephen’s interactions kept me engaged and I was curious to see how their quarantine romance would develop the entire time. Ultimately, I am glad I gave Half Past Fate: Romancing Distance a try, but I am also thankful that it was short and hope that maybe in the future there is an update where the couple gets their in-person happy ending.
    • 86 Metascore
    • 100 Critic Score
    Nioh 2 is a refinement of an already great game. The biggest flaw in my opinion of the previous title was that it was difficult to hop into. Truly getting to know a moveset required an investment that wasn’t always easy to recover, and trying to put together a build felt foolish for anything you’d replace down the line. Now it feels a lot more open to experimentation. Everything I loved about the original is still here of course. There’s more stylish moves than ever to learn, and the bosses are more than happy to slam me to the mat any time I start getting overconfident.
    • 80 Metascore
    • 70 Critic Score
    Overall, despite all of my complaints, I did have a great time playing through Ys IX. Despite the boring setting and the frustrating continuation of tower defense segments, the core of the game is still Ys. Battles are fun and frantic, and the new exploration mechanics just feel amazing and satisfying to use. The problem is the game feels like a major step back from the previous entry in the series. The stilted storytelling, boring setting, and just decent soundtrack all feed into my feelings of disappointment. Lacrimosa of Dana was one of the best games I played in 2017, and the fact that Ys IX doesn’t reach that high is frustrating. If you’re in the mood for more Ys, Ys IX: Monstrum Nox is still worth a play. This isn’t a bad game in the slightest…just a disappointing one compared to the highs of recent series entries.
    • 71 Metascore
    • 50 Critic Score
    It feels like someone put a lot of heart into Habroxia 2, but heart only goes so far. It’s a decent enough attempt at a side-scrolling shooter, but lacks the polish I’d expect from a game these days. A bit more balance considerations, some more context for why you’re fighting the things you are, and some longer music tracks, and it would be an alright retro throwback. As it is, it’s a bit mediocre.
    • 67 Metascore
    • 70 Critic Score
    Disjunction offers a solid, fun take on the stealth action genre. While it stumbles at times with the feel of its stealth mechanics, it is still satisfying and fun to play, aside from the one time my game progress mysteriously got deleted and I had to start over (though it hasn’t happened again). If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
    • 70 Metascore
    • 70 Critic Score
    This is a pretty solid collection of little games that are in many ways frozen in amber from a specific time in gaming history. This isn’t going to make a huge fan out of anyone, but if you’re in the mood for some classic 16-bit shooter fun, this’ll deliver.
    • 63 Metascore
    • 80 Critic Score
    Gods Will Fall does a lot of things right, so if you’re looking for a game that has high replayability and offers success through personal growth rather than arbitrary difficulty, then look no further. The lead developer at Clever Beans mentioned that their inspiration when creating this game was Demon’s Souls and I’d say they did an excellent job creating an indie version of their muse. It is also just a fun experience. I never felt bored while playing it, at least. In fact, despite completing this review, I am still glued to my TV trying to deal with some of those pesky gods.
    • 77 Metascore
    • 70 Critic Score
    Obviously, that means that I can’t call this a bad game because it isn’t. It’s objectively a good sort of game. But it’s not a game that really lit me on fire in any way. I almost feel like part of me would have preferred a more flawed title in some ways, something that felt like it was reaching a little more in an area other than just raw presentation…But some of this might just be me being cantankerous. I can’t say Olija is all that great, but it’s definitely a solid game that aimed at what it wanted to be and hit it squarely. It’s unlikely to be anyone’s favorite game, but it is – at least – doing its own thing with no small degree of confidence.
    • 84 Metascore
    • 80 Critic Score
    Much like the original, I found myself having a great time with Ryza 2. As I mentioned back then, if this is the direction the Atelier series is moving in, you can count me in as a fan from this point. While the question remains if Gust will stick with this formula when they eventually move away from titles staring Ryza, I personally hope they continue to revise and refine this model. If Ryza 1 caught my interest, then Ryza 2 definitely has my attention.
    • 79 Metascore
    • 80 Critic Score
    If you’re looking for a fun trip to Toronto, this game is as solid now as it was back in 2010. Just be sure to get a few friends together for maximum enjoyment.
    • 79 Metascore
    • 80 Critic Score
    Ocean’s Heart is a love letter to its genre, and I feel like it’s one that does it justice. I really enjoyed this game and all it had to offer. The main story, as well as the side-quests, keep you interested and immersed in the world you’re exploring, the visuals are full of color and charm, and the gameplay, while basic, is elevated by constant puzzle-solving and exploration, making it harder to get bored. If you have it in you to ignore the clunky controls (which I did) then you will find a lot to enjoy about this game.
    • 82 Metascore
    • 90 Critic Score
    Tadpole Treble Encore is certainly what I would call “content dense.” It’s not a long game by any stretch – one of the unlockables is a mode where you go through the whole game in one life with no saving – but it delivers a lot in the time that it has. Every level is determined to knock it out of the park, presenting something fresh and new before dipping out to make way for the next level. If you like precision dodging to avoid obstacles or strong soundtracks, you really need to pick this up.
    • 78 Metascore
    • 70 Critic Score
    The lack of any story or narrative means that, well, to a certain extent the game is shallow. It’s got a lot going on in play, but not a lot to draw you back in or anything of the sort. Also, it’s a competitive game, and that means playing with certain other people can turn things into a cesspool because some folks just cannot handle competition even in a chill game. Your mileage will vary. But none of that is to change the fact that this is a very supremely relaxing game. If you have the right people around you, or are just in the mood for something relaxing? This is an excellent option. Just relax. Settle down for the game. Don’t worry about people who are going to make this into a big to-do or anything of the sort, just… let it wash over you. Sit on the couch. Close your eyes for a bit, there’s no timer. Ooh, look, a red-tailed hawk! It’s a beautiful bird and it catches cards for more victory points. This is a fun game.
    • 65 Metascore
    • 70 Critic Score
    If you’re looking for a centralized platform to play these games, the bulk of the titles offered here are fun enough to keep you engaged for quick bouts of alien-blasting action. Would I go out and grab this at full price? No, probably not. But having two solid offerings out of three at a sale price? It’s work a look. Just don’t get your hopes up for multiplayer.
    • 65 Metascore
    • 70 Critic Score
    I really think of all the ways to adapt Animal Farm, this is definitely one of the best ways. Actually making the decisions and watching corrupt leadership undermine them, or being the one to justify sacrificing the “lesser” people for the “greater good,” really emphasizes how easily selfishness ruins a perfectly good dream. It’s not terribly long, but there is plenty of replay value in trying for various routes and endings and it’s relatively cheap.
    • 80 Metascore
    • 60 Critic Score
    As a big fan of the original and of Tetris in general, it really pains me to give Puyo Puyo Tetris 2 this score. I really want it to be higher, but the persistence of the sensitivity problem had me throwing down my controller and cursing in rage too much to not be a factor. If you aren’t a serious Tetris or Puyo Puyo veteran, this probably won’t matter to you and you absolutely can have a blast. But if you are, there’s a good chance you’ll experience some frustration alongside the fun. It’s still worth playing, but the issues are too significant to ignore.
    • 62 Metascore
    • 50 Critic Score
    Unto the End just wants to punish the player. It feels like it went too far off the deep end of “purposefully difficult game” and ended up in kaizo territory. The challenge here isn’t fun, it’s just annoying.
    • tbd Metascore
    • 50 Critic Score
    I, AI really doesn’t push any boundaries or try anything new at all. It’s a budget title and I can cut it some slack for that. But I feel like the only people who could enjoy this are those that spent hours upon hours playing Space Invaders, Galaga, or R-Type back in the 80s, whom might get enough of a nostalgia trip from this to go play those games again. Anyone else will be reaching for the deck of cards pretty quickly.
    • 67 Metascore
    • 70 Critic Score
    Chronos: Before the Ashes is a more casual take on the Souls-like formula. It has the weighty action and focus on learning enemy patterns to punish, but at eight hours to beat it’s relatively short and is lacking depth in many of its systems. At $30 and with an easier learning curve this is a good starter for anyone who hasn’t played this style of game, but veteran players may find the experience underwhelming. That said, I still had fun, and if you’re a fan of Remnant: From the Ashes you’ll likely appreciate this look into how everything began.
    • 71 Metascore
    • 70 Critic Score
    Unfortunately, I’m sorry to say that Morbid: The Seven Acolytes still wound up hitting that same point of not quite hooking me in. It never made me sit up in delight and just start playing for the sheer fun of it. Not that it’s supposed to be fun, since you’re wandering into a broken hellish locale that’s supposed to be unfriendly with every step. But I consider the fact that my impulses responded that way as a good thing. Whatever quality prevents these games from quite resonating with me was there and present here, and there’s a lot to like here. The game looks eerily and disgustingly beautiful, weaves a compelling environment, and plays sharply and responsively. So I might be a bit more reluctant to go wade back in, but if you like yourself some Souls-like action and fancy something novel, you should definitely give this a shot. And if you like buckets of blood and body horror, you might get a kick out of it too.
    • 73 Metascore
    • 70 Critic Score
    It just doesn’t seem they put as much love and detail into the gameplay as they did the character writing and world building. In the end, while not a must play, Haven is still worth a glance if you’re looking for a feel-good experience.
    • 72 Metascore
    • 80 Critic Score
    If you’re already a fan of the Dirt franchise, there’s little to take issue with here – jump right in. If you’re a racing fan who’s new to the series, though, I can definitely say Dirt 5 is worth a look.
    • tbd Metascore
    • 50 Critic Score
    REKT is a game that has some potential, but ultimately suffers from being very light on content while seemingly missing every chance to realize that potential. If you like the idea of playing a slimmed-down version of Tony Hawk’s Pro Skater meets Rocket League with cars instead of skateboards, you can certainly get some enjoyment out of this. But I think that’s a pretty niche audience for a game in today’s market.
    • 85 Metascore
    • 70 Critic Score
    The story is engaging and filled with noir goodness, the gameplay added to the feeling I was a memory hacking detective, and the visuals felt straight out of one of my favorite 80s movies. But the absolutely relentless and aggressive lights and patterns that invade the game a few hours in made it a hard game to finish. Because of this I still recommend it, but with a large and bold asterisk.
    • 52 Metascore
    • 50 Critic Score
    Alas, poor Strobophagia. You look really good. You have some promise. But you are, at the end of the day, just lacking the meat you really need to be worth an unqualified recommendation. I don’t really dislike this game, on a whole. While it’s a wispy sort of thing, it’s clear that the developers had ambitions, and you can see the places at the corners where the ambition starts to creep in and almost promise to elevate the proceedings. It’s just that each time that happens, all you get is that hint, that idea faintly expressed until you just sigh and go about your business. So the score I’m giving this game is on the high end of that same number… but ultimately, it’s a game I can’t really recommend to a lot of people. For all the neat ideas at play and the interesting visuals, it never quite has enough meat on its bones. There’s just not enough to rave about here.
    • 82 Metascore
    • 80 Critic Score
    No More Heroes is still a game worth playing in 2020. While it may sport mature content, the attitude throughout is anything but. It’s a game full of flash and fun, and seeing it and Desperate Struggle drop on the Switch before III‘s launch is the perfect excuse to get yourself acquainted with Travis Touchdown for the first time, or all over again. Years later, it’s still a bloody good romp worth a good slash with the added benefit of portable play. Head on down to Santa Destroy, you’ll leave happy.
    • 80 Metascore
    • 80 Critic Score
    The biggest mark against Sakuna: Of Rice and Ruin is that this is a game which requires you to love it in its entirety. You cannot play this game solely as a farming simulator or solely as a platforming action game; you have to be willing to fumble through the rice farming as you do the platforming you’re much better at. Or maybe fumble through platforming to get back to that hardcore rice farming sim you wanted, to be fair. I don’t know your life. But the whole thing is presented with such care, patient attention to detail, and downright love that it’s impossible not to enjoy the heck out of this game. It’s the sort of game that I highly recommend to people who may naturally only be inclined to one side or the other of this particular melange, because you might find yourself enjoying it more than you expected. Sit back, relax, and let the game soak over you. Take a breath. Plant the rice. Watch the water. Don’t ruin it.
    • 80 Metascore
    • 90 Critic Score
    If the game can be accused of anything, it might be that it plays things a little too safe… but even that feels a little disingenuous. Yes, it’s more of an evolution than a revolution, but it’s easy to forget that the series slowly embraced “action RPG” in its path from being a pure stealth-based series. This is definitely the most hack-and-slash-y of the titles yet, but it feels natural, and it does still feel like it deserves to be called Assassin’s Creed. So… yeah, this game is darn good, and if you’ve liked prior installments you’ll almost certainly like this one. Darn it, I really like it. Oh no, I get to really enjoy this viking game. Quelle horreur.
    • 62 Metascore
    • 40 Critic Score
    Overall, Clea goes for an unsettling style of horror and, at least for me, completely fails. The atmosphere never really “lands,” enemies are more frustrating than frightening, and I really just struggled to find the desire to even play this game.
    • tbd Metascore
    • 70 Critic Score
    While I wouldn’t list Fallen Angel as my game of the year, it’s definitely entertaining while it lasts. It’s hard to enough to be satisfying, has a fantastic variety of areas, and the combat is fast and snappy. There’s a few flaws here and there, namely in a few minor bugs and the combat stagnating partway through, but it’s definitely worth the asking price.
    • 77 Metascore
    • 70 Critic Score
    Overall, Oddworld: New ‘n’ Tasty is an older title that holds up well…for the most part. I did enjoy the majority of the time I spent with it, slowly working my way through puzzles and taking in the wild environments. However, things really do kind of fall apart whenever the action gets any faster than a brisk walk. The jumping controls in particular are a nuisance, creating sequences that nearly made me quit in frustration. If you’ve been interested in taking this classic franchise for a spin, New ‘n’ Tasty seems to be the best way to do it. Just be prepared for some of that old-school clunkiness.
    • 83 Metascore
    • 80 Critic Score
    Overall, Disc Room is a simple game at its core. It almost feels like it could be a web-based Flash game at times. Between the steady challenge and constant addition of new quirks and twists, though, the game becomes more than a simple time waster. Disc Room is short and sweet, with an interesting aesthetic and some intriguing character building. Unfortunately the latter is hidden in menus, so there’s a chance not all players will get to see what is, in my opinion, one of the best parts of the game. As a quick glimpse into a new kind of madness, this is a game worth a look. Just don’t lose your mind on the way.
    • 56 Metascore
    • 50 Critic Score
    At the end of the day I just can’t really recommend Tears of Avia to anyone else. Not being terrible is not the same as actually being good, and while I understand that this was made with love, it is ultimately a love that has little to nothing to add to the genre aside from being more of it.
    • 53 Metascore
    • 50 Critic Score
    If you’re really desperate to get inside a virtual aircraft and experience passenger flight again, I’m not going to stop you. But even with Bacronym accurately depicting what happens on any given flight, the appeal is going to be limited. I’m really hoping that additional content is coming for this game. Mostly because this is a passing curiosity at best, and a nose-pickingly boring experience at worst. Wait for a sale if it piques your interest, but avoid it otherwise.
    • 69 Metascore
    • 80 Critic Score
    Everything about 9 Monkeys of Shaolin is above board (except maybe the title). While it doesn’t bear the name of some famous franchise, everything about it possesses high quality and I definitely had a good time playing it. This game is a solid pick-up for beat-’em-up fans, particularly if you can find a friend to play with. Give it a play, and unleash your inner monk.
    • 64 Metascore
    • 50 Critic Score
    The basic hack-and-slash formula it has seems fun, and you can understand why this went on to spawn sequels and so forth. Sure, it’s schlocky cheesecake action, but that’s exactly what it wants to be and that’s to its credit. Alas… I can’t really recommend this game because those technical issues are notable. They’re not “render the game unplayable” bad, although the experience was probably diminished for me. But for all I know I wasn’t the unlucky one but one of the lucky ones. I want to like this game. I repeatedly come close to liking this game. And I’m probably rating it highly given the technical issues. But those technical issues mean that for any and all of its virtues, the game ultimately fails that basic test of “is this fully playable.” If the issues are fixed in a launch patch, toss on another point to the score.
    • tbd Metascore
    • 30 Critic Score
    Overall, I’d say this is a game that should have stayed on VR. There’s some decent fun here, but the act of controlling it with a keyboard and mouse is just not satisfying. It felt like I was trying to play with one hand tied behind my back, when I wasn’t fighting the system to get my tools to land where I wanted them to.
    • 82 Metascore
    • 80 Critic Score
    What downsides it does have are either due to its age or just the fact that the designers prioritized a fun dungeon crawl over character building. That’s fine. The game you have here is a fine, crisp, energetic dungeon crawl that’s good to pick up and play and rewards you with bosses that are tough enough to matter but not so hard that you’ll want to throw the game in the garbage. So let’s hear it for Ys Origin. And if you’re in the mood for any of that? Give it a shot, why don’t you?
    • 68 Metascore
    • 70 Critic Score
    Serious Sam 4 is not a bad game. I’d go so far as to say that it wasn’t trying to be anything amazing, either. Croteam just wanted to put out a game full of catharsis, and it feels reasonable to say that they succeeded in that endeavor. It doesn’t bother itself with being anything other than a bullet-spewing good time, and I’m frankly fine with that. The fans wanted more Sam-laced insanity, and they definitely got it here. While the jank is present for all to see, it’s not something that completely ruins the experience. Regardless of that, it’s a cheesy good time that’s worth at least a playthrough. In this day and age, sometimes we just need to hold down the trigger and scream at the top of our lungs. Serious Sam 4 succeeds on that front, and delivers it with a dual rocket launcher-wielding grin on its face.
    • tbd Metascore
    • 90 Critic Score
    Beyond the reset confusion, it’s hard to find any flaws in this game. The puzzle concept is a lot of fun, the visuals are just about perfect for a retro styled game, the 8-bit synth audio experience is on point, and it manages to stump you without overtly frustrating you – a crowning achievement among puzzle games. Give Deleveled a go, I highly doubt you’ll regret it.
    • 85 Metascore
    • 90 Critic Score
    Some repetitive storytelling moments drag down the pacing here and there. Also, for a studio so lauded for its visuals, the horrifying slowdown during the strategy battle segments is borderline offensive. Even with these issues, though, 13 Sentinels is an absolute must play, especially for those seeking a good narrative in gaming. This is the kind of story that’s going to stick in my mind for weeks to come, and easily stands up with some of the best stories I’ve experienced in any medium.
    • 67 Metascore
    • 70 Critic Score
    The parts of the game that work are a solid start to what is supposed to be a live service game with years of free updates ahead of it. Frankly though, I’m surprised at just how many issues the game currently has. At the end of the day, I’m ultimately enjoying my time with the game, it can be a lot of fun. However, when asked to present a final score, I simply cannot ignore the many issues that are holding the game back at launch. Hopefully the developers can get things sorted out and these issues that are currently hindering the game will soon be a thing of the past.
    • 72 Metascore
    • 80 Critic Score
    Ultimately, what I keep thinking of is Katamari Re-Roll, which was similarly a very fun game because it was an unambitious remake of an already very fun game. If you already have the original, it’s a harder sell, because the remake doesn’t change all that much from the original… but it’s also an improvement and a chance for those who missed out on the original (or the DLC) to try the whole package, with the promise of more still to come. There are, in other words, some reasons that not everyone will be delighted by Kingdoms of Amalur: Re-Reckoning. But even if there’s not much new to it… well, there’s also nothing wrong with it at all, and the original was great.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, reading Aokana often feels like eating a variety pack of candy. Sure, there may be some flavors that don’t hit in ways that some do. But the ratio of good outweighs the bad here, and opening the box in the first place is a safe bet for a good read.
    • 75 Metascore
    • 60 Critic Score
    Iron Harvest seemed like a promising game, even to someone not really into RTS titles like myself. In some aspects, it does deliver. The story is surprisingly good, the design and usage of the mech units is top notch, and I personally appreciate the streamlining of base and resource management (the bane of my existence in most RTS games) to focus on combat. The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating. KING Art did state that they plan to watch for community feedback and continue updating the game. Perhaps all of the above issues will be fixed. However, as the game is right now at launch, Iron Harvest is rough. Promising, but rough.
    • 72 Metascore
    • 80 Critic Score
    While the main levels of the game are not the most exciting, with gameplay that is often just good but not great, the boss battles are tons of fun, and the entire game just oozes style and substance. I had enough fun with those, and also just rocking out to the wonderful music, that I can mostly overlook the game’s minor gameplay stumbles. No Straight Roads is an excellent experience that I encourage any lover of both music and gaming to have a look at. It’s not flawless, but it’s a darned good time.
    • tbd Metascore
    • 50 Critic Score
    This isn’t a terrible game. If you’re a fan of the series and really eager to have more of it, it’ll probably serve decently for those purposes, but that’ll still mean overlooking things like weak translation, poor mechanics, and a slipshod feel across the board. But if you aren’t already a fan, there’s little to nothing to recommend it to you, much less to inspire you to learn more. And, last but not least… yes. It’s very wrong to try to pick up girls in a dungeon. Those girls are trying to do something other than pick up dates. Respect their time and interests. Come on.
    • 59 Metascore
    • 60 Critic Score
    The game that we ended up with is one that will sate the appetite of fans of the original, while also likely irritating the many that are interested in the multiplayer component. The online multiplayer feels very much tacked on and could have used more time to make the experience more friendly. Hopefully they’re able to make adjustments post-launch. Ultimately, Final Fantasy Crystal Chronicles Remastered Edition is a game that, mechanically, shows its age, and even its newest features don’t feel quite as modernized as they probably should. By that rationale though, maybe the game will end up being exactly what you remember it as.
    • 60 Metascore
    • 40 Critic Score
    Kandagawa Jet Girls completely misses the marks that this niche expects from its games. Even if the toned down fanservice is a ploy to bring in more general gamers, the weak racing mechanics aren’t going to keep them around for long. Give this one a pass.
    • 67 Metascore
    • 40 Critic Score
    This tale demands more detail. It requires more time spent in filling out the world and its characters. If the game had spent more time on these points, we’d be looking at one hell of a harrowing and affecting story. As it stands right now though, Milky Way Prince feels like a massively missed opportunity.
    • 61 Metascore
    • 30 Critic Score
    I always feel a little bad being hard on a game. I know some people put a lot of work into this and they may even be proud of it, but the simple truth of the matter is I did not have fun. I didn’t even feel the satisfaction of overcoming a challenge. Whenever I thought I’d find something I enjoyed, the NPCs would snipe insults at each other and make me feel awkward about being around them.
    • 60 Metascore
    • 60 Critic Score
    Bottom line: Fight Crab offers an entertaining, and refreshingly unique experience and is certainly worth a look for that. But the game feels very rough around the edges and I think it needs some more time to have its flaws ironed out. If you don’t expect too much from it, you’ll definitely get your money’s worth of entertainment. But the game is at times sloppy and unprofessional, even for an indie title, which does harm the experience to a noticeable degree.
    • 66 Metascore
    • 70 Critic Score
    This is a solid game no matter what. And I’m willing to bet that if you are a fan of Fairy Tail, you’re getting rewarded with a fun and solid RPG that keeps the spirit of the original and adds on more besides.
    • 77 Metascore
    • 70 Critic Score
    Radical Rabbit Stew isn’t a long game, it isn’t a super complex game, but it IS a fun game, and I thoroughly enjoyed my time with it. The levels are perfect little bite-sized chunks I can pick up whenever, and it hits that mix of challenging enough to be engaging without being frustratingly so. My only real criticisms can basically be summed up as them not being quite punishing enough. Some real incentive to find the solutions to puzzles would have been appreciated, but I always had my standby of smacking everything with a spoon until everything sorted itself out.
    • 70 Metascore
    • 70 Critic Score
    Overall, this remake of Destroy All Humans is essentially the 2005 original with a fresh coat of paint and a few tweaks, and it carries over everything, warts and all. While there are definitely some frustrations in the gameplay mechanics, taken as a whole, the game holds up surprisingly well.
    • 72 Metascore
    • 70 Critic Score
    Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
    • 76 Metascore
    • 70 Critic Score
    If you really can’t stand puzzle games like this, then Röki is not going to be what changes your mind… but I definitely encourage you to take a look at it. This one will use your time in a rewarding way. And I had a blast with it.
    • 75 Metascore
    • 70 Critic Score
    Carrion is an entertaining and visceral experience, with a lot more going for it than simply running around and killing things, like many of the game’s trailers led me to believe...A few questionable design decisions make me hesitate on calling this an excellent title, though. Tying parts of the creature’s moveset to its current health level is frustrating. The lack of any kind of world map, while not game breaking in the slightest, got annoying while navigating the hub area. The repetitive art design in the levels isn’t doing the game any favors either...However, frustrations aside, Carrion was still an entertaining playthrough.
    • 86 Metascore
    • 80 Critic Score
    The idea of running back and forth across a large area may not be appealing to everyone. However, after setting aside the weirdly, and wonderfully confusing story and a few tense BT encounters, I found my time with Death Stranding to often be a more relaxing, chill, experience that I would recommend you check out.
    • tbd Metascore
    • 50 Critic Score
    Ultimately, it’s not hard to understand Krystopia: Nova’s Journey. It has some nice moments here and there, but they’re just that. They’re moments. Drips and drabs within a sea of mediocrity and “good enough” and elements that are both familiar and tedious. I’ve really tried my best to temper my natural disinclination toward adventure games here, but the fact of the matter is that for most non-adventure game fans, this is going to be a hard pass anyhow. The characters and dialogue don’t overcome the fundamental nature of point-and-click games, and the puzzles don’t feel satisfyingly complex but instead frustrating and unclear.
    • 81 Metascore
    • 90 Critic Score
    Necrobarista is just a plain wonderful experience. The story is entertaining with powerful moments, the characters feel fleshed out and realistic (or as realistic as the plot allows for), and the presentation is stunning (although the character design may not be attractive to some).
    • 77 Metascore
    • 90 Critic Score
    The gameplay feels well-polished and each character will have you wanting to learn more about them. The very few hiccups I encountered as far as gameplay goes were nothing to keep me from enjoying the game immensely. It would be great to have just a few more quality of life changes, sure, but as far as what’s already in Story of Seasons: Friends of Mineral Town, you can expect on the most enjoyable RPGs I’ve ever encountered. If ever there were a time to get away to a farm and lost in the mines, it’s now, and with a game like Story of Seasons: Friends of Mineral Town you might just find exactly the escape you need.
    • 93 Metascore
    • 90 Critic Score
    Part II is an unavoidable achievement in so many ways. The few things it doesn’t get right don’t bog it down as many seem to think. Collectively speaking, this game subverts expectations in ways that make it stand out head and shoulders above the rest. For that reason alone, you should feel confident that the money you drop on this game will be money well spent. The PlayStation 4 couldn’t have received a better swan song.
    • tbd Metascore
    • 80 Critic Score
    Keen is a puzzler that tries to reach up and achieve more beyond its base ideas, and while it doesn’t always succeed, the end product still remains something worth taking a look at.
    • 76 Metascore
    • 50 Critic Score
    Brigandine: The Legend of Runersia isn’t a truly dire or bad title, but it’s the sort of thing that you’re either going to love or hate, and that feels like a pretty big ask for the game. It was a title I found very exciting in concept, but found myself increasingly disappointed by the more I played it. Be fairly warned before you try it – but also don’t be surprised if it becomes something that some people just will not stop talking about, even with its flaws.
    • 84 Metascore
    • 80 Critic Score
    Don’t let its somewhat drab exterior fool you, Rolling Gunner is worth a look for genre professionals and up-and-comers alike. Its the kind of game that, despite only being six stages long, I can see myself returning to for a long time coming.
    • 63 Metascore
    • 60 Critic Score
    Summer in Mara isn’t a bad game. Shockingly, I would actually recommend it…for children. It is definitely “baby’s first crafter” IF it can solve its direction and instruction problems. Everything is so simple and easy that it is perfect for a child. Without the need for combat and violence like other crafting games have, it’s perfect for young people. For the rest of us who have been playing crafting and survival games for 10+ years, there is nothing in this game for us. For almost everything this game does well, there are other more complex games that do it just as well or better. I can tell lots of love was put into Summer in Mara, but there are some tweaks that need to be made to support the audience they seem to be going for.
    • 66 Metascore
    • 70 Critic Score
    Playing Spongebob Squarepants: Battle for Bikini Bottom – Rehydrated is a fun enough time if you’re looking for a nostalgia kick with better graphics and if you’re a fan of the genre already you just might enjoy a trip to Bikini Bottom yourself.
    • 68 Metascore
    • 30 Critic Score
    When your jokes consist of punching down on those with mental health challenges, you’ve run out of actual comedy. There’s a way to handle this content with tact and dignity, while still being funny, but it requires a level of self-awareness that this game is far from having. Edna & Harvey: The Breakout is a game that was stuck in the past when it was originally released, but its issues are highlighted ten-fold with its console release. Paired with the gameplay headaches and accessibility issues this just isn’t a game I can recommend playing.
    • 74 Metascore
    • 80 Critic Score
    Song of Horror definitely exceeded all of my expectations. It hits that “haunted house attraction” level of spookiness just right and, for the most part, the puzzles are a nice mix of exploration and inventive thinking. It’s not without the occasional hiccup, and some of the puzzles could do with a few more hints, but overall? Song of Horror is one of the best horror games I’ve played this year. Best of all, it’s not QUITE done yet. Updates already planned in their roadmap include adjustments to the most egregious puzzles, fleshing out the final chapter a bit more (Another encounter with the Presence and a new character), and a new harder difficulty level. If you’re a fan of older third-person survival horror games, I highly recommend picking this up!

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