Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 79 Metascore
    • 80 Critic Score
    Criterion has succeeded in completely immersing the player in intense, cinematic gunplay--no other shooter has captured the pure awesome-ness and adrenaline of a suspenseful shoot-out in a game quite like this. [Mar 2006, p.85]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    The game's story, written by the show's writers, is also top-notch, with the requisite last-second plot twists. [Apr 2006, p.81]
    • Official U.S. Playstation Magazine
    • 43 Metascore
    • 60 Critic Score
    The only real downside is that the upgrade system is worthless. [Apr 2006, p.82]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Fits the format very well...Not very ambitious. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Like that hot chick at the bar - good looking but boring after five minutes. [Apr 2006, p.95]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 41 Metascore
    • 40 Critic Score
    The best ice-racing simulator for the PSP. Too bad there's no option for winter tires. [Apr 2006, p.92]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 60 Critic Score
    Solid, yet unspectacular. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    Like Scott Spezio, this game is worth having on your roster until a better one comes around. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    Cripplingly bad load times and no infrastructure play. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 60 Critic Score
    It's strictly for armchair racers that crave variety over substance. [Mar 2006, p.90]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    You never really feel like you're controlling the racers, but rather just making suggestions that they follow or ignore at their leisure. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    MS Saga succeeds in creating one of the first truly accessible Gundam experiences while still giving the hardcore fans a reason to play. [Mar 2006, p.87]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Just better enough than last year's game to warrant a purchase. Just. [Apr 2006, p.79]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    A more exciting, more involving boxing experience than this year's PS2 game. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 20 Critic Score
    It's just a veil of mediocrity used to cover what amounts to a crazed-crowd simulator. No, wait, that actually sounds too fun for a game like this. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Getting Up's most serious problem is that it's so damn serious. There's none of the anarchic joy found in "Jet Set Radio." [Apr 2006, p.83]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Grandia III is a game filled with polish, slick visuals, and a fantastic battle system. It just happens to be bogged down by a fairly mediocre story.
    • 58 Metascore
    • 50 Critic Score
    An ugly, ugly game. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    A fun distraction for the PSP, [but] slow and repetitive, sometimes to the point of boredom. Just keep the sessions short. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    If for whatever reason "Tales of Symphonia" didn't grab you, you might want to consider giving Tales another try with Legendia. [Mar 2006, p.87]
    • 66 Metascore
    • 60 Critic Score
    While Arena Football plays well and offers some decent multiplayer fun, you'll find better sims---"Madden", NFL 2k"--and arcade-style games--"Blitz", "NFL Street"--out there. [Mar 2006, p.91]
    • 80 Metascore
    • 80 Critic Score
    Not only is it just an excellent port of an arcade game, but it also has one of the best rosters of any fighting game to date, along with enough extras to keep any sort of fighting fan busy for hours on end. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    As a single-match footy game, WE9 is a visceral and satisfying experience that provides a greater sense of connection with the sport than "FIFA" manages. [Mar 2006, p.93]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Out of all the releases that have come out in the past few years, Mega Man Maverick Hunter X stands as an example of what every developer should do--actually take advantage of the new hardware and seize the opportunity to add something new. [Mar 2006, p.94]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 50 Critic Score
    There's a Jamaican bobsled team joke in here somewhere, but I'm too disappointed to figure it out. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    Delivers a great baseball sim, though it might take a bit more work for you to enjoy it--in terms of getting used to no-name players and potentially adjusting gameplay options to your liking.
    • 39 Metascore
    • 20 Critic Score
    Insert "cruel and unusual punishment" or similar prison-term jokesterism here. Bonus points for working in the words "salad" and "toss." [Apr 2006, p.82]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    Perhaps the biggest problem with Ape Escape Academy is the fact that you literally spend more time waiting than you do playing.
    • 77 Metascore
    • 60 Critic Score
    But Ape Escape 3's presentation is what really hurts the whole package. The graphics are mediocre, especially for a first-party game late in the PS2's life cycle. The voice acting is painfully stilted. And the translation is woeful.

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