Times Online's Scores

  • Games
For 397 reviews, this publication has graded:
  • 58% higher than the average critic
  • 3% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Call of Duty: Finest Hour
Lowest review score: 20 CSI: Crime Scene Investigation
Score distribution:
  1. Negative: 43 out of 397
397 game reviews
    • 83 Metascore
    • 100 Critic Score
    One brilliantly thought out package.
    • 75 Metascore
    • 80 Critic Score
    As in the film, every other word is a four-letter one, and although the graphics can be a little choppy, the game is at least engrossing, with levels short enough to demand that they be replayed.
    • 76 Metascore
    • 80 Critic Score
    As in the film, every other word is a four-letter one, and although the graphics can be a little choppy, the game is at least engrossing, with levels short enough to demand that they be replayed.
    • 78 Metascore
    • 100 Critic Score
    An endlessly inventive and incredibly addictive game.
    • 67 Metascore
    • 100 Critic Score
    Fans of the Nintendo SNES classic "Pilotwings" will literally jump at the chance to parachute from any of the aircraft for spectacular views of the vast landscape below. There is bound to be a sequel, because this original is so good.
    • 75 Metascore
    • 100 Critic Score
    Fans of the Nintendo SNES classic "Pilotwings" will literally jump at the chance to parachute from any of the aircraft for spectacular views of the vast landscape below. There is bound to be a sequel, because this original is so good.
    • 73 Metascore
    • 100 Critic Score
    Fans of the Nintendo SNES classic "Pilotwings" will literally jump at the chance to parachute from any of the aircraft for spectacular views of the vast landscape below. There is bound to be a sequel, because this original is so good.
    • 74 Metascore
    • 100 Critic Score
    Fans of the Nintendo SNES classic "Pilotwings" will literally jump at the chance to parachute from any of the aircraft for spectacular views of the vast landscape below. There is bound to be a sequel, because this original is so good.
    • 52 Metascore
    • 60 Critic Score
    The graphics are solid and fighting is actually quite impressive, with the special moves giving variety to the hack’n’slash action. Yet all the time a feeling of déjà vu takes away from the action on the screen.
    • 58 Metascore
    • 60 Critic Score
    The graphics are solid and fighting is actually quite impressive, with the special moves giving variety to the hack’n’slash action. Yet all the time a feeling of déjà vu takes away from the action on the screen.
    • 93 Metascore
    • 100 Critic Score
    It’s a gritty Second World War caper that loads the gaming experience to the hilt, leaving players battered, bruised and thoroughly stirred.
    • 81 Metascore
    • 100 Critic Score
    You could play straight through this game in a few hours, or dally with it for days. Therein lies its brilliance.
    • 84 Metascore
    • 80 Critic Score
    The Original Trilogy's main strength is it's presentation and humour - the novelty of the Lego enviroments has not worn off from the first Lego Star Wars game and the music is excellent. The difficulty level is too easy, but a generous amount of unlockables offers decent replay value.
    • 86 Metascore
    • 100 Critic Score
    You could play straight through this game in a few hours, or dally with it for days. Therein lies its brilliance.
    • 85 Metascore
    • 100 Critic Score
    You could play straight through this game in a few hours, or dally with it for days. Therein lies its brilliance.
    • 66 Metascore
    • 60 Critic Score
    There is nothing to get particularly excited about, not even the innovative dual-stick control system that supposedly helps you to groove your swing as a professional would.
    • 84 Metascore
    • 100 Critic Score
    You could play straight through this game in a few hours, or dally with it for days. Therein lies its brilliance.
    • 69 Metascore
    • 60 Critic Score
    The wild combinations of touch-pad and direction keys required to play make this a game you might not wish to use on public transport, and it somehow lacks the charm of previous Mario-themed games. Good, but not great.
    • 51 Metascore
    • 60 Critic Score
    Unfortunately, with the Rock on board as the “talent” playing the spy hunter Alex Decker, Midway has got carried away with the cinematic feel of the venture at the expense of gameplay.
    • 82 Metascore
    • 80 Critic Score
    And with 1,000 miles of road to roam, it comes closer than most games to re-creating the freedom of real life.
    • 75 Metascore
    • 20 Critic Score
    Roam around Tokyo, find some bad guys, see some load screens, a couple of cut-scenes, some more load screens, press some buttons in fight mode and so on.
    • 63 Metascore
    • 60 Critic Score
    There is nothing to get particularly excited about, not even the innovative dual-stick control system that supposedly helps you to groove your swing as a professional would.
    • 56 Metascore
    • 100 Critic Score
    An instant classic.
    • 56 Metascore
    • 40 Critic Score
    As any gamer knows, frustration is part of the joy of gaming, but this level of unresponsiveness is something not even the training mini-games on the title can prepare you for. Put that together with poor level signposting and you have an unengaging experience.
    • 56 Metascore
    • 60 Critic Score
    There is nothing to get particularly excited about, not even the innovative dual-stick control system that supposedly helps you to groove your swing as a professional would.
    • 81 Metascore
    • 100 Critic Score
    This is a game guaranteed to offend and entertain in equal measure, but it is emphatically not for children.
    • 85 Metascore
    • 80 Critic Score
    Zombie hunters beware, though. The vibrating handsets make being caught an unpleasant experience.
    • 53 Metascore
    • 40 Critic Score
    As any gamer knows, frustration is part of the joy of gaming, but this level of unresponsiveness is something not even the training mini-games on the title can prepare you for. Put that together with poor level signposting and you have an unengaging experience.
    • 51 Metascore
    • 40 Critic Score
    As any gamer knows, frustration is part of the joy of gaming, but this level of unresponsiveness is something not even the training mini-games on the title can prepare you for. Put that together with poor level signposting and you have an unengaging experience.
    • 88 Metascore
    • 80 Critic Score
    A nice innovation is the use of the PSP’s internet access, through which you can download the ‘ghosts’ of other players whose fighting style will be utilised in place of the ordinary AI the game draws on to control your opponent.

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