The Verge's Scores

For 0 reviews, this publication has graded:
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  • 0% same as the average critic
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
162 game reviews
    • 79 Metascore
    • Critic Score
    The village isn’t too big, so it’s a quick, tidy little game you can finish over the course of a weekend. The to-do list populates with a couple more bonus items after the credits roll, and you can pick up the game again to do timed challenges. It’s a timeless, evergreen concept that’ll be fun to play for as long as geese continue to walk this Earth just generally being the worst, so I’m really hoping House House will add more challenges and areas through DLC.
    • 88 Metascore
    • Critic Score
    Link’s Awakening harkens back to a simpler time, one before terms like “open world” even existed. But thanks to some modern tweaks and a beautiful presentation, it approaches something close to timelessness.
    • tbd Metascore
    • Critic Score
    The brilliance of the Wilmot’s Warehouse is that you will never have a perfect solution. It’s always shifting.
    • 69 Metascore
    • Critic Score
    Blair Witch’s story isn’t bad, but it was barely compelling enough to pull me through once, let alone twice.
    • 90 Metascore
    • Critic Score
    Iceborne does exactly what it needs to. Monster Hunter World was a pretty great template to work with, and now it’s deeper, broader, and far more challenging.
    • 85 Metascore
    • Critic Score
    Gears 5 is unexpectedly phenomenal.
    • 89 Metascore
    • Critic Score
    Far: Lone Sails is a lonesome experience, but it’s also kind of a meditative one. It’s a bit like washing dishes without listening to something or talking to someone while you do it. You can find yourself getting lost in the monotony of the task, which lets your mind zone out. This might sound like a bad thing, but for me, it created a sort of focused-yet-relaxed state. By the end, even with all of the work, I didn’t feel stressed. Instead, that effort was a great way to unwind.
    • 87 Metascore
    • Critic Score
    Astral Chain tries to be so many different things that it can be hard to describe what it actually is. But that’s also what makes it so interesting. It’s flawed and confusing, heartfelt and electrifying. It’s the kind of thing you can’t put a label on — or a name that lets you know what you’re in for.
    • 82 Metascore
    • Critic Score
    While it can be tedious at times, Control is worth experiencing for the atmosphere alone. It’s the kind of place that feels both alien and mundane, and it becomes richer and more compelling the further you delve into it. By the end, the things that first disturbed me become almost banal. Floating, chanting bodies are just the beginning.
    • 84 Metascore
    • Critic Score
    I love Telling Lies for the same reason I loved Her Story: everything you find is earned. Your success in uncovering the full story is based on your intuition and ability to pick up on detail. How you view things or what experiences you bring into the game will likely shape your interpretation of everything you see. There is not one simple truth because everyone has their own.
    • 77 Metascore
    • Critic Score
    A Short Hike feels like what you would get if you turned Animal Crossing into an adventure game like The Legend of Zelda: Breath of the Wild. Yes, it’s an experience full of cute cartoon animal people, but more importantly A Short Hike has a similar sensibility to those two Nintendo games.
    • 64 Metascore
    • Critic Score
    Metal Wolf Chaos XD is one of those re-releases where even though I can’t recommend everyone immediately rush out and buy it, I’m really happy it exists. It might not be the greatest game in the world, but it’s a unique cultural artifact that didn’t deserve to be locked away on Japan-exclusive Xbox discs forever.
    • tbd Metascore
    • Critic Score
    I think the highest praise I can give this game is that I often find myself muting games while playing on my phone so I can listen to podcasts or have a YouTube video on the TV as background noise. But about 10 or 20 levels into Traffix, I realized I had paused a podcast and not started it up again. The game required so much focus, and I was so engrossed, that I had to cut out any distraction.
    • 89 Metascore
    • Critic Score
    A near-perfect blend of strategy and life-sim.
    • 62 Metascore
    • Critic Score
    There are many video games that have taken storytelling techniques from other mediums, especially film, so I found it surprising as I made my way through 198X that it’s more of a movie than a game. 198X finds a way to add interactivity to a linear narrative, interactivity that not only helps the audience better understand the story and characters, but also creates a meaningful difference in the experience between someone playing it versus watching it. That’s not something you can say for a lot of storytelling in video games.
    • 73 Metascore
    • Critic Score
    The Black Order isn’t the kind of game that breaks new ground with new and exciting elements. It’s more like comfort food. It’s neither perfect nor original, but it scratches a very particular itch and lets long-time Marvel fans live out a very specific fantasy. It might not make a lot of sense, but you can finally see how Venom will fight alongside Mile Morales. That’s good enough.
    • 73 Metascore
    • Critic Score
    Dante may be rendered in more simplistic polygons, but he’s just as cool as ever.
    • 69 Metascore
    • Critic Score
    Sea of Solitude isn’t the first game to explore mental health issues; 2017’s Hellblade: Senua’s Sacrifice is one notable example. But those games are often rough around the edges. Sea of Solitude may tell a story that’s painfully personal, but it’s also incredibly approachable. The fantasy setting makes it easy to get into, as does the streamlined gameplay. Actually experiencing the story, though, is painfully difficult; it might even hit a little too close to home for some. Sea of Solitude is beautiful and dark and tragic — and if you happen to see yourself in it, those feelings only multiply.
    • 72 Metascore
    • Critic Score
    Gato Roboto could have just been a Metroid clone — from the screenshots it certainly looks like one. But there is so much clever work in the game’s design hidden behind its very simple black-and-white aesthetic.
    • 78 Metascore
    • Critic Score
    A gloriously violent and stylish affair.
    • 83 Metascore
    • Critic Score
    Bloodstained: Ritual of the Night is good. Now that you know that, it will rarely surprise you. But sometimes it’s comforting to get just what you want.
    • 88 Metascore
    • Critic Score
    Super Mario Maker 2 is an excellent sequel, and I’m incredibly excited to see what the community does with it when it officially launches. I also really enjoy playing through levels on the go, something that wasn’t possible with the Wii U. But while there have been plenty of Wii U games that migrated to the Switch — including Mario Kart 8, Splatoon, and Donkey Kong Country: Tropical Freeze — this is the first time I’ve ever pined for the clunky Gamepad. It’ll probably be the only time, too.
    • 80 Metascore
    • Critic Score
    Judgment, like the series from which it spun off, is still something of an acquired taste. The sheer amount of combat can feel tedious at points, and much of the game is spent simply walking down crowded streets in search of the next clue or witness. You’ll also spend almost as much time watching the game as you will playing it since Judgment features some very lengthy cutscenes. But for crime junkies, the small niggles are worth putting up with. There may not be very many great detective games, but Judgment shows just how good they can be when done right.
    • tbd Metascore
    • Critic Score
    Perchang is a simpler Lemmings, but not an easier one.
    • 86 Metascore
    • Critic Score
    Cadence of Hyrule is proof of the creative breakthroughs you can achieve when you’re willing to combine fresh, original, and ambitious game design with a property as established and fiercely guarded as Zelda.
    • tbd Metascore
    • Critic Score
    At its best, BirdGut is a fascinating blend of simple controls and very strange situations.
    • 65 Metascore
    • Critic Score
    Despite its sci-fi hook, Alt-Frequencies is a painfully relevant story. It paints a troubling, sometimes true-to-life picture of how misinformation spreads, even when the facts exist just a few knob turns away. Major platforms like YouTube, Facebook, and Twitter are still grappling with radicalization and dangerous conspiracy theorists. Escaping forced time travel is the least of our worries. Faced with our reality, however, it feels like a quaint, even comforting alternative.
    • 73 Metascore
    • Critic Score
    Rage 2 is a game that knows what it is and what it wants to do, and it does that particular thing very well. There’s a bit of fluff padding out the experience, but the core of the game is solid. Really, though, Rage 2 does something very rare: it offers an experience you’ve already seen plenty of times, but makes it fun regardless.
    • 81 Metascore
    • Critic Score
    While many elements of the game, like its focus on stealth and crafting, can feel familiar, it’s wrapped up in a story and world that are like nothing I’ve played before. There’s a sense of urgency and danger that never really goes away. You can never truly relax.
    • 80 Metascore
    • Critic Score
    It’s a more accessible, fully featured version of an already great game.

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