High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Furi
Lowest review score: 20 Weeping Doll
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 32 Metascore
    • 20 Critic Score
    It's a bland horror game that doesn't offer anything mechanically satisfying, and ends on an absolute whimper.
    • 63 Metascore
    • 50 Critic Score
    I admired the visual and sound design for creating some truly creepy environments, and for serving up a loving tribute to the Commodore 64/Amiga era, but I was left a bit more cold in the gameplay department.
    • 87 Metascore
    • 80 Critic Score
    Titanfall 2 has made good on its promise of a worthy single-player campaign. It is rather short, however, and this combined with the relative lack of variety and modular Titans in the multiplayer modes equals a low replay value.
    • 53 Metascore
    • 50 Critic Score
    I went looking for Michael Crichton in The Assembly, but I got stuck on the lowlights. As with many ambitious projects, there is some good stock here. As VR advances, another take The Assembly could realize the promise. What's here, however, just isn't thrilling.
    • 74 Metascore
    • 70 Critic Score
    Despite largely being a repackaging of last year's game, Nobunaga's Ambition: Sphere of Influence - Ascension makes smart changes to the formula that immediately pay off. The new game still controls a bit wonky using a controller, but the revamped user interface does make the strategy title more accessible.
    • 68 Metascore
    • 80 Critic Score
    At such a low price and with such a capacity for emergent gameplay it is hard to not recommend Hide and Shriek. The fun is situational, though, and is best played with a friend, with comms, and with only a few matches at a time so as to not dilute its magic. Under these circumstances it's a riot.
    • 73 Metascore
    • 60 Critic Score
    New World Order doesn't completely torpedo 'Batman' but it's by far the weakest we've seen yet. Sometimes I feel like I'm less Bruce Wayne and more of a boring CEO with a soap opera love life. There are still two episodes remaining and I hope the best is yet to come.
    • 64 Metascore
    • 30 Critic Score
    Oh...Sir!! The Insult Simulator feels like the kind of party game idea that devs would bandy about at a brainstorming session, briefly reminiscing about Monte Python before tossing it into the bin with the other bad ideas. Instead, Vile Monarch actually went through with making it, and I can say in no uncertain terms that it is not my cup of tea.
    • 72 Metascore
    • 80 Critic Score
    The best game based upon Akira Toryiama's legendary series in quite some time. The combat feels more fluid and responsive than its predecessor, and it's packed with enough content to keep players busy for dozens of hours. A fun, if cliché, story mode acts as the cherry on top of what is an enjoyable action game with legs.
    • 77 Metascore
    • 80 Critic Score
    While it's a shame it's lacking the exclusive bonus chapter from the recently released PC version, this is otherwise the most content rich edition of a great horror game.
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, there just isn't much depth to be found here. Though there are four difficulty settings, the three available levels just don’t feel all that different from one another.
    • 40 Metascore
    • 20 Critic Score
    Ace Banana isn't a particularly fun game when it works, which makes all of the issues I ran into even more damning. There is room for a good archery game on PlayStation VR, but this isn't it. Its wave-based gameplay only serves to mask its lack of content, and even a charming aesthetic can't redeem this poorly designed game.
    • 89 Metascore
    • 90 Critic Score
    Rez Infinite is a brilliant combination of new and old. Despite originally being released in 2001, 'Rez' feels like it was always meant to be played with head tracking and in virtual reality. From the ease of aiming to the excitement of scrolling past its trippy dreamscapes, every part of it feels enhanced. Throw in the excellent 'Area X,' and players also get a look at the captivating future that is in store for the beloved title.
    • 67 Metascore
    • 60 Critic Score
    Mafia III put a high priority on its backstory, immersion, and presentation. That work shows in the quality of the narrative and the tragic characters, but unfortunately left little to flesh out the city of New Bordeaux. It's worth playing for the campaign, but perhaps there isn't a need to rush.
    • 59 Metascore
    • 70 Critic Score
    The meekly named PlayStation VR Worlds rarely escapes its origins as brief demonstrations, but it is certainly worth checking out as part of the greater PlayStation VR launch experience. Some of the five experiences bundled here could make for great fully-realized titles, and failing that, this disc version is ready for any time I might want to show 'PS VR' to others.
    • 83 Metascore
    • 90 Critic Score
    It's by no means perfect, and has ideas that could stand to be improved upon when the game eventually gets a sequel, but what could've ended up as a cynical cash in has instead wound up as one of 2016's most interesting games.
    • 66 Metascore
    • 50 Critic Score
    Battlezone feels like a serious missed opportunity. As the successor to what many consider the original virtual reality game, I expected Rebellion's revision to be an accessible arcade battler — the sort of game that would make a great introduction to home-ready VR. Instead, this new version takes its influence from more modern inspirations, including roguelike elements and procedurally generated maps. That's not a bad thing on its own, but the implementation of these elements is incredibly frustrating.
    • 84 Metascore
    • 90 Critic Score
    Thumper's unique brand of "rhythm violence" should be experienced by every fan of rhythm games. It's an audiovisual delight that has been paired with challenging gameplay, and it creates such a captivating experience. While I definitely think it's a better game when played on PlayStation VR, regular PS4 owners will still find a stellar game here. Just one that is slightly more difficult and not quite as engrossing.
    • tbd Metascore
    • 50 Critic Score
    It differs little from its predecessors in this genre, and as sheer time-wasters go it pales in comparison to so many other casual and, I dare to say it, social media games. The folks over at Madhead are clearly lovers of the HOPA but this a niche field to say the least, and Adam Wolfe has little mainstream appeal.
    • 79 Metascore
    • 90 Critic Score
    The core game is a triumph of what can be done with a character creator that plays out in how the characters play as well as look and sound. I'd expect for anyone to want more Creation Crystals, but getting to share the game with the rest of the family is well worth the few rough spots.
    • 77 Metascore
    • 80 Critic Score
    The best way to play the iconic first-person shooter. The new levels are some of the best in the entire game, and show that Nerve Software understands what makes Duke Nukem great.
    • 88 Metascore
    • 90 Critic Score
    While I found myself a tad bit underwhelmed when playing through Rise of the Tomb Raider last year, I'm thoroughly impressed with how much has been added to the game since then. Each piece of DLC has added something unique to the package, be it online co-op or an excuse to battle hordes of zombies. Some of it definitely meshes with the Tomb Raider formula better than others, but the amount of variety is appreciated.
    • 57 Metascore
    • 40 Critic Score
    Necropolis feels like an amalgamation of 'Dark Souls,' dungeon crawlers, and roguelikes. Sadly, it also seems to miss the mark on what is enjoyable about those games. The combat lacks variety, the randomized dungeon wasn't fun to explore, and technical issues keep it from ever feeling fair. If anything, it suffers from trying to do too much. When combined with the shocking exclusion of online matchmaking for cooperative play, I simply can't recommend it.
    • 59 Metascore
    • 50 Critic Score
    I had a tough time taking The Bunker seriously. It was an admirable attempt at live-action psychological horror, but the John segments meander on and stumble around like the main character. It's not entirely predictable, but nor is it treading new ground.
    • 75 Metascore
    • 80 Critic Score
    System Rift made for a happy surprise and happy return to one of my favorite 2016 games. There is story and gameplay worth having here, but nothing radical like a full-powered Jensen or even new weapons or abilities. Somehow though, System Rift does deliver on content that links the main game with 'Breach.' I'd be happy if the other big DLC, 'A Criminal Past,' can deliver as effectively.
    • 84 Metascore
    • 80 Critic Score
    Gears 4 gives me the same sense of wonder and excitement playing through the campaign as I first had with Marcus and Dom a decade ago. It is a 'Gears' for a new generation, and The Coalition has risen to the occasion to give a top notch package with heaps of production and replay value both. The Ultimate Edition specifically is not worth its hefty price tag, but Gears of War 4 itself should not be missed.
    • 58 Metascore
    • 40 Critic Score
    For a series that only has a niche following in the West, Touhou really needs to put its best foot forward to win over a bigger audience. Unfortunately, this fan-game spinoff of the doujin series is not it. While not particularly terrible,Touhou: Scarlet Curiosity is about as middle of the road as you can get with an action RPG, and as such does not leave a good impression as one of the few English representations of the 'Touhou' series.
    • 52 Metascore
    • 50 Critic Score
    Warhammer 40K is a great franchise on paper but has struggled in video gaming, and 'Eternal Crusade' is on the lower end of the spectrum. It has the trappings of a freemium pvp game but asks for $50 just to get in the door. From the shoddy controls to the inscrutable mysteries of equipment, this is one shooter we cannot recommend, even for the most dire of 'Warhammer' fans.
    • 70 Metascore
    • 70 Critic Score
    Despite its low points, the tension that permeates Colorado works tremendously in its favor, leading to a more consistently enjoyable 'Hitman' episode than 'Bangkok', which remains a low point for the game. While there isn't nearly as much personality or humor as there perhaps should have been, there's still plenty of fun and excitement to be found within the militia camp. It's also the biggest leap forward for the story thus far, and builds toward what should be a tremendous climax when the game's final episode hits next month.
    • 71 Metascore
    • 60 Critic Score
    Aragami is an ambitious stealth game that occasionally brushes shoulders with greatness. A poor frame rate and sub-par enemy AI really hampers the experience, but stalking from the shadows remains fun throughout.

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