GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 67 Metascore
    • 80 Critic Score
    If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Hand-to-hand combat, especially against a large group of thugs, is clunky at best and irritating at worst. [Sept 2004, p.79]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    With its violence, online play, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike.
    • 77 Metascore
    • 70 Critic Score
    With its violence, use of Xbox Live, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike. [Aug 2004, p.96]
    • GMR Magazine
    • 55 Metascore
    • 30 Critic Score
    A plodding pace serves to slow down the showdown - something as simple as escaping from a steel cage is an extended, boring affair. [Sept 2004, p.81]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    It's one of the most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.
    • 84 Metascore
    • 90 Critic Score
    Because of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    The most thorough and competent rehash packages in recent memory, offering a slew of great games in top form, along with a few cool bonuses.
    • 57 Metascore
    • 50 Critic Score
    Unlike "GTA's" open-ended gameplay, DRIV3R is both linear and confined. [Sept 2004, p.83]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    On the downside, you're going to have to bite your lip and accept the fact that the Xbox version does look a bit better. [Sept 2004, p.84]
    • GMR Magazine
    • 82 Metascore
    • 80 Critic Score
    Is Joint Operations better than "Battlefield 1942"? Yes, if all the pieces come together. But without good players backing you up and a well-populated map, you're screwed. [Oct 2004, p.96]
    • GMR Magazine
    • 75 Metascore
    • 80 Critic Score
    FM4 isn't likely to win new converts, but it's guaranteed to lease the choir. [July 2004, p.90]
    • GMR Magazine
    • 34 Metascore
    • 20 Critic Score
    Something this bad defies description. [Sept 2004, p.95]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    While the stealth formula has been done to death, Psi-Ops is saved from mediocrity by the sheer versatility of its mind-over-matter approach. [Aug 2004, p.92]
    • GMR Magazine
    • 74 Metascore
    • 60 Critic Score
    A more technical take on tennis - or at least it tries to be. [Aug 2004, p.89]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    If you're frustrated by "FFTA," this is strategy with training wheels. [July 2004, p.92]
    • GMR Magazine
    • 79 Metascore
    • 80 Critic Score
    It can be a little too difficult at times, especially when trying to make finicky jumps on a small screen while, for example, riding a bus. But the balancing issues are confined mostly to the bosses. [Aug 2004, p.91]
    • GMR Magazine
    • 86 Metascore
    • 80 Critic Score
    Nintendo has put together a fantastic cooperative quest, but compared to most single-player games, it's short, and compared to most multiplayer games, there's little reason to go back once you've played through it. [July 2004, p.83]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    It's a fine tie-in game, but it's over rather quickly, offering little in the way of challenge. [Aug 2004, p.93]
    • GMR Magazine
    • 84 Metascore
    • 80 Critic Score
    The most socially relevant videogame in recent memory and should be played not just by fans of the genre, but by anyone desiring a deeper understanding of what it must be like to participate in urban warfare. [Aug 2004, p.98]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    It's a seamless and nigh-flawless experience that incorporates the best of what we love about gaming. [Aug 2004, p.90]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    It's ironic, then, that one of the most striking things you will find on Xbox today is stellar throwback to the halcyon days of 2D gaming. [July 2004, p.87]
    • GMR Magazine
    • 85 Metascore
    • 80 Critic Score
    Deadly Shadows sticks closely to the formula, albeit with a highly refined touch. [Aug 2004, p.101]
    • GMR Magazine
    • 75 Metascore
    • 60 Critic Score
    Ultimately, we would have been better served by an all-new River City Ransom. [Sept 2004, p.81]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not very polished. [Aug 2004, p.93]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    Because may stages aren't too difficult to pass, the game might seem easy at first, but it's really a system that favors rewarding good players rather than punishing poor ones. [July 2004, p.89]
    • GMR Magazine
    • tbd Metascore
    • 80 Critic Score
    Tons of tracks, 100 cars, 100 parts, and a dozen cool minigames deliver endless customization options. [Jan 2004, p.86]
    • GMR Magazine
    • 75 Metascore
    • 50 Critic Score
    The controls are where the game falls apart: Movement is imprecise, with every jump a disaster waiting to happen; targeting an enemy with any degree of accuracy is simply impossible. [June 2004, p.81]
    • GMR Magazine

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