GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 85 Metascore
    • 80 Critic Score
    Offers great rewards to gamers willing to commit the time to it (player-vs.-player between warring nations is coming in January), and the community is filled with surprisingly helpful players, which makes for a deep, compelling, and perpetual gaming environment.
    • 73 Metascore
    • 80 Critic Score
    Midway has successfully overhauled their classic series, but it has kept the ultraviolence that made it so popular. [Oct 2003, p.68]
    • GMR Magazine
    • 73 Metascore
    • 80 Critic Score
    These battles, they feel real. More important, they seem dangerous.
    • 89 Metascore
    • 90 Critic Score
    Nearly perfect. This release from MS Game Studios, despite the glaring lack of competition, is one of the best tennis game you can get.
    • 69 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 75 Metascore
    • 80 Critic Score
    These battles, they feel real. More important, they seem dangerous.
    • 68 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 90 Metascore
    • 100 Critic Score
    Never before has a console game offered the flexibility of a PC-strength level editor with the ability to swap and trade freely with a natino of virtual skaters. [Dec 2003, p.65]
    • 85 Metascore
    • 80 Critic Score
    Submission moves finally makes sense, thanks to a logical location-based damage system, and wrestlers' weights are accurately presented. [Jan 2004, p.92]
    • GMR Magazine
    • 83 Metascore
    • 80 Critic Score
    Not nearly as embarrassing as "DDR", Karaoke Revolution is perfect for parties and tribal gatherings. [Dec 2003, p.67]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Few business games currently on the market are as enjoyable as this one.
    • 79 Metascore
    • 80 Critic Score
    The stroy is treated with respect and subtle class (that is, if you desregard the lackluster dialogue), with the conclusion providing the foundation for the many evenual battles between the Belmonts & Dracula. [Dec 2003, p.76]
    • GMR Magazine
    • 89 Metascore
    • 80 Critic Score
    Just as "Madden" continues to dominate gridiron play, so does ESPN NBA Basketball on the hardwood. [Dec 2003, p.84]
    • GMR Magazine
    • 88 Metascore
    • 80 Critic Score
    But whoever designed the final level) filled with screen-obscuring lightning attacks) and behemoth boss is a cruel, cruel person indeed. [Jan 2004, p.52]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    The control is sublime, the camera is perfectly placed. The vaunted variety of snow-types is no gimmick either - it's an incredibly palpable, almost physical, experience. [Nov 2003, p.71]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    Whether it's speed or stunts, manic or mellow, big air or backcountry, SSX 3 does it all, and it does it all with style.
    • 92 Metascore
    • 90 Critic Score
    Whether it's speed or stunts, manic or mellow, big air or backcountry, SSX 3 does it all, and it does it all with style.
    • 79 Metascore
    • 80 Critic Score
    It's a fun game, especially for younger players, but it feels slightly more hokey than Hollywood. [Mar 2004, p.93]
    • 84 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 87 Metascore
    • 80 Critic Score
    Still derivative, and slightly bizarre, but better than the previous game, Jak II is a trip worth taking. [Nov 2003, p.82]
    • 86 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    One of the most handsome, inventive, and to be perfectly frank, <I>cool</I> beat-em-ups ever conceived. [Nov 2003, p.76]
    • 83 Metascore
    • 80 Critic Score
    The only compelling reason for Halo fans to buy this version is for multiplayer, which is so much better than playing split-screen on your television. Otherwise, it's the same old space opera. [Dec 2003, p.80]
    • 81 Metascore
    • 80 Critic Score
    Harder-hitting than the rest. [Oct 2003, p.67]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Like the annual football fix, it's a killer deal for the money, whether you're a casual fan or a liquid-limbed obsessive. [Nov 2003, p.88]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Makes no mistakes, and while it lacks Sonic's flash, it's a better game. [Oct 2003, p.73]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    If only the visual polish matched the immaculate accuracy of the gameplay. [Oct 2003, p.67]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    Does both fun and realistic very well with below par results (in golfese, that's good). [Nov 2003, p.74]
    • GMR Magazine
    • 88 Metascore
    • 90 Critic Score
    It's also an enjoyable game with a huge collection element (there are hundreds of different clothes, shoes, and other accessories that will actually have an effect on your stats), unconventional game modes, and fantasy courses and golfers.

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