Polygon's Scores

  • Games
For 840 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Spelunky
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 51 out of 840
1012 game reviews
    • 63 Metascore
    • Critic Score
    ActRaiser fans are likely hungry enough to want to at least try this — and the $15 asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.
    • 62 Metascore
    • Critic Score
    When the writers of Assassin’s Creed Odyssey decided to suddenly turn Kassandra into a housewife, they betrayed the person they’d spent so much time and care creating. They made her into a cutout for a hackneyed plot.
    • 62 Metascore
    • Critic Score
    It is beautifully, carefully written. The words that come out of this game are better than anything I can recall in even the best narrative adventures.
    • 60 Metascore
    • Critic Score
    Crackdown 3 is a playpen of combat and destruction that sets itself up as a liberating journey into a barbarous fantasy of wanton mayhem. But its central proposition — the freedom to do as I please — is undermined by frustrating design compromises.
    • 59 Metascore
    • Critic Score
    Anthem nails this power fantasy. But this sensation comes early, and dozens of hours of play never best that initial thrill. If anything, Anthem gets in the way of its fun. The need for a BioWare-esque story, presented in a controlled environment, prevents the player from experiencing the game’s action for any extended period of time.
    • 56 Metascore
    • Critic Score
    The Shonen Jump universe is full of color, life, and creativity. Jump Force brings its iconic characters to our universe, but it leaves everything else behind.
    • 53 Metascore
    • Critic Score
    The unimaginative, chorelike events it foists, unwanted on its players, and a storyline in which it is literally impossible to empathize with any other character because they’re all either dead or brainless, means its makers stopped — only for now, one hopes — well short of what could have been done. [Impressions]
    • 51 Metascore
    • Critic Score
    It all adds up to a game that feels like an excellent first draft. Fans of battle royale games and open-world survival games should feel right at home — that is, until they run up against a mob that’s too big to handle on their own. Groups of players fresh off other cooperative shooters like the Payday series will have the most luck. But for your average consumer, Generation Zero is a tough sell. Without a committed team and good communication, there’s simply no way forward on your own.
    • 49 Metascore
    • Critic Score
    Vane begins with me joyfully soaring above sun-bleached sand drifts. But it gently dissolves into me slowly pushing a giant rock from one tiresome puzzle to another. This feels like an apposite visual juxtaposition for my entire experience, which slides from admiration to mild boredom.
    • tbd Metascore
    • Critic Score
    Well, R.B.I. Baseball 18 is better than Tecmo Bowl Throwback, but it presents the same kind of reminder. Next year, R.B.I. Baseball 19 will really need to buckle down on offering fast-paced gameplay that’s a little more interesting to watch.
    • tbd Metascore
    • Critic Score
    At 3.35 GB, Civilization 6 is a beast of a game, with a hefty price tag, but it shares a common feature to all those freebie mobile games out there; it’s seriously addictive.
    • tbd Metascore
    • Critic Score
    Reigns: Game of Thrones contains enough problems, paths and missions to sustain amusement for a few hours, before repetition begins to take its toll. But it’s a fun diversion, rooted in the existential misery of our innate desire for power, and our need to be free of it.
    • tbd Metascore
    • Critic Score
    The world of Heliophobia is both arresting and disorienting, providing just enough clues and environmental setup to pique a morbid sense of curiosity. Despite the story dipping its toe into obscure and cult-like elements, the game’s strengths lie in its strangely crafted chapters and heart-pounding moments. Everything about its aesthetic reads like a familiar series of dreams and nightmares. And like a vivid dream, I was thinking about it long after the credits rolled.
    • tbd Metascore
    • Critic Score
    Today, after more than five years of proper early access development, it’s still only barely playable. At times, though, it is also breathtakingly beautiful.
    • tbd Metascore
    • Critic Score
    Problems are infrequent in Satisfactory, which makes the red flashing light of an inoperable machine that much worse. Nothing is more important than electricity. Without it, every machine hooked up to my grid will stop working. [Early Access Review - Polygon Recommends]
    • tbd Metascore
    • Critic Score
    TABS makes me feel like a dad on the front of a 1970s boxed game, Mousetrap or Battleship or whatever, clean-shaven in his v-neck pullover, bursting with paternal excellence. But unlike those games, TABS is constantly being updated and expanded, with new eras and new units and new puzzles. It’s something we can go back to, again and again. It’s like a little engine for funny narratives. My boy and I enjoy recollecting old war stories of battles won and lost, or positing fantastical potential conflicts between bizarre combinations.
    • tbd Metascore
    • Critic Score
    Deathgarden: Bloodharvest has a lot of potential, and I’ve been surprised at how much time I’ve dedicated to it since its launch. The trick will be ensuring that there’s gas in the tank to keep this relaunch going; it’s already faltered once, after all. This means that there’ll need to be a steady flow of new content, lest players find themselves resenting the grind of unlocking high level talents and cosmetics. The good news is that the world of Deathgarden allows for new content that could be fun and inventive. I’m looking forward to seeing this progress, even if I do continually forget which order the deadly nouns go in.
    • tbd Metascore
    • Critic Score
    Chinese Parents is ultimately a tribute to, well, Chinese parents — their tremendous expectations on their children, the unconventional ways they express their form of tough love, and all the familiar eccentricities of Chinese parental love.
    • tbd Metascore
    • Critic Score
    Elsinore is like a beautiful little onion, and peeling away the layers over the course of a playthrough is sheer pleasure.
    • tbd Metascore
    • Critic Score
    I find myself accruing more money and more items as the game progresses, until I’m torn between doing the safe thing that will help me progress, or trying out some wacky new toy to see what happens. The result is a world of chaotic fun which is happy to send me right back to the beginning for the least transgression. I’m happy to play again, to try new tricks and laugh at old gags.
    • tbd Metascore
    • Critic Score
    Foundation was in early access for a long spell, and is still being updated. It demonstrates a smattering of annoying user interface quirks, including an over-reliance on multiple mini-windows and weird English syntax. But its main charm is that it provides a peaceful, relaxing world where challenge exists, but isn’t paramount. It is (and I say this without irony or malice) a safe place.
    • tbd Metascore
    • Critic Score
    For anyone who feels like previous versions of the game were a near-miss, Beyond is the best excuse to reinstall it. The busy work has been scraped away (in most cases, at least), and it turns out there was a lot of fun to be had underneath that layer of frustration.

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