GMR Magazine's Scores
- Games
For 920 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
Highest review score: | Ratchet & Clank: Up Your Arsenal | |
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Lowest review score: | Postal 2 |
Score distribution:
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Positive: 456 out of 920
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Mixed: 382 out of 920
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Negative: 82 out of 920
920
game
reviews
- By Date
- By Critic Score
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- Critic Score
The best installment of the series in terms of control, music, and course design. [Feb 2003, p.97]- GMR Magazine
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- GMR Magazine
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- Critic Score
Not only the best 3D fighter of all time, it will make you a better fighting-game player. [Sept 2003, p.66]- GMR Magazine
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The rare occasion when the sequel to a classic goes above and beyond its predecessor. Can't wait for III. [Feb 2003, p.94]- GMR Magazine
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- Critic Score
The battle system rocks. Not quite real-time, not quite turn-based, but somewhere in-between, KOTOR's battle engine offers tremendous depth while being intimately adjustable. [Sept 2003, p.78]- GMR Magazine
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- GMR Magazine
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It wasn't quite the "Chrono Trigger" sequel most people expected, but it's a magnificent game by its own right. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
The crystals return to the series, along with a four-member party, blue magic, and black mages. [Feb 2003, p.97]- GMR Magazine
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- GMR Magazine
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- Critic Score
GTA's go-anywhere, do-anything gameplay design is something that truly shouldn't be missed by any gamer. The GTA Double Pack is a must-have for any console gamer.- GMR Magazine
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- Critic Score
There's something indescribably cool about cruising Vice City's beach strip while rocking to "Billie Jean." [Feb 2003, p.92]- GMR Magazine
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- Critic Score
The digital surround sound is phenomenal (and the voice-acting peerless), and players with a good A/V system will enjoy hearing enemies approach from all sides due to the sharp positional sound.- GMR Magazine
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- Critic Score
The controls are flawless, the weapons are diverse, and the production values are some of the highest in the industry. [Dec 2004, p.106]- GMR Magazine
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- Critic Score
A modern-day masterpiece that will be talked about for years to come.- GMR Magazine
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- Critic Score
Never before has a console game offered the flexibility of a PC-strength level editor with the ability to swap and trade freely with a natino of virtual skaters. [Dec 2003, p.65]- GMR Magazine
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- Critic Score
Magnificent. It's a terrific, if tardy, showcase for the GameCube, and it's every bit as worthy as the Halos, the GTAs, and the MGSes of this generation. This is a stunning return to form. (Happy Trails, GMR staff!) [Feb 2005]- GMR Magazine
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- GMR Magazine
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Core gameplay is unchanged, but the graphics get a complete overhaul - which makes GT3 the best-playing/looking sim on the market. [Feb 2003, p.92]- GMR Magazine
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Highly conceptual "god-game" that has you ruling over mortals with a little help from a giant cow-monster. [Feb 2003, p.94]- GMR Magazine
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- Critic Score
An amazing conversion, given the difference between the arcade and PlayStation hardware at the time. Set the standard for bonuses. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
So much more involving, more expansive, and just plain more, more that that you might need to buy a new PC so you can play it alongside Mommy. [Dec 2004, p.120]- GMR Magazine
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- Critic Score
Yeah, we'll say it: Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that.- GMR Magazine
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- GMR Magazine
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It's a game that somehow manages to simultaneously fulfill all expectations yet finish with the player unsatisfied and craving for more. [Feb 2005, p.92]- GMR Magazine
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As if they dissected "Super Metroid", added a dimension, and put it back together again with slick graphics. [Feb 2003, p.96]- GMR Magazine
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It's impossible to categorize EA's addictive superblockbuster life simulator, just like it's impossible to stop playing it. [Feb 2003, p.94]- GMR Magazine
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Culminates in one of the greatest ending sequences in gaming and what's probably the most impressive display of the PlayStation 2's untapped graphical abilities.- GMR Magazine
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- Critic Score
One of the best reasons to own a Game Boy Advance. [Feb 2003, p.97]- GMR Magazine
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- GMR Magazine
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- Critic Score
Outside of a slightly boring midgame stretch in which you're tracking down overdue library books (no, really) and an overly tough final boss, this is a flawless portable adventure. [Feb 2005, p.91]- GMR Magazine